Athrun Feya (talk | contribs) mNo edit summary |
Athrun Feya (talk | contribs) m (reverting to old version (BeeR an IP reverted to the old inferior version with SYG para)) |
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− | {{ |
+ | {{Untested-Testing|PvE team|farming}} |
{{TOCright}} |
{{TOCright}} |
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+ | {{Requires-Cons}} |
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⚫ | |||
+ | |||
⚫ | |||
==Team Composition== |
==Team Composition== |
||
+ | * 3x {{any}}/{{rt}} Glaive Spammers. |
||
− | * 3 DwG Ritualists (Glaivers). |
||
− | * |
+ | * 1x {{P}}/{{W}} Imbagon. |
− | * |
+ | * 1x {{N}}/{{Any}} AotL Minion Bomber. |
− | * |
+ | * 1x {{Rt}}/{{Mo}} SoS Hex Remover. |
− | * |
+ | * 1x {{Mo}}/{{E}} UA Monk. |
− | * |
+ | * 1x {{Mo}}/{{Me}} HB Monk. |
− | == |
+ | == 3 Glaive Spikers == |
<pvxbig> |
<pvxbig> |
||
− | [build prof= |
+ | [build prof=any/rt cha=12]["By Ural's Hammer!"][Destructive Was Glaive][Ancestors' Rage][lightbringer signet][Spirit Rift][Light of Deldrimor][optional][optional][/build] |
</pvxbig> |
</pvxbig> |
||
⚫ | |||
+ | *{{rt}} Take [[gww:Auspicious Incantation|Auspicious Incantation]] and [[gww:Arcane Echo|Arcane Echo]] to allow for more skill spamming. Put 12 in [[gww:Inspiration Magic|Inspiration Magic]] and take runes for [[gww:Channeling Magic|Channeling Magic]]. |
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+ | *{{e}} Put 12+1+1 in [[gww:Energy Storage|Energy Storage]], taking skills such as [[gww:Aura of Restoration|Aura of Restoration]] |
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+ | *{{me}} Take [[gww:Auspicious Incantation|Auspicious Incantation]] and [[gww:Arcane Echo|Arcane Echo]] to allow for more skill spamming. Put 10+1+1 in [[gww:Inspiration Magic|Inspiration Magic]] and 8+1 in [[gww:Fast Casting|Fast Casting]] |
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+ | *{{n}} Put 12+1+1 attribute points into [[gww:Soul Reaping|Soul Reaping]] |
||
=== Equipment === |
=== Equipment === |
||
− | * Armor: |
+ | * Armor: Survivor insignia with Superior Vigor, and vitae or attunement runes |
+ | * Weapons: Shield vs Demons (for when Glaive is down). Any single handed weapon. Longbow for pulling. |
||
− | * Weapons: Enchantments +20% - Energy +5 (preferably offhand for the +12) |
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=== Usage === |
=== Usage === |
||
− | * Run into a mob |
+ | * Run into a mob |
+ | * use [[gww:"By Ural's Hammer!"|"By Ural's Hammer!"]] to increase damage |
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− | * Spam Glaive as much as possible. |
||
+ | * [[gww:Destructive Was Glaive|Destructive Was Glaive]], [[gww:Ancestors' Rage|Ancestors' Rage]], and [[gww:Light of Deldrimor|Light of Deldrimor]] as much as possible. |
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− | * Might die alot. |
||
+ | * Use [[gww:Lightbringer Signet|Lightbringer Signet]] for energy management |
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− | |||
+ | * One player might want to use [[gww:Spirit Rift|Spirit Rift]] before going in. |
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⚫ | |||
− | Can also be run as Elementalist. |
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− | |||
− | <pvxbig> |
||
− | [build prof=E/Rt ene=12 cha=12][Destructive Was Glaive]["By Ural's Hammer!"][Ancestors' Rage][Lightbringer's Gaze][Light of Deldrimor][Painful Bond][Aura of Restoration][Spirit Siphon][/build] |
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− | </pvxbig> |
||
=== Notes === |
=== Notes === |
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== Imbagon == |
== Imbagon == |
||
<pvxbig> |
<pvxbig> |
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− | [build prof=P/W |
+ | [build prof=P/W spear=11+1 comm=8+1 leader=11+1][vicious attack][go for the eyes]["Save Yourselves!" (Kurzick)][lightbringer signet]["There's Nothing to Fear!"][they're on fire][focused anger][blazing finale][/build] |
</pvxbig> |
</pvxbig> |
||
=== Equipment === |
=== Equipment === |
||
− | * Armor: Full Centurion's Insignias, |
+ | * Armor: Full Centurion's Insignias, command shield with +10vs demons if possible (can be found in DoA) |
