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m (cleanup tag for section headings and usage etc. i can do this later)
m (uh, time to sort out each char now)
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{{Requires-Cons}}
 
{{Requires-Cons}}
 
These builds use the same frontline, backline and tactics, but allows for varied damage dealers. Each set of damage dealers has different advantages and disadvantages, though all are capable of times under one hour.
 
These builds use the same frontline, backline and tactics, but allows for varied damage dealers. Each set of damage dealers has different advantages and disadvantages, though all are capable of times under one hour.
  +
==Overview==
=DoA Caster Spike=
 
 
===Core team===
 
===Core team===
{{mini skill bar|Lightbringer Signet|Shadow Form|"I Am Unstoppable!"|Stoneflesh Aura|Armor of Earth|Sliver Armor|Ebon Battle Standard of Honor|Death's Charge}}{{mini skill bar|Mental Block|Shadow Form|"I Am Unstoppable!"|Stoneflesh Aura|Armor of Earth|Glyph of Concentration|Recall|Death's Charge}}{{mini skill bar|Patient Spirit|Serpent's Quickness|Infuse Health|Seed of Life|Healing Seed|Essence Bond|Unyielding Aura|Heal Party}}{{mini skill bar|Blessed Signet|Balthazar's Spirit|Edge of Extinction|Symbiosis|Life Bond|Life Attunement|Life Barrier|Rebirth}}
+
{{mini skill bar|Lightbringer Signet|Shadow Form|"I Am Unstoppable!"|Stoneflesh Aura|Armor of Earth|Sliver Armor|Ebon Battle Standard of Honor|Death's Charge}}{{mini skill bar|Mental Block|Shadow Form|"I Am Unstoppable!"|Stoneflesh Aura|Armor of Earth|Glyph of Concentration|Recall|Death's Charge}}{{mini skill bar|Visions of Regret|Deep Freeze|Cry of Pain|Empathy|Optional|Auspicious Incantation|Air of Superiority|"By Ural's Hammer!"}}{{mini skill bar|Patient Spirit|Serpent's Quickness|Infuse Health|Seed of Life|Healing Seed|Essence Bond|Unyielding Aura|Heal Party}}{{mini skill bar|Blessed Signet|Balthazar's Spirit|Edge of Extinction|Symbiosis|Life Bond|Life Attunement|Life Barrier|Rebirth}}
And one of the following;
 
   
 
And one of the following;
 
===FoCway===
 
===FoCway===
{{mini skill bar|Visions of Regret|Cry of Pain|Empathy|Fragility|Deep Freeze|Auspicious Incantation|Air of Superiority|"By Ural's Hammer!"}}{{mini skill bar|Arcane Echo|Energy Surge|Cry of Pain|Wastrel's Worry|Ether Signet|Auspicious Incantation|Necrosis|Ether Nightmare}}{{mini skill bar|Arcane Echo|Feast of Corruption|Breath of the Great Dwarf|Defile Enchantments|Desecrate Enchantments|Auspicious Incantation|Necrosis|"By Ural's Hammer!"}}{{mini skill bar|Arcane Echo|Feast of Corruption|Cry of Pain|Defile Enchantments|Desecrate Enchantments|Auspicious Incantation|Necrosis|Ether Nightmare}}
+
{{mini skill bar|Arcane Echo|Energy Surge|Cry of Pain|Wastrel's Worry|Ether Signet|Auspicious Incantation|Necrosis|Ether Nightmare}}{{mini skill bar|Arcane Echo|Feast of Corruption|Breath of the Great Dwarf|Defile Enchantments|Desecrate Enchantments|Auspicious Incantation|Necrosis|"By Ural's Hammer!"}}{{mini skill bar|Arcane Echo|Feast of Corruption|Cry of Pain|Defile Enchantments|Desecrate Enchantments|Auspicious Incantation|Necrosis|Ether Nightmare}}
 
*Although a strong spike, FoCWay has a large recharge and can be hard on energy.
 
*Although a strong spike, FoCWay has a large recharge and can be hard on energy.
 
*Several copies of Necrosis make Tendrils, City wall and R2 Foundry easier.
 
*Several copies of Necrosis make Tendrils, City wall and R2 Foundry easier.
 
*Tighter balls are required due to the small damage range.
 
*Tighter balls are required due to the small damage range.
 
