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{{Meta-Build|rating=Great|SC|PvE team}}
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{{TOCright}}
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Build for completing the [[gww:Underworld|Underworld]] with 8 players in 15 mins no cons.
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==Labyrinth team==
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=== Lab Tank (LT) ===
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== Attributes and skills ==
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<pvxbig>
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[build prof=eleme/monk waterm=12+1+3 firema=9 energy=9+1 healin=3][Watchful Spirit][Mending][Healing Breeze][optional][Immolate][Fire Attunement][Armor of Mist][Mist Form][/build]
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</pvxbig>
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The Optional Slot should be filled with [[gw:Celestial Storm|Celestial Storm]], however, if you are using this build for anywhere other than Raisu Palace, you can use [[gw:Purge Conditions|Purge Conditions]], [[gw:Mend Ailment|Mend Ailment]], or [[gw:Remove Hex|Remove Hex]] instead.
  +
  +
== Equipment ==
  +
There is no special armor needed, as long as you have +4 energy regen.
  +
Recommended weapons are expensive but effective. There are two separate groups of equipment needed. Water Running and Fire Fighting.
  +
  +
Water Running equipment includes: (weapons set 1)
  +
* Helm that is +4 total Water Magic. (Superior rune of [[gw:Water Magic|Water Magic]] on Hydromancer helm)
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* {{W}} [[gw:Totem Axe|Totem Axe]]+5 weapon with enchantments 20% longer
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* {{E}}[[gw:Flint's Artifact|Flint's Artifact]] ( +1 [[gw:Water Magic|Water Magic]] 20% & 1/2 Recharge of [[gw:Water Magic|Water Magic]] Spells 20%)
  +
  +
(A Water staff with a a [[gw:perfect|perfect]] [[gw:Staff Wrapping|Staff Wrapping]] [[gw:of Enchanting|of Enchanting]] and 20/20 casting is also workable as this weapons set, see collector items with mods.)
  +
  +
Fire Fighting equipment includes: (weapons set 2)
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* Helm that is +4 total [[gw:Fire Magic|Fire Magic]] (Superior rune of [[gw:Fire Magic|Fire Magic]] on Pyromancer helm)
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* {{E}}[[gw:Wayward Wand|Wayward Wand]] of [[gw:Fire Magic|Fire Magic]] or {{E}}[[gw:Rago's Flame Wand|Rago's Flame Wand]] (1/2 Recharge of [[gw:Fire Magic|Fire Magic]] Spells 20%)
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* {{E}}[[gw:The Kindlerock|The Kindlerock]] ( +1 [[gw:Fire Magic|Fire Magic]] 20% & 1/2 Recharge of [[gw:Fire Magic|Fire Magic]] Spells 20%)
  +
  +
(A Fire staff with a [[gw:perfect|perfect]] [[gw:Staff Wrapping|Staff Wrapping]] [[gw:of Enchanting|of Enchanting]] and 20/20 casting is also workable as this weapons set, e.g {{E}}[[gw:Rago's Flame Staff|Rago's Flame Staff]].)
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  +
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==== Walkthrough ====
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*Wait for SS to kill skeleton, roll any other skeles you encounter with degen.
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*Wait for cons to be activated.
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*Cast and mantain everything and aggro the entire chamber. Don't be bodyblocked, aggro new enemies only when you don't need to cast (cast = don't move = get surrounded).
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*Block foes so that vale team can kill.
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*Go to waste door and kill all foes in that chamber (remember to block if you take more than 3 per time).
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*Go back to monument, aggro all foes and block so vale team can kill.
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*Do escort with vale team.
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*Pop vale.
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*Return to lab and do UWG.
  +
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'''At Dhuum'''
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* Go beside Dhuum when the battle begins and kill yourself so you can spawn as a soul. Taking off armor pieces helps.
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* Talk to Mayor and get back to the fight with Dhuum. Stay on the seal where the SS mantains the ward.
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* Always Spam 1 until the Dhuum's rest bar is full. '''NEVER CAST 3! Cast 2 for healing spirits or necro, cast 4 on Emo When he needs!'''
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* Spam 5 and kill him.
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  +
=== Emo Bonder ===
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<pvxbig>
