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[build prof=any/rt cha=12][Destructive Was Glaive][Spirit Rift][Ancestors' Rage][Light of Deldrimor]["By Ural's Hammer!"][lightbringer signet][optional][optional][/build] |
[build prof=any/rt cha=12][Destructive Was Glaive][Spirit Rift][Ancestors' Rage][Light of Deldrimor]["By Ural's Hammer!"][lightbringer signet][optional][optional][/build] |
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− | === Templates === |
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− | *{{a}}/{{rt}} |
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− | <pvxbig>[build prof=a/rt shadow=12+1+1 Channeling=12][Destructive Was Glaive][Spirit Rift][Ancestors' Rage][Light of Deldrimor]["By Ural's Hammer!"][Lightbringer Signet][Unseen Fury][Recall][/build] |
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− | *{{rt}}/{{me}} |
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− | <pvxbig>[build prof=rt/me Inspiration=12 Channeling=12+1+3][Destructive Was Glaive][Arcane Echo][Spirit Rift][Ancestors' Rage][Light of Deldrimor]["By Ural's Hammer!"][Lightbringer Signet][Channeling][/build] |
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− | </pvxbig> |
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− | *{{e}}/{{rt}} |
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− | <pvxbig>[build prof=e/rt Energy=12+1+1 Channeling=12][Destructive Was Glaive][Spirit Rift][Ancestors' Rage][Light of Deldrimor]["By Ural's Hammer!"][Lightbringer Signet][Aura of Restoration][Optional][/build] |
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− | *{{me}}/{{rt}} |
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− | <pvxbig>[build prof=me/rt Inspiration=12+1+1 Channeling=12][Destructive Was Glaive][Arcane Echo][Spirit Rift][Ancestors' Rage][Light of Deldrimor]["By Ural's Hammer!"][Lightbringer Signet][Mantra of Earth][/build] |
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− | *{{n}}/{{rt}} |
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− | <pvxbig>[build prof=n/rt Soul=12+1+1 Channeling=12][Destructive Was Glaive][Spirit Rift][Ancestors' Rage][Light of Deldrimor]["By Ural's Hammer!"][Lightbringer's Gaze][Signet of Lost Souls][Foul Feast][/build] |
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− | </pvxbig> |
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− | *{{d}}/{{rt}} |
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− | <pvxbig>[build prof=d/rt Mysticism=12+1+1 Channeling=12][Destructive Was Glaive][Spirit Rift][Ancestors' Rage][Eternal Aura]["By Ural's Hammer!"][Lightbringer Signet][Faithful Intervention][Watchful Intervention][/build] |
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− | *{{mo}}/{{rt}} |
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− | <pvxbig>[build prof=mo/rt smiting=12+1+1 Channeling=12][Destructive Was Glaive][Spirit Rift][Ancestors' Rage][Light of Deldrimor]["By Ural's Hammer!"][Lightbringer Signet][castigation signet][smite hex][/build] |
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− | </pvxbig> |
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− | *{{r}}/{{rt}} |
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− | <pvxbig>[build prof=r/rt wild=12+1+1 Channeling=12][Destructive Was Glaive][Spirit Rift][Ancestors' Rage][Light of Deldrimor]["By Ural's Hammer!"][Lightbringer Signet][Serpent's Quickness][Storm Chaser][/build] |
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Revision as of 06:33, 12 July 2010
The PvXwiki community finds this to be an excellent build. If you disagree with this rating, please discuss it on the build's talk page. This build has been designed for the following use: |
This build requires Consumables to operate properly. |
This build is part of the current PvE meta. Remove this tag if it is no longer used in the current PvE meta. |
This build is for doing Domain of Anguish in Normal Mode and Hard Mode if very experienced. Be sure to use consets when running this build, and you should be able to beat every area fairly easy. It is advised that in Normal Mode, to take a 4th Glaive Spiker as the Minion Master's primary use to take pressure off the monks
3 Glaive Spikers
<pvxbig> [build prof=any/rt cha=12][Destructive Was Glaive][Spirit Rift][Ancestors' Rage][Light of Deldrimor]["By Ural's Hammer!"][lightbringer signet][optional][optional][/build] </pvxbig>
Equipment
- Armor: Survivor insignia with Superior Vigor, and vitae or attunement runes
- Weapons: Shield vs Demons (for when Glaive is down). Any single handed weapon. Longbow for pulling.
