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This build requires a rating. Please apply the appropriate tag based upon consensus.

This build has been designed for the following use:

   Dungeon Guide This is part of the Dungeon Build series, see Dungeon Guide for all Dungeon builds.  


  EoC This build requires Consumables to operate properly.  
  • This team build is designed to rush quickly though the dungeon Shards of Orr.

Team Composition

Shadow Form "Never Surrender!" Mental Block "Fall Back!" "Can't Touch This!" "I Am Unstoppable!" Shadow Sanctuary Shroud of Distress
Deadly Paradox Shadow Form Shroud of Distress Barbs Weaken Armor Foul Feast Ebon Escape "I Am Unstoppable!"
Shadow Form Victorious Sweep Ebon Battle Standard of Courage Shroud of Distress Sand Shards "I Am Unstoppable!" Conviction Ebon Escape
Shadow Form Victorious Sweep Ebon Battle Standard of Wisdom Shroud of Distress Sand Shards "I Am Unstoppable!" Conviction Ebon Escape
Shadow Form Victorious Sweep "Finish Him!" Shroud of Distress Sand Shards "I Am Unstoppable!" Conviction Ebon Escape
Shadow Form Victorious Sweep Shroud of Distress Sand Shards "I Am Unstoppable!" Conviction Mystic Regeneration Death's Charge
Shadow Form Victorious Sweep Shroud of Distress Sand Shards "I Am Unstoppable!" Conviction Mystic Regeneration Ebon Escape
Shadow Form Victorious Sweep Shroud of Distress Sand Shards "I Am Unstoppable!" Conviction Mystic Regeneration Ebon Escape


Builds

1x Assassin/Paragon Runner

<pvxbig> [build prof=A/P sha=12+3+1 comma=12 crit=3][Shadow Form]["Never Surrender!"][Mental Block]["Fall Back!"]["Can't Touch This!"][Optional][Shadow Sanctuary][Shroud of Distress][/build]

Equipment

  • +20% enchantment weapon.
  • Zealous Daggers for energy management.

Optional

  • [["I Am Unstoppable!"] - more anti KD and +24 armor
  • [["We Shall Return!"@12] - AoE res.
  • [[Ebon Escape] - anti stuck.
  • Replace [["Fall Back!"@12] with [[GodSpeed@12].

</pvxbig>

1x Necromancer/Assassin Barbs

<pvxbig> [build prof=N/A sha=12 curs=12+3+1 soul=8+1][Deadly Paradox][Shadow Form][Shroud of Distress][Barbs][Weaken Armor][Foul Feast][Ebon Escape]["I Am Unstoppable!"][/build]

  • Use Foul Feast on allies with conditions.
  • Use Barbs and Weaken Armor on Soul of Fendi, and Fendi if you can manage energy well enough. Never on other bosses!

Equipment

  • Spear or other 1h 20% enchantment and Shield (For running).
  • Curse Staff with +20% enchantment wrapping.
  • Zealous Daggers of Enchanting (For more energy gain and dmg of barbs).
  • Bonelace armor (For extra defence against archers @ Fendi).

Variant

</pvxbig>

1x Assassin/Dervish Courage

<pvxbig> [build prof=A/D sha=12+3+1 earthp=9 scythe=9 crit=3][Shadow Form][Victorious Sweep][Ebon Battle Standard of Courage][Shroud of Distress][Sand Shards]["I Am Unstoppable!"][Conviction][Ebon Escape][/build]

Equipment

  • Zealous +20% enchantment scythe.
  • High energy set.

</pvxbig>

1x Assassin/Dervish Wisdom

<pvxbig> [build prof=A/D sha=12+3+1 earthp=9 scythe=9 crit=3][Shadow Form][Victorious Sweep][Ebon Battle Standard of Wisdom][Shroud of Distress][Sand Shards]["I Am Unstoppable!"][Conviction][Ebon Escape][/build]

Equipment

  • Zealous +20% enchantment scythe.
  • High energy set.

</pvxbig>

1x Assassin/Dervish FH

<pvxbig> [build prof=A/D sha=12+3+1 earthp=9 scythe=9 crit=3][Shadow Form][Victorious Sweep]["Finish Him!"][Shroud of Distress][Sand Shards]["I Am Unstoppable!"][Conviction][Ebon Escape][/build]

Equipment

  • Zealous +20% enchantment scythe.
  • High energy set.

</pvxbig>

1x Assassin/Dervish Gate

<pvxbig> [build prof=A/D sha=12+3+1 earthp=9 scythe=9 crit=3][Shadow Form][Victorious Sweep][Shroud of Distress][Sand Shards]["I Am Unstoppable!"][Conviction][Mystic Regeneration][Death's Charge][/build]

Equipment

  • Zealous +20% enchantment scythe.
  • High energy set.