* Weapons: Furious - +5 energy spear. |
* Weapons: Furious - +5 energy spear. |
||
=== Usage === |
=== Usage === |
||
− | * Keep |
+ | * Keep [[gww:"Save Yourselves!"|"Save Yourselves!"]] up as much as possible. |
+ | * Use [[gww:"Save Yourselves!"|"Save Yourselves!"]] and [[gww:Lightbringer Signet|Lightbringer Signet]] for e-management (LB signet is needed because the build has no Orders, so cannot spam SY! as often as usual). |
||
− | * Use stand your ground to negate damage taken from churning. |
||
− | * Use Go for the Eyes, and Save Yourself for e-management. |
||
− | |||
⚫ | |||
− | Remember to keep Glaivers in earshot when chanting. |
||
− | |||
== SoS Ritualist == |
== SoS Ritualist == |
||
<pvxbig> |
<pvxbig> |
||
− | [build prof=Rt/Mo |
+ | [build prof=Rt/Mo cha=12+1+1 spa=12+1][painful bond][Signet of Spirits][Bloodsong][Ancestors' Rage][Splinter Weapon][spirit siphon][convert hexes][Flesh of My Flesh][/build] |
</pvxbig> |
</pvxbig> |
||
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=== Usage === |
=== Usage === |
||
− | * Keep |
+ | * Keep hexes off the paragon! |
+ | * Keep [[gww:Splinter Weapon|Splinter Weapon]] on the Paragon. |
||
* Spam spirits as much as possible, however, main purpose is above. |
* Spam spirits as much as possible, however, main purpose is above. |
||
− | === |
+ | === Variations === |
+ | *Take [[gww:Summon Spirits|Summon Spirits]] instead of [[gww:Ancestors' Rage|Ancestors' Rage]] |
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− | Keep the para clean and your party won't wipe. |
||
== AotL Necromancer == |
== AotL Necromancer == |
||
<pvxbig> |
<pvxbig> |
||
− | [build prof=N/? |
+ | [build prof=N/? name="Aotl" death=12+1+3 sou=8+1 cur=10+1][Aura of the Lich@18][Animate Bone Minions@19][Barbs][Mark of Pain][Death Nova@19][Putrid Bile@19][masochism][Lightbringer's Gaze][/build] |
</pvxbig> |
</pvxbig> |
||
=== Equipment === |
=== Equipment === |
||
− | * Armor: Full Tormentor's Insignias, Superior Vigor, Vitae |
+ | * Armor: Full Tormentor's Insignias, Superior Death, Superior Vigor, Minor Soul Reaping, Minor Curses, Vitae |
* Weapons: Insightful, Hale, Defence (staff) |
* Weapons: Insightful, Hale, Defence (staff) |
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=== Notes === |
=== Notes === |
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− | + | *Can be played by a hero |
|
− | |||
== UA Monk == |
== UA Monk == |
||
<pvxbig> |
<pvxbig> |
||
− | [build prof=Mo/E hea=12 pro=3 div=12][Dwayna's Kiss][ |
+ | [build prof=Mo/E hea=12+1+1 pro=3 div=12+1][Dwayna's Kiss][patient spirit][Cure Hex][Dismiss Condition][Seed of Life][Glyph of Lesser Energy][Heal Party][Unyielding Aura][/build] |
</pvxbig> |
</pvxbig> |
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== HB Monk == |
== HB Monk == |
||
<pvxbig> |
<pvxbig> |
||
− | [build prof=Mo/Me hea=12 |
+ | [build prof=Mo/Me hea=12+1+1 inspiration=6 div=11+1][Dwayna's Kiss][Ethereal Light][Cure Hex][Seed of Life][auspicious incantation][Heal Party][Healer's Boon][Arcane Mimicry][/build] |
</pvxbig> |
</pvxbig> |
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* Should the UA monk die, rez with UA. |
* Should the UA monk die, rez with UA. |
||
* Remove hexes from the paragon, or slowing hexes from the Glaivers. |
* Remove hexes from the paragon, or slowing hexes from the Glaivers. |
||
− | * Keep blind |
+ | * Keep blind off the Paragon. |
=== Notes === |
=== Notes === |
||
Make one of the monks call SoL, better effect when chaining. |
Make one of the monks call SoL, better effect when chaining. |
||
− | == Usage == |
+ | == General Usage == |
⚫ | |||
− | Not going to tell you how to get through every area. Bash whats needed. Keep chants up and rez quick. |
||
+ | Pop cons, go in, kill everythig. Save wall mobs until the rest is dead. Once the wall mobs are killed, rush into the city and go right. Avoid the left mob. Work your way through the city counterclockwise. When done, get your quest reward and go outside. Kill the first mob when it comes towards you. |
||
+ | =====Jadoth mob===== |
||
+ | By now you should've found out if your backline is half decent or not. If they are, bodypull the whole jadoth mob. If your backline sucks, bow pull individual mobs seperately. Get your single gem(QQ) and go to veil |
