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{{Great-Build|farming|PvE team|running}}
+
{{Meta-Build|rating=Great|PvE team|running}}
  +
{{Dungeon Build}}
 
{{TOCright}}
 
{{TOCright}}
  +
Uses the 600/Smite concept to successfully farm the [[gww:Ooze Pit|Ooze Pit]] in [[gww:Hard Mode|Hard Mode]].
 
  +
The new version of the 600/Smite Ooze Pit.
   
 
== Team Composition ==
 
== Team Composition ==
* {{Monk}}/{{Mesmer}}{{mini skill bar|Shield of Absorption|Spirit Bond|Protective Spirit|Spell Breaker|Pain Inverter|Diversion|Essence Bond|Blessed Aura}}
 
* {{Monk}}/{{Necromancer}}{{mini skill bar|Blood Ritual|Blessed Signet|Spell Breaker|Retribution|Holy Wrath|Blessed Aura|Balthazar's Spirit|Rebirth}}
 
   
  +
*'''''600'''''
== 600 (You) ==
 
 
{{mini skill bar|Protective Spirit|Spirit Bond|Shield of Absorption|Spell Breaker|Pain Inverter|Diversion|Essence Bond|Blessed Aura}}
  +
  +
*'''''Smite'''''
  +
{{mini skill bar|Blessed Signet|Shield of Judgment|"By Ural's Hammer!"|Holy Wrath|Retribution|Balthazar's Spirit|Essence Bond|Blessed Aura}}
  +
  +
*'''''QZ'''''
  +
{{mini skill bar|Serpent's Quickness|Quickening Zephyr|Edge of Extinction|Unyielding Aura|Healing Spring|Essence Bond|Succor|Optional}}
  +
 
== 600 Monk ==
 
<pvxbig>
 
<pvxbig>
[build prof=Mo/Me Div=12+1+2 Prot=10+1 Domin=8][Shield of Absorption][Spirit Bond][Protective Spirit][Spell Breaker][Pain Inverter][Diversion][Essence Bond][Blessed Aura][/build]
+
[build prof=Mo/Me Div=12+1 Prot=10+1+3 Domin=8][Protective Spirit][Spirit Bond][Shield of Absorption][Spell Breaker][Pain Inverter][Diversion][Essence Bond][Blessed Aura][/build]
 
</pvxbig>
 
</pvxbig>
* '''Armor:''' Use lowest AL possible. Survivor Insignias, Rune of Superior Vigor, Runes of Vitae.
 
* '''Weapons:''' +5e 20% enchanting spear and a +15e focus.
 
   
  +
=== Equipment ===
If you don't have Pain Inverter, you can also bring '''Ebon Vanguard Assassin Support''', this will also work but will go a little slower. Run with Pain Inventer would take 30 minutes and with Assassin Support it would take about 35-40.
 
  +
* Use lowest AL possible
  +
* Survivor Insignias and Runes of Vitae.
  +
* Divine Favor Staff with 20% HSR and 20% Enchanting
   
== Smiter ==
+
== Smite ==
 
<pvxbig>
 
<pvxbig>
[build prof=Mo/N Smit=12+1+3 Div=12+3 Blood=3][Blood Ritual][Blessed Signet][Spell Breaker][Retribution][Holy Wrath][Blessed Aura][Balthazar's Spirit][Rebirth][/build]
+
[build prof=Mo/any Smit=12+3+1 Div=12+3][Blessed Signet][Shield of Judgment]["By Ural's Hammer!"][Holy Wrath][Retribution][Balthazar's Spirit][Essence Bond][Blessed Aura][/build]
 
</pvxbig>
 
</pvxbig>
  +
  +
===Equipment===
  +
  +
<pvxbig>
 
* '''Armor:''' Radiant Insignias, Rune of Superior Vigor, Runes of Vitae (and/or) Attunement.
 
