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(Attributes and Skills)
(Variants)
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*[[gww:Binding_Ritual_skills_quick_reference|Additional spirits]] can be used in place of the ones included (such as '''Anguish'''):
 
*[[gww:Binding_Ritual_skills_quick_reference|Additional spirits]] can be used in place of the ones included (such as '''Anguish'''):
 
:*{{skill icon|Wanderlust}} → For anti-boss knockdown.
 
:*{{skill icon|Wanderlust}} → For anti-boss knockdown.
:*{{skill icon|Earthbind}} → Synergy with '''Wanderlust'''.
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::*{{skill icon|Earthbind}} → Synergy with '''Wanderlust'''.
 
:*{{skill icon|Gaze of Fury}} → For anti-spirit support.
 
:*{{skill icon|Gaze of Fury}} → For anti-spirit support.
 
:*{{skill icon|Disenchantment}} → For anti-enchantment support.
 
:*{{skill icon|Disenchantment}} → For anti-enchantment support.
 
:*{{skill icon|Dissonance}} → For anti-caster interrupts.
 
:*{{skill icon|Dissonance}} → For anti-caster interrupts.
 
:*{{skill icon|Shadowsong}} → For anti-melee shutdown.
 
:*{{skill icon|Shadowsong}} → For anti-melee shutdown.
:*{{skill icon|Agony}} → For massive PBAoE damage. Does not synergize with '''Painful Bond'''.
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:*{{skill icon|Agony}} → For massive PBAoE damage-over-time. Does not synergize with '''Painful Bond'''.
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:*{{skill icon|Destruction}} → For massive PBAoE instant direct-damage. Does not synergize with '''Painful Bond'''.
 
:*{{skill icon|Soothing}} → For anti-adrenaline support. Does not synergize with '''Painful Bond'''.
 
:*{{skill icon|Soothing}} → For anti-adrenaline support. Does not synergize with '''Painful Bond'''.
 
:*{{skill icon|Restoration}} → For resurrection support. Does not synergize with '''Painful Bond'''.
 
:*{{skill icon|Restoration}} → For resurrection support. Does not synergize with '''Painful Bond'''.
 
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*When carrying other/more spirits or using [[gw:Signet of Ghostly Might|Signet of Ghostly Might]], changing the highest attribute from Channeling to Communing and/or increasing Spawning Power may be advisable.
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*When carrying other/more spirits -- or using [[gw:Signet of Ghostly Might|Signet of Ghostly Might]] -- changing the highest attribute from Channeling to Communing and/or increasing Spawning Power may be advisable.
** [[image:Splinter Weapon.jpg|25px]] [[gww:Weapon_spell|Weapon spell]]s can be used for additional party support. [[gw:Vital Weapon|Vital Weapon]] for additional health, [[gw:Great Dwarf Weapon|Great Dwarf Weapon]] for knockdown support, and [[gw:Splinter Weapon|Splinter Weapon]] for AoE-damage.
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** [[image:Splinter Weapon.jpg|25px]] [[gww:Weapon_spell|Weapon spell]]s can be used for additional party support. [[gww:Vital Weapon|Vital Weapon]] for additional health, [[gww:Great Dwarf Weapon|Great Dwarf Weapon]] for knockdown support, and [[gww:Splinter Weapon|Splinter Weapon]] for AoE-damage.
**{{skill icon|Boon of Creation}}, [[gww:Explosive Growth|Explosive Growth]], [[gww:Spirit's Gift|Spirit's Gift]] synergizes extremely with '''SoS''' and '''Spirit Lording''' in general. Also consider [[gww:Damage_reduction|Damage reduction]] such as [[gww:Armor of Unfeeling|Armor of Unfeeling]] or [[gww:Spiritleech Aura|Spiritleech Aura]] for lifestealing.
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** [[image:Binding Chains.jpg|25px]] [[gww:hex_spell|Hex spell]]s can be used for additional party support. [[gww:Lamentation|Lamentation]] for massive AoE pressure, [[gww:Dulled Weapon|Dulled Weapon]] for damage-reduction, and [[gww:Binding Chains|Binding Chains]] for quick snare-burst.
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** [[image:Gaze from Beyond.jpg|25px]] [[gww:Lightning_Damage|Lightning Damage ]]s can be used for additional party support. [[gww:Spirit Rift|Spirit Rift]] for massive AoE pressure, [[gww:Spirit Boon Strike|Spirit Boon Strike]] for additional healing, and [[gww:Gaze from Beyond|Gaze from Beyond]] for reliable shutdown.
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**{{skill icon|Boon of Creation}}, [[gww:Explosive Growth|Explosive Growth]], [[gww:Spirit's Gift|Spirit's Gift]] synergizes extremely with with '''SoS''' (and '''Spirit Lording''' in general). Also consider [[gww:Damage_reduction|Damage reduction]] such as [[gww:Armor of Unfeeling|Armor of Unfeeling]] or [[gww:Spiritleech Aura|Spiritleech Aura]] for lifestealing.
 
** [[image:Spirit Light.jpg|25px]] [[gw:Spirit Light|Spirit Light]] will provide a fair amount of heal even at 1 Restoration. [[gw:Mend Body and Soul|Mend Body and Soul]] provides spammable condition-removals. [[gww:Point blank area of effect|Allied healing]] such as [[gw:Spirit to Flesh|Spirit to Flesh]] can be used as a powerful PBAoE heal for your spirits.
 
** [[image:Spirit Light.jpg|25px]] [[gw:Spirit Light|Spirit Light]] will provide a fair amount of heal even at 1 Restoration. [[gw:Mend Body and Soul|Mend Body and Soul]] provides spammable condition-removals. [[gww:Point blank area of effect|Allied healing]] such as [[gw:Spirit to Flesh|Spirit to Flesh]] can be used as a powerful PBAoE heal for your spirits.
 
