PvXwiki
m (→‎Smiter: Why not use up the rest of the attribute points to get 1 more second?)
(defile flesh was a broken concept and the QZ ranger is unneeded.)
Line 4: Line 4:
   
 
== Team Composition ==
 
== Team Composition ==
* {{Monk}}{{Necromancer}}{{mini skill bar|Shield of Absorption|Spirit Bond|Protective Spirit|Spell Breaker|Defile Flesh|Pain Inverter|Essence Bond|Blessed Aura}}
+
* {{Monk}}{{Any}}{{mini skill bar|Shield of Absorption|Spirit Bond|Protective Spirit|Ray of Judgment|Pain Inverter|Vital Blessing|Essence Bond|Blessed Aura}}
* {{Monk}}{{Necromancer}}{{mini skill bar|Blood Ritual|Blessed Signet|Signet of Devotion|Unyielding Aura|Retribution|Holy Wrath|Life Attunement|Vital Blessing}}
+
* {{Monk}}{{Necromancer}}{{mini skill bar|Blood Ritual|Blessed Signet|Spell Breaker|Retribution|Holy Wrath|Blessed Aura|Balthazar's Spirit|Rebirth}}
* {{Ranger}}{{Monk}}{{mini skill bar|Essence Bond|Balthazar's Spirit|Succor|Serpent's Quickness|Quickening Zephyr|Signet of Rejuvenation|Purge Signet|Unyielding Aura}}
 
   
 
== 600 (You) ==
 
== 600 (You) ==
 
<pvxbig>
 
<pvxbig>
[build prof=Mo/N Div=10+1+1 Prot=12+1 Curs=8][Shield of Absorption][Spirit Bond][Protective Spirit][Spell Breaker][Defile Flesh][Pain Inverter][Essence Bond][Blessed Aura][/build]
+
[build prof=Mo/any Div=10+1 Prot=11+1 Smit=11+1+3][Shield of Absorption][Spirit Bond][Protective Spirit][Ray of Judgment][Pain Inverter][Vital Blessing][Essence Bond][Blessed Aura][/build]
 
</pvxbig>
 
</pvxbig>
* '''Armor:''' Use lowest AL possible. Survivor Insignias, Rune of Superior Vigor, Runes of Vitae.
+
* '''Armor:''' Use lowest AL possible. Survivor Insignias, Rune of Superior Vigor, Runes of Vitae.
 
* '''Weapons:''' +5e 20% enchanting spear and a +15e focus.
 
* '''Weapons:''' +5e 20% enchanting spear and a +15e focus.
   
 
== Smiter ==
 
== Smiter ==
 
<pvxbig>
 
<pvxbig>
[build prof=Mo/N Smit=12+1+3 Prot=12+3 Div=2+3 Blood=2][Blood Ritual][Blessed Signet][Signet of Devotion][Unyielding Aura][Retribution][Holy Wrath][Life Attunement][Vital Blessing][/build]
+
[build prof=Mo/N Smit=12+1+3 Div=12+3 Blood=3][Blood Ritual][Blessed Signet][Spell Breaker][Retribution][Holy Wrath][Blessed Aura][Balthazar's Spirit][/build]
 
</pvxbig>
 
</pvxbig>
 
* '''Armor:''' Radiant Insignias, Rune of Superior Vigor, Runes of Vitae (and/or) Attunement.
 
* '''Armor:''' Radiant Insignias, Rune of Superior Vigor, Runes of Vitae (and/or) Attunement.
 
* '''Weapons:''' Decent [[gww:Smiting Prayers|Smiting]] Staff.
 
* '''Weapons:''' Decent [[gww:Smiting Prayers|Smiting]] Staff.
 
== QZ Ranger ==
 
<pvxbig>
 
[build prof=R/Mo Wild=12+1+3 Exp=11+3 Heal=6][Essence Bond][Balthazar's Spirit][Succor][Serpent's Quickness][Quickening Zephyr][Signet of Rejuvenation][Purge Signet][Unyielding Aura][/build]
 
</pvxbig>
 
* '''Armor:''' Radiant Insignias, Rune of Superior Vigor, Runes of Vitae (and/or) Attunement.
 
* '''Weapons:''' Decent [[gww:Healing Prayers|Healing Prayers]] Staff.
 
   
 
== Usage ==
 
== Usage ==
Line 39: Line 31:
 
* Once the patrol leaves the path, follow the map on the right of this article.
 
* Once the patrol leaves the path, follow the map on the right of this article.
 
* From the resurrection shrine, head into the forest, staying on the path that leads to the dungeon.
 
