PvXwiki
Register
m (Undo revision 1141447 by 69.136.206.53 (talk))
 
(122 intermediate revisions by 50 users not shown)
Line 1: Line 1:
{{Great-Build|general}}
+
{{Meta-Build|rating=Great|general}}
 
 
{{TOCright}}
 
{{TOCright}}
   
This build is simply to have a pure '''Spirit Wrangler Ritualist''': to support the team with focused armor-ignoring damage. It takes advantage of the extremely powerful Kurzick/Luxon skill, [[gw:Summon Spirits|'''Summon Spirits''']], to move around your spirits. Combined with spirit attacks triggering [[gw:Painful Bond|'''Painful Bond''']], this will inflict significant damage to the one being attacked.
+
This build is simply to have a pure '''Spirit Wrangler Ritualist''': to support the team with focused armor-ignoring damage. It takes advantage of the extremely powerful Kurzick/Luxon skill, [[gw:Summon Spirits|'''Summon Spirits''']], to move around your spirits. Combined with spirit attacks triggering [[gw:Painful Bond|'''Painful Bond''']], this will inflict significant damage.
 
   
 
== Attributes and Skills ==
 
== Attributes and Skills ==
The Kurzick Template Code:
+
The Kurzick Template Code: OACjAuiKpSVTXTlT+gfTnNRb0gA
<pvxbig>
+
<nowiki> <pvxbig>
[build prof=Rt/? com=11+1 cha=11+1+1 spa=8+1][Painful Bond][Offering of Spirit][Pain][Vampirism][Bloodsong][Anguish][Summon Spirits (Kurzick)][Spirit Siphon][/build]
+
[build prof=Rt/? cha=10+1+3 com=11+3 spa=10+1][Painful Bond][Signet of Spirits][Bloodsong][Vampirism][Pain][Anguish][Armor of Unfeeling][Summon Spirits (Kurzick)][/build]
</pvxbig>
+
</pvxbig></nowiki>
The Luxon Template Code:
 
<pvxbig>
 
[build prof=Rt/? com=11+1 cha=11+1+1 spa=8+1][Painful Bond][optional][Pain][Vampirism][Bloodsong][Anguish][Summon Spirits (Luxon)][Optional][/build]
 
</pvxbig>
 
*[[image:Optional.jpg|25px]] '''Optional 1''' should be:
 
** [[image:Assassin's Promise.jpg|25px]] [[gww:Assassin's Promise|Assassin's Promise]] &rarr; For better energy-management and insurance, in case your spirits are destroyed. Also makes spamming of [[gww:Painful Bond|Painful Bond]] possible.
 
** [[image:Offering of Spirit.jpg|25px]] [[gww:Offering of Spirit|Offering of Spirit]] &rarr; Recommended for energy-management and all purpose PvE-General. Also makes spamming of [[gww:Painful Bond|Painful Bond]] possible.
 
** [[image:Signet of Ghostly Might.jpg|25px]] [[gww:Signet of Ghostly Might|Signet of Ghostly Might]] &rarr; If your energy isn't an issue, but need increased firepower.
 
** [[image:Signet of Spirits.jpg|25px]] [[gww:Signet of Spirits|Signet of Spirits]] &rarr; To create more spirits for stronger damage. ''(Warning: currently bugged as of June 2009)''
 
** [[image:Wanderlust.jpg|25px]] [[gww:Wanderlust|Wanderlust]] &rarr; Whenever specific situation demands knockdown.
 
** [[image:Weapon of Quickening.jpg|25px]] [[gww:Weapon of Quickening|Weapon of Quickening]] &rarr; For faster recharge times and support for other casters in the party.
 
** [[image:Ritual Lord.jpg|25px]] [[gww:Ritual Lord|Ritual Lord]] &rarr; Recommended if you plan on taking spirits with short lifespans and/or long recharge times.
 
   
  +
<br>
*[[image:Optional.jpg|25px]] '''Optional 2''' should be:
 
** [[image:Flesh of My Flesh.jpg|25px]] [[gww:Resurrection_skills_quick_reference|Resurrection skill]] such as [[gww:Flesh of My Flesh|Flesh of My Flesh]].
 
