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{{Great-Build|general}}
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{{Meta-Build|rating=Great|general}}
{{PvE-Meta}}
 
 
{{TOCright}}
 
{{TOCright}}
   
This build is simply to have a pure '''Spirit Wrangler Ritualist''': to support the team with focused armor-ignoring damage. It takes advantage of the extremely powerful Kurzick/Luxon skill, [[gw:Summon Spirits|'''Summon Spirits''']], to move around your spirits. Combined with spirit attacks triggering [[gw:Painful Bond|'''Painful Bond''']], this will inflict significant damage. It's extremely useful for [[gw:Hard Mode|Hard Mode]] and [[gw:Vanquishing|Vanquishing]], especially when paired with a [[Build:N/any Minion Bomber|Minion]] [[Build:N/any OoU Minion Master|Master]].
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This build is simply to have a pure '''Spirit Wrangler Ritualist''': to support the team with focused armor-ignoring damage. It takes advantage of the extremely powerful Kurzick/Luxon skill, [[gw:Summon Spirits|'''Summon Spirits''']], to move around your spirits. Combined with spirit attacks triggering [[gw:Painful Bond|'''Painful Bond''']], this will inflict significant damage.
   
 
== Attributes and Skills ==
 
== Attributes and Skills ==
The Kurzick Template Code:
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The Kurzick Template Code: OACjAuiKpSVTXTlT+gfTnNRb0gA
<pvxbig>
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<nowiki> <pvxbig>
[build prof=Rt/? com=12+1 cha=11+1+3 spa=6+1][Painful Bond][Signet of Spirits][Pain][Vampirism][Bloodsong][Anguish][Summon Spirits (Kurzick)][Spirit Siphon][/build]
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[build prof=Rt/? cha=10+1+3 com=11+3 spa=10+1][Painful Bond][Signet of Spirits][Bloodsong][Vampirism][Pain][Anguish][Armor of Unfeeling][Summon Spirits (Kurzick)][/build]
</pvxbig>
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</pvxbig></nowiki>
The Luxon Template Code: OACjAyiM5QVTXTfT+glTRbDgMTA
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  +
<br>
   
 
== Equipment ==
 
== Equipment ==
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== Usage ==
 
== Usage ==
* Summon your cheap/long lasting spirits before entering battle. For spirits with a shorter lifespan such as '''Anguish''', wait until enemies are nearby before you cast. Once foes are within attack-range, call targets followed by casting [[gw:Summon Spirits|Summon Spirits]]. Recast any spirits if necessary. Do -NOT- to draw aggro upon them.
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* Summon your cheap/long lasting spirits before entering battle. For spirits with a shorter lifespan such as '''Anguish''', wait until enemies are nearby before you cast. Once foes are within attack-range, call targets followed by casting [[gw:Summon Spirits|Summon Spirits]]. Recast any spirits if necessary. Do -NOT- draw aggro upon them.
 
* Cast [[gw:Painful Bond|Painful Bond]] on groups of foes and Bosses as it recharges. Spirits will prioritize uncalled targets with the lowest health; use this behavior to your advantage to cast Painful Bond. Use Siphon Spirits for energy management on summoned spirits; combine with Signet of Spirits for a high energy boost.
 
* Cast [[gw:Painful Bond|Painful Bond]] on groups of foes and Bosses as it recharges. Spirits will prioritize uncalled targets with the lowest health; use this behavior to your advantage to cast Painful Bond. Use Siphon Spirits for energy management on summoned spirits; combine with Signet of Spirits for a high energy boost.
 
* Use '''Summon Spirits''' to evacuate and heal any spirits that are under attack. If you are under melee attack, you can '''Summon Spirits''' or '''Signet of Spirits''' and back away. This will creates a '''Wall of Spirits''' to block the attacking foe; however, spirits will die quickly so use this tactic sparingly. [[gw:Destruction|Destruction]] and [[gw:Agony|Agony]] are effective spirits for this tactic.
 
* Use '''Summon Spirits''' to evacuate and heal any spirits that are under attack. If you are under melee attack, you can '''Summon Spirits''' or '''Signet of Spirits''' and back away. This will creates a '''Wall of Spirits''' to block the attacking foe; however, spirits will die quickly so use this tactic sparingly. [[gw:Destruction|Destruction]] and [[gw:Agony|Agony]] are effective spirits for this tactic.
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== Variants ==
 
== Variants ==
:* [[image:Signet of Ghostly Might.jpg|25px]] [[gww:Signet of Ghostly Might|Signet of Ghostly Might]] &rarr; Take if another '''Spirit Lord''' ritualist is bringing ''Signet Of Spirits''.
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<pvxbig>
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* {{skill pvxicon|Signet of Ghostly Might}} &rarr; Take if another Spirit Spammer ritualist is bringing Signet Of Spirits. see [[Build:Team - Dual Spirit Spam|Dual Spirit Spam]]
 
*[[gww:Binding_Ritual_skills_quick_reference|Additional spirits]] can be used in place of the ones included (such as '''Anguish'''):
 
