PvXwiki
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{{Great-Build|SC|PvE team}}
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{{Trash-Build|16:53, October 18, 2010 (UTC)|RA}}
{{Requires-Cons}}
 
 
{{TOCright}}
 
{{TOCright}}
   
Completes [[gww:Underworld|Underworld]] in Hard Mode with an average time of 45 min to casual teams and 25-30 min with an experienced team.
+
Build for completing the [[gww:Underworld|Underworld]] with 8 players in 15 mins no cons.
== Overview ==
 
'''{{E}}/{{R}} Wastes'''
 
{{mini skill bar|Obsidian Flesh|Stoneflesh Aura|Ebon Battle Standard of Honor|Sliver Armor|Edge of Extinction|Snow Storm|Stone Striker|Storm Chaser}}
 
'''{{E}}/{{Me}} Chamber-Vale'''
 
{{mini skill bar|Obsidian Flesh|Stoneflesh Aura|Optional|Wastrel's Worry|Ebon Battle Standard of Honor|Sliver Armor|Channeling|Mantra of Resolve}}
 
'''{{E}}/{{Me}} UWG'''
 
{{mini skill bar|Kinetic Armor|Stoneflesh Aura|Ether Renewal|Optional|Stone Daggers|"You Move Like a Dwarf!"|Dwarven Stability|Mantra of Resolve}}
 
'''{{E}}/{{R}} Pits'''
 
{{mini skill bar|Obsidian Flesh|Stoneflesh Aura|Stone Striker|Storm Chaser|Ebon Battle Standard of Honor|Sliver Armor|Radiation Field|Ebon Escape}}
 
'''{{A}}/{{E}} Planes'''
 
{{mini skill bar|Shroud of Distress|Shadow Form|Heart of Shadow|Glyph of Concentration|"By Ural's Hammer!"|Sliver Armor|"Finish Him!"|Death's Charge}}
 
'''{{A}}/{{E}} Mountains/Pools'''
 
{{mini skill bar|Shroud of Distress|Shadow Form|Heart of Shadow|Ebon Battle Standard of Honor|Sliver Armor|Optional|"I Am Unstoppable!"|Death's Charge}}
 
'''{{Rt}}/{{Any}} SoS'''
 
{{mini skill bar|Signet of Spirits|Bloodsong|Agony|Destruction|Painful Bond|Pain Inverter|"By Ural's Hammer!"|Summon Spirits (Kurzick)}}
 
'''{{E}}/{{Mo}} E/Mo'''
 
{{mini skill bar|Ether Renewal|Burning Speed|Aura of Restoration|Ebon Battle Standard of Wisdom|Infuse Health|Balthazar's Spirit|Protective Bond|Life Bond}}
 
   
==Wastes==
+
==Labyrinth team==
  +
=== Lab Tank (LT) ===
  +
== Attributes and skills ==
 
<pvxbig>
 
<pvxbig>
[build prof=E/R ear=12+1+3 ene=3+1 bea=9 wil=9][Obsidian Flesh][Stoneflesh Aura][Ebon Battle Standard of Honor][Sliver Armor][Edge of Extinction][Snow Storm][Stone Striker][Storm Chaser][/build]
+
[build prof=eleme/monk waterm=12+1+3 firema=9 energy=9+1 healin=3][Watchful Spirit][Mending][Healing Breeze][optional][Immolate][Fire Attunement][Armor of Mist][Mist Form][/build]
 
</pvxbig>
 
</pvxbig>
  +
The Optional Slot should be filled with [[gw:Celestial Storm|Celestial Storm]], however, if you are using this build for anywhere other than Raisu Palace, you can use [[gw:Purge Conditions|Purge Conditions]], [[gw:Mend Ailment|Mend Ailment]], or [[gw:Remove Hex|Remove Hex]] instead.
   
===Equipment===
+
== Equipment ==
  +
There is no special armor needed, as long as you have +4 energy regen.
*'''Weapons:''' any 20% enchant weapon, one handed 20% enchantment weapon, +10AL vs Earth shield
 
  +
Recommended weapons are expensive but effective. There are two separate groups of equipment needed. Water Running and Fire Fighting.
*'''Armor:''' Full [[gww:Geomancer Insignia|Geomancer insignias]], [[gww:Rune of Attunement|Runes of Attunement]] and a [[gww:Rune of Vigor|Superior Vigor rune]]
 
*'''Personal Cons:''' Birthday Cupcake, Golden egg, Candy Corn, Banished Dream Rider
 
===Usage===
 
*Use A Banished Dream Rider summoning stone in the beginning to help with the first second and third chamber/vale spikes
 