** [[image:Shadowsong.jpg|25px]] [[gww:Binding_Ritual_skills_quick_reference|Additional spirits]] such as [[gww:Shadowsong|Shadowsong]].
 
** [[image:Spirit Siphon.jpg|25px]] [[gww:Energy_management_skills_quick_reference|Energy management]] such as [[gww:Spirit Siphon|Spirit Siphon]].
 
** [[image:Armor of Unfeeling.jpg|25px]] [[gww:Damage_reduction|Damage reduction]] such as [[gww:Armor of Unfeeling|Armor of Unfeeling]].
 
** [[image:"Find Their Weakness!".jpg|25px]] [[gww:Damage_per_second|Damage buffs]] such as [[gww:"Find Their Weakness!"|"Find Their Weakness!"]].
 
** [[image:Tryptophan Signet.jpg|25px]] [[gww:PvE_skills_quick_reference|PvE-only skill]] such as [[gww:Tryptophan Signet|Tryptophan Signet]].
 
   
 
== Equipment ==
 
== Equipment ==
* '''Insignias''' on armor: You are free to choose between '''Radiant''' (Energy), '''Survivor''' (Health), or '''Shaman''' (Armor while earshot of spirits) Insignia Armor.
+
* '''Insignias''' on armor: You are free to choose between '''Radiant''' (Energy) Insignia, '''Survivor''' (Health) Insignia, or '''Shaman''' (Armor) Insignia.
 
* Staff that reduces spell recharge time or increases maximum energy like [[gw:Staff of the Forgotten|Staff of the Forgotten]].
** If you choose to use '''Superior Rune''', highly recommend usage of survivor (details at Notes).
 
* Staff that reduces cast and recharge time like [[gw:Wenslauss' Faith|Wenslauss' Faith]] or increases maximum energy like [[gw:Staff of the Forgotten|Staff of the Forgotten]].
 
   
 
== Usage ==
 
== Usage ==
* Summon most of your spirits before entering battle. For spirits with a shorter lifespan such as '''Anguish''', wait until enemies are nearby before you cast. Once the enemies are within attack-range, cast [[gw:Summon Spirits|Summon Spirits]].
+
* Summon your cheap/long lasting spirits before entering battle. For spirits with a shorter lifespan such as '''Anguish''', wait until enemies are nearby before you cast. Once foes are within attack-range, call targets followed by casting [[gw:Summon Spirits|Summon Spirits]]. Recast any spirits if necessary. Do -NOT- draw aggro upon them.
  +
* Cast [[gw:Painful Bond|Painful Bond]] on groups of foes and Bosses as it recharges. Spirits will prioritize uncalled targets with the lowest health; use this behavior to your advantage to cast Painful Bond. Use Siphon Spirits for energy management on summoned spirits; combine with Signet of Spirits for a high energy boost.
* Recast any spirits if necessary.
 
  +
* Use '''Summon Spirits''' to evacuate and heal any spirits that are under attack. If you are under melee attack, you can '''Summon Spirits''' or '''Signet of Spirits''' and back away. This will creates a '''Wall of Spirits''' to block the attacking foe; however, spirits will die quickly so use this tactic sparingly. [[gw:Destruction|Destruction]] and [[gw:Agony|Agony]] are effective spirits for this tactic.
* Cast [[gw:Painful Bond|Painful Bond]] on enemies or Bosses as it recharges (preferably on groups). Use any energy management skills you have to manage your energy.
 
* If you are under melee attack, you can '''Summon Spirits''' or '''Signet of Spirits''' and back away. This will create the '''Wall of Spirits''' to protect you. However, remember that spirits will die fairly quickly -- even with [[gw:Armor of Unfeeling|Armor of Unfeeling]]'s damage reduction -- so do not gain a false sense of security. Also, if you are using fragile spirits or spirits that die quickly before its recharge, use this method sparingly and cautiously.
 
* Use '''Summon Spirits''' to evacuate and heal any spirits that are under attack.
 
   
 
== Counters ==
 
== Counters ==
* Interrupts
 
* Getting spiked
 
 
* AoE on your spirits will cause huge damage on them. Run out of AoE area and cast '''Summon Spirits''' to rescue them.
 
