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(Counters: 1 Holy Spear is enough right?)
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== Usage ==
 
== Usage ==
* Summon most of your spirits before entering battle. For spirits with a shorter lifespan such as '''Anguish''', wait until enemies are nearby before you cast. Once the enemies are within attack-range, initiate aggro and call targets followed by casting [[gw:Summon Spirits|Summon Spirits]].
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* Summon your cheap/long lasting spirits before entering battle. For spirits with a shorter lifespan such as '''Anguish''', wait until enemies are nearby before you cast. Once foes are within attack-range, call targets followed by casting [[gw:Summon Spirits|Summon Spirits]]. Recast any spirits if necessary. Do -NOT- to draw aggro upon them.
:*Recast any spirits if necessary, and try -not- to draw aggro upon them.
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* Cast [[gw:Painful Bond|Painful Bond]] on groups of foes (or Bosses) as it recharges. Spirits will prioritize uncalled targets with the lowest health; use this behavior to your advantage to cast Painful Bond. Use '''Spirit Siphon''' (or any energy-management skills you have) near a fresh spirit for a guaranteed high energy boost.
* Cast [[gw:Painful Bond|Painful Bond]] on enemies or Bosses as it recharges (preferably on groups). Spirits often prioritize uncalled targets with the lowest health (use this behavior to your advantage). Use any energy management skills you have to manage your energy.
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* Use '''Summon Spirits''' to evacuate and heal any spirits that are under attack. If you are under melee attack, you can '''Summon Spirits''' or '''Signet of Spirits''' and back away. This will creates a '''Wall of Spirits''' to blcok the attacking foe; however, spirits will die quickly (even with [[gw:Armor of Unfeeling|Armor of Unfeeling]]'s damage reduction) so use this tactic sparingly. [[gw:Destruction|Destruction]] and [[gw:Agony|Agony]] are effective for tactiv.
:*Spam '''Spirit Siphon''' for energy management. Cast it near a fresh spirit for a guaranteed high energy boost.
 
* If you are under melee attack, you can '''Summon Spirits''' or '''Signet of Spirits''' and back away. This will create the '''Wall of Spirits''' to protect you. However, remember that spirits will die fairly quickly -- even with [[gw:Armor of Unfeeling|Armor of Unfeeling]]'s damage reduction -- so do not gain a false sense of security. Also, if you are using fragile spirits or spirits that die quickly before its recharge, use this method sparingly and cautiously.
 
:*Use '''Summon Spirits''' to evacuate and heal any spirits that are under attack.
 
   
 
== Counters ==
 
== Counters ==

Revision as of 17:10, March 1, 2010

Dont Quill This article might need to be rewritten.

The PvXwiki community finds this to be an excellent build.

If you disagree with this rating, please discuss it on the build's talk page.

This build has been designed for the following use:


Mission-icon This build is part of the current PvE meta.
Remove this tag if it is no longer used in the current PvE meta.


This build is simply to have a pure Spirit Wrangler Ritualist: to support the team with focused armor-ignoring damage. It takes advantage of the extremely powerful Kurzick/Luxon skill, Summon Spirits, to move around your spirits. Combined with spirit attacks triggering Painful Bond, this will inflict significant damage to the one being attacked.


Attributes and Skills

The Kurzick Template Code: <pvxbig> [build prof=Rt/? com=12+3 cha=11+1+3 spa=6+1][Painful Bond][Signet of Spirits][Pain][Vampirism][Bloodsong][Anguish][Summon Spirits (Kurzick)][Spirit Siphon][/build] </pvxbig> The Luxon Template Code: OACjAyiM5QVTXTfT+glTRbDgMTA

Equipment

  • Insignias on armor: You are free to choose between Radiant (Energy), Survivor (Health), or Shaman (Armor while controlling spirits) Insignia Armor.
    • If you choose to use Superior Rune, highly recommend usage of survivor (details at Notes).
  • Staff that reduces recharge time or increases maximum energy like Staff of the Forgotten.

Usage

  • Summon your cheap/long lasting spirits before entering battle. For spirits with a shorter lifespan such as Anguish, wait until enemies are nearby before you cast. Once foes are within attack-range, call targets followed by casting Summon Spirits. Recast any spirits if necessary. Do -NOT- to draw aggro upon them.
  • Cast Painful Bond on groups of foes (or Bosses) as it recharges. Spirits will prioritize uncalled targets with the lowest health; use this behavior to your advantage to cast Painful Bond. Use Spirit Siphon (or any energy-management skills you have) near a fresh spirit for a guaranteed high energy boost.
  • Use Summon Spirits to evacuate and heal any spirits that are under attack. If you are under melee attack, you can Summon Spirits or Signet of Spirits and back away. This will creates a Wall of Spirits to blcok the attacking foe; however, spirits will die quickly (even with Armor of Unfeeling's damage reduction) so use this tactic sparingly. Destruction and Agony are effective for tactiv.

Counters

  • AoE on your spirits will cause huge damage on them. Run out of AoE area and cast Summon Spirits to rescue them.
    • → The following skills will instant kill Spirits:


Variants

  • Other Elite Skill Options:
    • Assassin&#039;s Promise Assassin's Promise → For better energy-management and insurance, in case your spirits are destroyed. Also makes spamming of Painful Bond possible.
    • Signet of Ghostly Might Signet of Ghostly Might → Consider using when partying with another ritualist (such as SoS Resto-Rit), especially if you're in need of increased firepower and energy isn't an issue.
    • Weapon of Quickening Weapon of Quickening → For faster recharge times and support for other casters in the party. Recommended for spirits with short lifespans and/or long recharge times.
  • Gaze of Fury Gaze of Fury → For anti-spirit support.
  • Disenchantment Disenchantment → For anti-enchantment support.
  • Dissonance Dissonance → For anti-caster interrupts.
  • Shadowsong Shadowsong → For anti-melee shutdown.
  • Agony Agony → For massive PBAoE damage-over-time. Does not synergize with Painful Bond.
  • Destruction Destruction → For massive PBAoE instant direct-damage. Does not synergize with Painful Bond.
  • Soothing Soothing → For anti-adrenaline support. Does not synergize with Painful Bond.
  • Restoration Restoration → For resurrection support. Does not synergize with Painful Bond.

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Notes

  • You can use superior runes for this build to yield small but higher damage/energy management. (Be aware that monsters in PvE tend to target people with the lowest maximum health.)
  • By conservative estimates, this build deals between 400-700+ damage towards any single foe -- on average 100+ damage-per-second -- over a period of 5+ seconds. (Depending on you choice of elites, spirits and/or runes.)
  • With practiced targeting and proper party coordination, it can be quite common to spike-kill any unprotected non-boss foe with the initial volley-attack.
  • The real big advantage here versus other spirit wrangler builds is that you do not need time to build up your firebase-killzone. (The damage source is there fully when you need it).

See also

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