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*[[image:Optional.jpg|25px]] '''Optional 1''' should be:
 
*[[image:Optional.jpg|25px]] '''Optional 1''' should be:
  +
** [[image:Assassin's Promise.jpg|25px]] [[gww:Assassin's Promise|Assassin's Promise]] &rarr; For better energy-management and insurance, in case your spirits are destroyed. Also makes spamming of [[gww:Painful Bond|Painful Bond]] possible.
** [[image:Offering of Spirit.jpg|25px]] [[gww:Offering of Spirit|Offering of Spirit]] &rarr; Recommended for general PvE-spikes.
 
** [[image:Assassin's Promise.jpg|25px]] [[gww:Assassin's Promise|Assassin's Promise]] &rarr; For better energy-management and insurance, in case your spirits are destroyed. Also makes spamming of [[Painful Bond]] possible.
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** [[image:Offering of Spirit.jpg|25px]] [[gww:Offering of Spirit|Offering of Spirit]] &rarr; Recommended for energy-management and general PvE-spikes.
** [[image:Signet of Ghostly Might.jpg|25px]] [[gww:Signet of Ghostly Might|Signet of Ghostly Might]] &rarr; If energy isnt an issue within the party.
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** [[image:Signet of Ghostly Might.jpg|25px]] [[gww:Signet of Ghostly Might|Signet of Ghostly Might]] &rarr; If your energy isnt an issue and need increased firepower.
 
** [[image:Wanderlust.jpg|25px]] [[gww:Wanderlust|Wanderlust]] &rarr; Whenever specific situation demands knockdown.
 
** [[image:Wanderlust.jpg|25px]] [[gww:Wanderlust|Wanderlust]] &rarr; Whenever specific situation demands knockdown.
   
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** [[image:Shadowsong.jpg|25px]] [[gw:Binding_Ritual_skills_quick_reference|Additional Spirits]] such as [[gw:Shadowsong|Shadowsong]].
 
** [[image:Shadowsong.jpg|25px]] [[gw:Binding_Ritual_skills_quick_reference|Additional Spirits]] such as [[gw:Shadowsong|Shadowsong]].
 
** [[image:Boon of Creation.jpg|25px]] [[gw:Energy_management_skills_quick_reference|Energy management]] such as [[gw:Boon of Creation|Boon of Creation]].
 
** [[image:Boon of Creation.jpg|25px]] [[gw:Energy_management_skills_quick_reference|Energy management]] such as [[gw:Boon of Creation|Boon of Creation]].
  +
** [[image:Tryptophan Signet.jpg|25px]] [[gw:PvE_skills_quick_reference|PvE-only skill]] such as [[gw:Tryptophan Signet|Tryptophan Signet]].
  +
  +
   
 
== Equipment ==
 
== Equipment ==
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** [[image:Vital Weapon.jpg|25px]] Weapon spells such as [[gw:Vital Weapon|Vital Weapon]] for additional health and [[gw:Great Dwarf Weapon|Great Dwarf Weapon]] for damage support. Bring [[gw:Weapon of Quickening|Weapon of Quickening]] if caster buffs are your main concern.
 
** [[image:Vital Weapon.jpg|25px]] Weapon spells such as [[gw:Vital Weapon|Vital Weapon]] for additional health and [[gw:Great Dwarf Weapon|Great Dwarf Weapon]] for damage support. Bring [[gw:Weapon of Quickening|Weapon of Quickening]] if caster buffs are your main concern.
 
** [[image:Spirit Light.jpg|25px]] [[gw:Spirit Light|Spirit Light]] will provide a fair amount of heal even at 1 Restoration. [[gw:Mend Body and Soul|Mend Body and Soul]] provides spammable condition-removals.
 
** [[image:Spirit Light.jpg|25px]] [[gw:Spirit Light|Spirit Light]] will provide a fair amount of heal even at 1 Restoration. [[gw:Mend Body and Soul|Mend Body and Soul]] provides spammable condition-removals.
** [[image:Ebon Vanguard Assassin Support.jpg|25px]] PvE-only skills such as [[gw:Ebon Vanguard Assassin Support|Ebon Vanguard Assassin Support]], [[gw:Tryptophan Signet|Tryptophan Signet]] and [[gw:"You Move Like a Dwarf!"|"You Move Like a Dwarf!"]] are great for aggro and snaring foes that threaten your spirits. [[gw:"Finish Him!"|"Finish Him!"]] and [[gw:Pain Inverter|Pain Inverter]] are perfect for annoying bosses that refuses to die.
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** [[image:Ebon Vanguard Assassin Support.jpg|25px]] PvE-only skills such as [[gw:Ebon Vanguard Assassin Support|Ebon Vanguard Assassin Support]] and [[gw:"You Move Like a Dwarf!"|"You Move Like a Dwarf!"]] are great for aggro and snaring foes that threaten your spirits. [[gw:"Finish Him!"|"Finish Him!"]] and [[gw:Pain Inverter|Pain Inverter]] are perfect for annoying bosses that refuses to die.
 