* AoE on your spirits will cause huge damage on them. Run out of AoE area and cast '''Summon Spirits''' to rescue them.
  +
* Anti-summoned creature skills that can spike-kill spirits. (i.e. Banish, Consume Soul, Spiritual Pain, etc.)
   
 
== Variants ==
 
== Variants ==
 
<pvxbig>
*Other spirits can be used in place of the ones included, such as:
 
  +
* {{skill pvxicon|Signet of Ghostly Might}} &rarr; Take if another Spirit Spammer ritualist is bringing Signet Of Spirits. see [[Build:Team - Dual Spirit Spam|Dual Spirit Spam]]
:*{{skill icon|Gaze of Fury}}
 
 
*[[gww:Binding_Ritual_skills_quick_reference|Additional spirits]] can be used in place of the ones included (such as '''Anguish'''):
:*{{skill icon|Disenchantment}}
 
:*{{skill icon|Agony}}
+
:*{{skill pvxicon|Wanderlust}} &rarr; For anti-boss knockdown.
  +
:**{{skill pvxicon|Earthbind}} &rarr; Synergy with '''Wanderlust'''.
:*{{skill icon|Dissonance}}
 
:*{{skill icon|Earthbind}} (Synergy with '''Wanderlust''')
+
:*{{skill pvxicon|Gaze of Fury}} &rarr; For anti-spirit support.
  +
:*{{skill pvxicon|Disenchantment}} &rarr; For anti-enchantment support.
:*{{skill icon|Shadowsong}}
 
  +
:*{{skill pvxicon|Dissonance}} &rarr; For anti-caster interrupts.
 
  +
:*{{skill pvxicon|Shadowsong}} &rarr; For anti-melee shutdown.
*When carrying other/more spirits or using [[gw:Signet of Ghostly Might|Signet of Ghostly Might]], changing the highest attribute from Channeling to Communing and/or increasing Spawning Power may be advisable.
 
  +
:*{{skill pvxicon|Essence Strike}} &rarr; instead of Spirit Siphon; For less energy gain but more damage.
** [[image:Splinter Weapon.jpg|25px]] [[gw:Splinter Weapon|Splinter Weapon]] can be used for additional party support and damage, alongside the spirits. Invest more attribute points in Channeling Magic.
 
 
</pvxbig>
** [[image:Vital Weapon.jpg|25px]] Weapon spells such as [[gw:Vital Weapon|Vital Weapon]] for additional health and [[gw:Great Dwarf Weapon|Great Dwarf Weapon]] for damage support. Bring [[gw:Weapon of Quickening|Weapon of Quickening]] if caster buffs are your main concern.
 
  +
=== Templates ===
** [[image:Spirit Light.jpg|25px]] [[gw:Spirit Light|Spirit Light]] will provide a fair amount of heal even at 1 Restoration. [[gw:Mend Body and Soul|Mend Body and Soul]] provides spammable condition-removals.
 
  +
{{any}}/{{rt}} 12 [[gww:Channeling Magic|Channeling Magic]], 12 [[gww:Communing|Communing]]{{mini skill bar|Painful Bond|Signet of Spirits|Pain|Vampirism|Bloodsong|Anguish|Summon Spirits|Spirit Siphon}}
** [[image:Ebon Vanguard Assassin Support.jpg|25px]] PvE-only skills such as [[gw:Ebon Vanguard Assassin Support|Ebon Vanguard Assassin Support]] and [[gw:"You Move Like a Dwarf!"|"You Move Like a Dwarf!"]] are great for aggro and snaring foes that threaten your spirits. [[gw:"Finish Him!"|"Finish Him!"]] and [[gw:Pain Inverter|Pain Inverter]] are perfect for finishing off bosses that refuse to die.
 