===Rainbowway===
 
===Rainbowway===
{{mini skill bar|Glyph of Lesser Energy|Visions of Regret|"By Ural's Hammer!"|Cry of Pain|Empathy|Air of Superiority|Deep Freeze|Auspicious Incantation}}{{mini skill bar|Air of Superiority|"By Ural's Hammer!"|Unsteady Ground|Arcane Echo|Churning Earth|Glyph of Lesser Energy|Ebon Battle Standard of Honor|Arcane Mimicry}}{{mini skill bar|Arcane Echo|Feast of Corruption|Defile Enchantments|Necrosis|"By Ural's Hammer!"|Ether Nightmare|Arcane Mimicry|Auspicious Incantation}}{{mini skill bar|Arcane Echo|Ray of Judgment|"By Ural's Hammer!"|Cry of Pain|Mind Wrack|Extinguish|Optional|Auspicious Incantation}}
+
{{mini skill bar|Air of Superiority|"By Ural's Hammer!"|Unsteady Ground|Arcane Echo|Churning Earth|Glyph of Lesser Energy|Ebon Battle Standard of Honor|Arcane Mimicry}}{{mini skill bar|Arcane Echo|Feast of Corruption|Defile Enchantments|Necrosis|"By Ural's Hammer!"|Ether Nightmare|Arcane Mimicry|Auspicious Incantation}}{{mini skill bar|Arcane Echo|Ray of Judgment|"By Ural's Hammer!"|Cry of Pain|Mind Wrack|Extinguish|Optional|Auspicious Incantation}}
 
*Rainbow-way is more flexible as to which professions can play.
 
*Rainbow-way is more flexible as to which professions can play.
 
*Large range of damage means balls do not need to be perfect.
 
*Large range of damage means balls do not need to be perfect.
 
*Large recharge and massive scatter if DF is not used on every spike.
 
*Large recharge and massive scatter if DF is not used on every spike.
 
===Shitterflames===
 
===Shitterflames===
{{mini skill bar|Visions of Regret|Deep Freeze|Cry of Pain|Air of Superiority|Empathy|Optional|"By Ural's Hammer!"|Auspicious Incantation}}{{mini skill bar|Searing Flames|Glowing Gaze|Necrosis|"By Ural's Hammer!"|Glyph of Lesser Energy|Weaken Armor|Meteor Shower|Fire Attunement}}{{mini skill bar|Searing Flames|Auspicious Incantation|Cry of Pain|"By Ural's Hammer!"|Glyph of Lesser Energy|Ebon Battle Standard of Honor|Rodgort's Invocation|Fire Attunement}}{{mini skill bar|Searing Flames|Auspicious Incantation|Cry of Pain|"By Ural's Hammer!"|Glyph of Lesser Energy|Arcane Mimicry|Rodgort's Invocation|Fire Attunement}}
+
{{mini skill bar|Searing Flames|Glowing Gaze|Necrosis|"By Ural's Hammer!"|Glyph of Lesser Energy|Weaken Armor|Meteor Shower|Fire Attunement}}{{mini skill bar|Searing Flames|Auspicious Incantation|Cry of Pain|"By Ural's Hammer!"|Glyph of Lesser Energy|Ebon Battle Standard of Honor|Rodgort's Invocation|Fire Attunement}}{{mini skill bar|Searing Flames|Auspicious Incantation|Cry of Pain|"By Ural's Hammer!"|Glyph of Lesser Energy|Arcane Mimicry|Rodgort's Invocation|Fire Attunement}}
 
*Strong spike with large range.
 
*Strong spike with large range.
 
*Continuous damage is available with SF.
 
*Continuous damage is available with SF.
  +
=General Builds=
 
===Primary Tank===
+
==Core Team==
  +
==Primary Tank==
 
<pvxbig>
 
<pvxbig>
 
[build prof=A/E ear=12 dead=3 sha=12+1+3]["I Am Unstoppable!"][Shadow Form][Lightbringer Signet][Stoneflesh Aura][Armor of Earth][Sliver Armor][Ebon Battle Standard of Honor][Death's Charge][/build]
 
[build prof=A/E ear=12 dead=3 sha=12+1+3]["I Am Unstoppable!"][Shadow Form][Lightbringer Signet][Stoneflesh Aura][Armor of Earth][Sliver Armor][Ebon Battle Standard of Honor][Death's Charge][/build]
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*Blessed insignia, vitae runes, superior vigor
 
*Blessed insignia, vitae runes, superior vigor
   
===Secondary Tank===
+
==Secondary Tank==
 
<pvxbig>
 
<pvxbig>
 
[build prof=A/E ear=12 dead=3 sha=12+1+3][Mental Block][Shadow Form]["I Am Unstoppable!"][Stoneflesh Aura][Armor of Earth][Glyph of Concentration][Recall][Death's Charge][/build]
 
[build prof=A/E ear=12 dead=3 sha=12+1+3][Mental Block][Shadow Form]["I Am Unstoppable!"][Stoneflesh Aura][Armor of Earth][Glyph of Concentration][Recall][Death's Charge][/build]
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*Blessed insignia, vitae runes, superior vigor
 
*Blessed insignia, vitae runes, superior vigor
   
===Healer===
+
==VoR==
 
<pvxbig>
 
[build prof=mes/ele fast=11+1 domination=12+1+2 insp=6+1][visions of regret][deep freeze][cry of pain][empathy][optional][auspicious incantation][air of superiority]["by ural's hammer!"][/build]
 
</pvxbig>
 
*{{skill icon|Aneurysm}}
 
*{{skill icon|Glyph of Lesser Energy}}
  +
 
*20/20 Domination wand and offhand
 
*Survivor insignia with superior vigor rune.
 
