PvXwiki
No edit summary
No edit summary
Line 39: Line 39:
 
*Maintain Shadow Form,Shroud of Distress, and Stoneflesh Aura or you will die
 
*Maintain Shadow Form,Shroud of Distress, and Stoneflesh Aura or you will die
 
*Use "I Am Unstoppable!" to remove cripple
 
*Use "I Am Unstoppable!" to remove cripple
*It is '''important''' that you don't use dark escape when you are '''crippled''' or you will lose arrgo
+
*It is '''important''' that you don't use dark escape when you are '''not crippled''' or you will lose arrgo
 
*Use either Shadow Sanctuary to take pressure off you
 
*Use either Shadow Sanctuary to take pressure off you
 
*Continue arggoing everything in the room. Don't forget the group in front of the small exit or the main team will have to kill them resulting in a slower run.
 
*Continue arggoing everything in the room. Don't forget the group in front of the small exit or the main team will have to kill them resulting in a slower run.

Revision as of 04:54, 20 July 2010

The PvXwiki community finds this to be an excellent build.

If you disagree with this rating, please discuss it on the build's talk page.

This build has been designed for the following use:

   Dungeon Guide This is part of the Dungeon Build series, see Dungeon Guide for all Dungeon builds.  
  EoC This build requires an Essence of Celerity to operate properly.  


Mission-icon This build is part of the current PvE meta.
Remove this tag if it is no longer used in the current PvE meta.


This build is a remake of Kathandrax Sinway that was thought to be nerfed, with fast times under 10 mins (2-2-4) with a Pick up Group for a chance of an Emerald Blade, a sword that is valued for its looks.

Team Layout

  • 1x Assassin/Elementalist Tank
  • 1x Assassin/Monk Bonder
  • 1x Assassin/Necromancer Barbs
  • 5x Assassin/Paragon Spear Chuckers

The Tank

<pvxbig> [build prof=Assassin/Ele ShadowArts=12+3+1 EarthMagic=12 CriticalStrikes=3][Shadow Form][Shroud of Distress][Stoneflesh Aura]["I Am Unstoppable!"][Shadow Sanctuary][Death's Charge][Dwarven Stability][Dark Escape][/build]

Optionals

  • [[Death's Charge@16] for [[Heart of Shadow@16]


</pvxbig>

Equipment

  • A Spear of Enchanthing with no Elemental Mod and a Sheild with +10 vs. Fire
  • A +20 Energy staff to switch to if energy gets low
  • Any Longbow

Usage

  • Your job is mainly to tank the mob at the beginning of the 3rd Level
  • At the start of level 1 & 2 start running to the next level using Dwarven Stability and Dark Escape
    • On the 3rd level
  • Wait for BU to pop
  • Target the Closest Becalmed Djinn
    • Sometimes a djinn(s) will spawn on top of the party at the start. Kill the djinn(s) then lure one more to the party
  • Attack with your bow until it comes towards you
  • Once the other groups start moving around have the Bonder cast Balthazar's Spirit on you. This is your main source of energy, without it you will mostly likely die due to over casting spells
  • Shadow Form--> Shroud of Distress--> Stoneflesh Aura -->Arggo closest group
  • Maintain Shadow Form,Shroud of Distress, and Stoneflesh Aura or you will die
  • Use "I Am Unstoppable!" to remove cripple
  • It is important that you don't use dark escape when you are not crippled or you will lose arrgo
  • Use either Shadow Sanctuary to take pressure off you
  • Continue arggoing everything in the room. Don't forget the group in front of the small exit or the main team will have to kill them resulting in a slower run.
  • Pull the groups off to the right side of the room
  • Survive with your enchaments until the main team has obtained the boss key
  • Make a mad dash to the Ilsundur behind the main team. If you do die on the way there just sit back and watch your party blow up Ilsundur.
  • If you made the run you will most likely be the last one to the boss. Help your party finish him off by spearing him.
  • If you recieve a Fire Bomb from the boss run away from group and drop it.
  • Collect Chest
  • Rinse and Repeat

Balthazar's Battery

<pvxbig> [build prof=Assassin/Monk ShadowArts=12+3+1 crit=12][Shadow Form][Shroud of Distress][Dwarven Stability][Dark Escape]["I Am Unstoppable!"][Optional][Optional][Balthazar's Spirit][/build]

Optionals

  • Optional 1 [[Death's Charge@16] or [[Ebon Escape]
  • Optional 2 If you did not take Ebon escape then [[Ebon Vanguard Assassin Support] or [[Pain Inverter]. If you did then take [[Heart of Shadow@16] or [[Death's Retreat@16]

