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(→‎330 Elementalist: cleaned up my variant - ER is really the best elite for this build)
(→‎Usage (330 Elementalist variant): more clean up, streamlining, and removing stuff that really extraneous)
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=== Usage (330 Elementalist variant) ===
 
=== Usage (330 Elementalist variant) ===
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'''Prophet Varesh'''
Flag heroes near the base of the hill (not behind the grate) and cast Balthazar's Spirit. Use Protective Spirit and Stoneflesh Aura before Aggroing Varesh and walk her back an aggro circle away from the heroes (if done correctly, heroes should remove Enchantment Collapse before it becomes a problem). Use Glyph of Swiftness-Ward of Stability for permanent stability. Always use Protective Spirit then Stoneflesh Aura when cycling those skills. Ward of Stability and Glyph of Swiftness are not needed for Prophet Varesh.
 
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* Flag heroes near the base of the hill (not behind the grate) and cast Balthazar's Spirit.
  +
* Run down the hill and use Protective Spirit and Stoneflesh Aura outside of aggro range - she should approach you and hex you if done correctly.
  +
* Walk Varesh back to a little less than an aggro circle away from the heroes (slightly back from where heroes first remove Enchantment Collapse on you).
  +
* Varesh uses Frost Vortex and starts attacking, you use Pain Inverter and Ether Renewal.
  +
* Use Glyph of Swiftness-Ward of Stability before Varesh can build 8 adrenaline and cast Earth Vortex.
  +
* Always use Protective Spirit then Stoneflesh Aura when cycling those skills if possible, but if forced, cast PS + GoS + Ward of Stability before renewing Stoneflesh (Earth Vortex is pretty much fatal if ward drops).
  +
* You can nudge yourself back slowly toward heroes to be out of aggro with the Torment Spawns before she dies, but this may take some practice. If she tries to run around you, swing at her. If you get too far back, she retreats.
   
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'''Commander Varesh'''
Dwarven Stability can be substituted for Ward of Stability - with alcohol is cheaper to cast and maintain, lasts longer, and can be done without Glyph of Swiftness, however, it requires alcohol (turn off Post Processing for ease of use).
 
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* Move down the hill a bit, but still outside of the patrol paths - Varesh will come to you if done correctly.
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* Cast Protective Spirit and Stoneflesh Aura (all you really need)
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* Glyph of Swiftness + Pain Inverter to speed the process, others as desired.
   
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Run takes between 2 1/2 and 3 1/2 minutes.
When learning, you can use Obsidian Flesh to protect from being hexed (useful for finding pulling distances), but after finding the spots you can remove this skill (necros will remove hexes like Enchantment Collapse). Obsidian Flesh is only really valuable when working with an SS/SV where energy is drained (and then you can stop maintaining it, which was common in earlier builds).
 
   
 
see also [[Build:E/Mo 330 Elementalist]]
 
see also [[Build:E/Mo 330 Elementalist]]

Revision as of 16:06, 10 June 2009

The PvXwiki community finds this to be an excellent build.

If you disagree with this rating, please discuss it on the build's talk page.

This build has been designed for the following use:

This team is designed to kill Varesh very quickly (in HM she can go down in barely 3 minutes), in either Normal Mode or Hard Mode. The build uses a 55 monk and 3 heros to easily run the mission.

Team Composition

Protective Spirit Mystic Regeneration Fleeting Stability Pain Inverter Blessed Signet Essence Bond Balthazar's Spirit Blessed Aura
Spiteful Spirit Insidious Parasite Signet of Lost Souls Inspired Hex Optional Optional Optional Optional
Spoil Victor Awaken the Blood Signet of Lost Souls Inspired Hex Optional Optional Optional Optional
Leader's Comfort Anthem of Flame Aggressive Refrain Mending Refrain Cruel Spear Barbed Spear Glowing Signet Signet of Return


55 Monk

<pvxbig> [build prof=Mo/D pro=11+1+3 div=10+3 earthp=10][Protective Spirit][Mystic Regeneration][Fleeting Stability][Pain Inverter][Blessed Signet][Essence Bond][Balthazar's Spirit][Blessed Aura][/build] </pvxbig>

Equipment

SS Hero

<pvxbig> [build prof=N/Me ins=3 sou=12+1 cur=12+1+3][Spiteful Spirit][Insidious Parasite][Signet of Lost Souls][Inspired Hex][Optional][Optional][Optional][Optional][/build] </pvxbig>

  • These 4 skills are the only ones you will need. If you add more skills you will be at risk of slowing down your run because your hero will not spam Spiteful Spirit and Insidious Parasite as well.
  • If you must put another skill in, Empathy would be a good addition, although it would be better to put this on the SV Hero (see below).

