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===Variants===
 
*[[gww:Echo|Echo]] instead of [[gww:Shield of Judgement|Shield of Judgement]].
 
*[[gww:By ural's hammer|"By Ural's Hammer"]] instead of [[gww:Blessed Signet|Blessed Signet]].
 
*[[gww:Vital Blessing|Vital Blessing]] can give your 600 more health, but it shouldn't be needed.
 
   
 
===Equipment===
 
===Equipment===

Revision as of 18:13, 13 October 2010

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This build has been designed for the following use:

This farm uses four teams, each with one 600HP tank and one smiter to quickly vanquish Drazach Thicket for Kurzick faction, starting from The Eternal Grove. It is also commonly known as DSC. The run will give, on average, 17k kurzick faction and takes around 20-35 minutes. Groups are commonly formed in the European, French District of The Eternal Grove. Experienced groups can complete the run in as little as 13 minutes (11 with cons).

SF/HW Way

Overview

This party consists of:

  • 4 Monk/Assassin 600 SF Tanks
  • 4 Monk SoJ Smiters

600 Build

<pvxbig> [build prof=Mo/A Protection=12+1+3 Shadow=12 Deadly=3][Protective Spirit][Spirit Bond][Shield of Absorption][Deadly Paradox][Shadow Form][Ebon Vanguard Assassin Support]["Finish Him!"][Essence Bond][/build] </pvxbig>


Variants

Not taking Shield of Absorption for one of these variants should speed up the run due to bad synergy with the new Holy Wrath.

  • Smooth Criminal is very useful. It will get at least it's own energy back and can prevent certain skills at key times such as: Obsidian Flesh from Stormcallers, Healing skills from Menders, Seasons and Summers etc.
  • Pain Inverter can be useful for synergy with Ebon Vanguard Assassin Support and to force Menders to use Empathic Removal instead of heal.

Equipment

  • Armor with lowest AL possible(Max:15), only head, legs and feet
  • 20% enchantment.
  • Do NOT use a shield, this will increase overall armor.

Usage

  • Generally use Protective Spirit → Deadly Paradox → Shadow Form → engage → spam Spirit Bond. Recast DP → SF and keep your enchantments up.
  • If Oni's pop up, cast Deadly Paradox → Shadow Form immediately, then the usual.
  • If stuck against one or two menders and/or dreamweavers, consider temporarily removing your Essence Bond to help with Energy.

Smite Build

<pvxbig> [build prof=Mo/? Protection=11+3 Smiting=12+1+3 Divine=6+3][Blessed Signet][Shield Of Judgment][Holy Wrath][Retribution][Balthazar's Spirit][Ebon Vanguard Assassin Support][Essence Bond][Rebirth][/build] </pvxbig>


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Equipment

  • 2x Halves skill recharge of Smiting Prayers.
  • 20% longer enchantments for when casting SoJ.

Usage

  • Always try and pre-cast Holy Wrath before the 600 goes in.
  • Repeatedly cast Holy Wrath on the 600 when it is safe to go in.
  • Prioritise SoJ on double pulls and Oni as the 600 may need it to stay alive.
    • Wait until the Oni are hitting the 600 first to make sure he has energy.
  • Don't use SoJ on packs that primarily consist of menders and dreamweavers.
  • Cast Blessed Signet whenever you can.
  • If you have Ebon Vanguard Asssassin, use it to help the 600 kill menders and on any mobs that try to chase you.


Alternative VwK/SB Way

Overview

This party consists of:

  • 4 Monk/Ritualist 600 VwK Tanks
  • 4 Monk/Necromancer SB Smiters

600 Build

Monk Variant

Alternative Build <pvxbig> [build prof=Mo/Rt Protection=12+3+1 Divine=3+1 Restoration=12][Spirit Bond@16][Protective Spirit@16][Vengeful was Khanhei@12][Vengeful Weapon@12][Ebon Vanguard Assassin Support]["Finish Him!"][Vital Blessing@16][Essence Bond][/build] </pvxbig>

Ritualist Variant

<pvxbig> [build prof=Rt/Mo Protection=12 Spawning=3 Restoration=12+3+1][Spirit Bond@12][Protective Spirit@12][Vengeful was Khanhei@16][Vengeful Weapon@16][Ebon Vanguard Assassin Support]["Finish Him!"][Vital Blessing@12][Essence Bond][/build] </pvxbig>


Equipment

  • Armor with lowest AL possible(Max:15), only head, legs and feet
  • 20% enchantment.
  • Do NOT use a shield, this will increase overall armor.
  • Rits use full set of survivor armor (15AL or lower) With runes of vitae and best vigor rune you can afford

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Walkthrough

Starting

  • Once zoned in (from the Eternal Grove), smiters cast enchantments on the 600's and everybody takes the blessing from the Kurzick Priest.
  • Once the path opens up (after a turn north), you will see several plant mobs and a few Mantis in the river. The 600s should split the work of killing these mobs as Bezzr Wingstorm and the pop-ups around him can be too much pressure for one tank. Sometimes, a Skill Hungry Gaki with Disenchantment will spawn with the plant mobs, which goes through Spell Breaker/Shadow Form. To easily overcome this, make sure you run past it and out of aggro range before the spirit is made.
  • After these mobs are defeated, continue north until you come to a flat area with a Warden mob that has 3 separate paths to take. The four teams (Left, MidLeft, MidRight, and Right) split up here. The Left group goes directly left here and the MidLeft team takes the upwards route straight ahead and over a bridge. The MidRight and Right teams both head up that little hill to the right, but the Right team keeps following the river and the MidRight team heads north up the next available turn.
  • Use "Finish Him!" and Ebon Vanguard Assassin Support to easily kill off any Mantis Menders, or Wardens of the Seasons/Summer. If Maelstrom is cast on you by the Mantis Stormcallers, quickly step out of its small range before casting anything.
  • If any Oni are encountered, hope that you either have Shadow Form on you or you can cast it right away, because their Shadow Shroud is lethal to 600s. In the all-too-common chance that they do cast it on you, walk a little bit towards your smite so that they can rez you right away without having to aggro them. Otherwise, they will die very quickly because of their 100% double-strike chance and fast attack speed.

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Counters

  • Knockdowns from Wardens of the Tree and Forest.
  • Oni spawns.
  • If the Smite dies
  • Missing a mob and having to backtrack.

Notes

  • Practice makes perfect.
  • When forming groups, though it may not be necessary, try and stick to the listed secondary professions as it helps avoid confusion.
  • Beginners should start with the Left route, and learn all routes from an experienced 600 before trying yourself.
  • People generally reorder so the smiters are together, and the 600s are together. In this case, the top smiter goes with the top 600, the second smiter with the second 600, etc.
  • Using Essence of Celerity can reduce time to 14 minutes and possibly even less, in good teams.
  • Instead of selling your drops in town, you should use the Kurzick Merchant next to the Priest in the explorable area.
  • To form a group you should do so either in your guild/alliance or the common place is Eternal Grove European French District 1

Video and Texmod overlay of Paths