* From the resurrection shrine, head into the forest, staying on the path that leads to the dungeon.
* Right at the entrance to the dungeon, you'll see a mob of insects. If any of them come across the path, simply cast [[gww:Spell Breaker|Spell Breaker]], [[gww:Protective Spirit|Protective Spirit]], [[gww:Spirit Bond|Spirit Bond]], and run across into the dungeon.
 
 
* '''Alternatively, have a party member run to the dungeon for you.'''
 
* '''Alternatively, have a party member run to the dungeon for you.'''
   
 
=== In the Ooze Pit ===
 
=== In the Ooze Pit ===
 
* Have your Smiter cast [[gww:Retribution|Retribution]], [[gww:Holy Wrath|Holy Wrath]], [[gww:Life Attunement|Life Attunement]] and [[gww:Vital Blessing|Vital Blessing]] on you.
 
* Have your Smiter cast [[gww:Retribution|Retribution]], [[gww:Holy Wrath|Holy Wrath]], [[gww:Life Attunement|Life Attunement]] and [[gww:Vital Blessing|Vital Blessing]] on you.
* Have your [[gww:Quicknening Zephyr|QZ]] ranger cast [[gww:Essence Bond|Essence Bond]], [[gww:Succor|Succor]], and [[gww:Balthazar's Spirit|Balthazar's Spirit]] on you.
 
 
* Cast all of your maintainable enchantments on yourself.
 
* Cast all of your maintainable enchantments on yourself.
* Micro [[gww:Serpent's Quickness|Serpent's Quickness]] and [[gww:Quicknening Zephyr|Quicknening Zephyr]] on your [[gww:Quicknening Zephyr|QZ]] ranger so you can permanently maintain [[gww:Spell Breaker|Spell Breaker]].
+
* Before aggravating a group, have your Smiter cast [[gww:Spell Breaker|Spell Breaker]] on you.
* When [[gww:Spell Breaker|Spell Breaker]] is about to run out, cast your own [[gww:Spell Breaker|Spell Breaker]] to extend it.
 
 
* Pick up and drop Unstable Gelatinous Materials to help kill the mob you are facing.
 
* Pick up and drop Unstable Gelatinous Materials to help kill the mob you are facing.
 
* Head due north until you get to the room with the Boulders rolling around. Flag your heros at the Shrine, and open the door. Kill the mob.
 
* Head due north until you get to the room with the Boulders rolling around. Flag your heros at the Shrine, and open the door. Kill the mob.
Line 54: Line 43:
 
* Now, two [[gww:Stormcloud Incubus|Stormcloud Incubi]] drop down from the ceiling in a tunnel, '''DO NOT ENTER THE TUNNEL''':
 
* Now, two [[gww:Stormcloud Incubus|Stormcloud Incubi]] drop down from the ceiling in a tunnel, '''DO NOT ENTER THE TUNNEL''':
 
* Now head through the open door north-east of the resurrection shrine and kill whatever you find in there. There should be an [[gww:elementalist|elementalist]] boss called [[gww:Gloop|Gloop]]. Kill [[gww:Gloop|Gloop]] and get the boss key from him.
 
* Now head through the open door north-east of the resurrection shrine and kill whatever you find in there. There should be an [[gww:elementalist|elementalist]] boss called [[gww:Gloop|Gloop]]. Kill [[gww:Gloop|Gloop]] and get the boss key from him.
* Head back to the underground passage, and there should be a path to your left when you exit the passage. Go through the underground passage and you should find a room with two blouders.
+
* Head back to the underground passage, and there should be a path to your left when you exit the passage. Go through the underground passage and you should find a room with two boulders.
 
* Run through the room and kill the group in front of the boss room. Enter the boss room.
 
* Run through the room and kill the group in front of the boss room. Enter the boss room.
   
 
=== Prismatic Oozes (The Boss Room) ===
 
=== Prismatic Oozes (The Boss Room) ===
 
[[Image:OozeChest.jpg|thumb|right|401px|Dungeon completion in 39 minutes on second attempt (3 deaths - Ether Nightmare team variant).]]
 
[[Image:OozeChest.jpg|thumb|right|401px|Dungeon completion in 39 minutes on second attempt (3 deaths - Ether Nightmare team variant).]]
  +
* Cast [[gww:Protective Spirit|Protective Spirit]] and [[gww:Spirit Bond|Spirit Bond]]. Make sure your heros and the rest of the group is well back, have your smiter cast [[gww:Spell Breaker|Spell Breaker]], and aggro the [[gww:Prismatic Ooze|Prismatic Oozes]] up the platform. Try and go towards the edge of the platform so that when your Smiter casts [[gww:Spell Breaker|Spell Breaker]], you won't break aggro.
* At the boss room, Make sure your [[gww:Quickening Zephyr|QZ]] ranger doesn't maintain [[gww:Quickening Zephyr|Quickening Zephyr]], as the bosses will be be able to indefinitely maintain [[gww:Gelatinous Absorption|Gelatinous Absorption]].
 