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[build prof=E/Mo ene=12+3+1 heal=3 prot=12][Aura of Restoration][Ether Renewal][Burning Speed][Infuse Health][Protective Bond][Life Bond][Balthazar's Spirit][Optional][/build]
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</pvxbig>
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'''Optionals:'''
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* {{Skill icon|Rebirth}} if not bringing [[gww:Scroll of Resurrection|resurrection scrolls]].
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* {{Skill icon|Elemental Lord}} for easier energy management.
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* {{Skill icon|Life Attunement}} for easier life management.
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* {{Skill icon|Light of Deldrimor}} to farm skele
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Tutorial 1 -
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[http://www.youtube.com/watch?v=IiQLa71Q12M| E/Mo walk-through with narration part 1]
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[http://www.youtube.com/watch?v=J62c5_YSuyY&feature=related| E/Mo walk-through with narration part 2]
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[http://www.youtube.com/watch?v=MxnOfpziqLA&feature=related| E/Mo walk-through with narration part 3]
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  +
Tutorial 2 -
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[http://www.youtube.com/watch?v=iyowJJ_1D_Q| Part 1]
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[http://www.youtube.com/watch?v=Fvdtg7sclh8&feature=related| Part 2]
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[http://www.youtube.com/watch?v=bRBVzmRYAyU&feature=related| Part 3]
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[http://www.youtube.com/watch?v=etdObHhu69A&feature=fvw| Part 4]
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==== Equipment ====
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*'''Armor:''' Radiant Insignias.
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*'''Weapon:''' any enchanting +20% weapon
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==== Usage ====
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* Wait for cons to be activated.
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* Cast and mantain your enchantments, prot the chamber tank.
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* If aggro fails, help the tank, as long as you maintain prot bond on yourself you are a good tank yourself.
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* Follow the chamber tank around and help with the quests.
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* At Dhuum, just tank.
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* Don't be a newbie, cast Protective Bond '''before''' Life Bond.
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== Vale Team ==
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=== Tank ===
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<pvxbig>
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[build prof=W/Mo heal=12 strength=12+3][Primal Rage] [Frenzy] [Mending] [Resurrection Signet][/build]
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  +
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==== Equipment ====
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* '''Armor:''' Full Survivor.
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* '''Weapon:''' any with +20 Energy
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==== Usage ====
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* Help blocking foes
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* Complete Vale with SS (Summoning Stones are useful).
  +
* Run back to the labyrinth reaper when LT and Emo have cleared the path from UWG. If you have time, kill any remaining skeletons and wait for tele.
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* Help with Pits and Wastes quest with SS.
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* Stand on the platform and stay alive.
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* Spam spirits to kill the skeletons Dhuum spawns.
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=== SS Necromancer ===
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==Attributes and Skills==
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<pvxbig>[build prof=necro/monk bloodm=12+1+3 protec=9 healin=8 soulreaping=5+3][protective spirit][healing breeze][spoil victor][vampiric touch][watchful spirit][mending][essence bond][balthazars spirit][/build]
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</pvxbig>
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== Equipment ==
  +
* Each of your armor pieces need to have a superior attribute [[gw:Rune|Rune]]. This will lower your base Health to 105. (The only required type is blood, but 5 are necessary to hit 105 health. 1 Superior Soul Reaping may be useful for the 3 extra energy per kill.)