*+10 armor vs demons shield
  +
  +
==Healer==
 
<pvxbig>
 
<pvxbig>
 
[build prof=Mo/R hea=12+1+1 wil=3 div=12+1][Patient Spirit][Essence Bond][Infuse Health][Seed of Life][Healing Seed][Serpent's Quickness][Unyielding Aura][Heal Party][/build]
 
[build prof=Mo/R hea=12+1+1 wil=3 div=12+1][Patient Spirit][Essence Bond][Infuse Health][Seed of Life][Healing Seed][Serpent's Quickness][Unyielding Aura][Heal Party][/build]
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*Survivor insignia, superior vigor
 
*Survivor insignia, superior vigor
   
===Bonder===
+
==Bonder==
 
<pvxbig>
 
<pvxbig>
 
[build prof=Mo/R pro=11+1+3 div=10+1 bea=10][Blessed Signet][Balthazar's Spirit][Edge of Extinction][Symbiosis][Life Bond][Life Attunement][Life Barrier][Rebirth][/build]
 
[build prof=Mo/R pro=11+1+3 div=10+1 bea=10][Blessed Signet][Balthazar's Spirit][Edge of Extinction][Symbiosis][Life Bond][Life Attunement][Life Barrier][Rebirth][/build]
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*Survivor insignia, superior vigor
 
*Survivor insignia, superior vigor
   
=Damage Dealers=
 
 
==FoCway==
 
==FoCway==
 
==ESurge==
*Although a strong spike, FoCWay has a large recharge and can be hard on energy.
 
*Several copies of Necrosis make Tendrils, City wall and R2 Foundry easier.
 
*Tighter balls are required due to the small damage range.
 
===VoR===
 
<pvxbig>
 
[build prof=mes/ele fast=11+1 domination=12+1+2 insp=6+1][visions of regret][cry of pain][empathy][fragility][deep freeze][auspicious incantation][air of superiority]["by ural's hammer!"][/build]
 
</pvxbig>
 
*20/20 Domination wand and offhand
 
*Survivor insignia with superior vigor rune.
 
*+10 armor vs demons shield
 
 
===ESurge===
 
 
<pvxbig>
 
<pvxbig>
 
[build prof=mes/N dom=12+1+2 fast=10+1 insp=8+1][arcane echo][energy surge][cry of pain][ether nightmare][wastrel's worry][auspicious incantation][necrosis][ether signet][/build]
 
[build prof=mes/N dom=12+1+2 fast=10+1 insp=8+1][arcane echo][energy surge][cry of pain][ether nightmare][wastrel's worry][auspicious incantation][necrosis][ether signet][/build]
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*+10 armor vs demons shield
 
*+10 armor vs demons shield
   
===FoC 1===
+
==FoC 1==
 
<pvxbig>
 
<pvxbig>
 
[build prof=necromancer/mes curses=12+1+2 soulre=12+1 insp=3][arcane echo][feast of corruption][defile enchantments][desecrate enchantments][auspicious incantation]["by ural's hammer!"][breath of the great dwarf][necrosis][/build]
 
[build prof=necromancer/mes curses=12+1+2 soulre=12+1 insp=3][arcane echo][feast of corruption][defile enchantments][desecrate enchantments][auspicious incantation]["by ural's hammer!"][breath of the great dwarf][necrosis][/build]
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*+10 armor vs demons shield
 
*+10 armor vs demons shield
   
===FoC 2===
+
==FoC 2==
 
<pvxbig>
 
<pvxbig>
 
[build prof=necromancer/mes curses=12+1+2 soulre=10+1 insp=6 illusion=6][arcane echo][feast of corruption][cry of pain][defile enchantments][desecrate enchantments][necrosis][auspicious incantation][ether nightmare][/build]
 
[build prof=necromancer/mes curses=12+1+2 soulre=10+1 insp=6 illusion=6][arcane echo][feast of corruption][cry of pain][defile enchantments][desecrate enchantments][necrosis][auspicious incantation][ether nightmare][/build]
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==Rainbowway==
 
==Rainbowway==
 
==UG Elementalist==
*Rainbow-way is more flexible as to which professions can play.
 
*Large range of damage means balls do not need to be perfect.
 
*Large recharge and massive scatter if DF is not used on every spike.
 
===VoR===
 
<pvxbig>
 
[build prof=Me/E fas=10+1 dom=12+1+2 ins=8+1 wat=2][Glyph of Lesser Energy][Visions of Regret]["By Ural's Hammer!"][Cry of Pain][Empathy][Air of Superiority][Deep Freeze][Auspicious Incantation][/build]
 
</pvxbig>
 
*20/20 Domination wand and offhand
 
*Survivor insignia with superior vigor rune.
 