* Cast [[gww:Protective Spirit|Protective Spirit]] and [[gww:Spirit Bond|Spirit Bond]]. Make sure your heros and the rest of the group is well back, and aggro the [[gww:Prismatic Ooze|Prismatic Oozes]].
+
* Maintain [[gww:Protective Spirit|Protective Spirit]], [[gww:Spirit Bond|Spirit Bond]], and [[gww:Shield of Absorption|SoA]] as often as possible.
 
* You'll notice that when the [[gww:Prismatic Ooze|Prismatic Oozes]] take damage, they'll use [[gww:Gelatinous Absorption|Gelatinous Absorption]]. After aproximately 15 seconds, you'll see the [[gww:Prismatic Ooze|Ooze's]] health going down. Immediately cast [[gww:Pain Inverter|Pain Inverter]] and [[gww:Ray of Judgment|Ray of Judgment]] on that [[gww:Prismatic Ooze|Prismatic Ooze]].
* Maintain [[gww:Protective Spirit|Protective Spirit]], [[gww:Spirit Bond|Spirit Bond]], and [[gww:Shield of Absorption|SoA]] as often as possible. Also try to maintain [[gww:Spell Breaker|Spell Breaker]] whenever casting [[gww:Pain Inverter|Pain Inverter]].
 
* Maintain [[gww:Defile Flesh|Defile Flesh]] on whichever ooze you're trying to kill.
 
* You'll notice that when the [[gww:Prismatic Ooze|Prismatic Oozes]] take damage, they'll use [[gww:Gelatinous Absorption|Gelatinous Absorption]]. After aproximately 15 seconds, you'll see the [[gww:Prismatic Ooze|Ooze's]] health going down. Immediately cast [[gww:Pain Inverter|Pain Inverter]] on that [[gww:Prismatic Ooze|Prismatic Ooze]].
 
 
* Take down one [[gww:Prismatic Ooze|Prismatic Ooze]] at a time.
 
* Take down one [[gww:Prismatic Ooze|Prismatic Ooze]] at a time.
* [[gww:Prismatic Ooze|Prismatic Oozes]] should die within one casting of [[gww:Pain Inverter|Pain Inverter]] unless you have improper timing.
+
* [[gww:Prismatic Ooze|Prismatic Oozes]] should die within one casting of [[gww:Pain Inverter|Pain Inverter]]/[[gww:Ray of Judgment|Ray of Judgment]] unless you have improper timing.
* Once a [[gww:Prismatic Ooze|Prismatic Ooze]] dies, cast [[gww:Spell Breaker|Spell Breaker]] if you don't already have it up, and kill the group that spawns. Rinse and repeat for the other two oozes.
+
* Once a [[gww:Prismatic Ooze|Prismatic Ooze]] dies, have your Smiter cast [[gww:Spell Breaker|Spell Breaker]] if you don't already have it up, and kill the group that spawns. Rinse and repeat for the other two oozes.
* '''Please note that timing with [[gww:Pain Inverter|Pain Inverter]] is very difficult, and takes practise.'''
+
* '''Please note that timing with [[gww:Pain Inverter|Pain Inverter]]/[[gww:Ray of Judgment|Ray of Judgment]] is very difficult, and takes practice.'''
   
 
== Notes ==
 
== Notes ==
* If you're an experienced runner, then the run should take you about 30 minutes to 40 minutes to run.
+
* If you're an experienced runner, then the run should take you about 30 minutes to do.
 
* The first time running this dungeon, I was able to run it in 50 minutes.
 
* The first time running this dungeon, I was able to run it in 50 minutes.
 
* The [[gww:Prismatic Chest|Prismatic Chest]] has a chance of dropping a [[gww:Chrysocola Staff|Chrysocola Staff]] and a [[gww:Cerulean Edge|Cerulean Edge]].
 
* The [[gww:Prismatic Chest|Prismatic Chest]] has a chance of dropping a [[gww:Chrysocola Staff|Chrysocola Staff]] and a [[gww:Cerulean Edge|Cerulean Edge]].
 
* It is recommended to have an Allegiance rank of at least 3 before attempting this dungeon to speed up the process of killing the boss at the end.
 