*[[gww:Binding_Ritual_skills_quick_reference|Additional spirits]] can be used in place of the ones included (such as '''Anguish'''):
:*{{skill icon|Wanderlust}} &rarr; For anti-boss knockdown.
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:*{{skill pvxicon|Wanderlust}} &rarr; For anti-boss knockdown.
::*{{skill icon|Earthbind}} &rarr; Synergy with '''Wanderlust'''.
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:**{{skill pvxicon|Earthbind}} &rarr; Synergy with '''Wanderlust'''.
:*{{skill icon|Gaze of Fury}} &rarr; For anti-spirit support.
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:*{{skill pvxicon|Gaze of Fury}} &rarr; For anti-spirit support.
:*{{skill icon|Disenchantment}} &rarr; For anti-enchantment support.
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:*{{skill pvxicon|Disenchantment}} &rarr; For anti-enchantment support.
:*{{skill icon|Dissonance}} &rarr; For anti-caster interrupts.
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:*{{skill pvxicon|Dissonance}} &rarr; For anti-caster interrupts.
:*{{skill icon|Shadowsong}} &rarr; For anti-melee shutdown.
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:*{{skill pvxicon|Shadowsong}} &rarr; For anti-melee shutdown.
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:*{{skill pvxicon|Essence Strike}} &rarr; instead of Spirit Siphon; For less energy gain but more damage.
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</pvxbig>
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=== Templates ===
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{{any}}/{{rt}} 12 [[gww:Channeling Magic|Channeling Magic]], 12 [[gww:Communing|Communing]]{{mini skill bar|Painful Bond|Signet of Spirits|Pain|Vampirism|Bloodsong|Anguish|Summon Spirits|Spirit Siphon}}
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*Rangers, Elementalists and Necromancers should decrease [[gww:Communing|Communing]] to 10 and invest 8+1+1 points into their primary attribute.
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**{{w}}/{{rt}} OQgiAyiMVNdN9N5DWOFtRDyMB
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**{{d}}/{{rt}} OgiiAyiMVNdN9N5DWOFtRDyMB
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**{{a}}/{{rt}} OwhiAyiMVNdN9N5DWOFtRDyMB
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**{{r}}/{{rt}} OggjchgqITVTXTfT+glTRb0gMTA
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**{{p}}/{{rt}} OQiiAyiMVNdN9N5DWOFtRDyMB
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**{{e}}/{{rt}} OghjwggqITVTXTfT+glTRb0gMTA
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**{{n}}/{{rt}} OAhjYggqITVTXTfT+glTRb0gMTA
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**{{mo}}/{{rt}} OwgiAyiMVNdN9N5DWOFtRDyMB
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**{{me}}/{{rt}} OQhjAggqITVTXTfT+glTRb0gMTA
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<br>
   
 
== Notes ==
 
== Notes ==
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* With practiced targeting and proper party coordination, it can be quite common to spike-kill any unprotected non-boss foe with the initial volley-attack.
 
* With practiced targeting and proper party coordination, it can be quite common to spike-kill any unprotected non-boss foe with the initial volley-attack.
 
* The real big advantage here versus other spirit wrangler builds is that you do not need time to build up your firebase-killzone (the damage source is there fully when you need it).
 
* The real big advantage here versus other spirit wrangler builds is that you do not need time to build up your firebase-killzone (the damage source is there fully when you need it).
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== Videos ==
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* Video demonstrating the use of this build in The Underworld.
  +
[[File:The Underworld SoS Solo SERIES Labyrinth SV Rt Any 6.23.11|640px]]
   
 
== See also ==
 
== See also ==
* [[Build:Any/Rt Norn Tournament Spirit Farmer]]
 
 
* [[Build:Rt/any Defensive Spirits]]
 
* [[Build:Rt/any Defensive Spirits]]
 
* [[Build:Rt/any Lord of Restoration]]
 
* [[Build:Rt/any Lord of Restoration]]
 
* [[Build:Rt/any SoS Channeling Rit]]
 
* [[Build:Rt/any SoS Channeling Rit]]
* [[Build:Rt/Me SoS Restoration Rit]]
 
 
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* [[Build:Team - Spirit Lords]]
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* [[Build:Any/Rt Norn Tournament Spirit Farmer]]
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* [[Build:Any/Rt Spirit Farmer]]
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* [[Build:Team - 2 Man Spirit Farmer]]
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-
 
* [[Build:Team - Dual Spirit Spam]]
 
* [[Build:Team - Dual Spirit Spam]]
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* [[Build:Team - Hero Spiritway]]
 
* [[Build:Team - Spiritual Discord]]
 
* [[Build:Team - Spiritual Discord]]
 
[[Category:Multi-campaign builds|Rt/any Mobile Spirits]]
 
[[Category:Multi-campaign builds|Rt/any Mobile Spirits]]

Latest revision as of 02:24, December 22, 2018

The PvXwiki community finds this to be an important part of the metagame.

If you disagree with this rating, please discuss it on the build's talk page.

This build has been designed for the following use:

This build is simply to have a pure Spirit Wrangler Ritualist: to support the team with focused armor-ignoring damage. It takes advantage of the extremely powerful Kurzick/Luxon skill, Summon Spirits, to move around your spirits. Combined with spirit attacks triggering Painful Bond, this will inflict significant damage.

