PvXwiki
mNo edit summary
 
(24 intermediate revisions by 16 users not shown)
Line 1: Line 1:
{{Great-Build|PvE team|farming}}
+
{{Meta-Build|rating=Great|PvE team|running}}
  +
{{Dungeon Build}}
 
{{TOCright}}
 
{{TOCright}}
   
This team build is designed to rush quickly though the dungeon Shards of Orr. Sometimes advertised as a "Sock", an abbreviation of SoOsc (Shards of Orr speed clear).
+
This team build is designed to rush quickly though the dungeon Shards of Orr. If you pop a BU can reduce times by 3-5 minutes
   
 
'''Level 1 time'''
 
'''Level 1 time'''
Line 15: Line 16:
 
</pvxbig>
 
</pvxbig>
 
*Use [[gw:Shield of absorption|Shield of absorption]] and [[gw:Spirit bond|Spirit bond]] Keep health up DONT! over spam wait till SOA recharges before you cast those 2.
 
*Use [[gw:Shield of absorption|Shield of absorption]] and [[gw:Spirit bond|Spirit bond]] Keep health up DONT! over spam wait till SOA recharges before you cast those 2.
*Use [[gw:"I Am Unstoppable!"|"I Am Unstoppable!"]] lots KO's [[gw:Storm chaser|"Storm chaser]] Keeps energy up, i get alot 600 complaining about energy they drop storm chaser.
+
*Use [[gw:"I Am Unstoppable!"|"I Am Unstoppable!"]] lots KO's [[gw:Storm chaser|"Storm chaser]] Keeps energy up, i get a lot of 600's complaining about energy when they drop storm chaser.
   
 
'''Equipment'''
 
'''Equipment'''
 
*Casters spear 20% enchantment +5 Energy
 
*Casters spear 20% enchantment +5 Energy
*Offhand Required protection with Mods master of my domain +1(Chance 20%)With focus core enchantment +45 health (While Enchanted) (Reason why is they do alot KO and if Shield of absorption get buff it recharges faster)
+
*Offhand Required protection with Mods master of my domain +1(Chance 20%)With focus core enchantment +45 health (While Enchanted) (The reason why is they have alot of KO's and if Shield of Absorption gets the buff it recharges faster)
   
 
==1x {{R}}/{{Mo}} Ranger==
 
==1x {{R}}/{{Mo}} Ranger==
 
<pvxbig>
 
<pvxbig>
[build prof=R/Mo Wil=12+3+1 bea=12+3 Exp=3][Serpent's quickness][Quickening Zephyr][Greater Conflagration][Edge of extinction][Restful Breeze][Essence Bond][Succor][Rebirth][/build]
+
[build prof=R/Mo Wil=12+3+1 bea=12+3 Exp=3][Serpent's quickness][Quickening Zephyr][Greater Conflagration][Edge of Extinction][Restful Breeze@0][Essence Bond][Succor][Rebirth][/build]
   
 
'''Equipment'''
 
'''Equipment'''
Line 29: Line 30:
 
'''Use'''
 
'''Use'''
 
*Cast your 2 bonds on 600.
 
*Cast your 2 bonds on 600.
*Cast Serpent's quickness before Quickening Zephyr or Quickening Zephyr WILL FALL!! that will kill the 600.
+
*Cast Serpent's quickness before Quickening Zephyr or Quickening Zephyr WILL FALL!! That will kill the 600.
 
</pvxbig>
 
</pvxbig>
   
Line 40: Line 41:
 
'''Use'''
 
'''Use'''
 
*Smiter must cast Shield of Judgment and Holy Wrath before 600 goes in.
 
*Smiter must cast Shield of Judgment and Holy Wrath before 600 goes in.
*Once 600 in cast Shield of Judgement every so often last about 50 seconds or more so don't overcast it or agro break on you.
+
*Once 600 in cast Shield of Judgement every so often lasts about 30 seconds or more so don't overcast it or aggro will break on you.
 
</pvxbig>
 
</pvxbig>
   
 
==1x {{Mo}}/{{N}} Bip==
 
==1x {{Mo}}/{{N}} Bip==
 
<pvxbig>
 
<pvxbig>
[build prof=Mo/N pro=12+3+1 hea=10 BloodM=8][Blood Is Power][Life attunement][Vital blessing][ethereal light][signet of rejuvenation][Light of Deldrimor][Extinguish][Essence Bond][/build]
+
[build prof=Mo/N pro=12+3+1 hea=10 BloodM=8][Blood Is Power][Life attunement][Vital blessing][ethereal light][Mending][Light of Deldrimor][Extinguish][Essence Bond][/build]
   
 
'''Equipment'''
 
'''Equipment'''
 
*+20% enchantment Staff heal
 
*+20% enchantment Staff heal
 
'''Use'''
 
'''Use'''
  +
*use Mending on the smite and heal him or he dies.
 