Equipment

  • A 40/40 Curses weapon set is ideal
  • Radiant Insignias/Runes of Attunement

SV Hero

<pvxbig> [build prof=N/Me ins=3 blo=12+1+3 sou=12+1][Spoil Victor][Awaken the Blood][Signet of Lost Souls][Inspired Hex][Optional][Optional][Optional][Optional][/build] </pvxbig>

  • Just like the SS Hero, it is best to only use these 4 skills here. Energy management will be better, and the SV Hero will spam Spoil Victor a lot better
  • If you would like to take Empathy, it would be better to put it here than have your SS Hero use it - only because your SS Hero is already spamming 2 skills, whereas the SV Hero is only spamming 1.

Equipment

  • A 40/40 Blood Magic weapon set is ideal
  • Radiant Insignias/Runes of Attunement

General Morgahn

<pvxbig> [build prof=P/? spe=11+1+1 mot=10 lea=10][Leader's Comfort][Anthem of Flame][Aggressive Refrain][Mending Refrain][Cruel Spear][Barbed Spear][Glowing Signet][Signet of Return][/build] </pvxbig>

Equipment

  • Any Motivation shield will work
  • Any spear works. One with a Barbed Spearhead is ideal.
  • Radiant Insignias/Runes of Attunement
  • The Darksong is ideal

General Usage

Prophet Varesh

Commander Varesh

  • Once you kill Prophet Varesh, run back up to your heroes. Torment creatures will spawn to your left, and you do not want to accidentally aggro them.
  • After a brief interval Commander Varesh will spawn.
  • Cast Protective Spirit and Mystic Regeneration and run down the hill to aggro her. You will not need Fleeting Stability here.
  • Make sure you do not run down so far that you aggro the Torment creatures that are patrolling there. Varesh has a huge aggro bubble and she WILL come up to you far before your bubble reaches her.
  • Stay right there (you should never aggro the Torment creatures) and use the same method you used to kill Prophet Varesh.
  • Use extreme care when casting Pain Inverter - you do not get a lot of energy gain here and overuse of this skill will not leave you with enough energy to maintain your enchantments.

Counters

  • Not maintaining your enchantments
  • Letting your heroes pull aggro
  • Aggroing Torment creatures

Variants

330 Elementalist

<pvxbig> [build prof=E/Mo airmagic=2+2 earthmagic=12+3+1 energy=6+3 pro=11][Ether Renewal][Protective Spirit][Stoneflesh Aura][Glyph of Swiftness][Ward of Stability][Optional][Pain Inverter][Balthazar's Spirit][/build] </pvxbig> Note: Most 330s run with ~300 health (10% morale bonus is 330). Also Balthazar's Spirit isn't really necessary, but will keep energy up in ER downtime (replace if desired).

other Optional Skills:

Equipment

  • A sword, axe, or spear with an Of Enchanting upgrade and a +5 energy mod. A perfect weapon is the Totem Axe or Rajazan's Fervor.
  • A +12 energy offhand (optional: focus core of Swiftness 10%).
  • Radiant Insignias
  • Superior Earth and Energy Runes, Major Air Magic Rune (can be run with less energy storage).

Usage (330 Elementalist variant)

Prophet Varesh

  • Flag heroes near the base of the hill (not behind the grate) and cast Balthazar's Spirit.
  • Run down the hill and use Protective Spirit and Stoneflesh Aura outside of aggro range - she should approach you and hex you if done correctly.
  • Walk Varesh back to a little less than an aggro circle away from the heroes (slightly back from where heroes first remove Enchantment Collapse on you).
  • Varesh uses Frost Vortex and starts attacking, you use Pain Inverter and Ether Renewal.
  • Use Glyph of Swiftness-Ward of Stability before Varesh can build 8 adrenaline and cast Earth Vortex.
  • Always use Protective Spirit then Stoneflesh Aura when cycling those skills if possible, but if forced, cast PS + GoS + Ward of Stability before renewing Stoneflesh (Earth Vortex is pretty much fatal if ward drops).
  • You can nudge yourself back slowly toward heroes to be out of aggro with the Torment Spawns before she dies, but this may take some practice. If she tries to run around you, swing at her. If you get too far back, she retreats.

Commander Varesh

  • Move down the hill a bit, but still outside of the patrol paths - Varesh will come to you if done correctly.
  • Cast Protective Spirit and Stoneflesh Aura (all you really need)
  • Glyph of Swiftness + Pain Inverter to speed the process, others as desired.

Run takes between 2 1/2 and 3 1/2 minutes.

see also Build:E/Mo 330 Elementalist

Notes

  • Pain Inverter is only here to speed up the build - it isn't necessary to kill her. This being the case, if you don't have enough energy to use it, it isn't the end of the world.
  • If you are running others, make sure they stay up with your heroes and do not attempt to help kill Varesh - this will pull aggro from you and will cause a party wipe.