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This build requires a rating. Please apply the appropriate tag based upon consensus.

This build has been designed for the following use:

  EoC This build requires Consumables to operate properly.  

This build allows three players to complete The Deep quickly and easily with little to no need for prior knowledge of The Deep.

Overview

  • 3 Asterisk/Asterisk Human Players
  • 1 Mesmer/Elementalist Ineptitude
  • 1 Mesmer/Ritualist Panic Mesmer
  • 1 Necromancer/Ritualist SS Heal
  • 1 Ritualist/Paragon SoS Rit
  • 1 Necromancer/Monk MM Prot
  • 1 Necromancer/Ritualist SS Heal
  • 1 Necromancer/Paragon Blood Bond Shouter
  • 1 Necromancer/Monk SS Splinter
  • 1 Monk/Mesmer UA Heal

Players

The players can use any build they want, but physical players are recommended. It is important that all three players bring some form of knockdown, eg. You Move Like a Dwarf! and have at least 2 copies of recall for pads and to knock kanaxai down. Some recommended builds are shown below.

Warrior

Assassin

Paragon

Ranger

Dervish

Necromancer

Mesmer

Elementalist

Monk

Ritualist

Heroes

Hero 1 - Ineptitude

<pvxbig> [build prof=Me/E fas=8+1 ill=12+1+1 ins=10+1][Calculated Risk][Ineptitude][Wandering Eye][Clumsiness][Signet of Clumsiness][Power Drain][Waste Not, Want Not][Glyph of Lesser Energy][/build] </pvxbig>

Hero 2 - Panic Mesmer

<pvxbig> [build prof=Me/Rt name="Panic Hero" fas=9+1 dom=12+1+1 ins=9+1 res=3][Panic][Wastrel's Worry][Unnatural Signet][Revealed Enchantment][Empathy][Drain Enchantment][Power Drain][Flesh of My Flesh][/build] </pvxbig>

Hero 3 - SS Heal 1

<pvxbig> [build prof=N/Rt name="SS 1" res=11 cur=12+1+1 sou=6+1][Spiteful Spirit][Mark of Pain][Enfeebling Blood][Mend Body and Soul][Spirit Light][Protective Was Kaolai][Signet of Lost Souls][Life][/build] </pvxbig>

Hero 4 - SoS Rit

<pvxbig> [build prof=Rt/P name="SoS Hero" cha=12+1+1 spa=12+1 res=3][Signet of Spirits][Bloodsong][Spirit Siphon][Ancestors' Rage][Splinter Weapon][Painful Bond][Spirit Rift][Flesh of My Flesh][/build] </pvxbig>

Hero 5 - MM Prot

<pvxbig> [build prof=N/Mo name="MM" death=12+1+3 sou=9+1 pro=9][Jagged Bones][Animate Bone Minions][Death Nova][Masochism][Verata's Gaze][Foul Feast][Protective Spirit][Aegis][/build] </pvxbig>

Hero 6 - SS Heal 2

<pvxbig> [build prof=N/Rt name="SS 1" res=11 cur=12+1+1 sou=6+1][Spiteful Spirit][Mark of Pain][Enfeebling Blood][Mend Body and Soul][Spirit Light][Protective Was Kaolai][Signet of Lost Souls][Flesh of my Flesh][/build] </pvxbig>

Hero 7 - Blood Bond Shouter

<pvxbig> [build prof=N/P name="SV" blo=10+1 sou=11+1+1 comma=10][Icy Veins][Blood Bond][Blood Ritual]["Fall Back!"]["Stand Your Ground!"]["Never Surrender!"][Signet of Lost Souls][Foul Feast][/build] </pvxbig>

Hero 8 - SS Splinter

<pvxbig> [build prof=N/Rt name="SS 2" cur=12+1+1 cha=10 sou=8+1 res=2][Spiteful Spirit][Barbs][Insidious Parasite][Ancestors' Rage][Splinter Weapon][Spinal Shivers][Signet of Lost Souls][Flesh of My Flesh][/build] </pvxbig>

Hero 9 - UA Healer

<pvxbig> [build prof=Mo/Me name="UA" hea=12+1+1 div=10+1 ins=8][Patient Spirit][Dwayna's Kiss][Dwayna's Sorrow][Mend Condition][Healing Seed][Power Drain][Waste Not, Want Not][Unyielding Aura][/build] </pvxbig>

General Usage

  • Generally, you can c-space through eveything providing you used a full conset.
  • All Aspects of Kanaxai need knocking down at 75%, 50% and 25%, or they will no longer take damage.
  • Kanaxai requires a knockdown at 80%, 60%, 40% and 20% for the same reason.
  • Insidious Parasite, Empathy, Spinal Shivers, and Revealed Enchantment are used primarily for Kanaxai, disable them if they take too much energy.

Room Specific Tactics

Start

  • Player 1 should flag their heroes into room 1.
  • Player 2 and 3 should flag their heroes back into the outpost - you can walk through the gate despite it being closed.
  • All players should enter room 2 and unflag their heroes. They should then jump to you.
  • Clear the room and continue.

Aspect of Lethargy and Aspect of Depletion

  • Clear the room, including the first group in the next room.
  • There are 5 pads spread across the room. Players with recall should use it on a random hero and get on a pad. Flag random heroes (not UA) onto the remaining pads. Make sure you don't recall a hero that's on a pad.
  • Flag the remaining heroes into the next room and end recall. Flag the stuck heroes up against the gate and disable all their skills.
  • Kill the next outcast group and pull the Aspect. This should spawn foes in the previous room, which will kill the stuck heroes. Let the UA ressurect them over the gate.
  • Pull the remaining outcast groups round one by one instead of killing them where they stand.

Aspect of Failure

  • In this room, spells cannot be cast.
  • Flag all heroes just outside the room.
  • One Player should run in and stand just underneath the rangers by the wall so they can't hit you. Wait until some of the outcast patrol's have agro then run back to the heroes.

Aspect of Fear

  • Players new to The Deep should run into the room and wait just before the first bridge. Groups will come from behind. Once they are all dead, continue through the room.
  • Players experienced in The Deep can ignore the groups that spawn from behind and just rush through the room.

Kanaxai's Chamber

  • Flag all heroes at the entrance of the room.
  • The two players with recall should use it on the third player, run to the left side of the room so Kanaxai runs to you. One should knock him down and end recall. The remaining player should wait, then knock him down as soon as he starts casting Nightmare Refuge. You should decide the order beforehand.
  • This should spawn a large group of sappings. Ignore them, head to the right side of the room and kill Kanaxai. Kill any sappings that are too close to the chest and collect your reward!
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