PvXwiki
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== First Enchanter ==
 
== First Enchanter ==
 
=== Attributes and Skills ===
 
 
<pvxbig>
 
<pvxbig>
 
[build prof=monk/sin prot=12+1+3 divine=12+1][Life Barrier][Life Bond][Vital Blessing][Watchful Spirit][Shielding Hands][Protective Spirit][Spirit Bond][Recall][/build]
 
[build prof=monk/sin prot=12+1+3 divine=12+1][Life Barrier][Life Bond][Vital Blessing][Watchful Spirit][Shielding Hands][Protective Spirit][Spirit Bond][Recall][/build]
 
</pvxbig>
 
</pvxbig>
   
=== Equipment ===
+
'''Equipment'''
   
 
*Full Attunement and Radients
 
*Full Attunement and Radients
 
*High energy set and defensive sets
 
*High energy set and defensive sets
   
=== Usage ===
+
'''Usage'''
 
*When you start to go to the base, cast 1-2-3-4 on warrior.
 
*When you start to go to the base, cast 1-2-3-4 on warrior.
 
*When you get there cast 5-6-7 on warrior.
 
*When you get there cast 5-6-7 on warrior.
*Recall in.
+
*Recall in.
   
 
== Second Enchanter ==
 
== Second Enchanter ==

Revision as of 21:54, 25 October 2010

Go into AB, run past the base defenders. Camp their res shrine.

Overview

Endure Pain Defy Pain Signet of Stamina Balanced Stance Death's Charge Heart of Shadow Optional Optional
Life Barrier Life Bond Vital Blessing Watchful Spirit Shielding Hands Protective Spirit Spirit Bond Recall
Live Vicariously Mending Balthazar's Spirit Strength of Honor Healing Breeze Recall Optional Optional
Symbiosis Fertile Season Spike Trap Dust Trap Flame Trap Barbed Trap Viper's Nest Recall


Tank

<pvxbig> [build prof=war/derv Strength=12+1+3 tactics=10+1][Endure Pain][Defy Pain][Signet of Stamina][Balanced Stance][Deaths Charge][Heart of Shadow][Optional][Optional][/build] </pvxbig>

  • Speed Boost
  • Grab some damage to aid the trapper in damage. Gash synergizes well, or just about any easily applied conditions.

Equipment

  • Full Survivor and Vitae
  • Best Vigor you can get
  • Pretty much anything as long as it is of fortitude

Usage

  • Use skills 1-2-3-4-5-6-7 (if bringing speed boost)and run through to a safe spot where the defenders can't reach you.

First Enchanter

<pvxbig> [build prof=monk/sin prot=12+1+3 divine=12+1][Life Barrier][Life Bond][Vital Blessing][Watchful Spirit][Shielding Hands][Protective Spirit][Spirit Bond][Recall][/build] </pvxbig>

Equipment

  • Full Attunement and Radients
  • High energy set and defensive sets

Usage

  • When you start to go to the base, cast 1-2-3-4 on warrior.
  • When you get there cast 5-6-7 on warrior.
  • Recall in.

Second Enchanter

Attributes and Skills

<pvxbig> [build prof=monk/sin healing=12+1+3 smiting=10+1 divine=8][Live Vicariously][Mending][Balthazars Spirit][Strength of Honor][Restful Breeze][Recall][Optional][Optional][/build] </pvxbig>

  • Bring other heals or roj for lots of damage.
  • E-management

Equipment

  • High Energy Sets
  • Full Radiant and Attunement
  • Defensive Sets

Usage

  • Cast 1-2-3 before starting on warrior.
  • Cast 4 on warrior when you get there.
  • Recall in.

Trapper

Attributes and Skills

<pvxbig> [build prof=Primary/Secondary beast=12+1+3 wild=11+1 expert=6][Symbiosis][Fertile Season][Spike Trap][Dust Trap][Flame Trap][Barbed Trap][vipers nest][recall][/build] </pvxbig>

Equipment

  • High energy sets
  • Defensive sets
  • Your preference of runes

Usage

  • Run to base with others.
  • Cast 1-2.
  • Recall in.
  • Trap the res shrine.

General Usage

  • Run to other base, try to avoid other teams.
  • Cast all enchants and spirits on warrior.
  • Warrior runs past. Everyone recalls in.
  • Piss off the other team.