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* It is a good idea to bring a second set of armor. This will allow you to adjust your health manually based on any [[gw:Death Penalty|Death Penalty]] you might accumulate.
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* Any +5 energy/20% longer enchanting sword/axe such as [[gw:Rajazan's Fervor|Rajazan's Fervor]] or [[gw:Totem Axe|Totem Axe]].
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* The -50hp [[gw:Grim Cesta|Grim Cesta]] from the [[gw:Cities of Ascalon|Cities of Ascalon]] quest. (This is not required if you don't mind dying once and using a -20 offhand to hit 13hp. This will work better in most cases.)
  +
** For the 13hp build, any -20hp offhand will work (preferably +12 energy). (Life is Pain [[gw:Inscription|Inscription]]s help with this.)
  +
* If you have any +hp offhands they could also be useful if any DP is accumulated.
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  +
== Usage ==
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* Cast your four maintained enchantments when entering the explorable area. Try to allow full energy regeneration after each one until you're used to an area.
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* As you approach your target cast [[gw:Protective Spirit|Protective Spirit]] and [[gw:Healing Breeze|Healing Breeze]].
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* Target the boss monster and cast [[gw:Spoil Victor|Spoil Victor]].
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* Get as much aggro as possible from the boss's mob of monsters.
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* Begin using [[gw:Vampiric Touch|Vampiric Touch]] on the boss
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* After any touch attempt '''refresh''' either [[gw:Healing Breeze|Healing Breeze]] or [[gw:Protective Spirit|Protective Spirit]]. Alternate the refresh between the two.
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* Having the touches interrupted is not an issue. They have a fast refresh time.
  +
* Refreshing [[gw:Healing Breeze|Healing Breeze]] and [[gw:Protective Spirit|Protective Spirit]] early is ideal when facing a boss whose mob has interrupt capability. If they are interrupted this is less problematic as they'll likely refresh before they expire.
  +
* To keep melee foes from fleeing, keep hitting them with your axe or sword.
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'''At Dhuum:'''
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# Stay alive and go to the little stage.
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# Use PI on Dhuum when he uses Judgement of Dhuum.
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# Maintain Wisdom!
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'''At Dhuum:'''
  +
# Stay alive and go to the little stage.
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# Use PI on Dhuum when he uses Judgement of Dhuum.
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# Maintain Wisdom!
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== Wastes (T1) ==
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== Attributes and skills ==
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<pvxbig>
  +
[build prof=eleme/monk waterm=12+1+3 firema=9 energy=9+1 healin=3][Watchful Spirit][Mending][Healing Breeze][optional][Immolate][Fire Attunement][Armor of Mist][Mist Form][/build]
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</pvxbig>
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The Optional Slot should be filled with [[gw:Celestial Storm|Celestial Storm]], however, if you are using this build for anywhere other than Raisu Palace, you can use [[gw:Purge Conditions|Purge Conditions]], [[gw:Mend Ailment|Mend Ailment]], or [[gw:Remove Hex|Remove Hex]] instead.
  +
  +
== Equipment ==
  +
There is no special armor needed, as long as you have +4 energy regen.
  +
Recommended weapons are expensive but effective. There are two separate groups of equipment needed. Water Running and Fire Fighting.
  +
  +
Water Running equipment includes: (weapons set 1)
  +
* Helm that is +4 total Water Magic. (Superior rune of [[gw:Water Magic|Water Magic]] on Hydromancer helm)
  +
* {{W}} [[gw:Totem Axe|Totem Axe]]+5 weapon with enchantments 20% longer
  +
* {{E}}[[gw:Flint's Artifact|Flint's Artifact]] ( +1 [[gw:Water Magic|Water Magic]] 20% & 1/2 Recharge of [[gw:Water Magic|Water Magic]] Spells 20%)
  +
  +
(A Water staff with a a [[gw:perfect|perfect]] [[gw:Staff Wrapping|Staff Wrapping]] [[gw:of Enchanting|of Enchanting]] and 20/20 casting is also workable as this weapons set, see collector items with mods.)
  +
  +
Fire Fighting equipment includes: (weapons set 2)
  +
* Helm that is +4 total [[gw:Fire Magic|Fire Magic]] (Superior rune of [[gw:Fire Magic|Fire Magic]] on Pyromancer helm)
