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{{Untested-Testing|PvE team|SC}} |
{{Untested-Testing|PvE team|SC}} |
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− | This is a team build used to spike big groups using conditions synergy and heavy damages. |
+ | This is a team build used to spike big groups using conditions synergy and heavy damages. |
This build was originally created for DOAsc; it utilizes skill synergy centered around conditions to spike large groups. |
This build was originally created for DOAsc; it utilizes skill synergy centered around conditions to spike large groups. |
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Revision as of 17:19, 27 August 2010
This build requires a rating. Please apply the appropriate tag based upon consensus. This build has been designed for the following use: |
This is a team build used to spike big groups using conditions synergy and heavy damages. This build was originally created for DOAsc; it utilizes skill synergy centered around conditions to spike large groups.
Tanks
Sliver
<pvxbig> [build prof=Elementalist/Assassin EnergyStorage=10 EarthMagic=12+3+1 ShadowArts=8][Obsidian Flesh][Stoneflesh Aura][Shroud of Distress][Death's Charge]["I Am Unstoppable!"][optional][Ebon Battle Standard of Honor][Sliver Armor][/build] </pvxbig> optional
Recall
<pvxbig> [build prof=Assassin/Elementalist ShadowArts=12+1+3 EarthMagic=12][Glyph of Concentration][Shadow Form][Shroud of Distress][Stoneflesh Aura]["I Am Unstoppable!"][optional][Recall][Death's Charge][/build] </pvxbig> optional
Caller
<pvxbig> [build prof=Mesmer/Necromancer FastCasting=12+1 IllusionMagic=12+3+1 InspirationMagic=3][Fevered Dreams]["You Move Like a Dwarf!"][Wandering Eye][Accumulated Pain][Signet of Corruption (Luxon)][Cry of Pain][Calculated Risk][Hex Eater Signet][/build]</pvxbig>
- use calculated risk on jadoth, physicals lefthovers, tendrils
- hex eater is mostly for gloom while spiking the darkness (diversion, backfire) and also for veil(mindfreeze+any mesmers and necro hexes)
SF Elementalist
<pvxbig> [build prof=Elementalist/Necromancer EnergyStorage=12+1 FireMagic=12+3+1 ][Glyph of Lesser Energy]["By Ural's Hammer!"][Rodgort's Invocation][Searing Flames][Meteor][Pain Inverter][Necrosis][Fire Attunement][/build]</pvxbig>
Mimicry
<pvxbig> [build prof=Necromancer/Mesmer SoulReaping=10 BloodMagic=8 Curses=12+3+1][Weaken Armor]["By Ural's Hammer!"][Oppressive Gaze][Feast of Corruption][Desecrate Enchantments][Necrosis][optional][Arcane Mimicry][/build]</pvxbig> optional
pick pain inverter if you are willing to kill the tendrils 3 by 3
- the mimicry mimic UA and keep it up in case the UA dies.
- you might need to use red rock candies with that build to speed it up
Alternative build when using E/Mo
<pvxbig> [build prof=Necromancer/Ranger Curses=12+1+3 BloodMagic=2 SoulReaping=8+1 BeastMastery=10][Weaken Armor]["By Ural's Hammer"][Oppressive Gaze][Desecrate Enchantments][Feast Of Corruption][Necrosis][Symbiosis][Edge Of Extinction][/build] </pvxbig>
Frag Mesmer
<pvxbig>[build prof=Mesmer/Necromancer FastCasting=12+1 IllusionMagic=12+3+1 BloodMagic=3]["By Ural's Hammer!"][Fragility][Ineptitude][Signet of Corruption (Luxon)][Hypochondria][Epidemic][Necrosis][Illusion of Pain][/build]</pvxbig>
- wait for ineptitude to trigger before using hypochondria and epidemic (except when you are spiking hungers)
- you mustnt be late on the call
- illusion of pain and necrosis are your solo target skills so: when using illusion of pain, DONT LET IT ENDS so the foe doesnt regen HP. the timing is illusion of pain->necrosis->necrosis->illusion of pain.
Dont use it on jadoth or on the darkness because they have a natural resistance to hexes (last 50% less longer).
UA
<pvxbig>[build prof=Monk/Ranger DivineFavor=10 HealingPrayers=12 WildernessSurvival=8][Infuse Health][Patient Spirit][Serpent's Quickness][Seed of Life][Healing Seed][Heal Party][Air of Superiority][Unyielding Aura][/build]</pvxbig>
alternative UA
<pvxbig>[build prof=Monk/Elementalist DivineFavor=12 HealingPrayers=12][Unyielding Aura][Glyph of Lesser Energy][Infuse Health][Patient Spirit][Glyph of Swiftness][Seed of Life][Healing Seed][Heal Party][/build]</pvxbig>
Bonder
E/Mo
<pvxbig>[build prof=Elementalist/Monk EnergyStorage=12+3+1 FireMagic=3 ProtectionPrayers=12][Ether Renewal][Spirit Bond][Burning Speed][Protective Bond][Life Bond][Balthazar's Spirit][Aura of Restoration][Rebirth][/build]</pvxbig>
- if you use a E/Mo bonder, use an Ele/ranger and give him edge of extinction instead necrosis
M/R
<pvxbig>[build prof=Monk/Ranger DivineFavor=10 ProtectionPrayers=11+3+1 BeastMastery=10][Life Barrier][Spirit Bond][Balthazar's Spirit][Life Bond][Blessed Signet][Symbiosis][Edge of Extinction][Rebirth][/build]</pvxbig>
Powerstrike
- 2643 damages with "By Ural's Hammer!" on the frag Mesmer.
- The foes will also suffer -10 degeneration provided by Burning, Cry of Pain, and Poison.
Team composition
if you intend to use only one tank, pick a E/Mo bonder and another caster(SS necro, keystone mesmer, ROJ monk, clamor of souls rit for exemple) who will carry spirits(symbiosis and edge of extinction)
Usage
- the fevered dreams mesmer is the caller. Call fevered dreams, use "you move like a dwarf" while casting wandering eyes: cripple to all.
- the frag mesmer must be really syncronized with the call because he is the one carrying the main powerstrike
Counters
- synchronization problems
- Mesmer using hypochondria and forgetting to use epidemic right after.
- in gloom, the monks remove hexes and mesmers interrupt. Since fevered dreams is a single target spell, it could be problematic. So, you can start the spike with fragility to confuse the monks.