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{{Great-Build|farming|running}}
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{{Great-Build|running|PvE team}}
 
{{Dungeon Build}}<br>
 
{{Requires-Cons}}<br>
 
{{TOCright}}
   
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Run [[gww:Catacombs of Kathandrax|Catacombs of Kathandrax]] with a perma using 3 BU, and a cupcake or candy. The group is needed 3rd level to kill the Flame Djinn.
   
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== Earth Tank ==
{{Dungeon Build}}
 
  +
<pvxbig>
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[build prof=A/E sha=12+1+3 earth=12 Critical=3][shroud of distress][Shadow Form][Stoneflesh Aura][Great Dwarf Weapon][Ebon Vanguard Assassin Support]["I am Unstoppable!"][Shadow Refuge][Death's Charge][/build]
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</pvxbig>
   
  +
==Equipment==
{{Requires-Cons}}
 
  +
*Blessed Insignia.
{{TOCright}}
 
  +
*20+ Earth Energy Staff.
Solo [[gw:Catacombs of Kathandrax|Kathandrax]] with only [[gw:Birthday Cupcake|cupcakes]], [[gw:Blue Rock Candy|candies]] or [[gw:Green Rock Candy|candies]], or possibly [[gw:Essence of Celerity|essence's]], in 25 mins.
 
  +
*Spear (no elemental mod) of Enchanting.
== Attributes and Skills ==
 
 
*Zealous Scythe of Enchanting.
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*Zealous Daggers of Enchanting.
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*Shield +10 vs fire.
  +
  +
== Barbs Support ==
 
<pvxbig>
 
<pvxbig>
[build prof=A/E sha=12+1+3 Dagger=10+1 Crit=8+1][Glyph of Swiftness][Deadly Paradox][Shadow Form][Ear Bite][Ebon Battle Standard of Honor][Shadow Refuge][Death's Charge][Dark Escape][/build]
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[build prof=A/N sha=12+1+3 curses=12 Critical=3][shroud of distress][Shadow Form][Barbs][Great Dwarf Weapon][Ebon Vanguard Assassin Support][Dwarven Stability][Dark Escape][Death's Charge][/build]
 
</pvxbig>
 
</pvxbig>
   
 
==Equipment==
 
==Equipment==
  +
*Blessed Insignia.
* Mix and Match Radiant and Survivor for 50-52 energy and 460-470 hp
 
  +
*20+ Curses Energy Staff.
* Staff of Enchanting
 
  +
*Zealous Daggers of Enchanting.
* A one- hand weapon of enchanting.
 
  +
*Spear (no elemental mod) of Enchanting.
* A shield with 10 armor versus fire is useful
 
  +
*Shield +10 vs fire.
   
 
==Usage==
 
==Usage==
*Run to the dungeon.
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* Run to the dungeon.
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* Use 2 cupcakes to run to dungeon. (If Tank is confident, let him run alone)
   
 
=== Level 1 ===
 
=== Level 1 ===
*Pop a cupcake/candy/essence and run to the Wurm.
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* Pop a con and run to the Wurm.
*When you get near the Wurm, use Dark Escape to drop aggro and Death Charge to the wurm.
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* When you get near the Wurm, use Death's Charge and both shadowstep to the Wurm.
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* Switch to your zealous daggers, cast GDW on each other, have Support use Barbs and spam Ebon Vanguard Assassin Support while auto-attacking till Wurm is dead.
*Kill Wurm with Ear Bite Spam while using Shadow Refuge to out heal the fire trap.
 
*Get the key, and either Deaths Charge out or run out, and head to the second level. [http://img21.imageshack.us/img21/3851/gw024g.jpg 1]
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* Grab the key and either use Death's Charge or run around to get back up. Use IAU to get rid of cripple. Maintain Shroud of distress.
  +
* Head to the second level.
   
 
=== Level 2 ===
 
=== Level 2 ===
*Use another cupcake/candy/essence and run to the Regent of Flame.
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* Use another con and run to the Regent of Flame.
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* Switch to your zealous daggers, cast GDW on each other, have Support use Barbs and Ebon Vanguard Assassin Support while auto-attacking till Regent is dead. Grab key and run to lock.
*Kill him with Ear Bite spam, get the key, and run to the lock. [http://img21.imageshack.us/img21/7451/gw026q.jpg 2]
 
*After the door, there's a wurm that will knock you down. You can either outrun it or let it KD you and recast Shadow Form and keep moving.
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* After the door, there's a wurm that will knock you down. USE IAU!. And maintain Shroud of Distress.
*Run to floor 3.
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* Run to level 3.
   
