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This build has been designed for the following use:

  EoC This build requires Consumables to operate properly.  

This build is for doing Domain of Anguish in Normal Mode and Hard Mode if very experienced. Be sure to use consets when running this build, and you should be able to beat every area fairly easy. It is advised that in Normal Mode, to take a 4th Glaive Spiker as the Minion Master's primary use is to take pressure off the monks.


Team Composition

  • 3x Asterisk/Ritualist Glaive Spammers
Destructive Was Glaive Spirit Rift Ancestors' Rage Light of Deldrimor "By Ural's Hammer!" Lightbringer Signet Optional Optional
  • 1x Paragon/Ritualist Glaive Spammer Paragon
"By Ural's Hammer!" Destructive Was Glaive Spirit Rift Ancestors' Rage Light of Deldrimor Lightbringer Signet Blazing Finale "Help Me!"
  • 1x Ritualist/Monk SoS Hex Remover
Painful Bond Signet of Spirits Bloodsong Splinter Weapon Ancestors' Rage Spirit Siphon Convert Hexes Flesh of My Flesh
  • 1x Monk/Asterisk UA Monk
Dwayna's Kiss Patient Spirit Cure Hex Dismiss Condition Seed of Life Lightbringer Signet Heal Party Unyielding Aura
  • 1x Monk/Mesmer HB Monk
Dwayna's Kiss Ethereal Light Cure Hex Seed of Life Lightbringer Signet Heal Party Healer's Boon Arcane Mimicry
  • 1x Paragon/Warrior Imbagon
"Can't Touch This!" "Save Yourselves!" "There's Nothing to Fear!" "They're on Fire!" Lightbringer Signet Focused Anger Blazing Finale "We Shall Return!"


Use one of the following builds:

  • 1x Warrior/Ritualist Glaive Tank
Destructive Was Glaive Spirit Rift Ancestors' Rage Spirit Siphon "By Ural's Hammer!" Lightbringer Signet "I Am Unstoppable!" Signet of Stamina
  • 1x Asterisk/Ritualist Glaive Spammer
Destructive Was Glaive Spirit Rift Ancestors' Rage Light of Deldrimor "By Ural's Hammer!" Lightbringer Signet Optional Optional
  • 1x Mesmer/Asterisk Panic Nuker
Panic Mistrust Wastrel's Demise Wastrel's Worry Unnatural Signet Lightbringer Signet Channeling Air of Superiority
  • 1x Mesmer/Paragon Panic Crowd Controller
Panic Leech Signet Cry of Pain Mistrust Lightbringer Signet Mantra of Earth "I Am Unstoppable!" "We Shall Return!"
  • 1x Necromancer/Asterisk AotL Minion Bomber
Aura of the Lich Animate Bone Minions Death Nova Masochism Putrid Bile Barbs Mark of Pain Lightbringer's Gaze


3 Glaive Spammers

<pvxbig> [build prof=any/rt cha=12][Destructive Was Glaive][Spirit Rift][Ancestors' Rage][Light of Deldrimor]["By Ural's Hammer!"][lightbringer signet][optional][optional][/build] </pvxbig>

Templates

  • Assassin/Ritualist


<pvxbig>[build prof=a/rt shadow=12+1+1 Channeling=12][Destructive Was Glaive][Spirit Rift][Ancestors' Rage][Light of Deldrimor]["By Ural's Hammer!"][Lightbringer Signet][Optional][Optional][/build] </pvxbig>

  • Paragon/Ritualist

<pvxbig>[build prof=P/rt Channeling=12 command=10+1+1 leadership=9]["By Ural's Hammer!"][Destructive Was Glaive][Spirit Rift][Ancestor's Rage][Light of Deldrimor][Lightbringer Signet][Blazing Finale]["Help Me!"][/build] </pvxbig>

  • Ritualist/Mesmer

<pvxbig>[build prof=rt/me Inspiration=12 Channeling=12+1+3][Destructive Was Glaive][Arcane Echo][Spirit Rift][Ancestors' Rage][Light of Deldrimor]["By Ural's Hammer!"][Lightbringer Signet][Mantra of Earth][/build] </pvxbig>