*+10 armor vs demons shield
 
 
===UG Elementalist===
 
 
<pvxbig>
 
<pvxbig>
 
[build prof=E/Me ear=12+1+3 ene=12+1][Air of Superiority]["By Ural's Hammer!"][Unsteady Ground][Arcane Echo][Churning Earth][Glyph of Lesser Energy][Ebon Battle Standard of Honor][Arcane Mimicry][/build]
 
[build prof=E/Me ear=12+1+3 ene=12+1][Air of Superiority]["By Ural's Hammer!"][Unsteady Ground][Arcane Echo][Churning Earth][Glyph of Lesser Energy][Ebon Battle Standard of Honor][Arcane Mimicry][/build]
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*+10 armor vs demons shield
 
*+10 armor vs demons shield
   
===SH Ele===
+
==SH Ele==
 
<pvxbig>
 
<pvxbig>
 
[build prof=E/Me fire=12+1+3 ene=12+1][Air of Superiority]["By Ural's Hammer!"][Savannah Heat][Arcane Echo][Searing Heat][Glyph of Lesser Energy][Ebon Battle Standard of Honor][Arcane Mimicry][/build]
 
[build prof=E/Me fire=12+1+3 ene=12+1][Air of Superiority]["By Ural's Hammer!"][Savannah Heat][Arcane Echo][Searing Heat][Glyph of Lesser Energy][Ebon Battle Standard of Honor][Arcane Mimicry][/build]
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*+10 armor vs demons shield
 
*+10 armor vs demons shield
   
===RoJ Monk===
+
==RoJ Monk==
 
<pvxbig>
 
<pvxbig>
 
[build prof=Mo/Me ins=12 smi=12+1+3 pro=3][Arcane Echo][Ray of Judgment]["By Ural's Hammer!"][Cry of Pain][Mind Wrack][Extinguish][Optional][Auspicious Incantation][/build]
 
[build prof=Mo/Me ins=12 smi=12+1+3 pro=3][Arcane Echo][Ray of Judgment]["By Ural's Hammer!"][Cry of Pain][Mind Wrack][Extinguish][Optional][Auspicious Incantation][/build]
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Instead of a RoJ you can take an SH ele.
 
Instead of a RoJ you can take an SH ele.
   
====FoC ====
+
==FoC ==
 
*Replaces RoJ or SH:
 
*Replaces RoJ or SH:
 
**If no elementalist or monk is available, or
 
**If no elementalist or monk is available, or
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==Shitterflames==
 
==Shitterflames==
 
==MS==
*Strong spike with large range.
 
*Continuous damage is available with SF.
 
===VoR===
 
<pvxbig>
 
[build prof=Me/E fas=9+1 dom=12+1+2 ins=9+1 wat=3][Visions of Regret][Deep Freeze][Cry of Pain][Air of Superiority][Empathy][Optional]["By Ural's Hammer!"][Auspicious Incantation][/build]
 
</pvxbig>
 
*{{skill icon|Aneurysm}}
 
*{{skill icon|Glyph of Lesser Energy}}
 
*20/20 Domination wand and offhand
 
*Survivor insignia with superior vigor rune.
 
*+10 armor vs demons shield
 
 
===MS===
 
 
<pvxbig>
 
<pvxbig>
 
[build prof=E/N fir=12+1+3 ene=11+1 cur=6][Searing Flames][Glowing Gaze][Necrosis]["By Ural's Hammer!"][Glyph of Lesser Energy][Weaken Armor][Meteor Shower][Fire Attunement][/build]
 
[build prof=E/N fir=12+1+3 ene=11+1 cur=6][Searing Flames][Glowing Gaze][Necrosis]["By Ural's Hammer!"][Glyph of Lesser Energy][Weaken Armor][Meteor Shower][Fire Attunement][/build]
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*+10 armor vs demons shield
 
*+10 armor vs demons shield
   
===Ward===
+
==Ward==
 
<pvxbig>
 
<pvxbig>
 
[build prof=E/Me fir=12+1+3 ene=9+1 ins=9][Searing Flames][Auspicious Incantation][Cry of Pain]["By Ural's Hammer!"][Glyph of Lesser Energy][Ebon Battle Standard of Honor][Rodgort's Invocation][Fire Attunement][/build]
 
[build prof=E/Me fir=12+1+3 ene=9+1 ins=9][Searing Flames][Auspicious Incantation][Cry of Pain]["By Ural's Hammer!"][Glyph of Lesser Energy][Ebon Battle Standard of Honor][Rodgort's Invocation][Fire Attunement][/build]
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*+10 armor vs demons shield
 
*+10 armor vs demons shield
   
===Mimicry===
+
==Mimicry==
 
<pvxbig>
 
<pvxbig>
 
[build prof=E/Me fir=12+1+3 ene=9+1 ins=9][Searing Flames][Auspicious Incantation][Cry of Pain]["By Ural's Hammer!"][Glyph of Lesser Energy][Arcane Mimicry][Rodgort's Invocation][Fire Attunement][/build]
 
[build prof=E/Me fir=12+1+3 ene=9+1 ins=9][Searing Flames][Auspicious Incantation][Cry of Pain]["By Ural's Hammer!"][Glyph of Lesser Energy][Arcane Mimicry][Rodgort's Invocation][Fire Attunement][/build]
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*When running with an experienced team and aiming for time, these builds are more suitable.
 