  +
*Rangers, Elementalists and Necromancers should decrease [[gww:Communing|Communing]] to 10 and invest 8+1+1 points into their primary attribute.
  +
**{{w}}/{{rt}} OQgiAyiMVNdN9N5DWOFtRDyMB
  +
**{{d}}/{{rt}} OgiiAyiMVNdN9N5DWOFtRDyMB
  +
**{{a}}/{{rt}} OwhiAyiMVNdN9N5DWOFtRDyMB
  +
**{{r}}/{{rt}} OggjchgqITVTXTfT+glTRb0gMTA
  +
**{{p}}/{{rt}} OQiiAyiMVNdN9N5DWOFtRDyMB
  +
**{{e}}/{{rt}} OghjwggqITVTXTfT+glTRb0gMTA
  +
**{{n}}/{{rt}} OAhjYggqITVTXTfT+glTRb0gMTA
  +
**{{mo}}/{{rt}} OwgiAyiMVNdN9N5DWOFtRDyMB
  +
**{{me}}/{{rt}} OQhjAggqITVTXTfT+glTRb0gMTA
  +
<br>
   
 
== Notes ==
 
== Notes ==
* You can use superior runes for this build to yield small but higher damage/energy management. But be aware that monsters in PvE tend to target people with the lowest maximum health.
+
* You can use superior runes for this build to yield small but higher damage/energy management. (Be aware that monsters in PvE tend to target people with the lowest maximum health.)
  +
* This build deals roughly 160 DPS, divided among targets, with the current setup, assuming Painful Bond is cast on every monster attacked by your spirits and all of your spirits are alive and attacking unhindered.
* By conservative estimates, this build deals between 400-700 damage towards any single foe -- over a period of 5 seconds -- depending on you choice of elite, spirits and/or runes. With practiced targeting and proper party coordination, it can be quite common to spike-kill any unprotected non-boss foe with the initial volley-attack.
+
* With practiced targeting and proper party coordination, it can be quite common to spike-kill any unprotected non-boss foe with the initial volley-attack.
* Use of Summon Spirits will cause your spirits to have a same target (excluding few spirits which are designed to spread attacks).
 
* The real big advantage here versus other spirit wrangler builds is that you do not need time to build up an army. The damage source is there fully when you need it.
+
* The real big advantage here versus other spirit wrangler builds is that you do not need time to build up your firebase-killzone (the damage source is there fully when you need it).
  +
  +
== Videos ==
  +
* Video demonstrating the use of this build in The Underworld.
  +
[[File:The Underworld SoS Solo SERIES Labyrinth SV Rt Any 6.23.11|640px]]
   
 
== See also ==
 
== See also ==
  +
* [[Build:Rt/any Defensive Spirits]]
  +
* [[Build:Rt/any Lord of Restoration]]
  +
* [[Build:Rt/any SoS Channeling Rit]]
  +
-
 
* [[Build:Any/Rt Norn Tournament Spirit Farmer]]
 
* [[Build:Any/Rt Norn Tournament Spirit Farmer]]
* [[Build:Rt/A AP Spirit Spammer]]
+
* [[Build:Any/Rt Spirit Farmer]]
* [[Build:Rt/Me SoS Rit Healer]]
+
* [[Build:Team - 2 Man Spirit Farmer]]
 
-
 
-
  +
* [[Build:Team - Dual Spirit Spam]]
  +
* [[Build:Team - Hero Spiritway]]
 
* [[Build:Team - Spiritual Discord]]
 
* [[Build:Team - Spiritual Discord]]
 
[[Category:Multi-campaign builds|Rt/any Mobile Spirits]]
 
[[Category:Multi-campaign builds|Rt/any Mobile Spirits]]

Latest revision as of 02:24, 22 December 2018

The PvXwiki community finds this to be an important part of the metagame.

If you disagree with this rating, please discuss it on the build's talk page.

This build has been designed for the following use:

This build is simply to have a pure Spirit Wrangler Ritualist: to support the team with focused armor-ignoring damage. It takes advantage of the extremely powerful Kurzick/Luxon skill, Summon Spirits, to move around your spirits. Combined with spirit attacks triggering Painful Bond, this will inflict significant damage.

Attributes and Skills

The Kurzick Template Code: OACjAuiKpSVTXTlT+gfTnNRb0gA <pvxbig> [build prof=Rt/? cha=10+1+3 com=11+3 spa=10+1][Painful Bond][Signet of Spirits][Bloodsong][Vampirism][Pain][Anguish][Armor of Unfeeling][Summon Spirits (Kurzick)][/build] </pvxbig>


Equipment

  • Insignias on armor: You are free to choose between Radiant (Energy) Insignia, Survivor (Health) Insignia, or Shaman (Armor) Insignia.
  • Staff that reduces spell recharge time or increases maximum energy like Staff of the Forgotten.