  • Elementalist/Ritualist

<pvxbig>[build prof=e/rt Energy=12+1+1 Channeling=12][Destructive Was Glaive][Spirit Rift][Ancestors' Rage][Light of Deldrimor]["By Ural's Hammer!"][Lightbringer Signet][Aura of Restoration][Optional][/build] </pvxbig>


  • Mesmer/Ritualist

<pvxbig>[build prof=me/rt Inspiration=10+1+1 Fast=8+1 Channeling=12][Destructive Was Glaive][Arcane Echo][Spirit Rift][Ancestors' Rage][Light of Deldrimor]["By Ural's Hammer!"][Lightbringer Signet][Mantra of Earth][/build] </pvxbig>


  • Necromancer/Ritualist

<pvxbig>[build prof=n/rt Soul=12+1+1 Channeling=12][Destructive Was Glaive][Spirit Rift][Ancestors' Rage][Light of Deldrimor]["By Ural's Hammer!"][Lightbringer's Gaze][Signet of Lost Souls][Foul Feast][/build] </pvxbig>


  • Dervish/Ritualist

<pvxbig>[build prof=d/rt Mysticism=12+1+1 Channeling=12][Destructive Was Glaive][Spirit Rift][Ancestors' Rage][Eternal Aura]["By Ural's Hammer!"][Lightbringer Signet][Faithful Intervention][Watchful Intervention][/build] </pvxbig>


  • Monk/Ritualist

<pvxbig>[build prof=mo/rt smiting=12+1+1 Channeling=12][Destructive Was Glaive][Spirit Rift][Ancestors' Rage][Light of Deldrimor]["By Ural's Hammer!"][Lightbringer Signet][castigation signet][smite hex][/build] </pvxbig>


  • Ranger/Ritualist

<pvxbig>[build prof=r/rt wild=12+1+1 Channeling=12][Destructive Was Glaive][Spirit Rift][Ancestors' Rage][Light of Deldrimor]["By Ural's Hammer!"][Lightbringer Signet][Serpent's Quickness][Storm Chaser][/build] </pvxbig>

Equipment

  • Armor: Survivor insignia with Superior Vigor, and vitae or attunement runes
  • Weapons: Shield vs Demons (for when Glaive is down). Any single handed weapon. Longbow for pulling.

Usage

Notes

One of the three glaivers pull mobs and the rest stay with party. When mobs are pulled all three glaivers run in to deal damage. This makes it alot easier for monks, and removes the problem of bad agros.

Variations

Glaive Tank

This build is different from the others. You need at least R7 LB title and the important equipment. <pvxbig> [build prof=W/Rt str=12+1 cha=12][Destructive Was Glaive][Spirit Rift][Ancestors' Rage][Spirit Siphon]["By Ural's Hammer!"][lightbringer signet]["I Am Unstoppable!"][Signet of Stamina][/build] </pvxbig>

Equipment

  • Armor: +1 STR Helm, 4 rune of attenuments, 5 radiant insignias, 1 +50HP rune

You will have a basic 36 energy.

  • Weapons: One of the next 3 variant with the following stats + a longbow for pulling.
    • Any staff variant: +15 energy, +30hp or 1 channeling(20%) , +20% HSR, +5energy^50%hp
    • Channeling staff variant: +10 energy, 20/40, +30hp or +1 channeling(20%)
    • Channeling set variant: +12 energy, 40/40

Usage

Notes

  • You are the puller, other things are same.
  • With active Signet of Stamina you will have 827(+30hp staff wrapping)hp (1000hp+ with sweets/cons), best choice for a puller.

Variations

  • Same.

SoS Hex Remover

<pvxbig> [build prof=Rt/Mo cha=12+1+1 spa=12+1 pro=3][painful bond][Signet of Spirits][Bloodsong][Splinter Weapon][Ancestors' Rage][spirit siphon][convert hexes][Flesh of My Flesh][/build] </pvxbig>

Equipment

  • Armor: Full Shaman's Insignias, Superior Vigor.
  • Weapons: Staff that increases maximum energy like Staff of the Forgotten.

Usage

  • Keep hexes off the paragon!
  • Keep Splinter Weapon on the Paragon.
  • Spam spirits as much as possible, however, main purpose is above.
  • Use Spirit Siphon for energy management.
  • Block the mobs with your spirits as much as possible.