* '''Armor:''' Radiant Insignias, Rune of Superior Vigor, Runes of Vitae (and/or) Attunement.
* '''Weapons:''' 40/20/20 Divine Staff
+
* '''Weapons:''' 40/20/20 Smiting Staff
  +
</pvxbig>
   
== Usage ==
+
==QZ==
  +
=== Running to the Ooze Pit ===
 
  +
<pvxbig>
  +
[build prof=R/Mo Wild=12+3 Beast=12+1+3 Exp=3+3][Serpent's Quickness][Quickening Zephyr][Edge of Extinction][Unyielding Aura][Healing Spring][Essence Bond][Succor][Optional][/build]
  +
</pvxbig>
  +
  +
===Equipment===
  +
  +
<pvxbig>
 
* '''Armor:''' Radiant Insignias, Rune of Superior Vigor, Runes of Vitae (and/or) Attunement.
  +
* '''Weapons:''' High Energy Staff
  +
</pvxbig>
  +
  +
===Note===
  +
  +
<pvxbig>
  +
*This can easily be done by a hero. Just give it a 12+3 Beast Mastery if you don't want to waste money.
  +
  +
*Another thing how this can be done, which can speed up the run somewhat:
  +
  +
[build prof=R/Rt Wild=12+3 Beast=12+1+3 Exp=3+3][Serpent's Quickness][Quickening Zephyr][Edge of Extinction][Healing Spring][Optional][Optional][Summon Spirits][Flesh of My Flesh][/build]
  +
</pvxbig>
  +
  +
*Using this with a BiP, things can speed up, since you are able to move your spirits easily.
  +
  +
==Leechers==
  +
  +
<pvxbig>
  +
[build prof=Any/Any][Ursan Blessing][Searing Flames]["Incoming!"][Visions of Regret][Signet of Spirits][Unyielding Aura][Ray of Judgment][Word of Healing][/build]
  +
*Any build can run leecher but any of these skills are the prefered ones
  +
</pvxbig>
  +
  +
= Usage =
 
==Running to the Ooze Pit==
  +
  +
<pvxbig>
 
[[Image:OozeMap1.png|right|thumb|401px|Aggro-less path to the [[gww:Ooze Pit|Ooze Pit]].]]
 
[[Image:OozeMap1.png|right|thumb|401px|Aggro-less path to the [[gww:Ooze Pit|Ooze Pit]].]]
 
* To begin with, you'll need to grab the quest [[gww:Watch it Jiggle|Watch it Jiggle]] from [[gww:Seer Fiercereign|Seer Fiercereign]]. Exit out of [[gww:Doomlore Shrine|Doomlore Shrine]] into [[gww:Dalada Uplands|Dalada Uplands]] and head east. Talk to [[gww:Seer Fiercereign|Seer Fiercereign]] and obtain the quest [[gww:Watch it Jiggle|Watch it Jiggle]].
 
* To begin with, you'll need to grab the quest [[gww:Watch it Jiggle|Watch it Jiggle]] from [[gww:Seer Fiercereign|Seer Fiercereign]]. Exit out of [[gww:Doomlore Shrine|Doomlore Shrine]] into [[gww:Dalada Uplands|Dalada Uplands]] and head east. Talk to [[gww:Seer Fiercereign|Seer Fiercereign]] and obtain the quest [[gww:Watch it Jiggle|Watch it Jiggle]].
 
* Map to [[gww:Longeye's Ledge|Longeye's Ledge]] exit into [[gww:Grothmar Wardowns|Grothmar Wardowns]].
 
* Map to [[gww:Longeye's Ledge|Longeye's Ledge]] exit into [[gww:Grothmar Wardowns|Grothmar Wardowns]].
  +
* Tell everybody to stay at the portal.
* Flag your heros at the portal, and head to the bridge to your West. Avoid all groups on the way down.
 
 
* Once you're on the bridge, you'll see a group of [[gww:Charr Ranger|Charr Rangers]] heading your way. Ignore them and don't aggro them.
 
* Once you're on the bridge, you'll see a group of [[gww:Charr Ranger|Charr Rangers]] heading your way. Ignore them and don't aggro them.
 
