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(Variants)
(Wanderlust Wrangler)
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== Wanderlust Wrangler ==
 
== Wanderlust Wrangler ==
* A Spirit Wrangler Ritualist does well at defeating mixed and could look a bit like:
 
 
<pvxbig>
 
<pvxbig>
 
[build prof=Rt/any ChannelingMagic=12+1+3 Communing=12+3 SpawningPower=3+3][Painful Bond][Bloodsong][Pain][Wanderlust][Anguish][Shadowsong][Spirit Rift][Essence Strike][/build]
 
[build prof=Rt/any ChannelingMagic=12+1+3 Communing=12+3 SpawningPower=3+3][Painful Bond][Bloodsong][Pain][Wanderlust][Anguish][Shadowsong][Spirit Rift][Essence Strike][/build]

Revision as of 05:40, January 23, 2010

The PvXwiki community finds this to be an excellent build.

If you disagree with this rating, please discuss it on the build's talk page.

This build has been designed for the following use:


This build is made to Fast Farm Balthazar Faction points in Zaishen Elite or Zaishen Challenge using a team of Ranger Trappers that spam traps and vanquish the opposing party in seconds

Composition

Triple Trapper Team

Ranger-icon-small/Mesmer-icon-small -Echo Trapper- (FS)

Trapper&#039;s Speed Arcane Mimicry Arcane Echo Echo Piercing Trap Flame Trap Frozen Soil Troll Unguent

Ranger-icon-small/Asterisk -Smoke Trapper- (QZ)

Trapper&#039;s Speed Spike Trap Barbed Trap Viper&#039;s Nest Dust Trap Flame Trap Quickening Zephyr Troll Unguent

Ranger-icon-small/Asterisk -Spike Trapper- (EW)

Trapper&#039;s Speed Smoke Trap Barbed Trap Flame Trap Piercing Trap Dust Trap Energizing Wind Troll Unguent

and Elementalist-icon-small/Monk-icon-small -Savannah Nuker-

Glyph of Sacrifice Meteor Shower Savannah Heat Rodgort&#039;s Invocation Searing Heat Fire Attunement Healing Breeze Bed of Coals

or Ritualist-icon-small/Asterisk -Wanderlust Wrangler-

Painful Bond Bloodsong Pain Wanderlust Anguish Shadowsong Spirit Rift Essence Strike



Dual Trapper Team

Ranger-icon-small/Asterisk -Spike Trapper- (FZ)

Trapper&#039;s Speed Spike Trap Barbed Trap Viper&#039;s Nest Dust Trap Flame Trap Frozen Soil Troll Unguent

Ranger-icon-small/Asterisk -Spike Trapper- (TX)

Trapper&#039;s Speed Spike Trap Barbed Trap Flame Trap Piercing Trap Dust Trap Toxicity Troll Unguent

Elementalist-icon-small/Asterisk -Renewal Nuker-

Glyph of Renewal Rodgort&#039;s Invocation Glyph of Sacrifice Meteor Shower Fireball Aura of Restoration Fire Attunement Liquid Flame

and Elementalist-icon-small/Asterisk -Renewal Nuker-

Glyph of Renewal Rodgort&#039;s Invocation Glyph of Sacrifice Meteor Shower Fireball Aura of Restoration Fire Attunement Liquid Flame

or Ritualist-icon-small/Asterisk -Wanderlust Wrangler-

Painful Bond Bloodsong Pain Wanderlust Anguish Shadowsong Spirit Rift Essence Strike


Echo Trapper (FS)

Attributes and Skills

<pvxbig> [build prof=ranger/mesmer wild=12+1+3 exper=12+3][Trapper's Speed][Arcane Mimicry][Arcane Echo][Echo][Piercing Trap][Flame Trap][Frozen Soil][Troll Unguent][/build] </pvxbig>

Equipment

  • Armor
    • Full Radiant.
    • 2 Superior runes as listed above.
    • Fill with attunement.
  • Weapons
    • +20 energy staff, Insightful staff of Endurance with "Hale and Hearty" Inscription.

Role-Specific Usage

  • Your job is to cast FS.
    • If you come up against melee before they get to you step behind your traps and cast it.
    • If you come up against a caster group, cast your traps (you should be able to get about 2 or 3 of each) then run to the back wall and cast.

Smoke Trapper (QZ)

Attributes and Skills

<pvxbig> [build prof=ranger/any beast=9+3 wild=9+3 exper=12+1+3][trappers speed][Smoke Trap][Barbed Trap][Viper's Nest][Dust Trap][Flame Trap][Quickening Zephyr][Troll Unguent][/build] </pvxbig>

Equipment

  • Armor
    • Full Radiant.
    • 3 Superior runes as listed above.
    • Fill with attunement.
  • Weapons
    • +20 energy staff, Insightful staff of Endurance with "Hale and Hearty" Inscription.

