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== HB Support ==
 
== HB Support ==
 
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[build prof=Mo/Me ins=6 hea=12=1=1 div=11=1][Orison of Healing][Dwayna's Kiss][Healing Seed][Heal Party][Draw Conditions][Spotless Mind][Healer's Boon][Channeling][/build]
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[build prof=Mo/Me hea=12+1+1 div=11+1 ins=6 prot=2][Orison of Healing][Dwayna's Kiss][Healing Seed][Heal Party][Draw Conditions][Spotless Mind][Healer's Boon][Channeling][/build]
 
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Revision as of 02:07, 7 October 2008

The PvXwiki community finds this to be an excellent build.

If you disagree with this rating, please discuss it on the build's talk page.

This build has been designed for the following use:


Forked Arrow spike is a standard r-spike in HA. It combines heavy defense with a powerful spike and the ability to run relics.

Team Composition

  • 3 Rangers Ranger
Forked Arrow Savage Shot Sloth Hunter's Shot Glass Arrows Pin Down Rigor Mortis Rend Enchantments Resurrection Signet
Forked Arrow Savage Shot Sloth Hunter's Shot Glass Arrows Distracting Shot Favorable Winds Hex Breaker Resurrection Signet
Forked Arrow Savage Shot Sloth Hunter's Shot Glass Arrows Distracting Shot Favorable Winds Hex Breaker Resurrection Signet
  • 1 Shout Paragon Paragon/Necromancer
Chest Thumper "Go for the Eyes!" Defensive Anthem Anthem of Envy "Make Haste!" Rigor Mortis Song of Concentration Signet of Return
  • 1 Weapons/Snare Ritualist/Elementalist
Brutal Weapon Sundering Weapon Vital Weapon Weapon of Warding Glyph of Renewal Ward Against Foes Glyph of Lesser Energy Death Pact Signet
  • 3 Monks Monk/Mesmer
Orison of Healing Dwayna's Kiss Healing Seed Heal Party Draw Conditions Spotless Mind Healer's Boon Channeling
Spirit Bond Reversal of Fortune Restore Condition Guardian Shield of Absorption Holy Veil Aura of Stability Channeling
Infuse Health Patient Spirit Dwayna's Kiss Heal Party Hex Breaker Holy Veil Healer's Boon Channeling


Rangers

Caller #1

<pvxbig> [build name="r/n caller" prof=range/necro marksm=12+1+2 expert=12+2 curses=3][forked arrow][savage shot][Sloth Hunter's Shot][glass arrows][pin down][rigor mortis][rend enchantments][resurrection signet][/build] </pvxbig>

Runners #2 & #3

<pvxbig> [build name="r/me runner" prof=range/me marksm=12+1+2 expert=12+2 dom=3][forked arrow][savage shot][Sloth Hunter's Shot][glass arrows][distracting shot][favorable winds][hex breaker][resurrection signet][/build] </pvxbig>

Equipment

  • Survivor insignas
  • 2 Bows: Vampiric Hornbow of Fortitude(spike bow) and Sundering Longbow of Fortitude(non-spike bow and distance bow)
  • Fill up with vitae runes

Usage

  • Mainly spike with Forked Arrows + Savage Shot.
  • Use Sloth Hunter's Shot as 2nd spike if you're hexed(be sure to time earlier since it takes longer), or if called to spike faster.
  • The caller is the first enchantment removal: if you use rend use lightning reflexes so you'll attack earlier. This requires a bit different timing.
  • In relic runs, the number 2 & 3 rangers run with Make Haste on themselves, cast by the Paragon.
  • The runners chain Favorable Winds so it won't go down.
  • The caller uses Pin Down as a distance snare so the Rit can snare the target more easily(since he needs to be close).
  • Use D-Shot to interrupt Defensive Anthems and Aegis chains. Or just other important stuff.

Shout Paragon

<pvxbig> [build name="shout paragon" prof=parag/necro spearm=11+1+1 comman=11+1 lead=8+1 curs=3][chest thumper][go for the eyes][defensive anthem][anthem of envy][make haste][Rigor mortis][song of concentration][signet of return][/build] </pvxbig>

Equipment

  • Survivor Insignas
  • Furious Spear of Fortitude
  • +30 HP/+10 AL shields (and a reduce blind shield as well)
  • Fill up with Vitae Runes

Usage

  • Pump up adrenaline.
  • Participate spikes with either Chest Thumper or Anthem of Envy(you can use this before the spike). Participate with Anthem of Guidance if they have blocks like Defensive Anthem or Aegis chains.
  • Use Song of Concentration to make sure your ghost won't be interrupted in King of the Hill.
  • Use Gaze when your caller requests, to strip the enchantments.
  • Use Make Haste for relic running.

Weapon/Snare Ritualist

<pvxbig> [build prof=Rt/E ear=10 com=12+1+2 res=8+1 spa=2+1][Brutal Weapon][Sundering Weapon][Vital Weapon][Weapon of Warding][Glyph of Renewal][Ward Against Foes][Glyph of Lesser Energy][Death Pact Signet][/build] </pvxbig>

Equipment

  • Spear/Shield defensive sets
  • 40/40 communing and earth sets

Usage

  • Maintain Vital Weapon on your monks and yourself.
  • Maintain Brutal Weapon on your rangers.
  • Use Sundering Weapon on the Paragon during spike.
  • Use Ward Against Foes and Grasping Earth to snare foes during relic runs and cap points. Be sure to be on your 40/40 earth set when snaring
  • If you chose Water Trident as your elite, use it during spikes to prevent strafing and to annoy the hell out of relic runners who have monks too stupid to use aura. If you chose Icy Shackles use it during relic runs and cap points to snare enemy runners and the ghost.

HB Support

<pvxbig> [build prof=Mo/Me hea=12+1+1 div=11+1 ins=6 prot=2][Orison of Healing][Dwayna's Kiss][Healing Seed][Heal Party][Draw Conditions][Spotless Mind][Healer's Boon][Channeling][/build] </pvxbig>

RC Monk

<pvxbig> [build prof=monk/mesme protec=12+1+1 divine=11+1 insp=6][reversal of fortune][spirit bond][restore condition][guardian][shield of absorption][holy veil][aura of stability][channeling][/build] </pvxbig>

HB Infuse

<pvxbig> [build prof=Mo/Me ins=6 dom=6 hea=12+1+1 div=10+1][Infuse Health][Patient Spirit][Dwayna's Kiss][Heal Party][Hex Breaker][Holy Veil][Healer's Boon][Channeling][/build] </pvxbig>