Usage

  • Summon your cheap/long lasting spirits before entering battle. For spirits with a shorter lifespan such as Anguish, wait until enemies are nearby before you cast. Once foes are within attack-range, call targets followed by casting Summon Spirits. Recast any spirits if necessary. Do -NOT- draw aggro upon them.
  • Cast Painful Bond on groups of foes and Bosses as it recharges. Spirits will prioritize uncalled targets with the lowest health; use this behavior to your advantage to cast Painful Bond. Use Siphon Spirits for energy management on summoned spirits; combine with Signet of Spirits for a high energy boost.
  • Use Summon Spirits to evacuate and heal any spirits that are under attack. If you are under melee attack, you can Summon Spirits or Signet of Spirits and back away. This will creates a Wall of Spirits to block the attacking foe; however, spirits will die quickly so use this tactic sparingly. Destruction and Agony are effective spirits for this tactic.

Counters

  • AoE on your spirits will cause huge damage on them. Run out of AoE area and cast Summon Spirits to rescue them.
  • Anti-summoned creature skills that can spike-kill spirits. (i.e. Banish, Consume Soul, Spiritual Pain, etc.)

Variants

<pvxbig>

  • Signet of Ghostly Might [[Signet of Ghostly Might] → Take if another Spirit Spammer ritualist is bringing Signet Of Spirits. see Dual Spirit Spam
  • Additional spirits can be used in place of the ones included (such as Anguish):
  • Wanderlust [[Wanderlust] → For anti-boss knockdown.
    • Earthbind [[Earthbind] → Synergy with Wanderlust.
  • Gaze of Fury [[Gaze of Fury] → For anti-spirit support.
  • Disenchantment [[Disenchantment] → For anti-enchantment support.
  • Dissonance [[Dissonance] → For anti-caster interrupts.
  • Shadowsong [[Shadowsong] → For anti-melee shutdown.
  • Essence Strike [[Essence Strike] → instead of Spirit Siphon; For less energy gain but more damage.

</pvxbig>

Templates

Asterisk/Ritualist 12 Channeling Magic, 12 Communing

Painful Bond Signet of Spirits Pain Vampirism Bloodsong Anguish Summon Spirits Spirit Siphon
  • Rangers, Elementalists and Necromancers should decrease Communing to 10 and invest 8+1+1 points into their primary attribute.
    • Warrior/Ritualist OQgiAyiMVNdN9N5DWOFtRDyMB
    • Dervish/Ritualist OgiiAyiMVNdN9N5DWOFtRDyMB
    • Assassin/Ritualist OwhiAyiMVNdN9N5DWOFtRDyMB
    • Ranger/Ritualist OggjchgqITVTXTfT+glTRb0gMTA
    • Paragon/Ritualist OQiiAyiMVNdN9N5DWOFtRDyMB
    • Elementalist/Ritualist OghjwggqITVTXTfT+glTRb0gMTA
    • Necromancer/Ritualist OAhjYggqITVTXTfT+glTRb0gMTA
    • Monk/Ritualist OwgiAyiMVNdN9N5DWOFtRDyMB
    • Mesmer/Ritualist OQhjAggqITVTXTfT+glTRb0gMTA


Notes

  • You can use superior runes for this build to yield small but higher damage/energy management. (Be aware that monsters in PvE tend to target people with the lowest maximum health.)
  • This build deals roughly 160 DPS, divided among targets, with the current setup, assuming Painful Bond is cast on every monster attacked by your spirits and all of your spirits are alive and attacking unhindered.
  • With practiced targeting and proper party coordination, it can be quite common to spike-kill any unprotected non-boss foe with the initial volley-attack.
  • The real big advantage here versus other spirit wrangler builds is that you do not need time to build up your firebase-killzone (the damage source is there fully when you need it).

Videos

  • Video demonstrating the use of this build in The Underworld.
 	The_Underworld_SoS_Solo_SERIES_Labyrinth_SV_Rt_Any_6.23.11 	 			  

See also

-

-