*Maintain [[gww:Obsidian Flesh|Obsidian Flesh]], [[gww:Stoneflesh Aura|Stoneflesh Aura]], [[gww:Stone Striker|Stone Striker]], and [[gww:Storm Chaser|Storm Chaser]]
 
*Use [[gww:Edge of Extinction|Edge of Extinction]] to help with spikes
 
*Use [[gww:Ebon Battle Standard of Honor|Ebon Battle Standard of Honor]], [[gww:Sliver Armor|Sliver Armor]] and [[gww:Snow Storm|Snow Storm]] to kill and help on spikes
 
*Stay with the Chamber until they reach the entrance of vale, kill basment keeper for UWG
 
*Run to wastes and prep wastes then wait for the UWG to come and duo the quest with you
 
   
  +
Water Running equipment includes: (weapons set 1)
==Chamber-Vale Popper==
 
  +
* Helm that is +4 total Water Magic. (Superior rune of [[gw:Water Magic|Water Magic]] on Hydromancer helm)
<pvxbig>
 
  +
* {{W}} [[gw:Totem Axe|Totem Axe]]+5 weapon with enchantments 20% longer
[build prof=E/Me ill=2 dom=8 ins=9 ear=12+1+3 ene=5+1][Obsidian Flesh][Stoneflesh Aura][Optional][Wastrel's Worry][Ebon Battle Standard of Honor][Sliver Armor][Channeling][Mantra of Resolve][/build]
 
  +
* {{E}}[[gw:Flint's Artifact|Flint's Artifact]] ( +1 [[gw:Water Magic|Water Magic]] 20% & 1/2 Recharge of [[gw:Water Magic|Water Magic]] Spells 20%)
</pvxbig>
 
*{{Skill icon|"By Ural's Hammer!"}}
 
*{{Skill icon|Arcane Echo}}
 
*{{Skill icon|Glyph of Swiftness}}
 
*{{Skill icon|Soothing Images}}
 
=== Equipment ===
 
*'''Weapons:''' any 20% enchant weapon, one handed 20% enchantment weapon, +10AL vs Slashing shield
 
*'''Armor:''' Full [[gww:Radiant Insignia|Radiant insignias]], [[gww:Rune of Attunement|Runes of Attunement]] and a [[gww:Rune of Vigor|Superior Vigor rune]]
 
*'''Personal cons:''' Birthday Cupcake, Golden egg, Candy Corn, War Supply
 
===Usage===
 
*Maintain [[gww:Obsidian Flesh|Obsidian Flesh]], [[gww:Stoneflesh Aura|Stoneflesh Aura]], [[gww:Channeling|Channeling]], and [[gww:Mantra of Resolve|Mantra of Resolve]]
 
*Get bonded by the E/Mo
 
*Use [[gww:Ebon Battle Standard of Honor|Ebon Battle Standard of Honor]] and [[gww:Sliver Armor|Sliver Armor]] for damage.
 
*Use [[gww:Soothing Images|Soothing Images]] to keep enemy adrenaline low; preventing Fear Me! spikes.
 
*Use [[gww:Arcane Echo|Arcane Echo]] or [[gww:Glyph of Swiftness|Glyph of Swiftness]] on [[gww:Sliver Armor|Sliver Armor]]
 
*Pop Chamber and Vale Reaper.
 
*Do Escort
 
   
  +
(A Water staff with a a [[gw:perfect|perfect]] [[gw:Staff Wrapping|Staff Wrapping]] [[gw:of Enchanting|of Enchanting]] and 20/20 casting is also workable as this weapons set, see collector items with mods.)
==UWG==
 
<pvxbig>
 
[build prof=E/Me ins=3 ear=12+1+3 ene=12+3][Kinetic Armor][Stoneflesh Aura][Ether Renewal][Optional][Stone Daggers]["You Move Like a Dwarf!"][Dwarven Stability][Mantra of Resolve][/build]
 
</pvxbig>
 
*{{Skill icon|Ebon Battle Standard of Honor}}
 
*{{Skill icon|Aura of Restoration}}
 
*{{Skill icon|Elemental Lord (Luxon)}}
 
   
  +
Fire Fighting equipment includes: (weapons set 2)
=== Equipment ===
 
  +
* Helm that is +4 total [[gw:Fire Magic|Fire Magic]] (Superior rune of [[gw:Fire Magic|Fire Magic]] on Pyromancer helm)
*'''Weapons:''' any 20% enchant weapon, one handed 20% enchantment weapon, -2 While Enchanted, Longbow 20% enchantment
 
  +
* {{E}}[[gw:Wayward Wand|Wayward Wand]] of [[gw:Fire Magic|Fire Magic]] or {{E}}[[gw:Rago's Flame Wand|Rago's Flame Wand]] (1/2 Recharge of [[gw:Fire Magic|Fire Magic]] Spells 20%)
*'''Armor:''' Full [[gww:Blessed Insignia|Blessed insignias]], [[gww:Rune of Vitae|Runes of Vitae]] and a [[gww:Rune of Vigor|Superior Vigor rune]].
 