* You can switch the existing spirits with other spirits as well. Even with higher energy req. spirits, it should not create any energy problems as long as you don't spam them.
 
* You can switch the existing spirits with other spirits as well. Even with higher energy req. spirits, it should not create any energy problems as long as you don't spam them.
 
:For list of all binding rituals, click [[gw:Binding_Ritual_skills_quick_reference|here]].
 
:For list of all binding rituals, click [[gw:Binding_Ritual_skills_quick_reference|here]].
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== See also ==
 
== See also ==
* [[Build:Rt/any High Energy Rit Lord]]
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* [[Build:Rt/A AP Spirit Spammer]]
 
[[Category:Multi-campaign builds|Rt/any Mobile Spirits]]
 
[[Category:Multi-campaign builds|Rt/any Mobile Spirits]]

Revision as of 18:14, 19 May 2009

The PvXwiki community finds this to be a good build.

If you disagree with this rating, please discuss it on the build's talk page.

This build has been designed for the following use:

This build is simply to have a pure Spirit Wrangler Ritualist: to support the team with focused armor-ignoring damage. It takes advantage of the extremely powerful Kurzick/Luxon skill, Summon Spirits, to move around your spirits. Combined with spirit attacks triggering Painful Bond, this will inflict significant damage to the one being attacked.


Attributes and Skills

The Kurzick Template Code: <pvxbig> [build prof=Rt/? com=11+1 cha=11+1+1 spa=8+1][Painful Bond][optional][Pain][Vampirism][Bloodsong][Anguish][Summon Spirits (Kurzick)][Optional][/build] </pvxbig> The Luxon Template Code: <pvxbig> [build prof=Rt/? com=11+1 cha=11+1+1 spa=8+1][Painful Bond][optional][Pain][Vampirism][Bloodsong][Anguish][Summon Spirits (Luxon)][Optional][/build] </pvxbig>


Equipment

  • Insignias on armor: You are free to choose between Radiant (Energy), Survivor (Health), or Shaman (Armor while earshot of spirits) Insignia Armor.
    • If you choose to use Superior Rune, highly recommend usage of survivor (details at Notes).
  • Staff that reduces cast and recharge time like Wenslauss' Faith or increses maximum energy like Staff of the Forgotten

Usage

  • Before entering battle, summon the spirits. Once the enemies are within attack-range, cast Summon Spirits. Use any PvE-only skills (such as Ebon Vanguard Assassin Support) at this point to snare or aggro foes.
  • ATTACK! Recast any spirits as necessary. Leave some space between the spirits so that AoE's can't take them down all at once.
  • Cast Painful Bond on enemies as it reloads (preferably on groups) and on Single Bosses. Use Offering of Spirits to manage your energy use.
  • If you are under melee attack, you can summon spirits and back away. This will create the wall of spirits to protect you. However, remember that spirits will die fairly quickly, so do not gain a false sense of security, and by no means will they replace a tank in a party. Also, if you are using fragile spirits or spirits that die quickly before its recharge, use this method sparingly and cautiously.
  • Just keep up the spirits

Counters

  • Interrupt of Spirit Wrangler.
  • Having all spirits on one spot
  • Getting spiked
  • AoE on your spirits will cause huge damage on them. Run out of aoe area and cast Summon Spirits to rescue them.

Variants

  • Replace:
  • When carrying other/more spirits or using Signet of Ghostly Might, changing the highest attribute from channeling to communing and/or increasing spawning power may be advisable.
  • You can switch the existing spirits with other spirits as well. Even with higher energy req. spirits, it should not create any energy problems as long as you don't spam them.
For list of all binding rituals, click here.

Notes

  • You can use superior runes for this build to yield small but higher damage/energy management. But be aware that monsters in pve tend to target people with the lowest maximum health. If death is not a big concern for you (it's not like you are MM), there is no reason why you can't take a sup rune instead.
  • By conservative estimates, this build deal between 400-700 damage towards any single foe -- over a period of 5 seconds -- depending on you choice of elite, spirits and/or runes. With practiced targeting and proper party coordination, it can be quite common to spike-kill any unprotected non-boss foe with the initial volley-attack.
  • Use of Summon Spirits will cause your spirits to have a same target (excluding few spirits which are designed to spread attacks).
  • This build is similar to Painful Echo but there really is no necessity to echo the painful bond as it is an AoE hex and you gain additional control of your spirits' targeting.
  • The real big advantage here vs other spirit wrangler builds is that you do not need time to build up an army. The damage source is there fully when you need it.

See also

  • Build:Rt/A AP Spirit Spammer