Attributes and Skills Edit

The Kurzick Template Code: OACjAuiKpSVTXTlT+gfTnNRb0gA <pvxbig> [build prof=Rt/? cha=10+1+3 com=11+3 spa=10+1][Painful Bond][Signet of Spirits][Bloodsong][Vampirism][Pain][Anguish][Armor of Unfeeling][Summon Spirits (Kurzick)][/build] </pvxbig>


Equipment Edit

  • Insignias on armor: You are free to choose between Radiant (Energy) Insignia, Survivor (Health) Insignia, or Shaman (Armor) Insignia.
  • Staff that reduces spell recharge time or increases maximum energy like Staff of the Forgotten.

Usage Edit

  • Summon your cheap/long lasting spirits before entering battle. For spirits with a shorter lifespan such as Anguish, wait until enemies are nearby before you cast. Once foes are within attack-range, call targets followed by casting Summon Spirits. Recast any spirits if necessary. Do -NOT- draw aggro upon them.
  • Cast Painful Bond on groups of foes and Bosses as it recharges. Spirits will prioritize uncalled targets with the lowest health; use this behavior to your advantage to cast Painful Bond. Use Siphon Spirits for energy management on summoned spirits; combine with Signet of Spirits for a high energy boost.
  • Use Summon Spirits to evacuate and heal any spirits that are under attack. If you are under melee attack, you can Summon Spirits or Signet of Spirits and back away. This will creates a Wall of Spirits to block the attacking foe; however, spirits will die quickly so use this tactic sparingly. Destruction and Agony are effective spirits for this tactic.

Counters Edit

  • AoE on your spirits will cause huge damage on them. Run out of AoE area and cast Summon Spirits to rescue them.
  • Anti-summoned creature skills that can spike-kill spirits. (i.e. Banish, Consume Soul, Spiritual Pain, etc.)

Variants Edit

<pvxbig>

  • Signet of Ghostly Might [[Signet of Ghostly Might] → Take if another Spirit Spammer ritualist is bringing Signet Of Spirits. see Dual Spirit Spam
  • Additional spirits can be used in place of the ones included (such as Anguish):
  • Wanderlust [[Wanderlust] → For anti-boss knockdown.
    • Earthbind [[Earthbind] → Synergy with Wanderlust.
  • Gaze of Fury [[Gaze of Fury] → For anti-spirit support.
  • Disenchantment [[Disenchantment] → For anti-enchantment support.
  • Dissonance [[Dissonance] → For anti-caster interrupts.
  • Shadowsong [[Shadowsong] → For anti-melee shutdown.
  • Essence Strike [[Essence Strike] → instead of Spirit Siphon; For less energy gain but more damage.

</pvxbig>

Templates Edit

Asterisk/Ritualist-icon-small 12 Channeling Magic, 12 Communing

Painful Bond Signet of Spirits Pain Vampirism Bloodsong Anguish Summon Spirits Spirit Siphon
  • Rangers, Elementalists and Necromancers should decrease Communing to 10 and invest 8+1+1 points into their primary attribute.
    • Warrior-icon-small/Ritualist-icon-small OQgiAyiMVNdN9N5DWOFtRDyMB
    • Dervish-icon-small/Ritualist-icon-small OgiiAyiMVNdN9N5DWOFtRDyMB
    • Assassin-icon-small/Ritualist-icon-small OwhiAyiMVNdN9N5DWOFtRDyMB
    • Ranger-icon-small/Ritualist-icon-small OggjchgqITVTXTfT+glTRb0gMTA
    • Paragon-icon-small/Ritualist-icon-small OQiiAyiMVNdN9N5DWOFtRDyMB
    • Elementalist-icon-small/Ritualist-icon-small OghjwggqITVTXTfT+glTRb0gMTA
    • Necromancer-icon-small/Ritualist-icon-small OAhjYggqITVTXTfT+glTRb0gMTA
    • Monk-icon-small/Ritualist-icon-small OwgiAyiMVNdN9N5DWOFtRDyMB
    • Mesmer-icon-small/Ritualist-icon-small OQhjAggqITVTXTfT+glTRb0gMTA


Notes Edit

  • You can use superior runes for this build to yield small but higher damage/energy management. (Be aware that monsters in PvE tend to target people with the lowest maximum health.)
  • This build deals roughly 160 DPS, divided among targets, with the current setup, assuming Painful Bond is cast on every monster attacked by your spirits and all of your spirits are alive and attacking unhindered.
  • With practiced targeting and proper party coordination, it can be quite common to spike-kill any unprotected non-boss foe with the initial volley-attack.
  • The real big advantage here versus other spirit wrangler builds is that you do not need time to build up your firebase-killzone (the damage source is there fully when you need it).

Videos Edit

  • Video demonstrating the use of this build in The Underworld.
The Underworld SoS Solo SERIES Labyrinth SV Rt Any 6.23

The Underworld SoS Solo SERIES Labyrinth SV Rt Any 6.23.11

See also Edit

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