** [[image:Ebon Vanguard Assassin Support.jpg|25px]] [[gww:PvE_skills_quick_reference|PvE-only skill]]s such as [[gw:Ebon Vanguard Assassin Support|Ebon Vanguard Assassin Support]], [[gww:Tryptophan Signet|Tryptophan Signet]] and [[gw:"You Move Like a Dwarf!"|"You Move Like a Dwarf!"]] are great for aggro and snaring foes that threaten your spirits. [[gw:"Finish Him!"|"Finish Him!"]] and [[gw:Pain Inverter|Pain Inverter]] are perfect for finishing off bosses that refuse to die.
 
** [[image:Ebon Vanguard Assassin Support.jpg|25px]] [[gww:PvE_skills_quick_reference|PvE-only skill]]s such as [[gw:Ebon Vanguard Assassin Support|Ebon Vanguard Assassin Support]], [[gww:Tryptophan Signet|Tryptophan Signet]] and [[gw:"You Move Like a Dwarf!"|"You Move Like a Dwarf!"]] are great for aggro and snaring foes that threaten your spirits. [[gw:"Finish Him!"|"Finish Him!"]] and [[gw:Pain Inverter|Pain Inverter]] are perfect for finishing off bosses that refuse to die.

Revision as of 07:16, February 28, 2010

The PvXwiki community finds this to be an excellent build.

If you disagree with this rating, please discuss it on the build's talk page.

This build has been designed for the following use:


Mission-icon This build is part of the current PvE meta.
Remove this tag if it is no longer used in the current PvE meta.


This build is simply to have a pure Spirit Wrangler Ritualist: to support the team with focused armor-ignoring damage. It takes advantage of the extremely powerful Kurzick/Luxon skill, Summon Spirits, to move around your spirits. Combined with spirit attacks triggering Painful Bond, this will inflict significant damage to the one being attacked.


Attributes and Skills

The Kurzick Template Code: <pvxbig> [build prof=Rt/? com=12+3 cha=11+1+3 spa=6+1][Painful Bond][Signet of Spirits][Pain][Vampirism][Bloodsong][Anguish][Summon Spirits (Kurzick)][Spirit Siphon][/build] </pvxbig> The Luxon Template Code: OACjAyiM5QVTXTfT+glTRbDgMTA

Equipment

  • Insignias on armor: You are free to choose between Radiant (Energy), Survivor (Health), or Shaman (Armor while controlling spirits) Insignia Armor.
    • If you choose to use Superior Rune, highly recommend usage of survivor (details at Notes).
  • Staff that reduces recharge time or increases maximum energy like Staff of the Forgotten.

Usage

  • Summon most of your spirits before entering battle. For spirits with a shorter lifespan such as Anguish, wait until enemies are nearby before you cast. Once the enemies are within attack-range, initiate aggro and call targets followed by casting Summon Spirits.
  • Recast any spirits if necessary, and try -not- to draw aggro upon them.
  • Cast Painful Bond on enemies or Bosses as it recharges (preferably on groups). Spirits often prioritize uncalled targets with the lowest health (use this behavior to your advantage). Use any energy management skills you have to manage your energy.
  • Spam Spirit Siphon for energy management. Cast it near a fresh spirit for a guaranteed high energy boost.
  • If you are under melee attack, you can Summon Spirits or Signet of Spirits and back away. This will create the Wall of Spirits to protect you. However, remember that spirits will die fairly quickly -- even with Armor of Unfeeling's damage reduction -- so do not gain a false sense of security. Also, if you are using fragile spirits or spirits that die quickly before its recharge, use this method sparingly and cautiously.
  • Use Summon Spirits to evacuate and heal any spirits that are under attack.

Counters

  • AoE on your spirits will cause huge damage on them. Run out of AoE area and cast Summon Spirits to rescue them.

Variants

  • Other Elite Skill Options:
    • Assassin&#039;s Promise Assassin's Promise → For better energy-management and insurance, in case your spirits are destroyed. Also makes spamming of Painful Bond possible.
    • Signet of Ghostly Might Signet of Ghostly Might → Consider using when partying with another ritualist (such as SoS Resto-Rit), especially if you're in need of increased firepower and energy isn't an issue.
    • Weapon of Quickening Weapon of Quickening → For faster recharge times and support for other casters in the party. Recommended for spirits with short lifespans and/or long recharge times.
  • Gaze of Fury Gaze of Fury → For anti-spirit support.
  • Disenchantment Disenchantment → For anti-enchantment support.
  • Dissonance Dissonance → For anti-caster interrupts.
  • Shadowsong Shadowsong → For anti-melee shutdown.
  • Agony Agony → For massive PBAoE damage-over-time. Does not synergize with Painful Bond.
  • Destruction Destruction → For massive PBAoE instant direct-damage. Does not synergize with Painful Bond.
  • Soothing Soothing → For anti-adrenaline support. Does not synergize with Painful Bond.
  • Restoration Restoration → For resurrection support. Does not synergize with Painful Bond.

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Notes

  • You can use superior runes for this build to yield small but higher damage/energy management. (Be aware that monsters in PvE tend to target people with the lowest maximum health.)
  • By conservative estimates, this build deals between 400-700+ damage towards any single foe -- on average 100+ damage-per-second -- over a period of 5+ seconds. (Depending on you choice of elites, spirits and/or runes.)
  • With practiced targeting and proper party coordination, it can be quite common to spike-kill any unprotected non-boss foe with the initial volley-attack.
  • The real big advantage here versus other spirit wrangler builds is that you do not need time to build up an army. (The damage source is there fully when you need it).

See also

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