*When running with an experienced team and aiming for time, these builds are more suitable.
   
=Usage=
+
==General Usage==
==Brief Tactics==
 
 
 
'''[[gww:City of Torc'qua|City of Torc'qua ]]:''' When entering the area, the recall tank agros and pulls the 2-3 first mobs away so that the sliver tank can sneak by and start balling up all the mobs outside the city wall. When the first pull is killed, the group heads up to the wall and kills the first 3-4 foes that's on it, make sure not to agro the mobs that the sliver tank is balling. When you have cleared outside and on the walls, head into the city. Sliver tank goes to the left and balls up as many mobs he can, bonder will maintain barrier on sliver tank. Main team goes with recall tank and kills the 2 or 3 mobs that the slivertank didn't reach, then go kill the sliver's mob.
 
'''[[gww:City of Torc'qua|City of Torc'qua ]]:''' When entering the area, the recall tank agros and pulls the 2-3 first mobs away so that the sliver tank can sneak by and start balling up all the mobs outside the city wall. When the first pull is killed, the group heads up to the wall and kills the first 3-4 foes that's on it, make sure not to agro the mobs that the sliver tank is balling. When you have cleared outside and on the walls, head into the city. Sliver tank goes to the left and balls up as many mobs he can, bonder will maintain barrier on sliver tank. Main team goes with recall tank and kills the 2 or 3 mobs that the slivertank didn't reach, then go kill the sliver's mob.
 
Now it's just [[gww:Lord Jadoth|Lord Jadoth's]] group left, put barrier on whoever is going to tank him.
 
Now it's just [[gww:Lord Jadoth|Lord Jadoth's]] group left, put barrier on whoever is going to tank him.
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*See [http://www.guildwarsguru.com/forum/showthread.php?t=10333047 here] for a much more detailed walkthrough.
 
*See [http://www.guildwarsguru.com/forum/showthread.php?t=10333047 here] for a much more detailed walkthrough.
   
= Notes =
+
== Notes ==
 
A [[gw:Lightbringer|Lightbringer rank]] of at least 6 is recommended on all damage dealers; if you have Cry of Pain, a [[gw:Sunspear rank|Sunspear rank]] of at least 9 is suitable.
 
A [[gw:Lightbringer|Lightbringer rank]] of at least 6 is recommended on all damage dealers; if you have Cry of Pain, a [[gw:Sunspear rank|Sunspear rank]] of at least 9 is suitable.
= See also =
 
[http://img684.imageshack.us/img684/3246/gw076.jpg 32 min run (Shitter Flames).]
 
 
[http://img399.imageshack.us/img399/9558/mapmb2.jpg Foundry fifth room.]
 
   
 
== See also ==
[http://www.guildwarsguru.com/forum/showthread.php?t=10333047 For a very detailed walk through.]
 
 
[http://img684.imageshack.us/img684/3246/gw076.jpg 32 min run (Shitterflames)] (pre-SF nerf)
 
[http://img399.imageshack.us/img399/9558/mapmb2.jpg Foundry fifth room] (pre-SF nerf)
 
[http://www.guildwarsguru.com/forum/showthread.php?t=10333047 For a very detailed walk through] (pre-SF nerf)

Revision as of 13:53, 9 March 2010

The PvXwiki community finds this to be an excellent build.

If you disagree with this rating, please discuss it on the build's talk page.

This build has been designed for the following use:

  EoC This build requires Consumables to operate properly.  

These builds use the same frontline, backline and tactics, but allows for varied damage dealers. Each set of damage dealers has different advantages and disadvantages, though all are capable of times under one hour.

Overview

Core team

Lightbringer Signet Shadow Form "I Am Unstoppable!" Stoneflesh Aura Armor of Earth Sliver Armor Ebon Battle Standard of Honor Death's Charge
Mental Block Shadow Form "I Am Unstoppable!" Stoneflesh Aura Armor of Earth Glyph of Concentration Recall Death's Charge
Visions of Regret Deep Freeze Cry of Pain Empathy Optional Auspicious Incantation Air of Superiority "By Ural's Hammer!"
Patient Spirit Serpent's Quickness Infuse Health Seed of Life Healing Seed Essence Bond Unyielding Aura Heal Party
Blessed Signet Balthazar's Spirit Edge of Extinction Symbiosis Life Bond Life Attunement Life Barrier Rebirth


And one of the following;

FoCway

Arcane Echo Energy Surge Cry of Pain Wastrel's Worry Ether Signet Auspicious Incantation Necrosis Ether Nightmare
Arcane Echo Feast of Corruption Breath of the Great Dwarf Defile Enchantments Desecrate Enchantments Auspicious Incantation Necrosis "By Ural's Hammer!"
Arcane Echo Feast of Corruption Cry of Pain Defile Enchantments Desecrate Enchantments Auspicious Incantation Necrosis Ether Nightmare
  • Although a strong spike, FoCWay has a large recharge and can be hard on energy.
  • Several copies of Necrosis make Tendrils, City wall and R2 Foundry easier.
  • Tighter balls are required due to the small damage range.