||
+ | ===Veil=== |
||
+ | Last person gets the quest. Go to the left side. Spawnkill everything. When the left side is dead, go back. One person pulls the large mob. When they are almost at you, stand still so they ball nicely around you. Monks should use seed on the puller when standing still. When the mob's balled start killing it. After that mob is killed go right, stand where the two spawns come together and kill them. After those are dead kill the ranger overlord. Again, one person pulls, monks seed, rest kills. Same goes for the dervish overlord but watch our for popups. One person (the puller) should go ahead of the rest. |
||
+ | |||
+ | Trenches are fairly easy. Just kill the lords and don't aggro any other groups in the meanwhile. |
||
+ | |||
+ | =====The monster cunt===== |
||
+ | A little harder. Try interrupting Torment Slash with Lightbringer's Gaze. Kill spawns when a tendril dies. Torment claws can be left alone. Repeat for the other five tendrils. After you're done, collect your gems and head to Gloom |
||
+ | ===Gloom=== |
||
+ | People with hex removal, SAVE THEM FOR THE PARAGON!I can't stress it enough! Keep the Para clean! Also, you will want to start using Mantra of Earth now since you're going to encounter earth damage. |
||
+ | |||
+ | Take quest, make your way to the cave. Fight ouside. It shouldn't be hard. After that, go to the rift, try not to aggro any other mobs. When you're at the rift, close it and run away. Don't keep fighting. Just run. When everyone has broken aggro, have one DwG get the quest reward(and take the following quest). Kill the deathbringer company and wait for the quest guy to come. He might get bodyblocked by a mob. If that's the case, kill it. Take your quest reward. |
||
+ | |||
+ | =====Darkness===== |
||
+ | KEEP MANTRA OF EARTH UP! It's a life saver. |
||
+ | |||
+ | Ok, don't blow your load until the last spawn. Don't case Echo yet. Don't drop your DwG, keep it on you and just cast it again to 'drop' it. Kill the first three darknesses. They should be easy. When the next 5 darknesses are at a low health, start using Arcane echo and SPAM your skills because huge amounts of earth tormentors will spawn. If you're good, you will kill them before you'll take any deaths. If not, the monks have to run. (You can easily break aggro with an essence active) and res the DwGs. Kill off the other earth tormentors, grab your chest and go to foundry. |
||
+ | ===Foundry=== |
||
+ | Keep Mantra of Earth up at all times. |
||
+ | |||
+ | =====First room===== |
||
+ | Easy. Kill them when they spawn. |
||
+ | |||
+ | =====Second room===== |
||
+ | Same. You shouldn't have any trouble |
||
+ | |||
+ | =====Third room===== |
||
+ | A little trickier. Make sure to run to the corner and pull mobs individually |
||
+ | |||
+ | =====Fourth room===== |
||
+ | Can be difficuly, but shouldn't be a problem if done right. Just kill them and don't be bad. |
||
+ | |||
+ | =====Fifth room===== |
||
+ | DO.NOT.OVER.AGGRO. Just take your time and kill mobs one by one. Also just don't get the quest until the area is cleared. |
||
+ | |||
+ | ======Snakes===== |
||
+ | Easy. Just kill the mobs as they spawn. |
||
+ | =====Black Pushover of Arrgh===== |
||
+ | Title says it. If you've gotten this far he shouldn't be a problem at all. |
||
+ | =====The Fury===== |
||
− | Good Luck. |
||
+ | Easy enough. Just move out of Meteor Shower and kill them. Collect your chest reward and resign. |
||
+ | == See Also == |
||
− | ~ San [The Drunken Lords] |
||
+ | *[[Build:Team - DoA Caster Spike]] |
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− | [[Category:Farming]] |
||
+ | *[[Build:Team - DoA Platoon]] |
||
− | [[Category:Great working farming builds]] |
Revision as of 09:20, 1 May 2010
This build requires a rating. Please apply the appropriate tag based upon consensus. This build has been designed for the following use: |
This build requires Consumables to operate properly. |
This build is for doing Domain of Anguish in Normal Mode. Be sure to use consets when running this build, and you should be able to beat every area fairly easy.
