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{{Great-Build|general}}
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{{Meta-Build|rating=Great|general}}
 
 
{{TOCright}}
 
{{TOCright}}
   
This build is simply yet another spirit spam/nuke. However, it takes advantage of the extremely powerful Kurzick/Luxon skill, [[gw:Summon Spirits|Summon Spirits]], to move around your spirits.
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This build is simply to have a pure '''Spirit Wrangler Ritualist''': to support the team with focused armor-ignoring damage. It takes advantage of the extremely powerful Kurzick/Luxon skill, [[gw:Summon Spirits|'''Summon Spirits''']], to move around your spirits. Combined with spirit attacks triggering [[gw:Painful Bond|'''Painful Bond''']], this will inflict significant damage.
   
 
== Attributes and Skills ==
 
== Attributes and Skills ==
The Kurzick Template Code:
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The Kurzick Template Code: OACjAuiKpSVTXTlT+gfTnNRb0gA
<pvxbig>
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<nowiki> <pvxbig>
[build prof=Rt/? com=11+1 cha=11+1+1 spa=8+1][Painful Bond][Offering of Spirit][Pain][Vampirism][Bloodsong][Anguish][Summon Spirits (Kurzick)][Optional][/build]
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[build prof=Rt/? cha=10+1+3 com=11+3 spa=10+1][Painful Bond][Signet of Spirits][Bloodsong][Vampirism][Pain][Anguish][Armor of Unfeeling][Summon Spirits (Kurzick)][/build]
</pvxbig>
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</pvxbig></nowiki>
  +
The Luxon Template Code:
 
<pvxbig>
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<br>
[build prof=Rt/? com=11+1 cha=11+1+1 spa=8+1][Painful Bond][Offering of Spirit][Pain][Vampirism][Bloodsong][Anguish][Summon Spirits (Luxon)][Optional][/build]
 
</pvxbig>
 
   
 
== Equipment ==
 
== Equipment ==
* Insignias on armor: You are free to choose between Radiant/Survivor/Shaman's
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* '''Insignias''' on armor: You are free to choose between '''Radiant''' (Energy) Insignia, '''Survivor''' (Health) Insignia, or '''Shaman''' (Armor) Insignia.
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* Staff that reduces spell recharge time or increases maximum energy like [[gw:Staff of the Forgotten|Staff of the Forgotten]].
* If you choose to use superior rune, highly recommend usage of survivor (details at Notes).
 
   
 
== Usage ==
 
== Usage ==
* Before entering battle, summon the spirits. Once the enemies are within range, cast [[gw:Summon Spirits|Summon Spirits]].
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* Summon your cheap/long lasting spirits before entering battle. For spirits with a shorter lifespan such as '''Anguish''', wait until enemies are nearby before you cast. Once foes are within attack-range, call targets followed by casting [[gw:Summon Spirits|Summon Spirits]]. Recast any spirits if necessary. Do -NOT- draw aggro upon them.
  +
* Cast [[gw:Painful Bond|Painful Bond]] on groups of foes and Bosses as it recharges. Spirits will prioritize uncalled targets with the lowest health; use this behavior to your advantage to cast Painful Bond. Use Siphon Spirits for energy management on summoned spirits; combine with Signet of Spirits for a high energy boost.
* Recast any spirits as necessary.
 
  +
* Use '''Summon Spirits''' to evacuate and heal any spirits that are under attack. If you are under melee attack, you can '''Summon Spirits''' or '''Signet of Spirits''' and back away. This will creates a '''Wall of Spirits''' to block the attacking foe; however, spirits will die quickly so use this tactic sparingly. [[gw:Destruction|Destruction]] and [[gw:Agony|Agony]] are effective spirits for this tactic.
* Cast [[gw:Painful Bond|Painful Bond]] on enemies as it reloads (preferably on groups) and use [[gw:Offering of Spirit|Offering of Spirits]] to manage your energy use.
 
