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The Kurzick Template Code:
 
The Kurzick Template Code:
 
<pvxbig>
 
<pvxbig>
[build prof=Rt/? com=11+1 cha=11+1+1 spa=8+1][Painful Bond][Optional][Pain][Vampirism][Bloodsong][Anguish][Summon Spirits (Kurzick)][Optional][/build]
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[build prof=Rt/? com=11+1 cha=11+1+1 spa=8+1][Painful Bond][Signet Of Spirits][Pain][Vampirism][Bloodsong][Anguish][Summon Spirits (Kurzick)][Flesh Of My Flesh][/build]
 
</pvxbig>
 
</pvxbig>
 
The Luxon Template Code:
 
The Luxon Template Code:

Revision as of 19:40, 21 July 2009

The PvXwiki community finds this to be an excellent build.

If you disagree with this rating, please discuss it on the build's talk page.

This build has been designed for the following use:

This build is simply to have a pure Spirit Wrangler Ritualist: to support the team with focused armor-ignoring damage. It takes advantage of the extremely powerful Kurzick/Luxon skill, Summon Spirits, to move around your spirits. Combined with spirit attacks triggering Painful Bond, this will inflict significant damage to the one being attacked.


Attributes and Skills

The Kurzick Template Code: <pvxbig> [build prof=Rt/? com=11+1 cha=11+1+1 spa=8+1][Painful Bond][Signet Of Spirits][Pain][Vampirism][Bloodsong][Anguish][Summon Spirits (Kurzick)][Flesh Of My Flesh][/build] </pvxbig> The Luxon Template Code: <pvxbig> [build prof=Rt/? com=11+1 cha=11+1+1 spa=8+1][Painful Bond][optional][Pain][Vampirism][Bloodsong][Anguish][Summon Spirits (Luxon)][Optional][/build] </pvxbig>

  • Optional Optional 1 should be:
    • Assassin's Promise Assassin's Promise → For better energy-management and insurance, in case your spirits are destroyed. Also makes spamming of Painful Bond possible.
    • Offering of Spirit Offering of Spirit → Recommended for energy-management and all purpose PvE-General. Also makes spamming of Painful Bond possible.
    • Ritual Lord Ritual Lord → Recommended if you plan on taking spirits with short lifespans and/or long recharge times.
    • Signet of Ghostly Might Signet of Ghostly Might → If your energy isn't an issue, but need increased firepower.
    • Signet of Spirits Signet of Spirits → To create more spirits for stronger damage. (Warning: currently bugged as of June 2009)
    • Wanderlust Wanderlust → Whenever specific situation demands knockdown.
    • Weapon of Quickening Weapon of Quickening → For faster recharge times and support for other casters in the party.

Equipment

  • Insignias on armor: You are free to choose between Radiant (Energy), Survivor (Health), or Shaman (Armor while earshot of spirits) Insignia Armor.
    • If you choose to use Superior Rune, highly recommend usage of survivor (details at Notes).
  • Staff that reduces cast and recharge time like Wenslauss' Faith or increases maximum energy like Staff of the Forgotten.

Usage

  • Summon most of your spirits before entering battle. For spirits with a shorter lifespan such as Anguish, wait until enemies are nearby before you cast. Once the enemies are within attack-range, cast Summon Spirits.
  • Recast any spirits if necessary.
  • Cast Painful Bond on enemies or Bosses as it recharges (preferably on groups). Use any energy management skills you have to manage your energy.
  • If you are under melee attack, you can Summon Spirits or Signet of Spirits and back away. This will create the Wall of Spirits to protect you. However, remember that spirits will die fairly quickly -- even with Armor of Unfeeling's damage reduction -- so do not gain a false sense of security. Also, if you are using fragile spirits or spirits that die quickly before its recharge, use this method sparingly and cautiously.
  • Use Summon Spirits to evacuate and heal any spirits that are under attack.

Counters

  • Interrupts
  • Getting spiked
  • AoE on your spirits will cause huge damage on them. Run out of AoE area and cast Summon Spirits to rescue them.

Variants

  • Other spirits can be used in place of the ones included (such as Anquish):

Notes

  • You can use superior runes for this build to yield small but higher damage/energy management. But be aware that monsters in PvE tend to target people with the lowest maximum health.
  • By conservative estimates, this build deals between 400-700 damage towards any single foe -- over a period of 5 seconds -- depending on you choice of elite, spirits and/or runes. With practiced targeting and proper party coordination, it can be quite common to spike-kill any unprotected non-boss foe with the initial volley-attack.
  • Use of Summon Spirits will cause your spirits to have a same target (excluding few spirits which are designed to spread attacks).
  • The real big advantage here versus other spirit wrangler builds is that you do not need time to build up an army. The damage source is there fully when you need it.

See also

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