* Once the [[gww:Charr Ranger|Charr Rangers]] have left, wait for a second mob of [[gww:Charr|Charr]] to come to the bridge. Once they are leaving, follow closely behind them, being careful not to aggro the group.
 
* Once the [[gww:Charr Ranger|Charr Rangers]] have left, wait for a second mob of [[gww:Charr|Charr]] to come to the bridge. Once they are leaving, follow closely behind them, being careful not to aggro the group.
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* From the resurrection shrine, head into the forest, staying on the path that leads to the dungeon.
 
* From the resurrection shrine, head into the forest, staying on the path that leads to the dungeon.
 
* '''Alternatively, have a party member run to the dungeon for you.'''
 
* '''Alternatively, have a party member run to the dungeon for you.'''
  +
</pvxbig>
   
=== In the Ooze Pit ===
+
==In the Ooze Pit==
  +
* Have your Smiter cast [[gww:Retribution|Retribution]], [[gww:Holy Wrath|Holy Wrath]] and [[gww:Balthazar's Spirit|Balthazar's Spirit]] on you and [[gww:Blessed Aura|Blessed Aura]] on themselves.
 
  +
<pvxbig>
  +
* Have your smite cast his/her enchantments on you and [[gww:Blessed Aura|Blessed Aura]] on him/herself. Do this with the appropiate heads.
 
* Cast all of your maintainable enchantments on yourself.
 
* Cast all of your maintainable enchantments on yourself.
* Before aggravating a group, have your Smiter cast [[gww:Spell Breaker|Spell Breaker]] on you.
+
* Before aggravating a group, have your Smiter cast [[gww:Shield of Judgement|Shield of Judgement]] and [[gww:Holy Wrath|Holy Wrath]] on you. '''Do this in range of QZ!'''
 
* Pick up and drop Unstable Gelatinous Materials to help kill the mob you are facing.
 
* Pick up and drop Unstable Gelatinous Materials to help kill the mob you are facing.
* Head due north until you get to the room with the Boulders rolling around. Flag your heros at the Shrine, and open the door. Kill the mob.
+
* Head due north until you get to the room with the Boulders rolling around. Tell your team to stay at the shrine, and open the door. Kill the mob.
 
* Head east until you get to a shrine (killing all mobs along the way). From the shrine, head north-east. Eventually you should find yourself at the entrance of what seems to be an underground passage. Go into the passage, killing all of the groups inside, and step on the lever at the end of the passage. Go back to the entrance of the passage.
 
* Head east until you get to a shrine (killing all mobs along the way). From the shrine, head north-east. Eventually you should find yourself at the entrance of what seems to be an underground passage. Go into the passage, killing all of the groups inside, and step on the lever at the end of the passage. Go back to the entrance of the passage.
 
* Head east and you should find yourself in a room with a bunch of coffins. Kill the mobs in that room.
 
* Head east and you should find yourself in a room with a bunch of coffins. Kill the mobs in that room.
 
* Now, two [[gww:Stormcloud Incubus|Stormcloud Incubi]] drop down from the ceiling in a tunnel, '''DO NOT ENTER THE TUNNEL''':
 
* Now, two [[gww:Stormcloud Incubus|Stormcloud Incubi]] drop down from the ceiling in a tunnel, '''DO NOT ENTER THE TUNNEL''':
* Now head through the open door north-east of the resurrection shrine and kill whatever you find in there. There should be an [[gww:elementalist|elementalist]] boss called [[gww:Gloop|Gloop]]. Kill [[gww:Gloop|Gloop]] and get the boss key from him.
+
* Now head through the open door north-east of the resurrection shrine and kill whatever you find in there. There should be an [[gww:elementalist|elementalist]] boss called [[gww:Gloop|Gloop]]. Kill [[gw:Gloop|Gloop]] and get the boss key from him.
 
* Head back to the underground passage, and there should be a path to your left when you exit the passage. Go through the underground passage and you should find a room with two boulders. In the room with two boulders, watch out for two volatile oozes that may spawn.
 
* Head back to the underground passage, and there should be a path to your left when you exit the passage. Go through the underground passage and you should find a room with two boulders. In the room with two boulders, watch out for two volatile oozes that may spawn.
 