*Cast Bip Before 600 goes in mobs and after mobs down.
 
*Cast Bip Before 600 goes in mobs and after mobs down.
*Dont cast while 600 going in or agro see you.
+
*Dont cast while 600 going in or you will aggro.
 
</pvxbig>
 
</pvxbig>
  +
  +
'''Note:''' This hero is optional and used mainly for less experienced runners. The dungeon can be completed with only the 2 heroes above
   
 
==Usage==
 
==Usage==
   
  +
The instructions for this Dungeon were written so poorly and with such horrible punctuation skills I believed a 12 yr. old must have done it. I have rewritten it as follows.
'''Level 1''' ''' *Also wise to bring perma runner light torches and run zones can save 15 min in run.*'''
 
  +
 
(Level 1)
  +
 
*Any decent running build can be used to light the torches and run zones as this can save 15 minutes in a run.*'''
  +
 
*Start from Viox's Falls. Make sure that all players have the Shandra quest or they won't get the chest or the reward.
  +
 
*Enter the Dungeon and head North towards the boss.(The Accursed Brigand)
  +
  +
  +
*'''Note:''' If a party member does not have the quest, a good group can run the Dungeon backwards (starting from Gadd's) exiting at Viox's Fall's. Then obtain the Q from Shandra just outside.
  +
  +
*Re-enter the Dungeon with a 10% Morale boost and proceed as directed.
  +
  +
*Quite a few of the mobs can be avoided entirely by hugging the walls near them or pulling with a long bow. Target all ''Enchanted Wizards'' first, making your way to the first Boss. (Brigand)
  +
  +
*You can easily use a bow to lure all groups towards you. (Then strike with Pain Inverter.)
  +
  +
*The Boss Brigand will die quickly.
  +
  +
*Once the Brigand is dead, retrieve the key. You need to only kill the 2 mobs next to the boss. Go West once those are dead.
  +
  +
*Move your group to the area the Arbor Bay portal. Shandra will follow and open the next area.
  +
 
*(Level 2)
  +
  +
*Now head towards the boss (another Brigand) directly on your left.
  +
  +
*Once he's dead, the chest containing a torch appears. (Area map is up the hill.)
  +
  +
*Now have your group head toward the center chamber. All members should wait at the the entrance. Light the braziers starting at the farthest one first. Or run the torch clock-wise back to your group.
  +
  +
*The brazier nearest to your group at the entrance should be lit last. Once all 4 braziers are lit, foes will spawn in the center. Pull them towards your group with a bow.
   
  +
*Boss key (Brigand) is again obtained after all braziers are lit in the next room. Again wait at the entrance and light the nearest brazier last.
*Start from Gadd's Encampment. MAKE SURE!! someone has the Shandra quest or you wont get chest.
 
   
  +
(Level 3)
*Enter the dungeon head North towards the boss.
 
   
  +
*To your immediate left is the next area map.
*Kill all the mobs going to Boss
 
   
  +
*Following the right wall there will be more mobs ahead. Target all Wizards first and pull towards your group. Re-light each brazier section by section.
*600 use Pain inverters to lure boss solo. "Make sure ranger has spirits up before" boss dies 10 seconds.
 
   
*Once the Brigand is dead, retrieve the key. Only kill the 2 mobs next to the boss West once those are dead 600 don't kill anymore mobs.
+
*The last Brigand (with the key) will not appear until all braziers on level 3 have been lit. Unlock the door and proceed towards Fendi.
   
  +
*A good group with the proper skills should make it this far with no deaths.
*600 run to the portal were Arbor bay is only trigger Shandra she will follow ("600 use storm chasers to avoid mobs carefully")
 
   
  +
*Note: Look for stragglers. Wait for Foes to separate from one another before engaging them.
*Perma's your turn to zone the area. Once 600 is close to shandra door will open to the South. perma carefully hug the walls to your left try not agroo big room or you will wipe hug the wall to left they move and your safe only 1 group by the door agroo them and run in.
 
 
   
'''Level 2'''
 
   
  +
*I did not use the build listed above. The instructions above and now below are mostly mine.
*Now head towards the boss once he's dead he will trigger the chest with torch.
 