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* {{E}}[[gw:Wayward Wand|Wayward Wand]] of [[gw:Fire Magic|Fire Magic]] or {{E}}[[gw:Rago's Flame Wand|Rago's Flame Wand]] (1/2 Recharge of [[gw:Fire Magic|Fire Magic]] Spells 20%)
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* {{E}}[[gw:The Kindlerock|The Kindlerock]] ( +1 [[gw:Fire Magic|Fire Magic]] 20% & 1/2 Recharge of [[gw:Fire Magic|Fire Magic]] Spells 20%)
  +
  +
(A Fire staff with a [[gw:perfect|perfect]] [[gw:Staff Wrapping|Staff Wrapping]] [[gw:of Enchanting|of Enchanting]] and 20/20 casting is also workable as this weapons set, e.g {{E}}[[gw:Rago's Flame Staff|Rago's Flame Staff]].)
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  +
=== Usage ===
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* Wait for the chamber team to clear your path
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* Clean the waste and pop the reaper for waste's quest
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  +
*After Lab Team has cleared path, do Escort if nobody did before.
  +
  +
'''At Dhuum:'''
  +
* Go beside Dhuum when the battle begins and kill yourself so you can spawn as a soul.
  +
* Talk to Mayor and get back to the fight with Dhuum. *Stay on the seal where the SS mantain the ward*
  +
* Always Spam 1 until the Dhuum's rest bar is full. '''NEVER CAST 3! Cast 2 for healing spirits or necro, cast 4 on Emo When he needs!'''
  +
* Spam 5 and kill him.
  +
  +
== Mountains/Pools (T2) ==
  +
== Attributes and skills ==
  +
<pvxbig>
  +
[build prof=eleme/monk waterm=12+1+3 firema=9 energy=9+1 healin=3][Watchful Spirit][Mending][Healing Breeze][optional][Immolate][Fire Attunement][Armor of Mist][Mist Form][/build]
  +
</pvxbig>
  +
The Optional Slot should be filled with [[gw:Celestial Storm|Celestial Storm]], however, if you are using this build for anywhere other than Raisu Palace, you can use [[gw:Purge Conditions|Purge Conditions]], [[gw:Mend Ailment|Mend Ailment]], or [[gw:Remove Hex|Remove Hex]] instead.
  +
  +
== Equipment ==
  +
There is no special armor needed, as long as you have +4 energy regen.
  +
Recommended weapons are expensive but effective. There are two separate groups of equipment needed. Water Running and Fire Fighting.
  +
  +
Water Running equipment includes: (weapons set 1)
  +
* Helm that is +4 total Water Magic. (Superior rune of [[gw:Water Magic|Water Magic]] on Hydromancer helm)
  +
* {{W}} [[gw:Totem Axe|Totem Axe]]+5 weapon with enchantments 20% longer
  +
* {{E}}[[gw:Flint's Artifact|Flint's Artifact]] ( +1 [[gw:Water Magic|Water Magic]] 20% & 1/2 Recharge of [[gw:Water Magic|Water Magic]] Spells 20%)
  +
  +
(A Water staff with a a [[gw:perfect|perfect]] [[gw:Staff Wrapping|Staff Wrapping]] [[gw:of Enchanting|of Enchanting]] and 20/20 casting is also workable as this weapons set, see collector items with mods.)
  +
  +
Fire Fighting equipment includes: (weapons set 2)
  +
* Helm that is +4 total [[gw:Fire Magic|Fire Magic]] (Superior rune of [[gw:Fire Magic|Fire Magic]] on Pyromancer helm)
  +
* {{E}}[[gw:Wayward Wand|Wayward Wand]] of [[gw:Fire Magic|Fire Magic]] or {{E}}[[gw:Rago's Flame Wand|Rago's Flame Wand]] (1/2 Recharge of [[gw:Fire Magic|Fire Magic]] Spells 20%)
  +
* {{E}}[[gw:The Kindlerock|The Kindlerock]] ( +1 [[gw:Fire Magic|Fire Magic]] 20% & 1/2 Recharge of [[gw:Fire Magic|Fire Magic]] Spells 20%)
  +
  +
(A Fire staff with a [[gw:perfect|perfect]] [[gw:Staff Wrapping|Staff Wrapping]] [[gw:of Enchanting|of Enchanting]] and 20/20 casting is also workable as this weapons set, e.g {{E}}[[gw:Rago's Flame Staff|Rago's Flame Staff]].)
  +
  +
=== Usage ===
  +
* Wait for the Chamb sin to clear your path
  +
* Run to the peak of the mountain and kill the enemies there
  +
* The Bohemoths cast Healing Spring one after another so wand them to interupt(tab-space to rupt them all)
  +
* Kill the Dryders and take the quest
  +
* DC to the bottom of the hill in the center
  +
* Wait for the Slayer and Sliver him to death (usually 2 slivers)
  +
* If there were no enemies around the reaper he should have become invincible (he will dissapear from the party window), if he didn't then you will have to kill the dryders accompanying the Slayer
  +
  +
'''At Dhuum:'''
  +
* Go beside Dhuum when the battle begins and kill yourself so you can spawn as a soul.
  +
* Talk to Mayor and get back to the fight with Dhuum. *Stay on the seal where the SS mantain the ward*
  +
* Always Spam 1 until the Dhuum's rest bar is full. '''NEVER CAST 3! Cast 2 for healing spirits or necro, cast 4 on Emo when he needs DP removal!'''
  +
* Spam 5 and kill him.
  +
  +
== Planes (T3) ==
  +
== Attributes and skills ==
  +
<pvxbig>
  +
[build prof=eleme/monk waterm=12+1+3 firema=9 energy=9+1 healin=3][Watchful Spirit][Mending][Healing Breeze][optional][Immolate][Fire Attunement][Armor of Mist][Mist Form][/build]
  +
</pvxbig>
  +
The Optional Slot should be filled with [[gw:Celestial Storm|Celestial Storm]], however, if you are using this build for anywhere other than Raisu Palace, you can use [[gw:Purge Conditions|Purge Conditions]], [[gw:Mend Ailment|Mend Ailment]], or [[gw:Remove Hex|Remove Hex]] instead.