* Run through the room and kill the group in front of the boss room. Enter the boss room.
 
* Run through the room and kill the group in front of the boss room. Enter the boss room.
  +
</pvxbig>
   
=== Prismatic Oozes (The Boss Room) ===
+
==Prismatic Oozes (The Boss Room)==
  +
* Cast [[gww:Protective Spirit|Protective Spirit]] and [[gww:Spirit Bond|Spirit Bond]]. Make sure your heros and the rest of the group is well back, have your smiter cast [[gww:Spell Breaker|Spell Breaker]], and aggro the [[gww:Prismatic Ooze|Prismatic Oozes]] up the platform. Try and go towards the edge of the platform so that when your Smiter casts [[gww:Spell Breaker|Spell Breaker]], you won't break aggro.
 
  +
<pvxbig>
 
* Cast [[gww:Protective Spirit|Protective Spirit]] and [[gww:Spirit Bond|Spirit Bond]]. Cast [[gww:Spell Breaker|Spell Breaker]] Make sure the group is well back, have your smiter cast [[gww:Shield of Judgment|Shield of Judgment]], and aggro the [[gww:Prismatic Ooze|Prismatic Oozes]] up the platform. Try and go towards the edge of the platform so that when your Smiter casts [[gww:Shield of Judgment|Shield of Judgment]], you won't break aggro.
 
* Maintain [[gww:Protective Spirit|Protective Spirit]], [[gww:Spirit Bond|Spirit Bond]], and [[gww:Shield of Absorption|SoA]] as often as possible.
 
* Maintain [[gww:Protective Spirit|Protective Spirit]], [[gww:Spirit Bond|Spirit Bond]], and [[gww:Shield of Absorption|SoA]] as often as possible.
 
* When fighting the [[gww:Prismatic Ooze|Prismatic Oozes]], you will notice they use [[gww:Gelatinous Absorption|Gelatinous Absorption]]. Cast [[gww:Diversion|Diversion]] so that its recharge is too long for it to outheal any damage. After it's [[gww:Gelatinous Absorption|Gelatinous Absorption]] has been [[gww:Diversion|Diverted]], use [[gww:Pain Inverter|Pain Inverter]].
 
* When fighting the [[gww:Prismatic Ooze|Prismatic Oozes]], you will notice they use [[gww:Gelatinous Absorption|Gelatinous Absorption]]. Cast [[gww:Diversion|Diversion]] so that its recharge is too long for it to outheal any damage. After it's [[gww:Gelatinous Absorption|Gelatinous Absorption]] has been [[gww:Diversion|Diverted]], use [[gww:Pain Inverter|Pain Inverter]].
Line 56: Line 111:
 
* Once a [[gww:Prismatic Ooze|Prismatic Ooze]] dies, cast [[gww:Spell Breaker|Spell Breaker]] if you don't already have it up, and kill the group that spawns. Rinse and repeat for the other two oozes.
 
* Once a [[gww:Prismatic Ooze|Prismatic Ooze]] dies, cast [[gww:Spell Breaker|Spell Breaker]] if you don't already have it up, and kill the group that spawns. Rinse and repeat for the other two oozes.
 
* '''Please note that timing with [[gww:Pain Inverter|Pain Inverter]] and [[gww:Diversion|Diversion]] is difficult, and takes practice.'''
 
* '''Please note that timing with [[gww:Pain Inverter|Pain Inverter]] and [[gww:Diversion|Diversion]] is difficult, and takes practice.'''
  +
</pvxbig>
  +
 
