m (→Templates: Symbolic Celerity kind of got nerfed... Even though it now uses fast casting, I wouldn't be so confident?) |
m (Undo revision 1141447 by 69.136.206.53 (talk)) |
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− | {{ |
+ | {{Meta-Build|rating=Great|general}} |
− | {{PvE-Meta}} |
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{{TOCright}} |
{{TOCright}} |
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− | This build is simply to have a pure '''Spirit Wrangler Ritualist''': to support the team with focused armor-ignoring damage. It takes advantage of the extremely powerful Kurzick/Luxon skill, [[gw:Summon Spirits|'''Summon Spirits''']], to move around your spirits. Combined with spirit attacks triggering [[gw:Painful Bond|'''Painful Bond''']], this will inflict significant damage |
+ | This build is simply to have a pure '''Spirit Wrangler Ritualist''': to support the team with focused armor-ignoring damage. It takes advantage of the extremely powerful Kurzick/Luxon skill, [[gw:Summon Spirits|'''Summon Spirits''']], to move around your spirits. Combined with spirit attacks triggering [[gw:Painful Bond|'''Painful Bond''']], this will inflict significant damage. |
== Attributes and Skills == |
== Attributes and Skills == |
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− | The Kurzick Template Code: |
+ | The Kurzick Template Code: OACjAuiKpSVTXTlT+gfTnNRb0gA |
− | <pvxbig> |
+ | <nowiki> <pvxbig> |
− | [build prof=Rt/? |
+ | [build prof=Rt/? cha=10+1+3 com=11+3 spa=10+1][Painful Bond][Signet of Spirits][Bloodsong][Vampirism][Pain][Anguish][Armor of Unfeeling][Summon Spirits (Kurzick)][/build] |
− | </pvxbig> |
+ | </pvxbig></nowiki> |
− | The Luxon Template Code: OACjAyiM5QVTXTfT+glTRbDgMTA |
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<br> |
<br> |
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== Variants == |
== Variants == |
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+ | <pvxbig> |
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− | + | * {{skill pvxicon|Signet of Ghostly Might}} → Take if another Spirit Spammer ritualist is bringing Signet Of Spirits. see [[Build:Team - Dual Spirit Spam|Dual Spirit Spam]] |
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*[[gww:Binding_Ritual_skills_quick_reference|Additional spirits]] can be used in place of the ones included (such as '''Anguish'''): |
*[[gww:Binding_Ritual_skills_quick_reference|Additional spirits]] can be used in place of the ones included (such as '''Anguish'''): |
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− | :*{{skill |
+ | :*{{skill pvxicon|Wanderlust}} → For anti-boss knockdown. |
− | + | :**{{skill pvxicon|Earthbind}} → Synergy with '''Wanderlust'''. |
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− | :*{{skill |
+ | :*{{skill pvxicon|Gaze of Fury}} → For anti-spirit support. |
− | :*{{skill |
+ | :*{{skill pvxicon|Disenchantment}} → For anti-enchantment support. |
− | :*{{skill |
+ | :*{{skill pvxicon|Dissonance}} → For anti-caster interrupts. |
− | :*{{skill |
+ | :*{{skill pvxicon|Shadowsong}} → For anti-melee shutdown. |
+ | :*{{skill pvxicon|Essence Strike}} → instead of Spirit Siphon; For less energy gain but more damage. |
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− | |||
+ | </pvxbig> |
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=== Templates === |
=== Templates === |
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{{any}}/{{rt}} 12 [[gww:Channeling Magic|Channeling Magic]], 12 [[gww:Communing|Communing]]{{mini skill bar|Painful Bond|Signet of Spirits|Pain|Vampirism|Bloodsong|Anguish|Summon Spirits|Spirit Siphon}} |
{{any}}/{{rt}} 12 [[gww:Channeling Magic|Channeling Magic]], 12 [[gww:Communing|Communing]]{{mini skill bar|Painful Bond|Signet of Spirits|Pain|Vampirism|Bloodsong|Anguish|Summon Spirits|Spirit Siphon}} |
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* With practiced targeting and proper party coordination, it can be quite common to spike-kill any unprotected non-boss foe with the initial volley-attack. |
* With practiced targeting and proper party coordination, it can be quite common to spike-kill any unprotected non-boss foe with the initial volley-attack. |
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* The real big advantage here versus other spirit wrangler builds is that you do not need time to build up your firebase-killzone (the damage source is there fully when you need it). |
* The real big advantage here versus other spirit wrangler builds is that you do not need time to build up your firebase-killzone (the damage source is there fully when you need it). |
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+ | |||
+ | == Videos == |
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+ | * Video demonstrating the use of this build in The Underworld. |
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+ | [[File:The Underworld SoS Solo SERIES Labyrinth SV Rt Any 6.23.11|640px]] |
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== See also == |
== See also == |
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* [[Build:Rt/any Lord of Restoration]] |
* [[Build:Rt/any Lord of Restoration]] |
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* [[Build:Rt/any SoS Channeling Rit]] |
* [[Build:Rt/any SoS Channeling Rit]] |
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− | * [[Build:Rt/Me SoS Restoration Rit]] |
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- |
- |
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* [[Build:Any/Rt Norn Tournament Spirit Farmer]] |
* [[Build:Any/Rt Norn Tournament Spirit Farmer]] |
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* [[Build:Team - Hero Spiritway]] |
* [[Build:Team - Hero Spiritway]] |
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* [[Build:Team - Spiritual Discord]] |
* [[Build:Team - Spiritual Discord]] |
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− | * [[Build:Team - MQSC Luxon FFF Ritway]] |
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[[Category:Multi-campaign builds|Rt/any Mobile Spirits]] |
[[Category:Multi-campaign builds|Rt/any Mobile Spirits]] |
Latest revision as of 02:24, 22 December 2018
The PvXwiki community finds this to be an important part of the metagame. If you disagree with this rating, please discuss it on the build's talk page. This build has been designed for the following use: |
This build is simply to have a pure Spirit Wrangler Ritualist: to support the team with focused armor-ignoring damage. It takes advantage of the extremely powerful Kurzick/Luxon skill, Summon Spirits, to move around your spirits. Combined with spirit attacks triggering Painful Bond, this will inflict significant damage.
