PvXwiki
Advertisement

The PvXwiki community finds this to be an excellent build.

If you disagree with this rating, please discuss it on the build's talk page.

This build has been designed for the following use:

   Dungeon Guide This is part of the Dungeon Build series, see Dungeon Guide for all Dungeon builds.  


  EoC This build requires Consumables to operate properly.  


Run Catacombs of Kathandrax with a perma using a cupcake or candy. The group is needed 3rd level to kill the Flame Djinn and speed up the end..

Attributes and Skills

<pvxbig> [build prof=A/E sha=12+1+3 earth=12][shroud of distress]["I am Unstoppable!"][Shadow Form][Asuran Scan][Ebon Battle Standard of Honor][Shadow Refuge][Death's Charge][Optional][/build] </pvxbig>

Equipment

  • Radiant or Survivor Insignias
  • Staff of Enchanting
  • Zealous Daggers of Enchanting
  • Martial weapon of Enchanting, such as a Totem Axe.
  • Shield with +10 vs. fire

Variants

Optional Optional

Stoneflesh Aura Stoneflesh Aura

Armor of Earth Armor of Earth if taking armor of earth be sure to bring a cupcake or candy

Usage

Dont Quill This article might need to be rewritten.

Reason: Doesn't match with the current build post SF-nerf.

  • Run to the dungeon.
  • Use Glyph of Swiftness->Deadly Paradox->Shadow Form to maintain SF.

Level 1

  • Pop a con and run to the Wurm.
  • When you get near the Wurm, use Dark Escape to drop aggro and Death Charge to the Wurm.
  • Switch to your zealous daggers and spam Ear Bite while maintaining Shadow Refuge to counter damage from flame darts until the Wurm dies.
  • Grab the key and either use Death's Charge or run around to get back up. Use dark escape to half dmg. Use IAU to get rid of cripple Maintain Shroud of distress.
  • Head to the second level.

Level 2

  • Use another con and run to the Regent of Flame.
  • Kill him with Ear Bite spam, grab the key, and run to the lock.
  • After the door, there's a wurm that will knock you down. USE IAU!. And maintain Shroud of Distress.
  • Run to level 3.

Level 3

  • Pull a Becalmed Djinn and have your team kill it.
  • Aggro the Flame Djinn and pull him to the gateway between the 1st room and 2nd room. When you aggro, you'll need to have dark escape up and use Shadow Refuge as a cover enchantment for Shadow Form. Die at the gateway. The Flame Djinn will stay at the gateway and will not return to his spawn location.
  • Have your team die so you res.
  • Pull everything except the Flame Djinn to the side. 3
  • Have your team ball up and kill the Flame Djinn with PI and melee.
  • Grab the key and head with your party to the next shrine. Everyone should wipe so the party resurrects at the next shrine
  • Ball up everything in the next room and pull them off to the side. Have the team run towards the Siege Wurms so they can die and shrine jump to the next shrine.
  • In the next room, use the Flame Jets to kill the Burning Spirits. This will burn off DP and clear the path for the rest of your party to shrine jump to the next shrine.
  • If you're running for profit, have them pay at the boss.

Boss

  • Have your team ball up and one person pull the boss to them. Your group should use Pain Inverter when the boss uses Savannah Heat.
  • After your party dies, run into a fireball so you do not accumulate Death Penalty and get kicked out.
  • Repeat until the boss dies. It should take 2-3 Pain Inverters.

Counters

Times

Some example times for each level (before SF update)

See Also

  • Build:Team - Kathandrax Sinway
Advertisement