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This build requires a rating. Please apply the appropriate tag based upon consensus.

This build has been designed for the following use:

This team uses 4 600hp tanks and 4 smiters to quickly vanquish Drazach Thicket for kurzick faction, starting from The Eternal Grove. It is also commonly known as DSC

Team Overlook

4x 600

Shield of Absorption Spirit Bond Protective Spirit Spell Breaker Ebon Vanguard Assassin Support "Finish Him!" Blessed Aura Essence Bond


4x Smiter

Unyielding Aura Blood Is Power Signet of Illusions optional optional optional optional optional


The Tank

600 Smiter

<pvxbig> [build prof=Mo/Any Protection=12+1+3 Divine=12+1][Shield of Absorption][Spirit Bond][Protective Spirit][Spell Breaker][Ebon Vanguard Assassin Support]["Finish Him!"][Blessed Aura][Essence Bond][/build] </pvxbig>

Equipment

  • Superior Protection rune, Minor Divine rune. Standard 600 set up (low armor, etc.)
  • At least 20% enchantment.


The Smiters

There are three possible builds for the 4 Smiters. They all work for each route, just run whichever you prefer.

UA Smiter

<pvxbig> [build prof=Mo/Ne Protection=12 Smiting=12+1+3 Divine=3][Unyielding Aura][Blessed Signet][Purge Signet][Holy Wrath][Retribution][Vital Blessing][Balthazar's Spirit][Blood Ritual][/build] </pvxbig>

BiP Smiter

<pvxbig> [build prof=Mo/Ne Protection=12 Smiting=12+1+3 Divine=3][Blood Is Power][Blessed Signet][Purge Signet][Holy Wrath][Retribution][Vital Blessing][Balthazar's Spirit][Rebirth][/build] </pvxbig>

SoI Smiter

<pvxbig> [build prof=Me/Mo Inspiration=12 Illusion=12+1+3 Fast=3][Signet of Illusions][Ether Signet][Purge Signet][Holy Wrath][Retribution][Vital Blessing][Balthazar's Spirit][Rebirth][/build] </pvxbig>

Equipment

  • Necessary Superior runes

Usage

Starting

  • Once zoned in (from the Eternal Grove), smiters cast enchantments on the 600's and everybody takes the blessing from the Kurzick Priest. (Time saver note: instead of selling your drops in town, use the Kurzick Merchant next to the Priest in the explorable area).
  • Once the path opens up (after a turn north), you will see several plant mobs and a few Mantis in the river. The 600s should split the work of killing these mobs as Bezzr Wingstorm and the popups around him can be too much pressure for one tank. Sometimes, a Skill Hungry Gaki will spawn with the plant mobs with a Spirit of Disenchantment, which goes through Spell Breaker. To easily overcome this, back up as the Binding Ritual is being cast and the spirit will never be aggroed.
  • After these mobs are defeated, continue north until you come to a flat area with a Warden mob that has 3 separate paths to take. The four teams (left, mid-left, mid-right, and right) split up here. The Left group goes directly left here and the Mid-Left takes the upwards route strait ahead. The Mid-Right and Right teams both head up that little hill to the right, but the Right team keeps following eastward along the river and the Mid-Right team heads north up the next available turn.
  • Tips: Use "Finish Him!" and Ebon Vanguard Assassin Support to easily kill off any Mantis Menders, or Wardens of the Spring/Summer. If Maelstrom is cast on you by the Mantis Stormcallers, easily step out of its small range before casting anything. If any Oni are encountered, hope to god that you either have Spell Breaker on you or you can cast it right away, because their Shadow Shroud is lethal to 600s. In the all-too-common cast that they do cast it on you, walk a little bit towards your smite so that they can rez you right away without having to aggro them. Otherwise, they will die very quickly because of their 100% double-strike chance and fast attack speed.

The Routes

  • The Left team heads west along the river, killing Mantis until they reach Bazzr Icewing who stands alone in the river. Note: The smiter must stay back as there are many popups around him as you get near and sometimes there are more against the wall behind him that don't appear until after he is defeated. Then, they head northwest up the hill (watch for Oni popups from this point on) and keep heading north, killing a mix of Mantis and Warden from this point on. This is usually considered the easiest route.
  • The Mid-Left route heads upwards immediately, killing any Warden encountered.
  • The Mid-Right group heads up the same hill the Right team takes then heads north as soon as possible.
  • Both of these teams will be mostly zig-zagging upwards killing the Warden that populate the middle of the map. As you reach the top of the map, you may encounter the other teams. Simply try to spread out and cover as much ground as possible. While neither of these routes are particularly difficult, a beginner might have trouble going in the right direction. Groups with more than one Warden Ritualist can be a pain, too, although with the PvE skills they can be killed.
  • The Right team heads east along the river (even when it curves) and kills Mantis and a few Kirin until they reach the waterfall. Pull the Plants in front of the Ritualist Bosses and kill them before you aggro the bosses. The bosses are not hard in themselves, but the Skill Eater's spirits can be a pain. To kill him, always keep him targeted and simply back up every time he casts either Dissonance or Disenchantment to not aggro the spirits. After they are dead, head around the little loop and kill any Kirin/other plants behind them before heading up the stone bridge to the north. You will come to a wide area infested with Plants and possibly Gaki. They are not hard in themselves, but be careful not to become overwhelmed. After they are dead, go east around the big building thing towards the entrance to The Brauer Academy then head north. From there, it is mostly north besides one or two Warden mobs up a side branch (see map). This is generally considered the hardest route, because of the Bosses and the large cluster of plants that you have to face.
  • If everybody finishes their routes and the map is not vanquished, backtrack to try to find the enemies you missed.


DSC - 4 groups

Routes for the four teams

Counters

  • If SB gets interrupted by a knockdown.
  • Oni spawns.
  • If the Smite dies (just stay back, smiters :D)

Notes

  • Practice makes perfect.
  • The smiter should always stay back.
  • Beginners should start with the Left route.
  • The map on this page is not perfect! It is a general path, as opposed to an exact guide. The instructions are much more accurate.
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