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Latest revision as of 19:54, 19 February 2011
This build requires a rating. Please apply the appropriate tag based upon consensus. This build has been designed for the following use: |
This team is used to clear the Cathedral of Flames dungeon using one 600 monk tank and two hero smiters. The tank uses 3 PvE skills for damage. See notes section for proper hero use.
Team Composition
Mo/D 600 Tank
Attributes and Skills
<pvxbig> [build prof=Mo/D pro=10+1+3 div=11+2 scythe=10][Protective Spirit][Spirit Bond][Shield of Absorption][Wounding Strike][Eternal Aura][Aura of Holy Might][Light of Deldrimor][Blessed Aura][/build] </pvxbig>
Equipment
- Zealous of enchanting scythe with "To the Pain!" inscription, customized.
- High energy of enchanting set if necessary.
- Starter armor or lowest level armor available, except for 30 al headpiece for +1 prot.
- Highest possible vigor rune, radiant insignias on top and legs, survivors and vitaes on other pieces.
Usage
- Cast and maintain Blessed Aura on yourself.
- Before engaging, precast Protective Spirit and Spirit Bond, then Shield of Absorption.
- Use Spirit Bond before (after may be necessary with larger mobs) Shield of Absorption, maintain.
- Use Eternal Aura before Aura of Holy Might, use Light of Deldrimor when possible.
- Attack for energy, Wounding Strike for deep wound.
Variants
- If you would like a safer run, bring Spell Breaker instead of Wounding Strike
- Consider "You Move Like a Dwarf!" instead of Eternal Aura or Light of Deldrimor, for knocking down Bladestorms when they try to heal.
SB Smiter
Attributes and Skills
<pvxbig> [build prof=Mo/N div=12+1+3 heal=12+3 blood=3][Signet of Devotion][Blessed Signet][Blood Ritual][Spell Breaker][Blessed Aura][Succor][Balthazar's Spirit][Mending][/build] </pvxbig>
Equipment
- Any "of Enchanting" weapon
- High energy off-hand, attunements and radiants.
- Alternate +1+3 headgear if human.
- Use Blessed Signet to keep energy up.
Usage
- Cast Blessed Aura on self, Succor, Balthazar's Spirit, and Mending on 600.
- Cast Spell Breaker on 600 before battle, when told. Keep up energy and health of second smiter.
- Optional: Maintain Mending on SoJ smiter as well as 600.
Variants
- Signet of Rejuvenation instead of Blood Ritual, or replacing Signet of Devotion.
SoJ Smiter
Attributes and Skills
<pvxbig> [build prof=Monk/any prot=11+1+3 smit=11+3 div=8+1][Rebirth][Blessed Signet][Holy Wrath][Shield of Judgment][Vital Blessing][Life Attunement][Retribution][Strength of Honor][/build] </pvxbig>
Equipment
- Any "of Enchanting" weapon
- High health off hand/armor, at least 400 health total.
- Attunements/radiants on rest of armor.
Usage
- Precast Vital Blessing, Life Attunement, and Strength of Honor (make sure to switch headpieces) on 600.
- Keep energy up with Blessed Signet
- Cast Holy Wrath and Shield of Judgment on 600 before engaging.
- Keep health up with Healing Signet.
Variants
- Essence Bond instead of Life Attunement for energy.
- Judge's Insight instead of Holy Wrath.
Notes
- If using heroes, make sure to set up keyboard shortcuts. Set F5 as target self, F6 as hero 2 use skill 3, F7 as hero 1 use skill 4, and F8 as hero 2 use skill 4.
- Runs can bring in 2.5-3.5k per person now, after nerf, and 1.5k is made from quest reward.
- Golden Rin Relics and Diessa Chalices can fetch 3-4k each at time of writing, because Doomlore is empty and few runners go through now.
Counters
- Inexperience/bad timing.
- Spirit Bond being disabled or interrupted when needed.
- Knock down at key moment.