  +
  +
== Equipment ==
  +
There is no special armor needed, as long as you have +4 energy regen.
  +
Recommended weapons are expensive but effective. There are two separate groups of equipment needed. Water Running and Fire Fighting.
  +
  +
Water Running equipment includes: (weapons set 1)
  +
* Helm that is +4 total Water Magic. (Superior rune of [[gw:Water Magic|Water Magic]] on Hydromancer helm)
  +
* {{W}} [[gw:Totem Axe|Totem Axe]]+5 weapon with enchantments 20% longer
  +
* {{E}}[[gw:Flint's Artifact|Flint's Artifact]] ( +1 [[gw:Water Magic|Water Magic]] 20% & 1/2 Recharge of [[gw:Water Magic|Water Magic]] Spells 20%)
  +
  +
(A Water staff with a a [[gw:perfect|perfect]] [[gw:Staff Wrapping|Staff Wrapping]] [[gw:of Enchanting|of Enchanting]] and 20/20 casting is also workable as this weapons set, see collector items with mods.)
  +
  +
Fire Fighting equipment includes: (weapons set 2)
  +
* Helm that is +4 total [[gw:Fire Magic|Fire Magic]] (Superior rune of [[gw:Fire Magic|Fire Magic]] on Pyromancer helm)
  +
* {{E}}[[gw:Wayward Wand|Wayward Wand]] of [[gw:Fire Magic|Fire Magic]] or {{E}}[[gw:Rago's Flame Wand|Rago's Flame Wand]] (1/2 Recharge of [[gw:Fire Magic|Fire Magic]] Spells 20%)
  +
* {{E}}[[gw:The Kindlerock|The Kindlerock]] ( +1 [[gw:Fire Magic|Fire Magic]] 20% & 1/2 Recharge of [[gw:Fire Magic|Fire Magic]] Spells 20%)
  +
  +
(A Fire staff with a [[gw:perfect|perfect]] [[gw:Staff Wrapping|Staff Wrapping]] [[gw:of Enchanting|of Enchanting]] and 20/20 casting is also workable as this weapons set, e.g {{E}}[[gw:Rago's Flame Staff|Rago's Flame Staff]].)
  +
  +
  +
=== Usage ===
  +
* Wait for the Chamb sin to clear your path
  +
* Go pop Planes.
  +
* Use Glyph before every cast.Your health will hang at half.
  +
* Take Poolsside at 4h.
  +
  +
'''At Dhuum:'''
  +
* Go beside Dhuum when the battle begins and kill yourself so you can spawn as a soul.
  +
* Talk to Mayor and get back to the fight with Dhuum. *Stay on the seal where the SS mantain the ward*
  +
* Always Spam 1 until the Dhuum's rest bar is full. '''NEVER CAST 3! Cast 2 for healing spirits or necro, cast 4 on Emo When he needs!'''
  +
* Spam 5 and kill him.
  +
  +
== Pits (T4) ==
  +
== Attributes and skills ==
  +
<pvxbig>
  +
[build prof=eleme/monk waterm=12+1+3 firema=9 energy=9+1 healin=3][Watchful Spirit][Mending][Healing Breeze][optional][Immolate][Fire Attunement][Armor of Mist][Mist Form][/build]
  +
</pvxbig>
  +
The Optional Slot should be filled with [[gw:Celestial Storm|Celestial Storm]], however, if you are using this build for anywhere other than Raisu Palace, you can use [[gw:Purge Conditions|Purge Conditions]], [[gw:Mend Ailment|Mend Ailment]], or [[gw:Remove Hex|Remove Hex]] instead.
  +
  +
== Equipment ==
  +
There is no special armor needed, as long as you have +4 energy regen.
  +
Recommended weapons are expensive but effective. There are two separate groups of equipment needed. Water Running and Fire Fighting.
  +
  +
Water Running equipment includes: (weapons set 1)
  +
* Helm that is +4 total Water Magic. (Superior rune of [[gw:Water Magic|Water Magic]] on Hydromancer helm)
  +
* {{W}} [[gw:Totem Axe|Totem Axe]]+5 weapon with enchantments 20% longer
  +
* {{E}}[[gw:Flint's Artifact|Flint's Artifact]] ( +1 [[gw:Water Magic|Water Magic]] 20% & 1/2 Recharge of [[gw:Water Magic|Water Magic]] Spells 20%)
  +
  +
(A Water staff with a a [[gw:perfect|perfect]] [[gw:Staff Wrapping|Staff Wrapping]] [[gw:of Enchanting|of Enchanting]] and 20/20 casting is also workable as this weapons set, see collector items with mods.)
  +
  +
Fire Fighting equipment includes: (weapons set 2)
  +
* Helm that is +4 total [[gw:Fire Magic|Fire Magic]] (Superior rune of [[gw:Fire Magic|Fire Magic]] on Pyromancer helm)
  +
* {{E}}[[gw:Wayward Wand|Wayward Wand]] of [[gw:Fire Magic|Fire Magic]] or {{E}}[[gw:Rago's Flame Wand|Rago's Flame Wand]] (1/2 Recharge of [[gw:Fire Magic|Fire Magic]] Spells 20%)
  +
* {{E}}[[gw:The Kindlerock|The Kindlerock]] ( +1 [[gw:Fire Magic|Fire Magic]] 20% & 1/2 Recharge of [[gw:Fire Magic|Fire Magic]] Spells 20%)
  +
  +
(A Fire staff with a [[gw:perfect|perfect]] [[gw:Staff Wrapping|Staff Wrapping]] [[gw:of Enchanting|of Enchanting]] and 20/20 casting is also workable as this weapons set, e.g {{E}}[[gw:Rago's Flame Staff|Rago's Flame Staff]].)
  +
  +
=== Usage ===
  +
* When LT cleared path for other terra's, run to pits, clear monument so reaper can spawn and glitch skeles
  +
* Clear the pits quest area and glitch skeles.
  +
  +
'''At Dhuum:'''
  +
* Go beside Dhuum when the battle begins and kill yourself so you can spawn as a soul.
  +
* Talk to Mayor and get back to the fight with Dhuum. Stay on the seal where the SS mantain the ward.
  +
* Always Spam 1 until the Dhuum's rest bar is full. '''NEVER CAST 3! Cast 2 for healing spirits or necro, cast 4 on Emo when he needs!'''
  +
* Spam 5 and kill him.

