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== First Enchanter == |
== First Enchanter == |
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− | |||
− | === Attributes and Skills === |
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<pvxbig> |
<pvxbig> |
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[build prof=monk/sin prot=12+1+3 divine=12+1][Life Barrier][Life Bond][Vital Blessing][Watchful Spirit][Shielding Hands][Protective Spirit][Spirit Bond][Recall][/build] |
[build prof=monk/sin prot=12+1+3 divine=12+1][Life Barrier][Life Bond][Vital Blessing][Watchful Spirit][Shielding Hands][Protective Spirit][Spirit Bond][Recall][/build] |
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</pvxbig> |
</pvxbig> |
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− | + | '''Equipment''' |
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*Full Attunement and Radients |
*Full Attunement and Radients |
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*High energy set and defensive sets |
*High energy set and defensive sets |
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− | + | '''Usage''' |
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*When you start to go to the base, cast 1-2-3-4 on warrior. |
*When you start to go to the base, cast 1-2-3-4 on warrior. |
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*When you get there cast 5-6-7 on warrior. |
*When you get there cast 5-6-7 on warrior. |
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− | *Recall in. |
+ | *Recall in. |
== Second Enchanter == |
== Second Enchanter == |
Revision as of 21:54, 25 October 2010
Go into AB, run past the base defenders. Camp their res shrine.
Overview
Tank
<pvxbig> [build prof=war/derv Strength=12+1+3 tactics=10+1][Endure Pain][Defy Pain][Signet of Stamina][Balanced Stance][Deaths Charge][Heart of Shadow][Optional][Optional][/build] </pvxbig>
- Speed Boost
- Grab some damage to aid the trapper in damage. Gash synergizes well, or just about any easily applied conditions.
Equipment
- Full Survivor and Vitae
- Best Vigor you can get
- Pretty much anything as long as it is of fortitude
Usage
- Use skills 1-2-3-4-5-6-7 (if bringing speed boost)and run through to a safe spot where the defenders can't reach you.
First Enchanter
<pvxbig> [build prof=monk/sin prot=12+1+3 divine=12+1][Life Barrier][Life Bond][Vital Blessing][Watchful Spirit][Shielding Hands][Protective Spirit][Spirit Bond][Recall][/build] </pvxbig>
Equipment
- Full Attunement and Radients
- High energy set and defensive sets
Usage
- When you start to go to the base, cast 1-2-3-4 on warrior.
- When you get there cast 5-6-7 on warrior.
- Recall in.
Second Enchanter
Attributes and Skills
<pvxbig> [build prof=monk/sin healing=12+1+3 smiting=10+1 divine=8][Live Vicariously][Mending][Balthazars Spirit][Strength of Honor][Restful Breeze][Recall][Optional][Optional][/build] </pvxbig>
- Bring other heals or roj for lots of damage.
- E-management
Equipment
- High Energy Sets
- Full Radiant and Attunement
- Defensive Sets
Usage
- Cast 1-2-3 before starting on warrior.
- Cast 4 on warrior when you get there.
- Recall in.
Trapper
Attributes and Skills
<pvxbig> [build prof=Primary/Secondary beast=12+1+3 wild=11+1 expert=6][Symbiosis][Fertile Season][Spike Trap][Dust Trap][Flame Trap][Barbed Trap][vipers nest][recall][/build] </pvxbig>
Equipment
- High energy sets
- Defensive sets
- Your preference of runes
Usage
- Run to base with others.
- Cast 1-2.
- Recall in.
- Trap the res shrine.
General Usage
- Run to other base, try to avoid other teams.
- Cast all enchants and spirits on warrior.
- Warrior runs past. Everyone recalls in.
- Piss off the other team.