==Notes==
  +
  +
*'''Always cast [[gw:Spell Breaker|Spell Breaker]] and [[gw:Shield of Judgement|Shield of Judgment]] in range of the spirits!!!'''.
  +
*Here Is A Video To Help You For How To Make It (pre-nerf) [http://www.youtube.com/watch?v=zrHWUnfu0Xk](Part 1)
  +
[http://www.youtube.com/watch?v=Hjd1aN0XwQU]Part 2.
  +
  +
==Rewards, Times and Advice==
  +
  +
*Ooze Pit runs bring up to 5-7.5k for each player. In this dungeon you may want to find the [[gww:Emerald Edge|Emerald Edge]] and the [[gww:Chrysocola Staff|Chrysocola Staff]]. They are the exclusives, and can bring some money, but the skin is already awesome.
  +
*Runs in the Pit will probably bring back most of your investment.
  +
*In Terms of Time, experienced runners can do runs of 30-35 minutes, while inexperienced runners may find gratitude with the bar of 45-50 minutes.
  +
*When running people, you should ask if they could bring PI, since that can speed up. Also you may ask to bring another copy of Diversion.
  +
*When running, the best spot to ask for your money, is the cave tunnel to the three Prismatic Oozes.
  +
  +
==Counters==
   
  +
*Draining your energy by spamming at high amounts.
== Notes ==
 
  +
*Enormous aggroes of Oozes when not having Spell Breaker on.
* If you're an experienced runner, then the run should take you about 30 minutes to do.
 
* The inexperienced runners usually will take 50 minutes.
 
* The [[gww:Prismatic Chest|Prismatic Chest]] has a chance of dropping a [[gww:Chrysocola Staff|Chrysocola Staff]] and a [[gww:Cerulean Edge|Cerulean Edge]].
 
* It is recommended to have an Allegiance rank of at least 3 before attempting this dungeon to speed up the process of killing the boss at the end.
 
[[File:OozePitRoute.jpg|thumb|Ooze Pit Route]]
 

Latest revision as of 21:27, 2 November 2010

The PvXwiki community finds this to be an important part of the metagame.

If you disagree with this rating, please discuss it on the build's talk page.

This build has been designed for the following use:

   Dungeon Guide This is part of the Dungeon Build series, see Dungeon Guide for all Dungeon builds.  

The new version of the 600/Smite Ooze Pit.

Team Composition

  • 600
Protective Spirit Spirit Bond Shield of Absorption Spell Breaker Pain Inverter Diversion Essence Bond Blessed Aura


  • Smite
Blessed Signet Shield of Judgment "By Ural's Hammer!" Holy Wrath Retribution Balthazar's Spirit Essence Bond Blessed Aura


  • QZ
Serpent's Quickness Quickening Zephyr Edge of Extinction Unyielding Aura Healing Spring Essence Bond Succor Optional


600 Monk

<pvxbig> [build prof=Mo/Me Div=12+1 Prot=10+1+3 Domin=8][Protective Spirit][Spirit Bond][Shield of Absorption][Spell Breaker][Pain Inverter][Diversion][Essence Bond][Blessed Aura][/build] </pvxbig>

Equipment

  • Use lowest AL possible
  • Survivor Insignias and Runes of Vitae.
  • Divine Favor Staff with 20% HSR and 20% Enchanting

Smite

<pvxbig> [build prof=Mo/any Smit=12+3+1 Div=12+3][Blessed Signet][Shield of Judgment]["By Ural's Hammer!"][Holy Wrath][Retribution][Balthazar's Spirit][Essence Bond][Blessed Aura][/build] </pvxbig>

Equipment

<pvxbig>

  • Armor: Radiant Insignias, Rune of Superior Vigor, Runes of Vitae (and/or) Attunement.
  • Weapons: 40/20/20 Smiting Staff

</pvxbig>

QZ

<pvxbig> [build prof=R/Mo Wild=12+3 Beast=12+1+3 Exp=3+3][Serpent's Quickness][Quickening Zephyr][Edge of Extinction][Unyielding Aura][Healing Spring][Essence Bond][Succor][Optional][/build] </pvxbig>

Equipment

<pvxbig>

  • Armor: Radiant Insignias, Rune of Superior Vigor, Runes of Vitae (and/or) Attunement.
  • Weapons: High Energy Staff

</pvxbig>

Note

<pvxbig>

  • This can easily be done by a hero. Just give it a 12+3 Beast Mastery if you don't want to waste money.
  • Another thing how this can be done, which can speed up the run somewhat:

[build prof=R/Rt Wild=12+3 Beast=12+1+3 Exp=3+3][Serpent's Quickness][Quickening Zephyr][Edge of Extinction][Healing Spring][Optional][Optional][Summon Spirits][Flesh of My Flesh][/build] </pvxbig>

  • Using this with a BiP, things can speed up, since you are able to move your spirits easily.