Variations

Optionals

Use one of the following builds:

Panic Nuker

<pvxbig>[build prof=Mesmer/any DominationMagic=12+1+3 FastCasting=11+1 InspirationMagic=6+1][Panic][Mistrust][Wastrel's Demise][Wastrel's Worry][Unnatural Signet][Lightbringer Signet][Channeling][Air of Superiority][/build]</pvxbig>

Equipment

  • Armor: Full Radiant Insignias, Superior Vigor.
  • Weapons: Staff that increases maximum energy like Staff of the Forgotten.

Usage

  • Keep Panic on mobs.
  • Keep up Air of Superiority for bonuses (mainly for skills recharge).
  • Keep up Channelling for energy management (be near foes to benefit).
  • Spam Mistrust on:
    • Stygian Hungers
    • Soul/Mind/Water Tormentors
    • Margonites Anur Dabi/Kaya/Su
    • Anguish/Rage/Despair Titans
    • Tortureweb Dryders
    • Greater Dream Riders
    • Guardians of Komalie
    • Any other foe casting offensive spells
  • Spam Wastrel's Demise and Wastrel's Worry on many foes.
  • Use Lightbringer Signet (near foes) for energy management.

Variations


Panic Crowd Controller

<pvxbig>[build prof=Me/Paragon Domination=12+1+2 Fast=10+1 Inspiration=8][Panic][Leech Signet][Cry of Pain][Mistrust][Lightbringer Signet][Mantra of Earth]["I am unstoppable!"]["We Shall Return"][/build]</pvxbig>

Equipment

  • Armor: Full Survivor's Insignias, Attunement, Superior Vigor.
  • Weapons: Staff that increases maximum energy like Staff of the Forgotten.

Usage

  • Keep Panic on mobs
  • Use IAU for pulls with knockdowns or cripple and when tanking.
  • Spam Mistrust on Dryders or other frequent casters.
  • Use Lightbringer Signet for energy management.
  • If your party drops or multiple allies are down, use "We Shall Return!".

AotL Minion Bomber

<pvxbig> [build prof=N/? name="Aotl" death=12+1+3 sou=8+1 cur=10+1][Aura of the Lich@18][Animate Bone Minions@19][Death Nova@19][masochism][Putrid Bile@19][Barbs][Mark of Pain][Lightbringer's Gaze][/build] </pvxbig>

Equipment

  • Armor: Full Tormentor's Insignias, Superior Death, Superior Vigor, Minor Soul Reaping, Minor Curses, Vitae
  • Weapons: Insightful, Hale, Defensive (staff)

Usage

  • Bomb mobs.

Notes

  • Can be played by a hero

UA Monk

<pvxbig> [build prof=Mo/any hea=12+1+1 pro=3 div=12+1][Dwayna's Kiss][Ethereal Light][Cure Hex][Dismiss Condition][Seed of Life][lightbringer signet][Heal Party][Unyielding Aura][/build] </pvxbig>

  • If there is a SoS in the party, bring Mend Body and Soul (Mo/Rt 3 Restoration) instead of Dismiss Condition.

Equipment

  • Armor: Full Survivor Insignias, Minor Divine Favour, Minor Healing Prayers, Attunement.
  • Weapons: 40/40 Healing set, Energy +30 set.

Usage

  • Chain Seed of Life.
  • Rez with UA.
  • Remove hexes from the paragon, or slowing hexes from the Glaivers.
  • Keep blind off the Paragon.

Notes

Make one of the monks call SoL, better effect when chaining.

HB Monk

<pvxbig> [build prof=Mo/Me hea=12+1+1 div=12+1][Dwayna's Kiss][Ethereal Light][Cure Hex][Seed of Life][lightbringer signet][Heal Party][Healer's Boon][Arcane Mimicry][/build] </pvxbig>

Equipment

  • Armor: Full Survivor Insignias, Minor Divine Favour, Minor Healing Prayers, Attunement.
  • Weapons: 40/40 Healing set, Energy +30 set.

Usage

  • Chain Seed of Life.
  • Cast Mimicry on the UA monk, maintain the enchantment at all times.
  • Should the UA monk die, rez with UA.
  • Remove hexes from the paragon, or slowing hexes from the Glaivers.

Notes

Make one of the monks call SoL, better effect when chaining.