</pvxbig>

Equipment

  • A Spear of Enchanthing with no Elemental Mod and a Sheild with +10 vs. Fire
  • A +20 Energy staff to switch to if energy gets low

Usage

    • Level 1
  • Wait for BU to pop (you can run past the first room without BU)
  • Run to the Infernal Siege Wurm
  • Kill it with EVAS/PI and Spear attacks
  • Collect the Key from Infernal Siege Wurm
  • Wait at the res shrine at the gate lock for the tank to zone into Lv.2
    • Level 2
  • Wait for BU to pop
  • Run to the Regent of Flame
  • Kill it with your spear attacks and your optional skill
  • Run to Level 3 or wait for tank to zone to Lv.3
    • Level 3
  • Wait for the Becalmed Djinn to come towards party
  • Pop the BU
  • Try to stay away from the Djinn because without you the Tank can't do his/her job
  • Once the party has killed the Djinn start maintaining Balthazar's Spirit on the Tank
  • Once the Tank has all the mobs away from the small exit of the room the A/N should start pulling the Flame Djinn
  • Stand back and spear the djinn
  • If the djinn puller didn't lose arggo with the closest group then run back until the Flame Djinn is alone
  • Do Not Use Enchaments when you are fighting the Djinn! This includes Shadow Form This will prevent the Djinn from doing extreme damage with Consuming Flames
  • The only thing wthat should be targeted with Consuming Flames is the EVAS
  • Also the entire party BUT YOU Should be grouped together to reduce damage from Consuming Flames. If you die then the Tank will most likely die and mobs will overpower the party
  • Once the Flame Djinn is dead and the party has collected the key, begin running to the boss room. During this time the Tank should begin running behind the rest of the party, Keep Maintaining Balthazar's Spirit on the Tank He will be under alot of pressure to keep up.
  • Once the party is in the final room you can stop maintaining Balthazar's Spirit.
  • Kill the End Boss with the party using your spear attacks and EVAS/PI
  • Collect the chest reward
  • Rinse and Repeat

Barbs

<pvxbig> [build prof=A/N Curses=12 ShadowArts=12+3+1][Shadow Form][Shroud of Distress][Dwarven Stability][Dark Escape][Barbs][Ebon Vanguard Assassin Support]["I Am Unstoppable!"][Optional][/build]

Optional

  • [[Death's Charge@16], [[death's retreat@16], or [[Heart of Shadow@16]

</pvxbig>

Equpiment

  • A Spear of Enchanthing with no Elemental Mod and a Sheild with +10 vs. Fire
  • A +20 Energy staff to switch to if energy gets low

Usage

  • Run to Kath with the rest of the group increasing the chance of survival using Shadow Form, Shroud of Distress, Dwarven Stability, and Dark Escape
  • Be sure that at Least one party member has the quest
    • Level 1
  • Wait for BU to pop
  • Run to the Infernal Siege Wurm
  • Kill it with the rest of th party using Barbs Barbs --> Ebon Vanguard Assassin Support Ebon Vanguard Assassin Support
  • Collect Key from Infernal Siege Wurm
  • Wait for the tank to zone to Lv.2
    • Level 2
  • Wait for BU to pop
  • Run to the Regent of Flame
  • Kill it using Barbs Barbs --> Ebon Vanguard Assassin Support Ebon Vanguard Assassin Support
  • Run to Level 3
    • Level 3
  • pop the BU when everyone is loaded
  • Wait for the Becalmed Djinn to come towards the party
  • Once the djinn is dead and the tank has the mobs pulled aside run with the rest of the party to the small opening
  • You should now pull the flame djinn to your party
  • Run towards the Flame Djinn spawn (Right in front of the locked door)
  • You need to maintain Dark Escape (Along with your other enchanments) while pulling the Flame Djinn or you will surely die from Consuming Flames. Cast Dwarven Stability as your last enchanment so it would strip SF.
  • Once you arrive back at your party run to the very back, the rest of the team should form a wall so the Flame Djinn doesn't go rushing back at the Bonder
  • Once the Flame Djinn is dead begin running to the final room with the rest of the party
    • At Ilsundur, Lord of Fire
  • Maintain barbs on him, while doing so maintain your health and spear him.
  • Your team sould heal you via. Ebon Escape, this will prevent you from dying from Shield of Fire
  • Collect chest
  • Rinse and repeat

Edge Sins

<pvxbig> [build prof=A/P ShadowArts=12+3+1 Spear=10 crit=8][Shadow Form][Shroud of Distress][Dwarven Stability][Dark Escape][Great Dwarf Weapon][Optional][Ebon Vanguard Assassin Support][Optional][/build]