</pvxbig>

2x Assassin/Dervish

<pvxbig> [build prof=A/D sha=12+3+1 earthp=9 scythe=9 crit=3][Shadow Form][Victorious Sweep][Shroud of Distress][Sand Shards]["I Am Unstoppable!"][Conviction][Mystic Regeneration][Ebon Escape][/build]

Equipment

  • Zealous +20% enchantment scythe.
  • High energy set.

</pvxbig>


Usage

Level 1

  • Start from Vlox's Falls. The A/P should then run towards Shards of Orr. Most enemies can be avoided.
  • Enter the dungeon and rezone into Arbor Bay again. Give everyone time to get the quest from Crewmember Shandra and reenter the dungeon.
  • Activate the Essence of Celerity and run towards the Beacon of Droknar. Get the bounty if you want (you will only earn a few points) and continue towards the dungeon key. Run as a group to increase your chances of survival; Ebon Escape provides a nice heal spike if someone's health drops low.
  • While the rest of the party runs to kill the brigand, the Gate-sin runs to the closed door. Once the brigand is dead, tele the party to the next level.
  • When you get to the Cursed Brigand, the A/P should go for the dungeon lock while the rest of the group kills the Brigand. For a safer kill, continue towards the large open area past the Brigand's location before killing. Any enemies will lose aggro, giving the group time to regen. When killing the Brigand, it is important that everyone activates IAU. Otherwise, the Brigand will use Shock followed by Aftershock which will most likely kill all party members.
  • Once the Brigand is dead, retrieve the key. Open the door and continue towards the next level.

Level 2

  • Once again, start by activating an Essence and take the bounty from the Beacon of Droknar. The A/P should then proceed by pulling the group in the water near a wall to get as many enemies as possible in the ball. Since this group also contains a Cursed Brigand, it is important to activate IAU or make sure that everyone is in earshot for CTT to avoid getting killed by Aftershock.
  • When the group is dead, a chest with a torch will spawn. The A/P should pick up the torch and start moving up the hill with the rest of the team. It is important to drop the torch before recasting SF since you need the 20% enchanting mod to maintain it. Continue into the graveyard and light the torch at a brazier. The rest of the team should proceed to the end of the room and wait against the wall. Meanwhile, the A/P lights all the braziers in the room. When each brazier has been activated, a group consisting of Enchanted Axes and Swords along with a few Shock Phantoms and Crypt Wraiths will spawn. Make sure that everyone has SF up before activating the last brazier, as the enemies may spawn on the group. If they do not spawn on the group, any of the assassins should ball the mobs against the wall. Killing the spawn will open a door that the team should proceed through.
  • The A/P has to carry the torch into the next room. The Gate-sin should continue along the left path towards the entrance to the next level and wait for the key to be retrieved. The rest of the team takes the right path and continues through the traps at the end of it. In the next room, the A/P should light all the braziers again while everyone else waits at the bottom of the stairs in the hole in the wall. When the braziers are lighted, the A/P pulls the Brigand that spawns and the A/D's and N/A kill it and get the key.


Level 3

  • Activate the essence and get the bounty from the Beacon. A chest can be seen in the middle of the room. The A/P should retrieve the torch from the chest and return to the rest of the group. Everyone should then run towards the small passage to the right of the entrance where the A/P lights the torch on the brazier.
  • What follows is a long and chaotic run to reach the end of the dungeon. The group has to stay together to survive. Use Ebon Escape as a way of healing yourself as well as dying teammates and to catch up if you're left behind. The A/P has to light all the braziers along the way. Once the group is past the second Beacon and enters a big hall, the A/D's should run towards the end of the room. Eventually, the enemies will lose aggro and you can let SF drop while waiting for the A/P to light all the braziers. Once lighted, a group with a Cursed Brigand will spawn. Kill the group (while blocking them against one of the pillars) and retrieve the key. If any party members died during the run, the survivors should now kill themselves on the group near the dungeon lock.
  • Run through the door and into the small passage with the poison traps. It is easy to get stuck on the group in front of the door, so make sure that anyone left behind has a target to use Ebon Escape on. Run past the Dragons and Rangers. Don't get too close to the dragons to avoid interruption of SF!!!
  • Once the team has crossed the bridge, the A/P should pull Fendi Nin along a wall. The A/D's will then have to surround him to hinder him from fleeing. Use the wards and start killing Fendi. If you run into energy problems and don't have enough energy to cast SF, move away from the group before it ends to avoid Chillblains, which would remove SF from everyone and cause a wipe. Killing Fendi is easy after that. Once he's dead, get the reward chest and quest reward, and wait 3 minutes to zone back to Arbor Bay if your team wants to do a run again.


Images

Finished SoO Sc SandWay
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