* If you are under melee attack, you can summon spirits and back away. This will create the wall of spirits to protect you. However, remember that spirits will die fairly quickly, do not gain a false sense of security, and by no means they will replace a tank in a party. Also, if you are using fragile spirits or spirits that die quickly before its recharge, use this method at sparingly and cautiously.
 
   
 
== Counters ==
 
== Counters ==
* AoE on your spirits will cause huge damage on them. Run out of aoe area and cast Summon Spirits to rescue them.
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* AoE on your spirits will cause huge damage on them. Run out of AoE area and cast '''Summon Spirits''' to rescue them.
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* Anti-summoned creature skills that can spike-kill spirits. (i.e. Banish, Consume Soul, Spiritual Pain, etc.)
   
 
== Variants ==
 
== Variants ==
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<pvxbig>
*[[image:Optional.jpg|25px]] For the Optional Slot:
 
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* {{skill pvxicon|Signet of Ghostly Might}} &rarr; Take if another Spirit Spammer ritualist is bringing Signet Of Spirits. see [[Build:Team - Dual Spirit Spam|Dual Spirit Spam]]
** [[image:Flesh of My Flesh.jpg|25px]] [[gw:Resurrection_skills_quick_reference|Resurrection skill]] such as [[gw:Flesh of My Flesh|Flesh of My Flesh]].
 
** [[image:Shadowsong.jpg|25px]] [[gw:Binding_Ritual_skills_quick_reference|Additional Spirits]] such as [[gw:Shadowsong|Shadowsong]].
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*[[gww:Binding_Ritual_skills_quick_reference|Additional spirits]] can be used in place of the ones included (such as '''Anguish'''):
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:*{{skill pvxicon|Wanderlust}} &rarr; For anti-boss knockdown.
** [[image:Vital Weapon.jpg|25px]] [[gw:Vital Weapon|Vital Weapon]] for additional health
 
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:**{{skill pvxicon|Earthbind}} &rarr; Synergy with '''Wanderlust'''.
** [[image:Spirit Light.jpg|25px]] [[gw:Spirit Light|Spirit Light]] will provide a fair amount of heal even at 1 Restoration.
 
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:*{{skill pvxicon|Gaze of Fury}} &rarr; For anti-spirit support.
*You can switch the existing spirits with other spirits as well. Even with higher energy req. spirits, it should not create any energy problems as long as you don't spam them.
 
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:*{{skill pvxicon|Disenchantment}} &rarr; For anti-enchantment support.
:For list of all binding rituals, click [[gw:Binding_Ritual_skills_quick_reference|here]].
 
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:*{{skill pvxicon|Dissonance}} &rarr; For anti-caster interrupts.
*When carrying other/more spirits, changing the highest attribute from channeling to communing may be advisable.
 
  +
:*{{skill pvxicon|Shadowsong}} &rarr; For anti-melee shutdown.
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:*{{skill pvxicon|Essence Strike}} &rarr; instead of Spirit Siphon; For less energy gain but more damage.
 
</pvxbig>
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=== Templates ===
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{{any}}/{{rt}} 12 [[gww:Channeling Magic|Channeling Magic]], 12 [[gww:Communing|Communing]]{{mini skill bar|Painful Bond|Signet of Spirits|Pain|Vampirism|Bloodsong|Anguish|Summon Spirits|Spirit Siphon}}
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*Rangers, Elementalists and Necromancers should decrease [[gww:Communing|Communing]] to 10 and invest 8+1+1 points into their primary attribute.
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**{{w}}/{{rt}} OQgiAyiMVNdN9N5DWOFtRDyMB
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**{{d}}/{{rt}} OgiiAyiMVNdN9N5DWOFtRDyMB
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**{{a}}/{{rt}} OwhiAyiMVNdN9N5DWOFtRDyMB
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**{{r}}/{{rt}} OggjchgqITVTXTfT+glTRb0gMTA
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**{{p}}/{{rt}} OQiiAyiMVNdN9N5DWOFtRDyMB
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**{{e}}/{{rt}} OghjwggqITVTXTfT+glTRb0gMTA
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**{{n}}/{{rt}} OAhjYggqITVTXTfT+glTRb0gMTA
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**{{mo}}/{{rt}} OwgiAyiMVNdN9N5DWOFtRDyMB
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**{{me}}/{{rt}} OQhjAggqITVTXTfT+glTRb0gMTA
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<br>
   