Optional

  • Either [[Death's Charge@16], [[Heart of Shadow@16], or [[Death's Retreat@16]
  • Take [["I Am Unstoppable!"] if you are having trouble with KD's and cripple over [[Great Dwarf Weapon] or [[Ebon Vanguard Assassin Support]
  • [[Ebon Escape] over [[Ebon Vanguard Assassin Support] for heal and speed, if you did not take [[death's retreat@16]

</pvxbig>

Equipment

  • A req9 Spear of Enchanthing with no Elemental Mod and a Sheild with +10 vs. Fire
  • A +20 Energy staff to switch to if energy gets low

Usage

  • Run to Kathandrax with rest of the party
  • The Burning forest can be a pain since you can't maintain Shadow Form. Use Shadow form before you encounter a group of Burning Spirit or Magma Blister, practice makes perfect.
    • Level 1
  • Wait for BU to pop
  • Run to the Wurm
  • Kill it with the rest of the party using EVAS, and Spear attacks
  • Use Death's Charge on the Wurm or EE on one of the EVAS to collect the key
  • Use GDW on other A/P's to increase DPS and chance of KD's
  • Run to level 2 or wait for the tank
    • Level 2
  • Wait for BU to pop
  • Run to the Regent of Flame.
  • Kill it with EVAS, GDW, and normal attacks (Don't forget to get the key)
  • Run to Level 3 or wait for the tank to zone.
  • Right past the gate lock there will be Wurm pop-up that will KD you down for 5 seconds that can become a problem for people new to Spearway. If IAU is recharging, hug the either side and continue running (Once your past the Res shrine then the wurm won't pop up and KD you)
    • Level 3
  • Pop the BU once everyone has loaded
  • Wait for the Tank to pull the Becalmed Djinn
  • Spike the Djinn as normal just without EVAS due to VoS. This is where GDW shines.
  • Wait for the tank to pull aside the mobs.
  • The Barbs sin should now start pulling the Flame Djinn
  • As soon as the Flame Djinn comes towards the party cast EVAS and GDW on your party. The longer the Flame Djinn is on it's ass the better the chance it won't kill anyone and it running away.
  • Collect the key
  • Run to the final room
  • Before spiking Ilsundur, Lord of Fire start using GDW on the rest of the A/P's (and the A/N, A/Mo, and the tank if you're confident in your energy. As long as they GDW they will do as much damage as the A/P's)
  • Start spaming EVAS and attacking Ilsundur
  • If you get a fire bomb run away from the group and drop it (It doesn't matter if the EVAS die)
  • Continue maintaining GDW on the party
  • If the Barbs Sin starts dying use Ebon Escape (if you brought it) to heal him/her
  • Collect Chest reward
  • Taunt Ilsundur
  • Rinse and repeat

Counters

  • Not Maintaining your enchantments or Dark Escape while running
  • Daze from Enchanted Swords on Level 1 and 2 when you have to recast SF
  • Lagg
  • Bad tank on Level 3
  • Not droping Fire bombs away from the party
  • Getting hit by a Lava boulder (stand in the middle of the two boulders, which is just about where Ilsunder Spawns)
  • Flame traps (Keep moving or you will die)
  • Running through Forge Masters without IAU! (Bull's Strike + Crushing Blow will mostly kill you due to DW and the high damage)

Variants

<pvxbig>

  • Whatever you see fit, there are plenty of variants.
  • An A/P can take points from critical stirkes for Command, allowing the use of [["Fall back!"@9], [["We Shall Return!"@9], [[Find Their Weakness!"@9], or [[Godspeed@9] to heal others while running, IMS, a quick res, and DW.

Notes

  • It is ok if someone dies during the Flame Djinn pull, he's the biggest issue during this entire run.
  • There is alot of running so try to stay with the group if your not used to Kathandrax and learn. If your extremly far behind just wait for your party to enter the next Level (only on Lvs 1 & 2)
  • You can kill Isunder without barbs, it just takes longer.
  • If more then 4 people die on Level 3 before you get to the final room, get to the second last res shrine (the one after after the steep slope) then wipe. Even if 7 out of 8 people reach the last res shrine it will send you back to the 2nd res shrine, because that res shrine does not activate until you defeat Ilsundur.
  • Only one person needs the quest to cause the Hammer of Kathandrax to drop from the chest.
  • The run to the dunegoun is very easy while running with the rest of the team.
  • Teams are usually formed in Vlox's Falls.