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This build has been designed for the following use:

   Dungeon Guide This is part of the Dungeon Build series, see Dungeon Guide for all Dungeon builds.  
  EoC This build requires Consumables to operate properly.  

Sinway for running through Shards of Orr quickly.

Team Composition

Shadow Form "Never Surrender!" Mental Block "Fall Back!" "Can't Touch This!" "I Am Unstoppable!" Shadow Sanctuary Shroud of Distress
Shadow Form Victorious Sweep Shroud of Distress Sand Shards "I Am Unstoppable!" Conviction Ebon Battle Standard of Courage Ebon Escape
Shadow Form Victorious Sweep Shroud of Distress Sand Shards "I Am Unstoppable!" Conviction Ebon Battle Standard of Wisdom Ebon Escape
Shadow Form Victorious Sweep Shroud of Distress Sand Shards "I Am Unstoppable!" Conviction Ebon Battle Standard of Honor Ebon Escape
Shadow Form Victorious Sweep Shroud of Distress Sand Shards "I Am Unstoppable!" Conviction "Finish Him!" Ebon Escape
Shadow Form Victorious Sweep Shroud of Distress Sand Shards "I Am Unstoppable!" Conviction Tryptophan Signet Ebon Escape
Shadow Form Victorious Sweep Shroud of Distress Sand Shards "I Am Unstoppable!" Conviction "You Are All Weaklings!" Ebon Escape
Shadow Form Victorious Sweep Shroud of Distress Sand Shards "I Am Unstoppable!" Conviction Mystic Regeneration Death's Charge


Runner/Puller

<pvxbig> [build prof=A/P sha=12+1+3 comma=12 crit=3][Shadow Form]["Never Surrender!"][Mental Block]["Fall Back!"]["Can't Touch This!"]["I Am Unstoppable!"][Shadow Sanctuary][Shroud of Distress][/build] </pvxbig>

Equipment

  • Full Blessed Insignias
  • Martial weapon of Enchanting such as a Totem Axe.
  • Zealous Daggers of Enchanting
  • Command Shield of Fortitude (+10 vs Blunt Damage) for running
  • Command Shield of Fortitude (+10 vs Peircing Damage) for Fendi

Usage

  • Maintain Shadow Form and Shroud of Distress as needed.
  • Use Never Surrender when your party gets nuked from Poison Nova or Destruction.
  • Mental Block while pulling to reduce damage taken.
  • Fall Back when running past groups.
  • "Can't Touch This!" past undead groups to prevent Shock and while pulling.
  • "I Am Unstoppable!" for extra armor, anti-KD, etc.
  • Shadow Sanctuary while pulling.

Perma Scythe

<pvxbig> [build prof=a/d shadow=12+1+3 scythe=9 earthprayers=9][shadow form][victorious sweep][shroud of distress][sand shards][i am un][conviction][optional][ebon escape][/build] </pvxbig> Optional slot should be:

Equipment

  • Full Blessed or Survivor
  • Zealous Scythe of Enchanting
  • Zealous Daggers of Enchanting
  • Martial weapon of Enchanting such as a Totem Axe
  • Shield of Fortitude or Devotion (+10 vs Blunt Damage or lightning) for running

Usage

  • Maintain Shadow Form, Shroud of Distress, and Conviction as needed.
  • Spam Victorious Sweep for damage and a small heal.
  • Use Ebon Escape to heal yourself and allies, get out of bodyblock, catch up to the group, etc.
  • Use Sand Shards to quickly take out groups and Fendi. Precast before initial spike.
  • "I Am Unstoppable!" for anti-KD, extra armor, etc.

Usage

  • The A/P runs to Shards of Orr. Most of the patrols can be avoided.
  • Enter the dungeon and rezone into Arbor Bay again. Give everyone time to get the quest from Crewmember Shandra and reenter the dungeon.
  • Running as a group increases your chances of survival.
  • Ebon Escape provides a nice heal spike if someone's health drops low.

Level 1

  • Activate Essence of Celerity and grab the bounty before continuing to the dungeon key.
  • Run past the Brigand's group to the far wall, this will lose any aggro. When killing the Brigand, everyone activates IAU to prevent accidently KD from Shock and subsequent spike from Aftershock. Try to bodyblock him so he doesn't scatter from Sand Shards.
  • The gate sin proceeds to the closed door and waits on the main team to get the dungeon key before continuing to the next level.

Level 2

  • Activate Essence of Celerity and grab the bounty before continuing to the dungeon key.
  • The A/P balls up the group of undead to the wall and calls.
  • Try to bodyblock the group so they don't scatter from Sand Shards.
  • When the group is dead, the A/P grabs the torch from the chest that spawns.
  • Remember to drop the torch before recasting Shadow Form.
  • At the graveyard, the rest of the team should wait at the far wall while the A/P lights the circle of torches.
  • When all the braziers are lit, a group consisting of Enchanted Axes and Swords along with a few Shock Phantoms and Crypt Wraiths will spawn.
  • Make sure that everyone has SF up before activating the last brazier, as the enemies may spawn on the group.
  • Have the A/P ball the group against the wall and kill them.
  • The Gate sin should continue along the left path towards the entrance to the next level and wait for the key to be retrieved.
  • The rest of the team takes the forward path and runs past the poison traps.
  • In the next room, the A/P lights all the braziers again while the rest of the team waits at the bottom of the stairs in the hole in the wall.
  • When the braziers are lighted, the A/P pulls the Brigand that spawns and the team kills it.
  • The gate sin can now proceed to the next level.

Level 3

  • Activate Essence of Celerity and grab the bounty.
  • The A/P grabs the torch from the chest in the center of the room.
  • What follows is a long and chaotic run to reach the end of the dungeon. The A/P has to light all the braziers along the way.
  • The main team should wait at the far left corner of the giant hall.
  • The main team can let Shadow Form drop while waiting for the A/P to light all the braziers.
  • As before, the A/P balls the Brigand group after lightning the torches and the team kills it, grabbing the key.
  • Res any teammates that may have died before proceeding down the narrow hallway to Fendi. The Bone Dragons, and partly the Rangers, can interrupt Shadow Form so recast it before running through.
  • Once the team has crossed the bridge, the A/P should pull Fendi Nin along any suitable wall. The rest of the team bodyblocks him before putting up wards and attacking him. Spam Victorious Sweep and Sand Shards until he dies.
  • Once he's dead, get the reward chest and quest reward, and wait 3 minutes to zone back to Arbor Bay if your team wants to do a run again.

Variants

  • A/N or N/A can bring Barbs to speed up Fendi.

Notes

  • An Ebon Vanguard title of 8 or higher is needed to be effective.
  • Experienced players can switch out skills as they see fit.
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