Team Composition
- 3x / Glaive Spammers.
- 1x / Imbagon.
- 1x / AotL Minion Bomber.
- 1x / SoS Hex Remover.
- 1x / UA Monk.
- 1x / HB Monk.
3 Glaive Spikers
<pvxbig> [build prof=any/rt cha=12]["By Ural's Hammer!"][Destructive Was Glaive][Ancestors' Rage][lightbringer signet][Spirit Rift][Light of Deldrimor][optional][optional][/build] </pvxbig>
Variants
- Take Auspicious Incantation and Arcane Echo to allow for more skill spamming. Put 12 in Inspiration Magic and take runes for Channeling Magic.
- Put 12+1+1 in Energy Storage, taking skills such as Aura of Restoration
- Take Auspicious Incantation and Arcane Echo to allow for more skill spamming. Put 10+1+1 in Inspiration Magic and 8+1 in Fast Casting
- Put 12+1+1 attribute points into Soul Reaping
Equipment
- Armor: Survivor insignia with Superior Vigor, and vitae or attunement runes
- Weapons: Shield vs Demons (for when Glaive is down). Any single handed weapon. Longbow for pulling.
Usage
- Run into a mob
- use "By Ural's Hammer!" to increase damage
- Destructive Was Glaive, Ancestors' Rage, and Light of Deldrimor as much as possible.
- Use Lightbringer Signet for energy management
- One player might want to use Spirit Rift before going in.
Notes
One of the three glaivers pull mobs and the rest stay with party. When mobs are pulled all three glaivers run in to deal damage. This makes it alot easier for monks, and removes the problem of bad agros.
Imbagon
<pvxbig> [build prof=P/W spear=11+1 comm=8+1 leader=11+1][vicious attack][go for the eyes]["Save Yourselves!" (Kurzick)][lightbringer signet]["There's Nothing to Fear!"][they're on fire][focused anger][blazing finale][/build] </pvxbig>
Equipment
- Armor: Full Centurion's Insignias, command shield with +10vs demons if possible (can be found in DoA)
- Weapons: Furious - +5 energy spear.
Usage
- Keep "Save Yourselves!" up as much as possible.
- Use "Save Yourselves!" and Lightbringer Signet for e-management (LB signet is needed because the build has no Orders, so cannot spam SY! as often as usual).
SoS Ritualist
<pvxbig> [build prof=Rt/Mo cha=12+1+1 spa=12+1][painful bond][Signet of Spirits][Bloodsong][Ancestors' Rage][Splinter Weapon][spirit siphon][convert hexes][Flesh of My Flesh][/build] </pvxbig>
Equipment
- Armor: Full Shaman's Insignias, Superior Vigor.
Usage
- Keep hexes off the paragon!
- Keep Splinter Weapon on the Paragon.
- Spam spirits as much as possible, however, main purpose is above.
Variations
- Take Summon Spirits instead of Ancestors' Rage
AotL Necromancer
<pvxbig> [build prof=N/? name="Aotl" death=12+1+3 sou=8+1 cur=10+1][Aura of the Lich@18][Animate Bone Minions@19][Barbs][Mark of Pain][Death Nova@19][Putrid Bile@19][masochism][Lightbringer's Gaze][/build] </pvxbig>
Equipment
- Armor: Full Tormentor's Insignias, Superior Death, Superior Vigor, Minor Soul Reaping, Minor Curses, Vitae
- Weapons: Insightful, Hale, Defence (staff)
Usage
- Bomb mobs.
Notes
- Can be played by a hero
UA Monk
<pvxbig> [build prof=Mo/E hea=12+1+1 pro=3 div=12+1][Dwayna's Kiss][patient spirit][Cure Hex][Dismiss Condition][Seed of Life][Glyph of Lesser Energy][Heal Party][Unyielding Aura][/build] </pvxbig>
Equipment
- Armor: Full Survivor Insignias, Minor Divine Favour, Minor Healing Prayers, Attunement.