   
  +
*Now with Boss key in hand. head through a small alley towards two Bone Dragons and some archers. Past them will be a stone bridge, two horizontal "Flame Blasters" and a small vertical flame spout. Beyond this will be Fendi and his Goons.
*Head toward the chamber perma from this point run the torch once 4 torches lit agroo will spawn. head towards the boss with the key kill the boss like you did 1 area trick work here as well.
 
   
  +
*Keep your party at the forward most arch on the bridge. About an Aggro-Circle away from the Blasters.
*while 600 retrieving the key perma there only one mob blocking the door stay close by once key retrieved zone the team ASAP.
 
   
  +
*THIS IS WHERE THE MAJOR BATTLE WILL TAKE PLACE.
   
  +
*Run up and zing Fendi with a long bow, then quickly retreat to the bridge. Fendi and his goons will give chase. As you run, try and keep him in your aggro circle. If he breaks off, just repeat the process to lure him into your trap.
'''Level 3'''
 
   
  +
*I was able to pin him against the wall and the Flame Blasters by body-blocking him. Kill Fendi (which will quickly
*team head toward fedi stay to the right only NOT the Left!!!.
 
  +
be replaced by The Soul of Fendi) Fendi again, Soul of Fendi, etc.
   
  +
*Each Fendi death will make his soul weaker. Put your full efforts into killing the Soul of Fendi and healing your party's attackers.
*perma run the torches again.
 
   
  +
*After about the third Soul death the quest will end and the reward chest will appear in the distance.
*at this point You Should be at Fedi before going in look towards your left there wall there try set up team close to that possible if you notice there fire spout come from the ground next to fendi on the left MAKE SURE Stand on that spout 600 or energy will be off and help killing soul of fedi also. Watch when soul dies cast your shield of absorption and spirit bonds before Fedi and his ranger pop up they will interrupt your healing DONT EVER DROP Shield of absorption or Spell breakers you will die. 600 MAKE SURE!!!.you hit space-bar everytime soul of fedi pops or he will break agroo chase the smiter casting shield of Absorption KEEP HIM ON THE FLAME!.
 
   
  +
* I have Hero-Henched this twice with my own builds. Chest drop were awfull.
*Smiter make sure you cast Shield of judgment when 600 killing fedi and soul fedi
 
   
  +
For the final battle I used 1 Armor of Salvation and 1 Red Rock Candy. Summoning Stones can be of help too.
   
  +
Evil John Slacker````
*once fedi dead wait 3 minutes to zone back to [[gw:Arbor Bay|Arbor Bay]] to take the quest again so you can Do the run from gadds.
 

Latest revision as of 16:19, 19 January 2011

The PvXwiki community finds this to be an important part of the metagame.

If you disagree with this rating, please discuss it on the build's talk page.

This build has been designed for the following use:

   Dungeon Guide This is part of the Dungeon Build series, see Dungeon Guide for all Dungeon builds.  

This team build is designed to rush quickly though the dungeon Shards of Orr. If you pop a BU can reduce times by 3-5 minutes

Level 1 time 4-8 min Level 2 time 9-15 min Level 3 time 23-35 min

1x Monk/Ranger 600 monk

<pvxbig> [build prof=Mo/R pro=10+3+1 Div=11+3 wil=10][Spell Breaker][Protective Spirit][Shield of absorption][Spirit bond]["I Am Unstoppable!"][Storm chaser][Pain Inverter][Blessed aura][/build] </pvxbig>

Equipment

  • Casters spear 20% enchantment +5 Energy
  • Offhand Required protection with Mods master of my domain +1(Chance 20%)With focus core enchantment +45 health (While Enchanted) (The reason why is they have alot of KO's and if Shield of Absorption gets the buff it recharges faster)

1x Ranger/Monk Ranger

<pvxbig> [build prof=R/Mo Wil=12+3+1 bea=12+3 Exp=3][Serpent's quickness][Quickening Zephyr][Greater Conflagration][Edge of Extinction][Restful Breeze@0][Essence Bond][Succor][Rebirth][/build]

Equipment

  • High Energy Staff

Use

  • Cast your 2 bonds on 600.
  • Cast Serpent's quickness before Quickening Zephyr or Quickening Zephyr WILL FALL!! That will kill the 600.

</pvxbig>

1x Monk/Asterisk Smiter

<pvxbig> [build prof=Mo smi=12+3+1 div=12+3][Blessed signet]["by ural's hammer!"][Shield of judgment][Holy wrath][Retribution][Balthazar's spirit][Essence bond][Blessed aura][/build]

Equipment

  • +20% enchantment staff or set smite.