Role-Specific Usage

  • Your job is to cast QZ/EW.
    • Cast them as soon as you enter the arena.

Spike Trapper (EW)

Attributes and Skills

<pvxbig> [build prof=ranger/Secondary wild=12+1+3 exper=12+3 beast=3+3][trappers speed][Barbed Trap][Flame Trap][Piercing Trap][Dust Trap][Spike Trap][Energizing Wind][Troll Unguent][/build] </pvxbig>

Equipment

  • Armor
    • Full Radiant.
    • 3 Superior runes as listed above.
    • Fill with attunement.
  • Weapons
    • +20 energy staff, Insightful staff of Endurance with "Hale and Hearty" Inscription.

Role-Specific Usage

  • Your job is to cast QZ/EW.
    • Cast them as soon as you enter the arena.

Renewal Nuker

Attributes and Skills

<pvxbig> [build prof=E/any fir=12+1+3 ene=12+3][Glyph of Renewal][Rodgort's Invocation][Glyph of Sacrifice][Meteor Shower][Fireball][Aura of Restoration][Fire Attunement][Liquid Flame][/build] </pvxbig>

Equipment

  • Armor
    • Full Radiant.
    • 2 Superior runes as listed above.
    • Fill with attunement.
  • Weapons
    • +20 energy staff, Insightful staff of Endurance with "Hale and Hearty" Inscription.

Role-Specific Usage

  • Your job is to cast MS/RI.
    • (-Please Complete-).

Savannah Nuker

Attributes and Skills

<pvxbig> [build prof=E/D fire=12+1+3 energy=12+3 healing=3][Glyph of Sacrifice][Meteor Shower][Savannah Heat (PvP)][Rodgort's Invocation][Searing Heat][Fire Attunement][Healing Breeze][Bed of Coals][/build] </pvxbig>

Equipment

  • Armor
    • Full Radiant.
    • 2 Superior runes as listed above.
    • Fill with attunement.
  • Weapons
    • +20 energy staff, Insightful staff of Endurance with "Hale and Hearty" Inscription.

Role-Specific Usage

  • Your job is to cast MS/SH.
    • (-Please Complete-).

Wanderlust Wrangler

<pvxbig> [build prof=Rt/any ChannelingMagic=12+1+3 Communing=12+3 SpawningPower=3+3][Painful Bond][Bloodsong][Pain][Wanderlust][Anguish][Shadowsong][Spirit Rift][Essence Strike][/build] </pvxbig>

Equipment

  • Armor
    • Full Radiant.
    • 3 Superior runes as listed above.
    • Fill with attunement.
  • Weapons
    • +20 energy staff, Insightful staff of Endurance with "Hale and Hearty" Inscription.

Role-Specific Usage

  • Your job is to cast Binding Rituals.
    • Cast them as soon as you enter the arena.
    • Spirits should be spread across the middle of area where characters spawn at start - and not placed on the trap line.
    • You don't want the attackers to turn away from the trap line.

Team Usage

  • The specific roles should be assigned before entering.
  • Every person should lay as many traps as possible.
  • Foe Specific tactics:
    • Against melee step back just behind your traps. The traps will kill them almost instantly.
    • Against casters (degeneration/OF Eles/mix) run to the back of the map just before they get to you and activate Troll Unguent. Often there will be stragglers, run up to them and trap them to death. Another suggestion is to run up a little bit and lay traps after the gates open when it's a caster group.

Counters

  • Opposing party is not completely effected by your traps. Possible to beat, but harder.
  • Lack of FS (Frozen Soil) that will keep the other party from resurrecting fallen members.
  • Mixed teams, possible but harder.

Variants

  • Serpent&#039;s Quickness Serpent's Quickness - if you don't have Trapper's Speed
  • Tripwire Tripwire - damage and knockdown (if crippled) are nice, but damage and conditions from other traps in build above are preferred.
  • Snare Snare - only use if you have no other traps at all. No damage and Barbed already causes cripple.
  • Healing Spring Healing Spring - instead of Troll Unguent for group heal at the trap line (troll for each trapper is preferrable).
  • Toxicity Toxicity -
  • Winnowing Winnowing - winnow or another spirit is taken instead of FS (read Usage for placement) - at least one backup FS should still be in group.

-

Notes

  • In this way you can get lots of Balthazar faction points very fast (each round will approximately grant you 360 faction and takes about 2 minutes).
  • From the Zaishen Elite you can only gain 6000 Balthazar Faction per day.
  • In Zaishen Challenge you can only earn 2,000 Balthazar faction per day. Faction earned here will also count against the Zaishen Elite cap.
  • It is not uncommon to die when up against groups of 8 OF eles, or a mixed group.
  • Duo nuker can handle mixed group much more effectively
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