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− | {{ |
+ | {{Great-Build|SC|PvE team}} |
+ | {{Dungeon Build}} |
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{{Requires-Cons}} |
{{Requires-Cons}} |
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{{TOCright}} |
{{TOCright}} |
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Uses a strong spike from Splinter/Barrages to get quick times in Frostmaws, without worry from Incubus. |
Uses a strong spike from Splinter/Barrages to get quick times in Frostmaws, without worry from Incubus. |
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− | + | == Overview == |
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− | *{{assassin}}/{{elementalist}} [[#Perma|Perma]]x1 |
+ | *{{assassin}}/{{elementalist}} [[#Perma|Perma]] x1 |
− | *{{mo}}/{{e}} [[#UA|UA]]x1 |
+ | *{{mo}}/{{e}} [[#UA|UA]] x1 |
− | *{{ritualist}}/{{any}} [[#SoS|SoS]]x1 |
+ | *{{ritualist}}/{{any}} [[#SoS|SoS]] x1 |
− | *{{ranger}}/{{ritualist}} or {{ritualist}}/{{ranger}}x4 |
+ | *{{ranger}}/{{ritualist}} or {{ritualist}}/{{ranger}} x4 or 5 |
− | *{{Necromancer}}/{{Any}}[[#MoP|MoP]]x1 |
+ | *Optional:{{Necromancer}}/{{Any}}[[#MoP|MoP]] x1 |
+ | |||
== Perma Tank == |
== Perma Tank == |
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− | <pvxbig>[build prof=A/E ear=12 dead=3 sha=12+1+3][Shroud of Distress][Shadow Form][ |
+ | <pvxbig>[build prof=A/E ear=12 dead=3 sha=12+1+3][Shroud of Distress][Shadow Form][Stoneflesh Aura][Sliver Armor][Feigned Neutrality]["I Am Unstoppable!"][Dark Escape][Death's Charge][/build]</pvxbig> |
*Shadow Sanctuary for Shadow Refuge |
*Shadow Sanctuary for Shadow Refuge |
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+ | |||
+ | ====Weapons==== |
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+ | 20% Enchanting Staff, or 20% Martial Weapon and Shield |
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==UA Monk== |
==UA Monk== |
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<pvxbig>[build prof=Mo/E hea=12+1+3 div=12+1][Unyielding Aura][Dwayna's Kiss][Patient Spirit][Infuse Health][Seed of Life][Glyph of Lesser Energy][Heal Party][Light of Deldrimor][/build]</pvxbig> |
<pvxbig>[build prof=Mo/E hea=12+1+3 div=12+1][Unyielding Aura][Dwayna's Kiss][Patient Spirit][Infuse Health][Seed of Life][Glyph of Lesser Energy][Heal Party][Light of Deldrimor][/build]</pvxbig> |
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− | == |
+ | ==Barragers x4 or 5== |
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
− | ==Barragers x4== |
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⚫ | |||
− | |||
⚫ | |||
====Optionals==== |
====Optionals==== |
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*{{skill icon|Favorable Winds}} |
*{{skill icon|Favorable Winds}} |
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*{{skill icon|Summon Spirits}} |
*{{skill icon|Summon Spirits}} |
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+ | *{{skill icon|Winnowing}} |
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− | **These |
+ | **These 4 need to be take on one Barrager |
*{{skill icon|"I Am The Strongest!"}} |
*{{skill icon|"I Am The Strongest!"}} |
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*{{skill icon|Ebon Battle Standard of Honor}} |
*{{skill icon|Ebon Battle Standard of Honor}} |
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*{{skill icon|Triple Shot}} |
*{{skill icon|Triple Shot}} |
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*{{skill icon|Nightmare Weapon}} |
*{{skill icon|Nightmare Weapon}} |
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+ | *{{skill icon|Pain Inverter}} |
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+ | |||
+ | ====Weapons==== |
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+ | *Required: |
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+ | **Zealous Bow of Fortitude |
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==Incubus Killer (Rit)== |
==Incubus Killer (Rit)== |
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*{{skill icon|Anthem of Weariness}} |
*{{skill icon|Anthem of Weariness}} |
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*{{skill icon|Mark of Pain}} |
*{{skill icon|Mark of Pain}} |
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+ | |||