 
=== Level 3 ===
 
=== Level 3 ===
*Pull a Becalmed Djinn and have your team kill it.
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* Pull a Becalmed Djinn and have your team kill it.
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* Have the Tank pull everything to the right side of the room. Stay alive by keeping up. SF - Shroud - Stoneflesh - Shadow Refuge. (Use Scythe to manage energy and fuel Shadow Refuge) [http://img694.imageshack.us/img694/7944/gw028u.jpg 3]
*Aggro the Flame Djinn and pull him to the gateway between the 1st room and 2nd room. When you aggro, you'll need to have dark escape up, and you'll need shadow refuge as a cover enchantment for consuming flames. You should die at the gateway. The Flame Djinn will stay at the gateway and will not return to his spawn location.
 
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* Run on the wall of the left side of the room, ping your party to the corner area. Run through the mobs, and spawn the Flame Djinn. Run back to where your team was and have them kill.
*Have your team die so you can res.
 
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* Grab the key and head with your party to the next shrine. Everyone should wipe so the party resurrects at the next shrine.
*Aggro everything in the first room except the Flame Djinn, and pull them off to the side [http://img694.imageshack.us/img694/7944/gw028u.jpg 3]
 
 
* Ball up everything in the next room and pull them off to the side. Have the team run towards the Siege Wurms so they can die and shrine jump to the next shrine.
*Have your team ball up and kill the Flame Djinn with PI and melee.
 
*Get the key, and run with your team to the next shrine, everyone should die and you should res at the next shrine
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* In the next room, use the Flame Jets to kill the Burning Spirits. This will burn off DP and clear the path for the rest of your party to shrine jump to the next shrine, wipe and collect money from customers.
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* When rezzed at the 2nd to last shrine, tell party to stay.
*Ball up everything in the next room, pull them off to the side, and have the team run towards the Siege Wurms so they can die and res at the next shrine.
 
*In the next room, use the Flame Jets to kill the Burning Spirits, you'll likely have 45% DP at the time, if you don't have DP remover. By killing the burning spirits (aprox.7-8) in the jets, you'll lose your dp and effectively clear a path to the next shrine.
 
*Have your team run to the next shrine.
 
*Have your team pay [http://img69.imageshack.us/img69/3936/gw030j.jpg here], if you are charging people.
 
   
 
=== Boss ===
 
=== Boss ===
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* Cast GDW on each other, have Support cast Barbs, and spam Ebon Vanguard Assassin Support.
*Have your team ball up, one person aggro him, and PI him make sure PI is up when Savannah Heat goes off on your party (for maximum damage to the boss)
 
  +
* Drop Fire Bombs, away from partner.
*When your party dies, run into a fireball so you do not accumulate Death Penalty--effectively not getting kicked out of the dungeon.
 
  +
* Auto attack with either Spear or Daggers, preferrably the support with daggers and the tank with spear. (This will keep Ilsundur from blowing both of you up with Fire Bomb if someone messes up.)
*Repeat until the boss dies. [http://img253.imageshack.us/img253/7694/gw032u.jpg 4] It should take 2-3 Pain Inverters. Approximately 45 sec per pain inverter res-cycle.
 
  +
* When dead, wipe and have party get chest.
   
==Counters==
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== Counters ==
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* Group not listening
*Ineffective party synchronization for Pain Inverter spike.
 
*[[gw:Burning Spirit|Burning Spirits]] using [[gw:Flame Djinn's Haste|Flame Djinn's Haste]] and getting stuck.
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* [[gw:Burning Spirit|Burning Spirits]] using [[gw:Flame Djinn's Haste|Flame Djinn's Haste]] and getting stuck.
*[[gw:Magma Blister|Magma Blisters]] using [[gw:Signet of Sorrow|Signet of Sorrow]].
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* [[gw:Magma Blister|Magma Blisters]] using [[gw:Signet of Sorrow|Signet of Sorrow]].
*[[gw:Ominous Ooze|Ominous Oozes]] using [[gw:Vile Touch|Vile Touch]].
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* [[gw:Ominous Ooze|Ominous Oozes]] using [[gw:Vile Touch|Vile Touch]].
*Getting KDed while recasting [[gw:Shadow Form|Shadow Form]] (level 2-pop-up wurm).
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* Getting KDed while recasting [[gw:Shadow Form|Shadow Form]] (level 2-pop-up wurm).
   
==Times==
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== Times ==
  +
Some example times for each level (before SF update)
*[http://img211.imageshack.us/img211/5940/gw025s.jpg Level 1- 5 min.]
 