Rainbowway

Air of Superiority "By Ural's Hammer!" Unsteady Ground Arcane Echo Churning Earth Glyph of Lesser Energy Ebon Battle Standard of Honor Arcane Mimicry
Arcane Echo Feast of Corruption Defile Enchantments Necrosis "By Ural's Hammer!" Ether Nightmare Arcane Mimicry Auspicious Incantation
Arcane Echo Ray of Judgment "By Ural's Hammer!" Cry of Pain Mind Wrack Extinguish Optional Auspicious Incantation
  • Rainbow-way is more flexible as to which professions can play.
  • Large range of damage means balls do not need to be perfect.
  • Large recharge and massive scatter if DF is not used on every spike.

Shitterflames

Searing Flames Glowing Gaze Necrosis "By Ural's Hammer!" Glyph of Lesser Energy Weaken Armor Meteor Shower Fire Attunement
Searing Flames Auspicious Incantation Cry of Pain "By Ural's Hammer!" Glyph of Lesser Energy Ebon Battle Standard of Honor Rodgort's Invocation Fire Attunement
Searing Flames Auspicious Incantation Cry of Pain "By Ural's Hammer!" Glyph of Lesser Energy Arcane Mimicry Rodgort's Invocation Fire Attunement
  • Strong spike with large range.
  • Continuous damage is available with SF.

Core Team

Primary Tank

<pvxbig> [build prof=A/E ear=12 dead=3 sha=12+1+3]["I Am Unstoppable!"][Shadow Form][Lightbringer Signet][Stoneflesh Aura][Armor of Earth][Sliver Armor][Ebon Battle Standard of Honor][Death's Charge][/build] </pvxbig>

  • One handed +20% enchanted weapon and +10 armor vs demons shield
  • High energy staff
  • Blessed insignia, vitae runes, superior vigor

Secondary Tank

<pvxbig> [build prof=A/E ear=12 dead=3 sha=12+1+3][Mental Block][Shadow Form]["I Am Unstoppable!"][Stoneflesh Aura][Armor of Earth][Glyph of Concentration][Recall][Death's Charge][/build] </pvxbig> Armor of Earth can be replaced by Feigned Neutrality, Shadow Sanctuary or "I Am Unstoppable!", according to your preference.

  • One handed +20% enchanted weapon and +10 armor vs demons shield
  • High energy staff
  • Blessed insignia, vitae runes, superior vigor

VoR

<pvxbig> [build prof=mes/ele fast=11+1 domination=12+1+2 insp=6+1][visions of regret][deep freeze][cry of pain][empathy][optional][auspicious incantation][air of superiority]["by ural's hammer!"][/build] </pvxbig>

  • 20/20 Domination wand and offhand
  • Survivor insignia with superior vigor rune.
  • +10 armor vs demons shield

Healer

<pvxbig> [build prof=Mo/R hea=12+1+1 wil=3 div=12+1][Patient Spirit][Essence Bond][Infuse Health][Seed of Life][Healing Seed][Serpent's Quickness][Unyielding Aura][Heal Party][/build] </pvxbig>

  • 20/20 healing wand and offhand
  • one handed +20% enchantments weapon with +10 armor vs demons shield
  • High energy set
  • Survivor insignia, superior vigor

Bonder

<pvxbig> [build prof=Mo/R pro=11+1+3 div=10+1 bea=10][Blessed Signet][Balthazar's Spirit][Edge of Extinction][Symbiosis][Life Bond][Life Attunement][Life Barrier][Rebirth][/build] </pvxbig>

  • 20/20 protection prayers wand and offhand
  • one handed +20% enchantments weapon with +10 armor vs demons shield
  • High energy set
  • Survivor insignia, superior vigor

FoCway

ESurge

<pvxbig> [build prof=mes/N dom=12+1+2 fast=10+1 insp=8+1][arcane echo][energy surge][cry of pain][ether nightmare][wastrel's worry][auspicious incantation][necrosis][ether signet][/build] </pvxbig>

  • 20/20 Domination wand and offhand
  • Survivor insignia with superior vigor rune.
  • +10 armor vs demons shield

FoC 1

<pvxbig> [build prof=necromancer/mes curses=12+1+2 soulre=12+1 insp=3][arcane echo][feast of corruption][defile enchantments][desecrate enchantments][auspicious incantation]["by ural's hammer!"][breath of the great dwarf][necrosis][/build] </pvxbig>

  • 20/20 Curses wand and offhand
  • Survivor insignia with superior vigor rune.
  • +10 armor vs demons shield

FoC 2

<pvxbig> [build prof=necromancer/mes curses=12+1+2 soulre=10+1 insp=6 illusion=6][arcane echo][feast of corruption][cry of pain][defile enchantments][desecrate enchantments][necrosis][auspicious incantation][ether nightmare][/build] </pvxbig>

  • 20/20 Curses wand and offhand
  • Survivor insignia with superior vigor rune.
  • +10 armor vs demons shield