 
== Notes ==
 
== Notes ==
* You can use superior runes for this build to yield small but higher damage/energy management. But be aware that monsters in pve tend to target people with the lowest maximum health. If death is not a big concern for you (it's not like you are MM), there is no reason why you can't take a sup rune instead.
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* You can use superior runes for this build to yield small but higher damage/energy management. (Be aware that monsters in PvE tend to target people with the lowest maximum health.)
  +
* This build deals roughly 160 DPS, divided among targets, with the current setup, assuming Painful Bond is cast on every monster attacked by your spirits and all of your spirits are alive and attacking unhindered.
* Use of Summon Spirits will cause your spirits to have a same target (excluding few spirits which are designed to spread attacks).
 
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* With practiced targeting and proper party coordination, it can be quite common to spike-kill any unprotected non-boss foe with the initial volley-attack.
* This build is similar to [[Build:Rt/Me Painful Echo|Painful Echo]] but there really is no necessity to echo the painful echo as it is an AoE hex and you gain additional control of your spirits' targeting.
 
* The real big advantage here vs other spirit spam build is that you do not need time to build up an army. The damage source is there fully when you need it.
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* The real big advantage here versus other spirit wrangler builds is that you do not need time to build up your firebase-killzone (the damage source is there fully when you need it).
  +
  +
== Videos ==
  +
* Video demonstrating the use of this build in The Underworld.
  +
[[File:The Underworld SoS Solo SERIES Labyrinth SV Rt Any 6.23.11|640px]]
   
 
== See also ==
 
== See also ==
* [[Build:Rt/any High Energy Rit Lord]]
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* [[Build:Rt/any Defensive Spirits]]
* [[Build:Rt/Me Painful Echo]]
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* [[Build:Rt/any Lord of Restoration]]
* [[Build:Rt/R Wanderlust Lord]]
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* [[Build:Rt/any SoS Channeling Rit]]
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-
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* [[Build:Any/Rt Norn Tournament Spirit Farmer]]
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* [[Build:Any/Rt Spirit Farmer]]
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* [[Build:Team - 2 Man Spirit Farmer]]
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-
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* [[Build:Team - Dual Spirit Spam]]
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* [[Build:Team - Hero Spiritway]]
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* [[Build:Team - Spiritual Discord]]
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[[Category:Multi-campaign builds|Rt/any Mobile Spirits]]

Latest revision as of 02:24, 22 December 2018

The PvXwiki community finds this to be an important part of the metagame.

If you disagree with this rating, please discuss it on the build's talk page.

This build has been designed for the following use:

This build is simply to have a pure Spirit Wrangler Ritualist: to support the team with focused armor-ignoring damage. It takes advantage of the extremely powerful Kurzick/Luxon skill, Summon Spirits, to move around your spirits. Combined with spirit attacks triggering Painful Bond, this will inflict significant damage.

Attributes and Skills

The Kurzick Template Code: OACjAuiKpSVTXTlT+gfTnNRb0gA <pvxbig> [build prof=Rt/? cha=10+1+3 com=11+3 spa=10+1][Painful Bond][Signet of Spirits][Bloodsong][Vampirism][Pain][Anguish][Armor of Unfeeling][Summon Spirits (Kurzick)][/build] </pvxbig>


Equipment

  • Insignias on armor: You are free to choose between Radiant (Energy) Insignia, Survivor (Health) Insignia, or Shaman (Armor) Insignia.
  • Staff that reduces spell recharge time or increases maximum energy like Staff of the Forgotten.

