The PvXwiki community finds this to be an excellent build.

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This build has been designed for the following use:

Spiritway variant for ritualists or general for spiritspammers.


Human SoS Player

Ritualist/Asterisk.jpg or Asterisk.jpg/RitualistHuman SoS Player

Painful Bond Vampirism Bloodsong Signet of Spirits Agony Armor of Unfeeling Summon Spirits Spirit Siphon


Ritualist/Asterisk.jpgSoGM Ritualist Hero

Signet of Ghostly Might Shadowsong Pain Disenchantment Anguish Dissonance Optional Boon of Creation

Mesmer/RitualistPanic Resto Hero

Panic Power Drain Waste Not, Want Not Optional Mend Body and Soul Spirit Light Protective Was Kaolai Flesh of My Flesh

Necromancer/MonkMinion Bomber Hero

Optional Animate Bone Minions Death Nova Masochism Putrid Bile Shield of Absorption Protective Spirit Aegis

Human SoS Player

Primary Rit

<pvxbig> [build prof=Rt/any Channeling=12+1+3 Communing=6+1 spa=11+1][Painful Bond][Vampirism][Bloodsong][Signet of Spirits][Optional][Armor of Unfeeling][Summon Spirits][Spirit Siphon][/build] </pvxbig>



  • Arcane Mimicry [[Arcane Mimicry@12] Grab SoGM for a huge damage boost.
  • Agony [[Agony@12]
  • Destruction [[Destruction@12]


Secondary Rit

<pvxbig> [build prof=any/Rt Channeling=12 Communing=12][Painful Bond][Vampirism][Bloodsong][Signet of Spirits][Agony][Armor of Unfeeling][Summon Spirits][Spirit Siphon][/build] </pvxbig>


  • Warrior/Ritualist OQgiAyiMVN5DWOdN1JCNRDyMB
  • Dervish/Ritualist OgiiAyiMVN5DWOdN1JCNRDyMB
  • Assassin/Ritualist OwhiAyiMVN5DWOdN1JCNRDyMB
  • Ranger/Ritualist OggjchgqITVT+glTXTdiQT0gAAA
  • Paragon/Ritualist OQiiAyiMVN5DWOdN1JCNRDyMB
  • Elementalist/Ritualist OghjwggqITVT+glTXTdiQT0gAAA
  • Necromancer/Ritualist OAhjYggqITVT+glTXTdiQT0gAAA
  • Monk/Ritualist OwgiAyiMVN5DWOdN1JCNRDyMB
  • Mesmer/Ritualist OQhiAyiMVN5DWOdN1JCNRDyMB


  • Survivor insignias.
  • 40/40 Channeling set.
  • Energy +20 Staff.


  • Summon your cheap/long lasting spirits before entering battle. Once foes are within attack-range, call targets followed by casting Summon Spirits. Recast any spirits if necessary. Do -NOT- draw aggro upon them.
  • Cast Painful Bond on groups of foes and Bosses as it recharges. Spirits will prioritize uncalled targets with the lowest health; use this behavior to your advantage to cast Painful Bond. Use Siphon Spirits for energy management on summoned spirits; combine with Signet of Spirits for a high energy boost.
  • Use Summon Spirits to evacuate and heal any spirits that are under attack. If you are under melee attack, you can Summon Spirits or Signet of Spirits and back away. This will creates a Wall of Spirits to block the attacking foe; however, spirits will die quickly so use this tactic sparingly.


  • Rangers, Elementalists and Necromancers should replace Spirit Siphon with any useful PvE skill.

SoGM Ritualist Hero

<pvxbig> [build prof=Ritualist/Any spawningpower=12+1 communing=12+1+3][Signet of Ghostly Might][Shadowsong][Pain][Disenchantment][Anguish][Dissonance][Optional][Boon of Creation][/build] </pvxbig>


  • Survivor insignias
  • +Health set
  • Staff with +15 energy


  • Put heroes on Hero command Guard.jpg guard mode.
  • Aggro enemies. Make sure heroes do not get initial aggro.
  • Once aggro'd, heroes will place spirits.
  • Call target.


Panic Resto Hero

<pvxbig> [build prof=Me/Rt dom=11+1+1 res=10 fas=8+1 ins=6+1][Panic][Power Drain][Waste Not, Want Not][Optional][Mend Body and Soul][Spirit Light][Protective Was Kaolai][Flesh of My Flesh][/build] </pvxbig> Optional Optional:


  • 40/40 Domination set.
  • Survivor Insignias.


  • Set the hero to guard mode.


Minion Bomber Hero

<pvxbig> [build prof=Necromancer/Monk deathmagic=12+1+3 soulreaping=8+1 Prot=10][Optional][Animate Bone Minions][Death Nova][Putrid Bile][Masochism][Protective Spirit][Aegis][Shield of Absorption][/build] </pvxbig> Optional Optional


  • Survivor insignias
  • 1 Bloodstained insignia
  • 40/40 death set


  • Set the hero to guard mode.


  • Bring some type of hex removal and interrupts if needed.
  • If facing heavy AoE, flag ritualist heroes back so they don't get hit. AoE shouldn't be a problem if you can properly pull the mob.

See also

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