Use

  • Smiter must cast Shield of Judgment and Holy Wrath before 600 goes in.
  • Once 600 in cast Shield of Judgement every so often lasts about 30 seconds or more so don't overcast it or aggro will break on you.

</pvxbig>

1x Monk/Necromancer Bip

<pvxbig> [build prof=Mo/N pro=12+3+1 hea=10 BloodM=8][Blood Is Power][Life attunement][Vital blessing][ethereal light][Mending][Light of Deldrimor][Extinguish][Essence Bond][/build]

Equipment

  • +20% enchantment Staff heal

Use

  • use Mending on the smite and heal him or he dies.
  • Cast Bip Before 600 goes in mobs and after mobs down.
  • Dont cast while 600 going in or you will aggro.

</pvxbig>

Note: This hero is optional and used mainly for less experienced runners. The dungeon can be completed with only the 2 heroes above

Usage

The instructions for this Dungeon were written so poorly and with such horrible punctuation skills I believed a 12 yr. old must have done it. I have rewritten it as follows.

(Level 1)

  • Any decent running build can be used to light the torches and run zones as this can save 15 minutes in a run.*
  • Start from Viox's Falls. Make sure that all players have the Shandra quest or they won't get the chest or the reward.
  • Enter the Dungeon and head North towards the boss.(The Accursed Brigand)


  • Note: If a party member does not have the quest, a good group can run the Dungeon backwards (starting from Gadd's) exiting at Viox's Fall's. Then obtain the Q from Shandra just outside.
  • Re-enter the Dungeon with a 10% Morale boost and proceed as directed.
  • Quite a few of the mobs can be avoided entirely by hugging the walls near them or pulling with a long bow. Target all Enchanted Wizards first, making your way to the first Boss. (Brigand)
  • You can easily use a bow to lure all groups towards you. (Then strike with Pain Inverter.)
  • The Boss Brigand will die quickly.
  • Once the Brigand is dead, retrieve the key. You need to only kill the 2 mobs next to the boss. Go West once those are dead.
  • Move your group to the area the Arbor Bay portal. Shandra will follow and open the next area.
  • (Level 2)
  • Now head towards the boss (another Brigand) directly on your left.
  • Once he's dead, the chest containing a torch appears. (Area map is up the hill.)
  • Now have your group head toward the center chamber. All members should wait at the the entrance. Light the braziers starting at the farthest one first. Or run the torch clock-wise back to your group.
  • The brazier nearest to your group at the entrance should be lit last. Once all 4 braziers are lit, foes will spawn in the center. Pull them towards your group with a bow.
  • Boss key (Brigand) is again obtained after all braziers are lit in the next room. Again wait at the entrance and light the nearest brazier last.

(Level 3)

  • To your immediate left is the next area map.
  • Following the right wall there will be more mobs ahead. Target all Wizards first and pull towards your group. Re-light each brazier section by section.
  • The last Brigand (with the key) will not appear until all braziers on level 3 have been lit. Unlock the door and proceed towards Fendi.
  • A good group with the proper skills should make it this far with no deaths.
  • Note: Look for stragglers. Wait for Foes to separate from one another before engaging them.


  • I did not use the build listed above. The instructions above and now below are mostly mine.
  • Now with Boss key in hand. head through a small alley towards two Bone Dragons and some archers. Past them will be a stone bridge, two horizontal "Flame Blasters" and a small vertical flame spout. Beyond this will be Fendi and his Goons.
  • Keep your party at the forward most arch on the bridge. About an Aggro-Circle away from the Blasters.
  • THIS IS WHERE THE MAJOR BATTLE WILL TAKE PLACE.
  • Run up and zing Fendi with a long bow, then quickly retreat to the bridge. Fendi and his goons will give chase. As you run, try and keep him in your aggro circle. If he breaks off, just repeat the process to lure him into your trap.
  • I was able to pin him against the wall and the Flame Blasters by body-blocking him. Kill Fendi (which will quickly

be replaced by The Soul of Fendi) Fendi again, Soul of Fendi, etc.

  • Each Fendi death will make his soul weaker. Put your full efforts into killing the Soul of Fendi and healing your party's attackers.
  • After about the third Soul death the quest will end and the reward chest will appear in the distance.
  • I have Hero-Henched this twice with my own builds. Chest drop were awfull.

For the final battle I used 1 Armor of Salvation and 1 Red Rock Candy. Summoning Stones can be of help too.

Evil John Slacker````