Revision as of 05:20, October 19, 2010

The PvXwiki community finds this to be an important part of the metagame.

If you disagree with this rating, please discuss it on the build's talk page.

This build has been designed for the following use:

Build for completing the Underworld with 8 players in 15 mins no cons.

Labyrinth team

Lab Tank (LT)

Attributes and skills

<pvxbig> [build prof=eleme/monk waterm=12+1+3 firema=9 energy=9+1 healin=3][Watchful Spirit][Mending][Healing Breeze][optional][Immolate][Fire Attunement][Armor of Mist][Mist Form][/build] </pvxbig> The Optional Slot should be filled with Celestial Storm, however, if you are using this build for anywhere other than Raisu Palace, you can use Purge Conditions, Mend Ailment, or Remove Hex instead.

Equipment

There is no special armor needed, as long as you have +4 energy regen. Recommended weapons are expensive but effective. There are two separate groups of equipment needed. Water Running and Fire Fighting.

Water Running equipment includes: (weapons set 1)

(A Water staff with a a perfect Staff Wrapping of Enchanting and 20/20 casting is also workable as this weapons set, see collector items with mods.)

Fire Fighting equipment includes: (weapons set 2)

(A Fire staff with a perfect Staff Wrapping of Enchanting and 20/20 casting is also workable as this weapons set, e.g Elementalist-icon-smallRago's Flame Staff.)


Walkthrough

  • Wait for SS to kill skeleton, roll any other skeles you encounter with degen.
  • Wait for cons to be activated.
  • Cast and mantain everything and aggro the entire chamber. Don't be bodyblocked, aggro new enemies only when you don't need to cast (cast = don't move = get surrounded).
  • Block foes so that vale team can kill.
  • Go to waste door and kill all foes in that chamber (remember to block if you take more than 3 per time).
  • Go back to monument, aggro all foes and block so vale team can kill.
  • Do escort with vale team.
  • Pop vale.
  • Return to lab and do UWG.

At Dhuum

  • Go beside Dhuum when the battle begins and kill yourself so you can spawn as a soul. Taking off armor pieces helps.
  • Talk to Mayor and get back to the fight with Dhuum. Stay on the seal where the SS mantains the ward.
  • Always Spam 1 until the Dhuum's rest bar is full. NEVER CAST 3! Cast 2 for healing spirits or necro, cast 4 on Emo When he needs!
  • Spam 5 and kill him.

Emo Bonder

<pvxbig> [build prof=E/Mo ene=12+3+1 heal=3 prot=12][Aura of Restoration][Ether Renewal][Burning Speed][Infuse Health][Protective Bond][Life Bond][Balthazar's Spirit][Optional][/build] </pvxbig> Optionals:

Tutorial 1 - E/Mo walk-through with narration part 1 E/Mo walk-through with narration part 2 E/Mo walk-through with narration part 3

Tutorial 2 - Part 1 Part 2 Part 3 Part 4

Equipment

  • Armor: Radiant Insignias.
  • Weapon: any enchanting +20% weapon

Usage

  • Wait for cons to be activated.
  • Cast and mantain your enchantments, prot the chamber tank.
  • If aggro fails, help the tank, as long as you maintain prot bond on yourself you are a good tank yourself.
  • Follow the chamber tank around and help with the quests.
  • At Dhuum, just tank.
  • Don't be a newbie, cast Protective Bond before Life Bond.

Vale Team

Tank

<pvxbig> [build prof=W/Mo heal=12 strength=12+3][Primal Rage] [Frenzy] [Mending] [Resurrection Signet][/build]


Equipment

  • Armor: Full Survivor.
  • Weapon: any with +20 Energy

Usage

  • Help blocking foes
  • Complete Vale with SS (Summoning Stones are useful).
  • Run back to the labyrinth reaper when LT and Emo have cleared the path from UWG. If you have time, kill any remaining skeletons and wait for tele.
  • Help with Pits and Wastes quest with SS.
  • Stand on the platform and stay alive.
  • Spam spirits to kill the skeletons Dhuum spawns.