Attributes and Skills
The Kurzick Template Code: OACjAuiKpSVTXTlT+gfTnNRb0gA <pvxbig> [build prof=Rt/? cha=10+1+3 com=11+3 spa=10+1][Painful Bond][Signet of Spirits][Bloodsong][Vampirism][Pain][Anguish][Armor of Unfeeling][Summon Spirits (Kurzick)][/build] </pvxbig>
Equipment
- Insignias on armor: You are free to choose between Radiant (Energy) Insignia, Survivor (Health) Insignia, or Shaman (Armor) Insignia.
- Staff that reduces spell recharge time or increases maximum energy like Staff of the Forgotten.
Usage
- Summon your cheap/long lasting spirits before entering battle. For spirits with a shorter lifespan such as Anguish, wait until enemies are nearby before you cast. Once foes are within attack-range, call targets followed by casting Summon Spirits. Recast any spirits if necessary. Do -NOT- draw aggro upon them.
- Cast Painful Bond on groups of foes and Bosses as it recharges. Spirits will prioritize uncalled targets with the lowest health; use this behavior to your advantage to cast Painful Bond. Use Siphon Spirits for energy management on summoned spirits; combine with Signet of Spirits for a high energy boost.
- Use Summon Spirits to evacuate and heal any spirits that are under attack. If you are under melee attack, you can Summon Spirits or Signet of Spirits and back away. This will creates a Wall of Spirits to block the attacking foe; however, spirits will die quickly so use this tactic sparingly. Destruction and Agony are effective spirits for this tactic.
Counters
- AoE on your spirits will cause huge damage on them. Run out of AoE area and cast Summon Spirits to rescue them.
- Anti-summoned creature skills that can spike-kill spirits. (i.e. Banish, Consume Soul, Spiritual Pain, etc.)
Variants
<pvxbig>
- [[Signet of Ghostly Might] → Take if another Spirit Spammer ritualist is bringing Signet Of Spirits. see Dual Spirit Spam
- Additional spirits can be used in place of the ones included (such as Anguish):
- [[Wanderlust] → For anti-boss knockdown.
- [[Gaze of Fury] → For anti-spirit support.
- [[Disenchantment] → For anti-enchantment support.
- [[Dissonance] → For anti-caster interrupts.
- [[Shadowsong] → For anti-melee shutdown.
- [[Essence Strike] → instead of Spirit Siphon; For less energy gain but more damage.
</pvxbig>
Templates
/ 12 Channeling Magic, 12 Communing
- Rangers, Elementalists and Necromancers should decrease Communing to 10 and invest 8+1+1 points into their primary attribute.
Notes
- You can use superior runes for this build to yield small but higher damage/energy management. (Be aware that monsters in PvE tend to target people with the lowest maximum health.)
- This build deals roughly 160 DPS, divided among targets, with the current setup, assuming Painful Bond is cast on every monster attacked by your spirits and all of your spirits are alive and attacking unhindered.
- With practiced targeting and proper party coordination, it can be quite common to spike-kill any unprotected non-boss foe with the initial volley-attack.
- The real big advantage here versus other spirit wrangler builds is that you do not need time to build up your firebase-killzone (the damage source is there fully when you need it).
Videos
- Video demonstrating the use of this build in The Underworld.
See also
-
- Build:Any/Rt Norn Tournament Spirit Farmer
- Build:Any/Rt Spirit Farmer
- Build:Team - 2 Man Spirit Farmer
-
- Build:Team - Dual Spirit Spam
- Build:Team - Hero Spiritway
- Build:Team - Spiritual Discord