Usage

  • Summon your cheap/long lasting spirits before entering battle. For spirits with a shorter lifespan such as Anguish, wait until enemies are nearby before you cast. Once foes are within attack-range, call targets followed by casting Summon Spirits. Recast any spirits if necessary. Do -NOT- draw aggro upon them.
  • Cast Painful Bond on groups of foes and Bosses as it recharges. Spirits will prioritize uncalled targets with the lowest health; use this behavior to your advantage to cast Painful Bond. Use Siphon Spirits for energy management on summoned spirits; combine with Signet of Spirits for a high energy boost.
  • Use Summon Spirits to evacuate and heal any spirits that are under attack. If you are under melee attack, you can Summon Spirits or Signet of Spirits and back away. This will creates a Wall of Spirits to block the attacking foe; however, spirits will die quickly so use this tactic sparingly. Destruction and Agony are effective spirits for this tactic.

Counters

  • AoE on your spirits will cause huge damage on them. Run out of AoE area and cast Summon Spirits to rescue them.
  • Anti-summoned creature skills that can spike-kill spirits. (i.e. Banish, Consume Soul, Spiritual Pain, etc.)

Variants

<pvxbig>

  • Signet of Ghostly Might [[Signet of Ghostly Might] → Take if another Spirit Spammer ritualist is bringing Signet Of Spirits. see Dual Spirit Spam
  • Additional spirits can be used in place of the ones included (such as Anguish):
  • Wanderlust [[Wanderlust] → For anti-boss knockdown.
    • Earthbind [[Earthbind] → Synergy with Wanderlust.
  • Gaze of Fury [[Gaze of Fury] → For anti-spirit support.
  • Disenchantment [[Disenchantment] → For anti-enchantment support.
  • Dissonance [[Dissonance] → For anti-caster interrupts.
  • Shadowsong [[Shadowsong] → For anti-melee shutdown.
  • Essence Strike [[Essence Strike] → instead of Spirit Siphon; For less energy gain but more damage.

</pvxbig>

Templates

Asterisk/Ritualist 12 Channeling Magic, 12 Communing

Painful Bond Signet of Spirits Pain Vampirism Bloodsong Anguish Summon Spirits Spirit Siphon
  • Rangers, Elementalists and Necromancers should decrease Communing to 10 and invest 8+1+1 points into their primary attribute.
    • Warrior/Ritualist OQgiAyiMVNdN9N5DWOFtRDyMB
    • Dervish/Ritualist OgiiAyiMVNdN9N5DWOFtRDyMB
    • Assassin/Ritualist OwhiAyiMVNdN9N5DWOFtRDyMB
    • Ranger/Ritualist OggjchgqITVTXTfT+glTRb0gMTA
    • Paragon/Ritualist OQiiAyiMVNdN9N5DWOFtRDyMB
    • Elementalist/Ritualist OghjwggqITVTXTfT+glTRb0gMTA
    • Necromancer/Ritualist OAhjYggqITVTXTfT+glTRb0gMTA
    • Monk/Ritualist OwgiAyiMVNdN9N5DWOFtRDyMB
    • Mesmer/Ritualist OQhjAggqITVTXTfT+glTRb0gMTA


Notes

  • You can use superior runes for this build to yield small but higher damage/energy management. (Be aware that monsters in PvE tend to target people with the lowest maximum health.)
  • This build deals roughly 160 DPS, divided among targets, with the current setup, assuming Painful Bond is cast on every monster attacked by your spirits and all of your spirits are alive and attacking unhindered.
  • With practiced targeting and proper party coordination, it can be quite common to spike-kill any unprotected non-boss foe with the initial volley-attack.
  • The real big advantage here versus other spirit wrangler builds is that you do not need time to build up your firebase-killzone (the damage source is there fully when you need it).

Videos

  • Video demonstrating the use of this build in The Underworld.
 	The_Underworld_SoS_Solo_SERIES_Labyrinth_SV_Rt_Any_6.23.11 	 			  

See also

-

-