SS Necromancer

Attributes and Skills

<pvxbig>[build prof=necro/monk bloodm=12+1+3 protec=9 healin=8 soulreaping=5+3][protective spirit][healing breeze][spoil victor][vampiric touch][watchful spirit][mending][essence bond][balthazars spirit][/build] </pvxbig>

Equipment

  • Each of your armor pieces need to have a superior attribute Rune. This will lower your base Health to 105. (The only required type is blood, but 5 are necessary to hit 105 health. 1 Superior Soul Reaping may be useful for the 3 extra energy per kill.)
  • It is a good idea to bring a second set of armor. This will allow you to adjust your health manually based on any Death Penalty you might accumulate.
  • Any +5 energy/20% longer enchanting sword/axe such as Rajazan's Fervor or Totem Axe.
  • The -50hp Grim Cesta from the Cities of Ascalon quest. (This is not required if you don't mind dying once and using a -20 offhand to hit 13hp. This will work better in most cases.)
    • For the 13hp build, any -20hp offhand will work (preferably +12 energy). (Life is Pain Inscriptions help with this.)
  • If you have any +hp offhands they could also be useful if any DP is accumulated.

Usage

  • Cast your four maintained enchantments when entering the explorable area. Try to allow full energy regeneration after each one until you're used to an area.
  • As you approach your target cast Protective Spirit and Healing Breeze.
  • Target the boss monster and cast Spoil Victor.
  • Get as much aggro as possible from the boss's mob of monsters.
  • Begin using Vampiric Touch on the boss
  • After any touch attempt refresh either Healing Breeze or Protective Spirit. Alternate the refresh between the two.
  • Having the touches interrupted is not an issue. They have a fast refresh time.
  • Refreshing Healing Breeze and Protective Spirit early is ideal when facing a boss whose mob has interrupt capability. If they are interrupted this is less problematic as they'll likely refresh before they expire.
  • To keep melee foes from fleeing, keep hitting them with your axe or sword.

At Dhuum:

  1. Stay alive and go to the little stage.
  2. Use PI on Dhuum when he uses Judgement of Dhuum.
  3. Maintain Wisdom!

At Dhuum:

  1. Stay alive and go to the little stage.
  2. Use PI on Dhuum when he uses Judgement of Dhuum.
  3. Maintain Wisdom!

Wastes (T1)

Attributes and skills

<pvxbig> [build prof=eleme/monk waterm=12+1+3 firema=9 energy=9+1 healin=3][Watchful Spirit][Mending][Healing Breeze][optional][Immolate][Fire Attunement][Armor of Mist][Mist Form][/build] </pvxbig> The Optional Slot should be filled with Celestial Storm, however, if you are using this build for anywhere other than Raisu Palace, you can use Purge Conditions, Mend Ailment, or Remove Hex instead.

Equipment

There is no special armor needed, as long as you have +4 energy regen. Recommended weapons are expensive but effective. There are two separate groups of equipment needed. Water Running and Fire Fighting.

Water Running equipment includes: (weapons set 1)

(A Water staff with a a perfect Staff Wrapping of Enchanting and 20/20 casting is also workable as this weapons set, see collector items with mods.)

Fire Fighting equipment includes: (weapons set 2)

(A Fire staff with a perfect Staff Wrapping of Enchanting and 20/20 casting is also workable as this weapons set, e.g Elementalist-icon-smallRago's Flame Staff.)

Usage

  • Wait for the chamber team to clear your path
  • Clean the waste and pop the reaper for waste's quest
  • After Lab Team has cleared path, do Escort if nobody did before.

At Dhuum:

  • Go beside Dhuum when the battle begins and kill yourself so you can spawn as a soul.
  • Talk to Mayor and get back to the fight with Dhuum. *Stay on the seal where the SS mantain the ward*
  • Always Spam 1 until the Dhuum's rest bar is full. NEVER CAST 3! Cast 2 for healing spirits or necro, cast 4 on Emo When he needs!
  • Spam 5 and kill him.

Mountains/Pools (T2)

Attributes and skills

<pvxbig> [build prof=eleme/monk waterm=12+1+3 firema=9 energy=9+1 healin=3][Watchful Spirit][Mending][Healing Breeze][optional][Immolate][Fire Attunement][Armor of Mist][Mist Form][/build] </pvxbig> The Optional Slot should be filled with Celestial Storm, however, if you are using this build for anywhere other than Raisu Palace, you can use Purge Conditions, Mend Ailment, or Remove Hex instead.

Equipment

There is no special armor needed, as long as you have +4 energy regen. Recommended weapons are expensive but effective. There are two separate groups of equipment needed. Water Running and Fire Fighting.