*[http://i316.photobucket.com/albums/mm353/SirKbar/gw027-2-1.jpg Level 2- 4 min.]
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* [http://img211.imageshack.us/img211/5940/gw025s.jpg Level 1 - 5 minutes]
*[http://img253.imageshack.us/img253/7694/gw032u.jpg Level 3- 17 min.]
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* [http://i316.photobucket.com/albums/mm353/SirKbar/gw027-2-1.jpg Level 2 - 4 minutes]
 
* [http://img253.imageshack.us/img253/7694/gw032u.jpg Level 3 - 17 minutes]
   
==See Also==
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== See Also ==
*[http://pvx.wikia.com/wiki/Build:Team_-_Kathandrax_Sinway Kathandrax Sinway]
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* [[Build:Team - Kathandrax Spearway]]

Latest revision as of 21:37, 2 November 2010

The PvXwiki community finds this to be an excellent build.

If you disagree with this rating, please discuss it on the build's talk page.

This build has been designed for the following use:

   Dungeon Guide This is part of the Dungeon Build series, see Dungeon Guide for all Dungeon builds.  


  EoC This build requires Consumables to operate properly.  


Run Catacombs of Kathandrax with a perma using 3 BU, and a cupcake or candy. The group is needed 3rd level to kill the Flame Djinn.

Earth Tank

<pvxbig> [build prof=A/E sha=12+1+3 earth=12 Critical=3][shroud of distress][Shadow Form][Stoneflesh Aura][Great Dwarf Weapon][Ebon Vanguard Assassin Support]["I am Unstoppable!"][Shadow Refuge][Death's Charge][/build] </pvxbig>

Equipment

  • Blessed Insignia.
  • 20+ Earth Energy Staff.
  • Spear (no elemental mod) of Enchanting.
  • Zealous Scythe of Enchanting.
  • Zealous Daggers of Enchanting.
  • Shield +10 vs fire.

Barbs Support

<pvxbig> [build prof=A/N sha=12+1+3 curses=12 Critical=3][shroud of distress][Shadow Form][Barbs][Great Dwarf Weapon][Ebon Vanguard Assassin Support][Dwarven Stability][Dark Escape][Death's Charge][/build] </pvxbig>

Equipment

  • Blessed Insignia.
  • 20+ Curses Energy Staff.
  • Zealous Daggers of Enchanting.
  • Spear (no elemental mod) of Enchanting.
  • Shield +10 vs fire.

Usage

  • Run to the dungeon.
  • Use 2 cupcakes to run to dungeon. (If Tank is confident, let him run alone)

Level 1

  • Pop a con and run to the Wurm.
  • When you get near the Wurm, use Death's Charge and both shadowstep to the Wurm.
  • Switch to your zealous daggers, cast GDW on each other, have Support use Barbs and spam Ebon Vanguard Assassin Support while auto-attacking till Wurm is dead.
  • Grab the key and either use Death's Charge or run around to get back up. Use IAU to get rid of cripple. Maintain Shroud of distress.
  • Head to the second level.

Level 2

  • Use another con and run to the Regent of Flame.
  • Switch to your zealous daggers, cast GDW on each other, have Support use Barbs and Ebon Vanguard Assassin Support while auto-attacking till Regent is dead. Grab key and run to lock.
  • After the door, there's a wurm that will knock you down. USE IAU!. And maintain Shroud of Distress.
  • Run to level 3.

Level 3

  • Pull a Becalmed Djinn and have your team kill it.
  • Have the Tank pull everything to the right side of the room. Stay alive by keeping up. SF - Shroud - Stoneflesh - Shadow Refuge. (Use Scythe to manage energy and fuel Shadow Refuge) 3
  • Run on the wall of the left side of the room, ping your party to the corner area. Run through the mobs, and spawn the Flame Djinn. Run back to where your team was and have them kill.
  • Grab the key and head with your party to the next shrine. Everyone should wipe so the party resurrects at the next shrine.
  • Ball up everything in the next room and pull them off to the side. Have the team run towards the Siege Wurms so they can die and shrine jump to the next shrine.
  • In the next room, use the Flame Jets to kill the Burning Spirits. This will burn off DP and clear the path for the rest of your party to shrine jump to the next shrine, wipe and collect money from customers.
  • When rezzed at the 2nd to last shrine, tell party to stay.

Boss

  • Cast GDW on each other, have Support cast Barbs, and spam Ebon Vanguard Assassin Support.
  • Drop Fire Bombs, away from partner.
  • Auto attack with either Spear or Daggers, preferrably the support with daggers and the tank with spear. (This will keep Ilsundur from blowing both of you up with Fire Bomb if someone messes up.)
  • When dead, wipe and have party get chest.

Counters

Times

Some example times for each level (before SF update)

See Also