Imbagon

<pvxbig> [build prof=P/W spear=8+1 command=10+1 leader=12+1+1]["Can't Touch This!"]["Save Yourselves!" (Kurzick)]["There's Nothing to Fear!"][they're on fire][lightbringer signet][focused anger][blazing finale]["We Shall Return!"][/build] </pvxbig>

Equipment

  • Armor: Full Centurion's Insignias and a Rune of Clarity (reduce blind 20%), Command shield with +10vs demons (can be found in DoA) or the inscription "I Can See Clearly Now" (reduce blind 20%).
  • Weapons: Furious Spear of Fortitude or Defense with the "I Have the Power" inscription (+5 energy).

Usage

General Usage

City

Pop cons, go in, kill everythig. Save wall mobs until the rest is dead. Once the wall mobs are killed, rush into the city and go right. Avoid the left mob. Work your way through the city counterclockwise. When done, get your quest reward and go outside. Kill the first mob when it comes towards you.

Jadoth mob

By now you should've found out if your backline is half decent or not. If they are, bodypull the whole jadoth mob. If your backline sucks, bow pull individual mobs seperately. Get your single gem(QQ) and go to veil

Veil

Last person gets the quest. Go to the left side. Spawnkill everything. When the left side is dead, go back. One person pulls the large mob. When they are almost at you, stand still so they ball nicely around you. Monks should use seed on the puller when standing still. When the mob's balled start killing it. After that mob is killed go right, stand where the two spawns come together and kill them. After those are dead kill the ranger overlord. Again, one person pulls, monks seed, rest kills. Same goes for the dervish overlord but watch our for popups. One person (the puller) should go ahead of the rest.

Trenches are fairly easy. Just kill the lords and don't aggro any other groups in the meanwhile.

Dreadspawn Maw

A little harder. Try interrupting Torment Slash with Lightbringer's Gaze. Kill spawns when a tendril dies. Torment claws can be left alone. Repeat for the other five tendrils. After you're done, collect your gems and head to Gloom

Gloom

People with hex removal, SAVE THEM FOR THE PARAGON!I can't stress it enough! Keep the Para clean! Also, you will want to start using Mantra of Earth now since you're going to encounter earth damage.

Take quest, make your way to the cave. Fight ouside. It shouldn't be hard. After that, go to the rift, try not to aggro any other mobs. When you're at the rift, close it and run away. Don't keep fighting. Just run. When everyone has broken aggro, have one DwG get the quest reward(and take the following quest). Kill the deathbringer company and wait for the quest guy to come. He might get bodyblocked by a mob. If that's the case, kill it. Take your quest reward.

Darkness

KEEP MANTRA OF EARTH UP! It's a life saver.

Ok, don't blow your load until the last spawn. Don't case Echo yet. Don't drop your DwG, keep it on you and just cast it again to 'drop' it. Kill the first three darknesses. They should be easy. When the next 5 darknesses are at a low health, start using Arcane echo and SPAM your skills because huge amounts of earth tormentors will spawn. If you're good, you will kill them before you'll take any deaths. If not, the monks have to run. (You can easily break aggro with an essence active) and res the DwGs. Kill off the other earth tormentors, grab your chest and go to foundry.

Foundry

Keep Mantra of Earth up at all times.

First room

Easy. Kill them when they spawn.

Second room

Same. You shouldn't have any trouble

Third room

A little trickier. Make sure to run to the corner and pull mobs individually

Fourth room

There can be difficulty, but it shouldn't be a problem if done right. Just kill them and don't be bad

Fifth room

DO.NOT.OVER.AGGRO. Just take your time and kill mobs one by one. Also just don't get the quest until the area is cleared.

Snakes

Easy. Just kill the mobs as they spawn.

Black Pushover of Arrgh

Title says it. If you've gotten this far he shouldn't be a problem at all.

The Fury

Easy enough. Just move out of Meteor Shower and kill them. Collect your chest reward and resign.

Hard Mode

For safe and easy Hard Mode runs DwG Spikers should be only Rt/Me with 8 Lightbringer rank and Channeling Magic runes for maximum damage, if team have not Glaive Tank - Panic Mesmer with IAU and defense-set can take the role of puller. Also recommended that Imbagon should have 10+ Allegiance rank and 8 Lightbringer rank. This Build:Team - DoA Frostway designed specifically for Hard Mode runs with high lewel of ptotection and improved energy management.

See Also

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