Water Running equipment includes: (weapons set 1)

(A Water staff with a a perfect Staff Wrapping of Enchanting and 20/20 casting is also workable as this weapons set, see collector items with mods.)

Fire Fighting equipment includes: (weapons set 2)

(A Fire staff with a perfect Staff Wrapping of Enchanting and 20/20 casting is also workable as this weapons set, e.g Elementalist-icon-smallRago's Flame Staff.)

Usage

  • Wait for the Chamb sin to clear your path
  • Run to the peak of the mountain and kill the enemies there
  • The Bohemoths cast Healing Spring one after another so wand them to interupt(tab-space to rupt them all)
  • Kill the Dryders and take the quest
  • DC to the bottom of the hill in the center
  • Wait for the Slayer and Sliver him to death (usually 2 slivers)
  • If there were no enemies around the reaper he should have become invincible (he will dissapear from the party window), if he didn't then you will have to kill the dryders accompanying the Slayer

At Dhuum:

  • Go beside Dhuum when the battle begins and kill yourself so you can spawn as a soul.
  • Talk to Mayor and get back to the fight with Dhuum. *Stay on the seal where the SS mantain the ward*
  • Always Spam 1 until the Dhuum's rest bar is full. NEVER CAST 3! Cast 2 for healing spirits or necro, cast 4 on Emo when he needs DP removal!
  • Spam 5 and kill him.

Planes (T3)

Attributes and skills

<pvxbig> [build prof=eleme/monk waterm=12+1+3 firema=9 energy=9+1 healin=3][Watchful Spirit][Mending][Healing Breeze][optional][Immolate][Fire Attunement][Armor of Mist][Mist Form][/build] </pvxbig> The Optional Slot should be filled with Celestial Storm, however, if you are using this build for anywhere other than Raisu Palace, you can use Purge Conditions, Mend Ailment, or Remove Hex instead.

Equipment

There is no special armor needed, as long as you have +4 energy regen. Recommended weapons are expensive but effective. There are two separate groups of equipment needed. Water Running and Fire Fighting.

Water Running equipment includes: (weapons set 1)

(A Water staff with a a perfect Staff Wrapping of Enchanting and 20/20 casting is also workable as this weapons set, see collector items with mods.)

Fire Fighting equipment includes: (weapons set 2)

(A Fire staff with a perfect Staff Wrapping of Enchanting and 20/20 casting is also workable as this weapons set, e.g Elementalist-icon-smallRago's Flame Staff.)


Usage

  • Wait for the Chamb sin to clear your path
  • Go pop Planes.
  • Use Glyph before every cast.Your health will hang at half.
  • Take Poolsside at 4h.

At Dhuum:

  • Go beside Dhuum when the battle begins and kill yourself so you can spawn as a soul.
  • Talk to Mayor and get back to the fight with Dhuum. *Stay on the seal where the SS mantain the ward*
  • Always Spam 1 until the Dhuum's rest bar is full. NEVER CAST 3! Cast 2 for healing spirits or necro, cast 4 on Emo When he needs!
  • Spam 5 and kill him.

Pits (T4)

Attributes and skills

<pvxbig> [build prof=eleme/monk waterm=12+1+3 firema=9 energy=9+1 healin=3][Watchful Spirit][Mending][Healing Breeze][optional][Immolate][Fire Attunement][Armor of Mist][Mist Form][/build] </pvxbig> The Optional Slot should be filled with Celestial Storm, however, if you are using this build for anywhere other than Raisu Palace, you can use Purge Conditions, Mend Ailment, or Remove Hex instead.

Equipment

There is no special armor needed, as long as you have +4 energy regen. Recommended weapons are expensive but effective. There are two separate groups of equipment needed. Water Running and Fire Fighting.

Water Running equipment includes: (weapons set 1)

(A Water staff with a a perfect Staff Wrapping of Enchanting and 20/20 casting is also workable as this weapons set, see collector items with mods.)

Fire Fighting equipment includes: (weapons set 2)

(A Fire staff with a perfect Staff Wrapping of Enchanting and 20/20 casting is also workable as this weapons set, e.g Elementalist-icon-smallRago's Flame Staff.)

Usage

  • When LT cleared path for other terra's, run to pits, clear monument so reaper can spawn and glitch skeles
  • Clear the pits quest area and glitch skeles.

At Dhuum:

  • Go beside Dhuum when the battle begins and kill yourself so you can spawn as a soul.
  • Talk to Mayor and get back to the fight with Dhuum. Stay on the seal where the SS mantain the ward.
  • Always Spam 1 until the Dhuum's rest bar is full. NEVER CAST 3! Cast 2 for healing spirits or necro, cast 4 on Emo when he needs!
  • Spam 5 and kill him.
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