- Weapons: 40/40 Healing set, Energy +30 set.
Usage
- Chain Seed of Life.
- Rez with UA.
- Remove hexes from the paragon, or slowing hexes from the Glaivers.
- Keep blind of the Paragon.
Notes
Make one of the monks call SoL, better effect when chaining.
HB Monk
<pvxbig> [build prof=Mo/Me hea=12+1+1 inspiration=6 div=11+1][Dwayna's Kiss][Ethereal Light][Cure Hex][Seed of Life][auspicious incantation][Heal Party][Healer's Boon][Arcane Mimicry][/build] </pvxbig>
Equipment
- Armor: Full Survivor Insignias, Minor Divine Favour, Minor Healing Prayers, Attunement.
- Weapons: 40/40 Healing set, Energy +30 set.
Usage
- Chain Seed of Life.
- Cast Mimicry on the UA monk, maintain the enchantment at all times.
- Should the UA monk die, rez with UA.
- Remove hexes from the paragon, or slowing hexes from the Glaivers.
- Keep blind off the Paragon.
Notes
Make one of the monks call SoL, better effect when chaining.
General Usage
City
Pop cons, go in, kill everythig. Save wall mobs until the rest is dead. Once the wall mobs are killed, rush into the city and go right. Avoid the left mob. Work your way through the city counterclockwise. When done, get your quest reward and go outside. Kill the first mob when it comes towards you.
Jadoth mob
By now you should've found out if your backline is half decent or not. If they are, bodypull the whole jadoth mob. If your backline sucks, bow pull individual mobs seperately. Get your single gem(QQ) and go to veil
Veil
Last person gets the quest. Go to the left side. Spawnkill everything. When the left side is dead, go back. One person pulls the large mob. When they are almost at you, stand still so they ball nicely around you. Monks should use seed on the puller when standing still. When the mob's balled start killing it. After that mob is killed go right, stand where the two spawns come together and kill them. After those are dead kill the ranger overlord. Again, one person pulls, monks seed, rest kills. Same goes for the dervish overlord but watch our for popups. One person (the puller) should go ahead of the rest.
Trenches are fairly easy. Just kill the lords and don't aggro any other groups in the meanwhile.
The monster cunt
A little harder. Try interrupting Torment Slash with Lightbringer's Gaze. Kill spawns when a tendril dies. Torment claws can be left alone. Repeat for the other five tendrils. After you're done, collect your gems and head to Gloom
Gloom
People with hex removal, SAVE THEM FOR THE PARAGON!I can't stress it enough! Keep the Para clean! Also, you will want to start using Mantra of Earth now since you're going to encounter earth damage.
Take quest, make your way to the cave. Fight ouside. It shouldn't be hard. After that, go to the rift, try not to aggro any other mobs. When you're at the rift, close it and run away. Don't keep fighting. Just run. When everyone has broken aggro, have one DwG get the quest reward(and take the following quest). Kill the deathbringer company and wait for the quest guy to come. He might get bodyblocked by a mob. If that's the case, kill it. Take your quest reward.
Darkness
KEEP MANTRA OF EARTH UP! It's a life saver.
Ok, don't blow your load until the last spawn. Don't case Echo yet. Don't drop your DwG, keep it on you and just cast it again to 'drop' it. Kill the first three darknesses. They should be easy. When the next 5 darknesses are at a low health, start using Arcane echo and SPAM your skills because huge amounts of earth tormentors will spawn. If you're good, you will kill them before you'll take any deaths. If not, the monks have to run. (You can easily break aggro with an essence active) and res the DwGs. Kill off the other earth tormentors, grab your chest and go to foundry.
Foundry
Keep Mantra of Earth up at all times.
First room
Easy. Kill them when they spawn.
Second room
Same. You shouldn't have any trouble
Third room
A little trickier. Make sure to run to the corner and pull mobs individually
Fourth room
Can be difficuly, but shouldn't be a problem if done right. Just kill them and don't be bad.
Fifth room
DO.NOT.OVER.AGGRO. Just take your time and kill mobs one by one. Also just don't get the quest until the area is cleared.
=Snakes
Easy. Just kill the mobs as they spawn.
Black Pushover of Arrgh
Title says it. If you've gotten this far he shouldn't be a problem at all.
The Fury
Easy enough. Just move out of Meteor Shower and kill them. Collect your chest reward and resign.