Rainbowway

UG Elementalist

<pvxbig> [build prof=E/Me ear=12+1+3 ene=12+1][Air of Superiority]["By Ural's Hammer!"][Unsteady Ground][Arcane Echo][Churning Earth][Glyph of Lesser Energy][Ebon Battle Standard of Honor][Arcane Mimicry][/build] </pvxbig>

  • 20/20 Earth wand and offhand
  • Survivor insignia with superior vigor rune.
  • +10 armor vs demons shield

SH Ele

<pvxbig> [build prof=E/Me fire=12+1+3 ene=12+1][Air of Superiority]["By Ural's Hammer!"][Savannah Heat][Arcane Echo][Searing Heat][Glyph of Lesser Energy][Ebon Battle Standard of Honor][Arcane Mimicry][/build] </pvxbig>

  • 20/20 Fire wand and offhand
  • Survivor insignia with superior vigor rune.
  • +10 armor vs demons shield

RoJ Monk

<pvxbig> [build prof=Mo/Me ins=12 smi=12+1+3 pro=3][Arcane Echo][Ray of Judgment]["By Ural's Hammer!"][Cry of Pain][Mind Wrack][Extinguish][Optional][Auspicious Incantation][/build] </pvxbig>

  • 20/20 Smiting Prayers wand and offhand
  • Survivor insignia with superior vigor rune.
  • +10 armor vs demons shield

Instead of a RoJ you can take an SH ele.

FoC

  • Replaces RoJ or SH:
    • If no elementalist or monk is available, or
    • For trench split (with modded build)

<pvxbig> [build prof=N/Me ins=9 sou=9+1 cur=12+1+3][Arcane Echo][Feast of Corruption][Defile Enchantments][Necrosis]["By Ural's Hammer!"][Ether Nightmare (Luxon)][Arcane Mimicry][Auspicious Incantation][/build] </pvxbig>

  • 20/20 Curses wand and offhand
  • Survivor insignia with superior vigor rune.
  • +10 armor vs demons shield

Shitterflames

MS

<pvxbig> [build prof=E/N fir=12+1+3 ene=11+1 cur=6][Searing Flames][Glowing Gaze][Necrosis]["By Ural's Hammer!"][Glyph of Lesser Energy][Weaken Armor][Meteor Shower][Fire Attunement][/build] </pvxbig>

  • 20/20 Fire wand and offhand
  • Survivor insignia with superior vigor rune.
  • +10 armor vs demons shield

Ward

<pvxbig> [build prof=E/Me fir=12+1+3 ene=9+1 ins=9][Searing Flames][Auspicious Incantation][Cry of Pain]["By Ural's Hammer!"][Glyph of Lesser Energy][Ebon Battle Standard of Honor][Rodgort's Invocation][Fire Attunement][/build] </pvxbig>

  • 20/20 Fire wand and offhand
  • Survivor insignia with superior vigor rune.
  • +10 armor vs demons shield

Mimicry

<pvxbig> [build prof=E/Me fir=12+1+3 ene=9+1 ins=9][Searing Flames][Auspicious Incantation][Cry of Pain]["By Ural's Hammer!"][Glyph of Lesser Energy][Arcane Mimicry][Rodgort's Invocation][Fire Attunement][/build] </pvxbig>

  • 20/20 Fire wand and offhand
  • Survivor insignia with superior vigor rune.
  • +10 armor vs demons shield


Air of Superiority "By Ural's Hammer!" Weaken Armor Rodgort's Invocation Savannah Heat Meteor Shower Necrosis Glyph of Lesser Energy
"By Ural's Hammer!" Ebon Battle Standard of Honor Rodgort's Invocation Searing Flames Meteor Shower Necrosis Glyph of Lesser Energy Fire Attunement
Air of Superiority "By Ural's Hammer!" Rodgort's Invocation Searing Flames Cry of Pain Auspicious Incantation Glyph of Lesser Energy Arcane Mimicry
  • When running with an experienced team and aiming for time, these builds are more suitable.

General Usage

City of Torc'qua : When entering the area, the recall tank agros and pulls the 2-3 first mobs away so that the sliver tank can sneak by and start balling up all the mobs outside the city wall. When the first pull is killed, the group heads up to the wall and kills the first 3-4 foes that's on it, make sure not to agro the mobs that the sliver tank is balling. When you have cleared outside and on the walls, head into the city. Sliver tank goes to the left and balls up as many mobs he can, bonder will maintain barrier on sliver tank. Main team goes with recall tank and kills the 2 or 3 mobs that the slivertank didn't reach, then go kill the sliver's mob. Now it's just Lord Jadoth's group left, put barrier on whoever is going to tank him.

Stygian Veil: Take the quest Breaching the Stygian Veil. Whole group moves to the wall of teeth north of the npcs. When the wave of monsters have settled at the NPCs one tank agros them and tank them at the corner-tooth. When the last wave is killed head to the north Underlord. There will be some pop-up groups in this area, make sure one tank goes ahead of the main group and trigger all the pops. The Underlord will be in a big group of various monsters, they are separate mobs so you can pull lesser groups at a time. When the Underlord is killed head to the south Underlord. Same thing at this side. When he is dead head for the Stygian Lords. After killing all the lords, head back to the NPCs and accept the quest reward. Smothering Tendrils will now spawn around the Dreadspawn Maw. Move to the spot where you killed the first mobs in the first quest. Two damage dealers should kill a tendril each then return to the rest of the team. The pops should then be killed. Repeat.

