Editing Build:Rt/any Spirit Spammer 0 You are not logged in. {{Meta-Build|rating=Great|general}} {{TOCright}} This build is simply to have a pure '''Spirit Wrangler Ritualist''': to support the team with focused armor-ignoring damage. It takes advantage of the extremely powerful Kurzick/Luxon skill, [[gw:Summon Spirits|'''Summon Spirits''']], to move around your spirits. Combined with spirit attacks triggering [[gw:Painful Bond|'''Painful Bond''']], this will inflict significant damage. == Attributes and Skills == The Kurzick Template Code: OACjAuiKpSVTXTlT+gfTnNRb0gA <nowiki> <pvxbig> [build prof=Rt/? cha=10+1+3 com=11+3 spa=10+1][Painful Bond][Signet of Spirits][Bloodsong][Vampirism][Pain][Anguish][Armor of Unfeeling][Summon Spirits (Kurzick)][/build] </pvxbig></nowiki> <br> == Equipment == * '''Insignias''' on armor: You are free to choose between '''Radiant''' (Energy) Insignia, '''Survivor''' (Health) Insignia, or '''Shaman''' (Armor) Insignia. * Staff that reduces spell recharge time or increases maximum energy like [[gw:Staff of the Forgotten|Staff of the Forgotten]]. == Usage == * Summon your cheap/long lasting spirits before entering battle. For spirits with a shorter lifespan such as '''Anguish''', wait until enemies are nearby before you cast. Once foes are within attack-range, call targets followed by casting [[gw:Summon Spirits|Summon Spirits]]. Recast any spirits if necessary. Do -NOT- draw aggro upon them. * Cast [[gw:Painful Bond|Painful Bond]] on groups of foes and Bosses as it recharges. Spirits will prioritize uncalled targets with the lowest health; use this behavior to your advantage to cast Painful Bond. Use Siphon Spirits for energy management on summoned spirits; combine with Signet of Spirits for a high energy boost. * Use '''Summon Spirits''' to evacuate and heal any spirits that are under attack. If you are under melee attack, you can '''Summon Spirits''' or '''Signet of Spirits''' and back away. This will creates a '''Wall of Spirits''' to block the attacking foe; however, spirits will die quickly so use this tactic sparingly. [[gw:Destruction|Destruction]] and [[gw:Agony|Agony]] are effective spirits for this tactic. == Counters == * AoE on your spirits will cause huge damage on them. Run out of AoE area and cast '''Summon Spirits''' to rescue them. * Anti-summoned creature skills that can spike-kill spirits. (i.e. Banish, Consume Soul, Spiritual Pain, etc.) == Variants == <pvxbig> * {{skill pvxicon|Signet of Ghostly Might}} → Take if another Spirit Spammer ritualist is bringing Signet Of Spirits. see [[Build:Team - Dual Spirit Spam|Dual Spirit Spam]] *[[gww:Binding_Ritual_skills_quick_reference|Additional spirits]] can be used in place of the ones included (such as '''Anguish'''): :*{{skill pvxicon|Wanderlust}} → For anti-boss knockdown. :**{{skill pvxicon|Earthbind}} → Synergy with '''Wanderlust'''. :*{{skill pvxicon|Gaze of Fury}} → For anti-spirit support. :*{{skill pvxicon|Disenchantment}} → For anti-enchantment support. :*{{skill pvxicon|Dissonance}} → For anti-caster interrupts. :*{{skill pvxicon|Shadowsong}} → For anti-melee shutdown. :*{{skill pvxicon|Essence Strike}} → instead of Spirit Siphon; For less energy gain but more damage. </pvxbig> === Templates === {{any}}/{{rt}} 12 [[gww:Channeling Magic|Channeling Magic]], 12 [[gww:Communing|Communing]]{{mini skill bar|Painful Bond|Signet of Spirits|Pain|Vampirism|Bloodsong|Anguish|Summon Spirits|Spirit Siphon}} *Rangers, Elementalists and Necromancers should decrease [[gww:Communing|Communing]] to 10 and invest 8+1+1 points into their primary attribute. **{{w}}/{{rt}} OQgiAyiMVNdN9N5DWOFtRDyMB **{{d}}/{{rt}} OgiiAyiMVNdN9N5DWOFtRDyMB **{{a}}/{{rt}} OwhiAyiMVNdN9N5DWOFtRDyMB **{{r}}/{{rt}} OggjchgqITVTXTfT+glTRb0gMTA **{{p}}/{{rt}} OQiiAyiMVNdN9N5DWOFtRDyMB **{{e}}/{{rt}} OghjwggqITVTXTfT+glTRb0gMTA **{{n}}/{{rt}} OAhjYggqITVTXTfT+glTRb0gMTA **{{mo}}/{{rt}} OwgiAyiMVNdN9N5DWOFtRDyMB **{{me}}/{{rt}} OQhjAggqITVTXTfT+glTRb0gMTA <br> == Notes == * You can use superior runes for this build to yield small but higher damage/energy management. (Be aware that monsters in PvE tend to target people with the lowest maximum health.) * This build deals roughly 160 DPS, divided among targets, with the current setup, assuming Painful Bond is cast on every monster attacked by your spirits and all of your spirits are alive and attacking unhindered. * With practiced targeting and proper party coordination, it can be quite common to spike-kill any unprotected non-boss foe with the initial volley-attack. * The real big advantage here versus other spirit wrangler builds is that you do not need time to build up your firebase-killzone (the damage source is there fully when you need it). == Videos == * Video demonstrating the use of this build in The Underworld. [[File:The Underworld SoS Solo SERIES Labyrinth SV Rt Any 6.23.11|640px]] == See also == * [[Build:Rt/any Defensive Spirits]] * [[Build:Rt/any Lord of Restoration]] * [[Build:Rt/any SoS Channeling Rit]] - * [[Build:Any/Rt Norn Tournament Spirit Farmer]] * [[Build:Any/Rt Spirit Farmer]] * [[Build:Team - 2 Man Spirit Farmer]] - * [[Build:Team - Dual Spirit Spam]] * [[Build:Team - Hero Spiritway]] * [[Build:Team - Spiritual Discord]] Loading editor Multi-campaign builds Please note: If you don't want your writing to be edited mercilessly or redistributed by others, do not submit it. Please use the Show preview button before saving changes to reduce the number of edits shown in the recent changes list. On talk/discussion pages, please sign your comment by typing four tildes (~~~~). This field is a spam trap. DO NOT fill it in! Edit summary Preview Mobile Desktop Show changes