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===Human R/D Resilient Scythe===
 
===Human R/D Resilient Scythe===
 
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[build prof=Ranger/Dervish Expertise=10+4 Wilderness_Survival=0 Scythe_Mastery=11 Earth_prayers=10][Dwarven Stability][Whirling Defense][Lightning Reflexes][Mystic Sweep][Eremite's Attack][Vow of Strength][Aura of Holy Might][Mystic Regeneration][/build]
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[build prof=Ranger/Dervish Expertise=10+1+3 Scythe_Mastery=11 Earth_prayers=10][Dwarven Stability][Whirling Defense][Lightning Reflexes][Mystic Sweep][Eremite's Attack][Vow of Strength][Aura of Holy Might][Mystic Regeneration][/build]
 
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==== Equipment ====
 
==== Equipment ====

Revision as of 20:26, 4 March 2010

This build requires a rating. Please apply the appropriate tag based upon consensus.

This build has been designed for the following use:

Dealing high holy damage with a scythe to undead while Melandru's Resilience and the bonders keep you alive. This build can effectively solo CoF with 3 hero bonders in HM.

Attributes and Skills

Human R/D Resilient Scythe

<pvxbig> [build prof=Ranger/Dervish Expertise=10+1+3 Scythe_Mastery=11 Earth_prayers=10][Dwarven Stability][Whirling Defense][Lightning Reflexes][Mystic Sweep][Eremite's Attack][Vow of Strength][Aura of Holy Might][Mystic Regeneration][/build] </pvxbig>

Equipment

  • Attunement/radiant armor
  • Zealous, sundering and vampiric scythe of enchanting with ^15 while enchanted inscription
  • Scythe of charslaying (you can craft one in EoTN)
  • Extra Armor with additional superior runes to lower the damage you take (optional).

Usage

Have the bonders cast their maintained enchantments on you. Before engaging in battle, have the heroes cast Spell Breaker, Shield of Judgment and Edge of Extinction (if possible). Keep Vow of Strength and Aura of Holy Might up. Use Mystic Regeneration as a healing skill and to negate degeneration.

Use Lightning Reflexes for an attack speed boost. Use whirling defense to add more damage and to help trigger edge of extinction. Blocking also helps to avoid life stealing from the pain spirits.

When facing Restless Spirit warriors, use SoJ and kill them before you use stances because they will use wild blow. When dealing with enchanted daggers, do the same. Once these are dead, you can use stances.

Counters

  • wild blow (Restless Spirit (warrior))
  • wild strike (Enchanted daggers)
  • Blinding Flash (Shock Phantom)
  • Gaze from Beyond (Ash Phantom)

Smite bonder

<pvxbig> [build prof=Monk/Elementalist Smiting_Prayers=12+4 Protection_Prayers=12+1 Divine_Favor=3][Protective Bond][Essence Bond][Strength of Honor][Balthazar's Spirit][Glyph of Swiftness][Shield of Judgment][Judge's Insight][Blessed Signet][/build] </pvxbig>

Usage

Use glyph of Swiftness follow by Shield of Judgment. Use Judge's insight when fighting char or chanted hammers, or when you have enough energy.

Spel Breaker bonder

<pvxbig> [build prof=Monk/Elementalist Protection_Prayers=12+1 Divine_Favor=12+4][Protective Bond][Essence Bond][Life Attunement][Blessed Aura][Glyph of Swiftness][Spell Breaker][Divine Healing][Blessed Signet][/build] You can replace Divine Healing with a resurrection skill if needed. </pvxbig>

Usage

Use glyph of Swiftness follow by Spell Breaker. Cast life bond after Life Barrier.

EoE life barrier bonder

<pvxbig> [build prof=Monk/Ranger Healing_Prayers=4+4 Protection_Prayers=12+1 Divine_Favor=5 Beast_Mastery=10][Protective Bond][Essence Bond][Life Barrier][Mending][Edge of Extinction][Dismiss Condition][Heal Area][Blessed Signet][/build] </pvxbig>

Usage

Put the spirits within range.