Overall tanking in veil: The best way to tank most mobs is to have one tank being the puller and the other tank being the actual tank. The tank positions himself at a corner, takes a small step of the wall (not too big for the foes to run between him and the wall). The puller will run in and agro the mobs, ball them up just a little bit, then he runs back to the main team, running through the tank, if the tank is positioned right and puller runs through him the mobs should stop at the tank and be ready to get spiked.

Ravenheart Gloom: When you get to Gloom, take the quest To the Rescue! there will be a wave of monsters attacking a group of whispers NPCs, let the NPCs die, the recalltank puts recall on someone in the team (make sure that person know they are being recalled so they don't run out of range of the tank), agro all the mobs and pull them away so that the main team can head on west to the cave, recalltank will cancel recall when everyone in the team is on their way to cave. Slivertank agros and pulls away any mobs outside the cave, main team runs in and triggers the next part of the quest, this will cause many waves of monsters to head towards the cave, but they will stop at the slivertank, once all 12 waves have come the tank balls them up and main team spikes them. The recalltank will now accept the new quest; The Rifts Between Us from the cave npcs then run back to the very start, where you picked up the first quest. Rest heads north towards the capture point. After the rift is captured, the recalltank can take the new quest:Deathbringer Company. This will spawn a group of monsters to the west. Slivertank will ball them up. when they are killed, the recalltank should have returned and with him the quest NPC. Update the quest to spawn the final group, slivertank balls them up and main team nukes them, as they die they spawn several new foes, if the main team catches the agro, which they most likely will, they need to run south until they are out of radar range of the tank, when the monsters have settled on the tank again, the main team comes back and nuke it, again there will be new spawns, repeat earlier tactic. Once this mob die you have finished Gloom.

The Foundry of Failed Creations: First Room: Simple Tank and Spank. Second Room: Put symbiosis down at the gate to 2nd room, inside room 1. Slivertank positions himself in the center of the room, all casters position at the gate to 3d room, recalltank now moves into the room, triggering the spawns. Now what happens; scenario 1: it's a good spawn the mobs dont agro the casters, go in and kill them targeting the torturweb dryders first, before killing the last foe, make sure all casters have moved back into the corner of 3d gate. Scenario 2: bad spawn, the mobs spawn inside the main team's agro circle, main team has to spread out and kill the torturweb dryders asap. Third Room: Slivertank agros everything in the room and tank them at a corner. After killing a titan mob, run back to 3d gate to break agro of the new spawns. Fourth Room: Same thing as 3d room, mainteam in the corner to the right of gate. Fifth Room : Foundry Breakout - you need to free the 3 snakes (Silzesh, Captain Valkyss and General Yendzarsh). In order to do this without having to fight anything, the slivertank will go ahead of the main team and pull away any mobs that are blocking the way. Start with the first snake - Valkyss, recalltank casts recall on someone in the main team, walks up to the snake (the mainteam should follow the tank but stop about 1½ agro bubles from the snake), recalltank will now talk to the snake, triggering monsters to apear around them both, the snake will appear on the party list as allied and he will follow whoever moves, therefor the main team has to keep moving all the time. Important: sometimes the snake gets bodyblocked by the spawns, if that happens you need to keep him alive while killing the group. Repeat above steps with General Yendzarsh and Silzesh, starting with the General. Note: Silzesh does NOT have to survive if saved last and someone has yet to get the quest, you can simply talk to him and leave him on his own (the quest will say failed, but will be done if someone else gets the quest after the black beast dies). When you have freed all the snakes, update the quest and head for the black beast walking alongside the west wall, the path should be clear from mobs. When you get to the cave, recalltank walks in, triggering a spawn of titans and the black beast. The main team should be right behind the tank (without agroing the titans) when the black beast starts to attack the tank you need to kill it quickly, or the tank will die because of "Touch of Aaaaarrrrrrggghhh". When the black beast and all titans are dead, go update the quest, and everybody but the slivertank (who is still tanking in the middle) go hide inside the cave. Now the fury group is spawned and the slivertank is going to kill them using Sliver Armor. While the main team was running for the snakes, slivertank should have killed any melee mobs around him. Kill the fury group in following order The FuryMargonite Anur KiGuardian of Komalie. When they are all dead, grab the titan chest and pull the mob away so that the mainteam can go open it as well.

  • See here for a much more detailed walkthrough.

Notes

A Lightbringer rank of at least 6 is recommended on all damage dealers; if you have Cry of Pain, a Sunspear rank of at least 9 is suitable.

See also

32 min run (Shitterflames) (pre-SF nerf) Foundry fifth room (pre-SF nerf) For a very detailed walk through (pre-SF nerf)