+ | ==Optional: MoP Caller== |
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⚫ | |||
⚫ | |||
+ | |||
+ | ==Usage== |
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+ | *Perma runs to dungeon |
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+ | *Leaves, everyone gets quest, re-enter. |
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+ | *Pops Essence |
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+ | *Runs Level 1 and 2, if dies on lvl 2, can easily be fought to and rezzed, takes ~5 mins if death for level 2. |
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+ | *Level 3, Pop an essence, Perma balls, Barragers spike, with spirits active. SOS helps to clean up any remainders, and puts spirits in front to protect when there are Incubus. UA Heals. |
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+ | *If you have a MoP caller, Perma balls, Caller calls, Spikers spike the target. |
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+ | *Perma runs level 4. |
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+ | *Group does level 5 together, with perma balling, and spikes, untill boss fight, where boss is taken out first, then young worms are taken out. |
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+ | *Full run should take about 30~45 mins for an Exp group, 45~1hr for inexperienced with deaths. |
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+ | |||
+ | ==See Also== |
Latest revision as of 21:50, 2 November 2010
The PvXwiki community finds this to be an excellent build. If you disagree with this rating, please discuss it on the build's talk page. This build has been designed for the following use: |
This is part of the Dungeon Build series, see Dungeon Guide for all Dungeon builds. |
This build requires Consumables to operate properly. |
Uses a strong spike from Splinter/Barrages to get quick times in Frostmaws, without worry from Incubus.
Overview
Perma Tank
<pvxbig>[build prof=A/E ear=12 dead=3 sha=12+1+3][Shroud of Distress][Shadow Form][Stoneflesh Aura][Sliver Armor][Feigned Neutrality]["I Am Unstoppable!"][Dark Escape][Death's Charge][/build]</pvxbig>
- Shadow Sanctuary for Shadow Refuge
Weapons
20% Enchanting Staff, or 20% Martial Weapon and Shield
UA Monk
<pvxbig>[build prof=Mo/E hea=12+1+3 div=12+1][Unyielding Aura][Dwayna's Kiss][Patient Spirit][Infuse Health][Seed of Life][Glyph of Lesser Energy][Heal Party][Light of Deldrimor][/build]</pvxbig>
Barragers x4 or 5
<pvxbig>[build prof=R/Rt mar=9+1+3 cha=12 exp=9+1][Splinter Weapon]["By Urals Hammer!"][Barrage][Optional][Optional][Optional][Optional][Flesh of my Flesh][/build]</pvxbig>
<pvxbig>[build prof=Rt/R mar=9 cha=12+1+3 spa=9+1][Splinter Weapon]["By Urals Hammer!"][Barrage][Optional][Optional][Optional][Optional][Flesh of my Flesh][/build]</pvxbig>
Optionals
- Edge of Extinction
- Favorable Winds
- Summon Spirits
- Winnowing
- These 4 need to be take on one Barrager
- "I Am The Strongest!"
- Ebon Battle Standard of Honor
- Triple Shot
- Nightmare Weapon
- Pain Inverter
Weapons
- Required:
- Zealous Bow of Fortitude
Incubus Killer (Rit)
<pvxbig>[build prof=Rt/? cha=12+1+2 spa=12+1][Signet of Spirits][Vampirism][Bloodsong][Pain][Optional][Optional][Painful Bond][Summon Spirits (Kurzick)][/build]</pvxbig>
Optionals
Optional: MoP Caller
<pvxbig> [build prof=N/Any name="MoP" blood=9+1 cur=12+1+3 soul=9+1][Mark of Pain]["By Ural's Hammer!"][Order of Pain][Barbs]["Finish Him!"][Spiteful Spirit][Air of Superiority][Signet of Lost Souls][/build] </pvxbig>
Usage
- Perma runs to dungeon
- Leaves, everyone gets quest, re-enter.
- Pops Essence
- Runs Level 1 and 2, if dies on lvl 2, can easily be fought to and rezzed, takes ~5 mins if death for level 2.
- Level 3, Pop an essence, Perma balls, Barragers spike, with spirits active. SOS helps to clean up any remainders, and puts spirits in front to protect when there are Incubus. UA Heals.
- If you have a MoP caller, Perma balls, Caller calls, Spikers spike the target.
- Perma runs level 4.
- Group does level 5 together, with perma balling, and spikes, untill boss fight, where boss is taken out first, then young worms are taken out.
- Full run should take about 30~45 mins for an Exp group, 45~1hr for inexperienced with deaths.