* It is recommended to have an Allegiance rank of at least 3 before attempting this dungeon to speed up the process of killing the boss at the end.
* This build is possible to be ran with the standard 2-man team, it's just much harder to use.
 

Revision as of 16:20, 26 April 2009

The PvXwiki community finds this to be an excellent build.

If you disagree with this rating, please discuss it on the build's talk page.

This build has been designed for the following use:

Uses the 600/Smite concept to successfully farm the Ooze Pit in Hard Mode.

Team Composition

  • Monk Asterisk
Shield of Absorption Spirit Bond Protective Spirit Ray of Judgment Pain Inverter Vital Blessing Essence Bond Blessed Aura
  • Monk Necromancer
Blood Ritual Blessed Signet Spell Breaker Retribution Holy Wrath Blessed Aura Balthazar's Spirit Rebirth


600 (You)

<pvxbig> [build prof=Mo/any Div=10+1 Prot=11+1 Smit=11+1+3][Shield of Absorption][Spirit Bond][Protective Spirit][Ray of Judgment][Pain Inverter][Vital Blessing][Essence Bond][Blessed Aura][/build] </pvxbig>

  • Armor: Use lowest AL possible. Survivor Insignias, Rune of Superior Vigor, Runes of Vitae.
  • Weapons: +5e 20% enchanting spear and a +15e focus.

Smiter

<pvxbig> [build prof=Mo/N Smit=12+1+3 Div=12+3 Blood=3][Blood Ritual][Blessed Signet][Spell Breaker][Retribution][Holy Wrath][Blessed Aura][Balthazar's Spirit][/build] </pvxbig>

  • Armor: Radiant Insignias, Rune of Superior Vigor, Runes of Vitae (and/or) Attunement.
  • Weapons: Decent Smiting Staff.

Usage

Running to the Ooze Pit

OozeMap1

Aggro-less path to the Ooze Pit.

  • To begin with, you'll need to grab the quest Watch it Jiggle from Seer Fiercereign. Exit out of Doomlore Shrine into Dalada Uplands and head east. Talk to Seer Fiercereign and obtain the quest Watch it Jiggle.
  • Map to Longeye's Ledge exit into Grothmar Wardowns.
  • Flag your heros at the portal, and head to the bridge to your West. Avoid all groups on the way down.
  • Once you're on the bridge, you'll see a group of Charr Rangers heading your way. Ignore them and don't aggro them.
  • Once the Charr Rangers have left, wait for a second mob of Charr to come to the bridge. Once they are leaving, follow closely behind them, being careful not to aggro the group.
  • Once the patrol leaves the path, follow the map on the right of this article.
  • From the resurrection shrine, head into the forest, staying on the path that leads to the dungeon.
  • Alternatively, have a party member run to the dungeon for you.

In the Ooze Pit

  • Have your Smiter cast Retribution, Holy Wrath, Life Attunement and Vital Blessing on you.
  • Cast all of your maintainable enchantments on yourself.
  • Before aggravating a group, have your Smiter cast Spell Breaker on you.
  • Pick up and drop Unstable Gelatinous Materials to help kill the mob you are facing.
  • Head due north until you get to the room with the Boulders rolling around. Flag your heros at the Shrine, and open the door. Kill the mob.
  • Head east until you get to a shrine (killing all mobs along the way). From the shrine, head north-east. Eventually you should find yourself at the entrance of what seems to be an underground passage. Go into the passage, killing all of the groups inside, and step on the lever at the end of the passage. Go back to the entrance of the passage.
  • Head east and you should find yourself in a room with a bunch of coffins. Kill the mobs in that room.
  • Now, two Stormcloud Incubi drop down from the ceiling in a tunnel, DO NOT ENTER THE TUNNEL:
  • Now head through the open door north-east of the resurrection shrine and kill whatever you find in there. There should be an elementalist boss called Gloop. Kill Gloop and get the boss key from him.
  • Head back to the underground passage, and there should be a path to your left when you exit the passage. Go through the underground passage and you should find a room with two boulders.
  • Run through the room and kill the group in front of the boss room. Enter the boss room.

Prismatic Oozes (The Boss Room)

File:OozeChest.jpg

Dungeon completion in 39 minutes on second attempt (3 deaths - Ether Nightmare team variant).

Notes

  • If you're an experienced runner, then the run should take you about 30 minutes to do.
  • The first time running this dungeon, I was able to run it in 50 minutes.
  • The Prismatic Chest has a chance of dropping a Chrysocola Staff and a Cerulean Edge.
  • It is recommended to have an Allegiance rank of at least 3 before attempting this dungeon to speed up the process of killing the boss at the end.