Leechers

<pvxbig> [build prof=Any/Any][Ursan Blessing][Searing Flames]["Incoming!"][Visions of Regret][Signet of Spirits][Unyielding Aura][Ray of Judgment][Word of Healing][/build]

  • Any build can run leecher but any of these skills are the prefered ones

</pvxbig>

Usage

Running to the Ooze Pit

<pvxbig>

OozeMap1

Aggro-less path to the Ooze Pit.

  • To begin with, you'll need to grab the quest Watch it Jiggle from Seer Fiercereign. Exit out of Doomlore Shrine into Dalada Uplands and head east. Talk to Seer Fiercereign and obtain the quest Watch it Jiggle.
  • Map to Longeye's Ledge exit into Grothmar Wardowns.
  • Tell everybody to stay at the portal.
  • Once you're on the bridge, you'll see a group of Charr Rangers heading your way. Ignore them and don't aggro them.
  • Once the Charr Rangers have left, wait for a second mob of Charr to come to the bridge. Once they are leaving, follow closely behind them, being careful not to aggro the group.
  • Once the patrol leaves the path, follow the map on the right of this article.
  • From the resurrection shrine, head into the forest, staying on the path that leads to the dungeon.
  • Alternatively, have a party member run to the dungeon for you.

</pvxbig>

In the Ooze Pit

<pvxbig>

  • Have your smite cast his/her enchantments on you and Blessed Aura on him/herself. Do this with the appropiate heads.
  • Cast all of your maintainable enchantments on yourself.
  • Before aggravating a group, have your Smiter cast Shield of Judgement and Holy Wrath on you. Do this in range of QZ!
  • Pick up and drop Unstable Gelatinous Materials to help kill the mob you are facing.
  • Head due north until you get to the room with the Boulders rolling around. Tell your team to stay at the shrine, and open the door. Kill the mob.
  • Head east until you get to a shrine (killing all mobs along the way). From the shrine, head north-east. Eventually you should find yourself at the entrance of what seems to be an underground passage. Go into the passage, killing all of the groups inside, and step on the lever at the end of the passage. Go back to the entrance of the passage.
  • Head east and you should find yourself in a room with a bunch of coffins. Kill the mobs in that room.
  • Now, two Stormcloud Incubi drop down from the ceiling in a tunnel, DO NOT ENTER THE TUNNEL:
  • Now head through the open door north-east of the resurrection shrine and kill whatever you find in there. There should be an elementalist boss called Gloop. Kill Gloop and get the boss key from him.
  • Head back to the underground passage, and there should be a path to your left when you exit the passage. Go through the underground passage and you should find a room with two boulders. In the room with two boulders, watch out for two volatile oozes that may spawn.
  • Run through the room and kill the group in front of the boss room. Enter the boss room.

</pvxbig>

Prismatic Oozes (The Boss Room)

<pvxbig>

</pvxbig>

Notes

[2]Part 2.

Rewards, Times and Advice

  • Ooze Pit runs bring up to 5-7.5k for each player. In this dungeon you may want to find the Emerald Edge and the Chrysocola Staff. They are the exclusives, and can bring some money, but the skin is already awesome.
  • Runs in the Pit will probably bring back most of your investment.
  • In Terms of Time, experienced runners can do runs of 30-35 minutes, while inexperienced runners may find gratitude with the bar of 45-50 minutes.
  • When running people, you should ask if they could bring PI, since that can speed up. Also you may ask to bring another copy of Diversion.
  • When running, the best spot to ask for your money, is the cave tunnel to the three Prismatic Oozes.

Counters

  • Draining your energy by spamming at high amounts.
  • Enormous aggroes of Oozes when not having Spell Breaker on.