Usage
- Run into a mob
- use "By Ural's Hammer!" to increase damage
- Destructive Was Glaive, Ancestors' Rage, and Light of Deldrimor as much as possible.
- Use Lightbringer Signet for energy management
- One player might want to use Spirit Rift before going in.
- Use one of the optional skills (for example: Mantra of Earth) to reduces damage.
Notes
One of the three glaivers pull mobs and the rest stay with party. When mobs are pulled all three glaivers run in to deal damage. This makes it alot easier for monks, and removes the problem of bad agros.
Variations
- Take Gaze of Fury instead of Spirit Rift in The Ebony Citadel of Mallyx.
Imbagon
<pvxbig> [build prof=P/W spear=11+1 command=8+1 leader=11+1][vicious attack][go for the eyes]["Save Yourselves!" (Kurzick)][lightbringer signet]["There's Nothing to Fear!"][they're on fire][focused anger][blazing finale][/build] </pvxbig>
Equipment
- Armor: Full Centurion's Insignias, command shield with +10vs demons if possible (can be found in DoA)
- Weapons: Furious - +5 energy spear.
Usage
- Keep "Save Yourselves!" up as much as possible.
- Use "Save Yourselves!" and Lightbringer Signet for e-management (LB signet is needed because the build has no Orders, so cannot spam SY! as often as usual).
Panic Crowd Controller {Optional}
<pvxbig>[build prof=Me/Any Domination=12+1+2 Fast=10+1 Inspiration=8][Panic][Unnatural Signet][Cry of Pain][Mistrust][Lightbringer Signet][Mantra of Earth]["I am unstoppable!"][Arcane Mimicry][/build]</pvxbig>
Equipment
- Armor: Full Survivor's Insignias, Superior Vigor.
- Weapons: Staff that increases maximum energy like Staff of the Forgotten.
Usage
- Keep Panic on mobs
- Use IAU for pulls with knockdowns or cripple and when tanking.
- Spam Mistrust on Dryders or other frequent casters.
- Use Lightbringer Signet for energy management.
- Rip UA from the monk for a quick res. This allows the monks to worry about healing and not ressing.
Variations
- This slot can easily be filled with an SoS ritualist or another DWG nuker. Panic provides optimal survivability and decent utility however.
AotL Necromancer
<pvxbig> [build prof=N/? name="Aotl" death=12+1+3 sou=8+1 cur=10+1][Aura of the Lich@18][Animate Bone Minions@19][Death Nova@19][masochism][Putrid Bile@19][Barbs][Mark of Pain][Lightbringer's Gaze][/build] </pvxbig>
Equipment
- Armor: Full Tormentor's Insignias, Superior Death, Superior Vigor, Minor Soul Reaping, Minor Curses, Vitae
- Weapons: Insightful, Hale, Defensive (staff)
Usage
- Bomb mobs.
Notes
- Can be played by a hero
UA Monk
<pvxbig> [build prof=Mo/any hea=12+1+1 pro=3 div=12+1][Dwayna's Kiss][patient spirit][Cure Hex][Dismiss Condition][Seed of Life][lightbringer signet][Heal Party][Unyielding Aura][/build] </pvxbig>
Equipment
- Armor: Full Survivor Insignias, Minor Divine Favour, Minor Healing Prayers, Attunement.
- Weapons: 40/40 Healing set, Energy +30 set.
Usage
- Chain Seed of Life.
- Rez with UA.
- Remove hexes from the paragon, or slowing hexes from the Glaivers.
- Keep blind off the Paragon.
Notes
Make one of the monks call SoL, better effect when chaining.
