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Based on the [[Build:Any/Rt Spirit Farmer|Any/Rt Spirit Farmer]], but divides the build across two bars for speed and more damage. Main use is The Underworld and posibly any other places the original build can farm. |
Based on the [[Build:Any/Rt Spirit Farmer|Any/Rt Spirit Farmer]], but divides the build across two bars for speed and more damage. Main use is The Underworld and posibly any other places the original build can farm. |
Revision as of 21:24, 24 December 2009
The PvXwiki community finds this to be an excellent build. If you disagree with this rating, please discuss it on the build's talk page. This build has been designed for the following use: |
Based on the Any/Rt Spirit Farmer, but divides the build across two bars for speed and more damage. Main use is The Underworld and posibly any other places the original build can farm.
Attributes and Skills
Channeler
<pvxbig> [build prof=Any/Rt com=7 cha=12 res=8][Agony][Bloodsong][Signet of Spirits][Armor of Unfeeling][Spiritleech Aura][Painful Bond][Flesh of My Flesh][Optional][/build] </pvxbig>
- Template Codes
- Warrior: OQgjAqhoITdilTXTQTbiVTXMAAA
- Ranger: OggkchgXIKyUnY501E00mY10FDAA
- Monk: OwgjAqhoITdilTXTQTbiVTXMAAA
- Necromancer: OAhkYggXIKyUnY501E00mY10FDAA
- Mesmer: OQhkAggXIKyUnY501E00mY10FDAA
- Elementalist: OghkwggXIKyUnY501E00mY10FDAA
- Assassin: OwhjAqhoITdilTXTQTbiVTXMAAA
- Ritualist: OACkAehoITiUnY501E00mY10FDAA
- Paragon: OQijAqhoITdilTXTQTbiVTXMAAA
- Dervish: OgijAqhoITdilTXTQTbiVTXMAAA
Communer
<pvxbig> [build prof=any/Rt com=12 res=10][Disenchantment][Pain][Shadowsong][Vampirism][Signet of Ghostly Might][Spiritleech Aura][Armor of Unfeeling][Flesh of My Flesh][/build] </pvxbig>
- Template Codes
- Warrior: OQgiAyhMt58Nd24D6stJCNdxA
- Ranger: OggjchgcoSbOfTnN+gObbiQTXMA
- Monk: OwgiAyhMt58Nd24D6stJCNdxA
- Necromancer: OAhjYggcoSbOfTnN+gObbiQTXMA
- Mesmer: OQhjAggcoSbOfTnN+gObbiQTXMA
- Elementalist: OghjwggcoSbOfTnN+gObbiQTXMA
- Assassin: OwhiAyhMt58Nd24D6stJCNdxA
- Ritualist: OACjAyhKJSbOfTnN+gObbiQTXMA
- Paragon: OQiiAyhMt58Nd24D6stJCNdxA
- Dervish: OgiiAyhMt58Nd24D6stJCNdxA
Additional Points
- Elementalists Put 8+1+3 Into Energy Storage
- Necromancers Put 8+1+3 Into Soul Reaping
- Rangers Put 8+1+3 Into Expertise
- Mesmers Put 8+1+3 Into Fast Casting
- Warriors, Assassins, Monks, Paragons and Dervishes should boost the attributes here with the remaining attribute points.
- Ritualists should be able to easily run these builds with spawning power and higher attributes creating stronger spirits, but they will have a more difficult time managing energy and lack the armor rating of other classes (i.e., Warrior, Ranger, etc).
Optional Slot
Any Primary
- Summon Ice Imp
- Summon Mursaat
- Summon Ruby Djinn
- Ebon Vanguard Assassin Support
- "Finish Him!"
- Summon Spirits
- Feel No Pain
- Spirit Siphon
Ranger Primary
- Serpent's Quickness
- Edge of Extinction
- Use this skill with care, as it could easily wipe both of you if used where humans are being killed.
Mesmer Primary
Variants
- Swap Signet of Ghostly Might for Wanderlust and use Earthbind in the optional slot on the first bar.
- Anguish for Disenchantment or Pain
- If confident, or if death is not an issue, replace Flesh of my Flesh on one or both bars for other skills. Consider bringing Scrolls of Resurrection
Equipment
- +20 energy Staff, Channeling or Restoration attribute. (Example: Staff of the Forgotten)
- Defensive caster weapon and shield sets.
- Flatbow/Longbow for pulling.
Usage
- Set up spirits
- Use Hexes and buffs
- Watch foes die, replacing any spirits as needed.
Counters
- Aggro when placing Spirits
- AoE Spells when near Spirits/AoE destroying Spirits
- Traps when running/moving, eg: Obsidian Behemoths in The Underworld