HB Monk
<pvxbig> [build prof=Mo/Me hea=12+1+1 div=12+1][Dwayna's Kiss][Ethereal Light][Cure Hex][Seed of Life][lightbringer signet][Heal Party][Healer's Boon][Arcane Mimicry][/build] </pvxbig>
Equipment
- Armor: Full Survivor Insignias, Minor Divine Favour, Minor Healing Prayers, Attunement.
- Weapons: 40/40 Healing set, Energy +30 set.
Usage
- Chain Seed of Life.
- Cast Mimicry on the UA monk, maintain the enchantment at all times.
- Should the UA monk die, rez with UA.
- Remove hexes from the paragon, or slowing hexes from the Glaivers.
Notes
Make one of the monks call SoL, better effect when chaining.
General Usage
City
Pop cons, go in, kill everythig. Save wall mobs until the rest is dead. Once the wall mobs are killed, rush into the city and go right. Avoid the left mob. Work your way through the city counterclockwise. When done, get your quest reward and go outside. Kill the first mob when it comes towards you.
Jadoth mob
By now you should've found out if your backline is half decent or not. If they are, bodypull the whole jadoth mob. If your backline sucks, bow pull individual mobs seperately. Get your single gem(QQ) and go to veil
Veil
Last person gets the quest. Go to the left side. Spawnkill everything. When the left side is dead, go back. One person pulls the large mob. When they are almost at you, stand still so they ball nicely around you. Monks should use seed on the puller when standing still. When the mob's balled start killing it. After that mob is killed go right, stand where the two spawns come together and kill them. After those are dead kill the ranger overlord. Again, one person pulls, monks seed, rest kills. Same goes for the dervish overlord but watch our for popups. One person (the puller) should go ahead of the rest.
Trenches are fairly easy. Just kill the lords and don't aggro any other groups in the meanwhile.
Dreadspawn Maw
A little harder. Try interrupting Torment Slash with Lightbringer's Gaze. Kill spawns when a tendril dies. Torment claws can be left alone. Repeat for the other five tendrils. After you're done, collect your gems and head to Gloom
Gloom
People with hex removal, SAVE THEM FOR THE PARAGON!I can't stress it enough! Keep the Para clean! Also, you will want to start using Mantra of Earth now since you're going to encounter earth damage.
Take quest, make your way to the cave. Fight ouside. It shouldn't be hard. After that, go to the rift, try not to aggro any other mobs. When you're at the rift, close it and run away. Don't keep fighting. Just run. When everyone has broken aggro, have one DwG get the quest reward(and take the following quest). Kill the deathbringer company and wait for the quest guy to come. He might get bodyblocked by a mob. If that's the case, kill it. Take your quest reward.
Darkness
KEEP MANTRA OF EARTH UP! It's a life saver.
Ok, don't blow your load until the last spawn. Don't case Echo yet. Don't drop your DwG, keep it on you and just cast it again to 'drop' it. Kill the first three darknesses. They should be easy. When the next 5 darknesses are at a low health, start using Arcane echo and SPAM your skills because huge amounts of earth tormentors will spawn. If you're good, you will kill them before you'll take any deaths. If not, the monks have to run. (You can easily break aggro with an essence active) and res the DwGs. Kill off the other earth tormentors, grab your chest and go to foundry.
Foundry
Keep Mantra of Earth up at all times.
First room
Easy. Kill them when they spawn.
Second room
Same. You shouldn't have any trouble
Third room
A little trickier. Make sure to run to the corner and pull mobs individually
Fourth room
There can be difficulty, but it shouldn't be a problem if done right. Just kill them and don't be bad
Fifth room
DO.NOT.OVER.AGGRO. Just take your time and kill mobs one by one. Also just don't get the quest until the area is cleared.
Snakes
Easy. Just kill the mobs as they spawn.
Black Pushover of Arrgh
Title says it. If you've gotten this far he shouldn't be a problem at all.
The Fury
Easy enough. Just move out of Meteor Shower and kill them. Collect your chest reward and resign.