  +
* {{E}}[[gw:The Kindlerock|The Kindlerock]] ( +1 [[gw:Fire Magic|Fire Magic]] 20% & 1/2 Recharge of [[gw:Fire Magic|Fire Magic]] Spells 20%)
*'''Personal cons:''' Birthday Cupcake, Golden egg, Candy Corn, Candy Apple, Alcohol
 
===Usage===
 
*Maintain [[gww:Kinetic Armor|Kinetic Armor]], [[gww:Stoneflesh Aura|Stoneflesh Aura]], [[gww:Ether Renewal|Ether Renewal]], [[gww:Dwarven Stability|Dwarven Stability]] and [[gww:Mantra of Resolve|Mantra of Resolve]]
 
*Use [[gww:Ebon Battle Standard of Honor|Ebon Battle Standard of Honor]], [[gww:Stone Daggers|Stone Daggers]] and [[gww:"You Move Like a Dwarf!"|"You Move Like a Dwarf!"]] for damage
 
*Complete UWG.
 
*Go to Wastes and duo the quest with the Wastes Elementalist
 
   
  +
(A Fire staff with a [[gw:perfect|perfect]] [[gw:Staff Wrapping|Staff Wrapping]] [[gw:of Enchanting|of Enchanting]] and 20/20 casting is also workable as this weapons set, e.g {{E}}[[gw:Rago's Flame Staff|Rago's Flame Staff]].)
==Pits==
 
  +
  +
  +
==== Walkthrough ====
  +
*Wait for SS to kill skeleton, roll any other skeles you encounter with degen.
  +
*Wait for cons to be activated.
  +
*Cast and mantain everything and aggro the entire chamber. Don't be bodyblocked, aggro new enemies only when you don't need to cast (cast = don't move = get surrounded).
  +
*Block foes so that vale team can kill.
  +
*Go to waste door and kill all foes in that chamber (remember to block if you take more than 3 per time).
  +
*Go back to monument, aggro all foes and block so vale team can kill.
  +
*Do escort with vale team.
  +
*Pop vale.
  +
*Return to lab and do UWG.
  +
  +
'''At Dhuum'''
  +
* Go beside Dhuum when the battle begins and kill yourself so you can spawn as a soul. Taking off armor pieces helps.
  +
* Talk to Mayor and get back to the fight with Dhuum. Stay on the seal where the SS mantains the ward.
  +
* Always Spam 1 until the Dhuum's rest bar is full. '''NEVER CAST 3! Cast 2 for healing spirits or necro, cast 4 on Emo When he needs!'''
  +
* Spam 5 and kill him.
  +
  +
=== Emo Bonder ===
 
<pvxbig>
 
<pvxbig>
[build prof=E/R ear=12+1+3 wild=12 ene=3][Obsidian Flesh][Stoneflesh Aura][Stone Striker][Storm Chaser][Ebon Battle Standard of Honor][Sliver Armor][Radiation Field][Ebon Escape][/build]
+
[build prof=E/Mo ene=12+3+1 heal=3 prot=12][Aura of Restoration][Ether Renewal][Burning Speed][Infuse Health][Protective Bond][Life Bond][Balthazar's Spirit][Optional][/build]
 
</pvxbig>
 
</pvxbig>
  +
'''Optionals:'''
=== Equipment ===
 
  +
* {{Skill icon|Rebirth}} if not bringing [[gww:Scroll of Resurrection|resurrection scrolls]].
*'''Weapons:''' any 20% enchant weapon, one handed 20% enchantment weapon, +10AL vs Earth shield
 
  +
* {{Skill icon|Elemental Lord}} for easier energy management.
*'''Armor:''' Full [[gww:Blessed Insignia|Blessed insignias]], [[gww:Rune of Attunement|Runes of Attunement]] and a [[gww:Rune of Vigor|Superior Vigor rune]]
 
  +
* {{Skill icon|Life Attunement}} for easier life management.
*'''Personal cons:''' Birthday Cupcake, Golden egg, Candy Corn, Candy Apple
 
  +
* {{Skill icon|Light of Deldrimor}} to farm skele
===Usage===
 
  +
Tutorial 1 -
*Maintain [[gww:Obsidian Flesh|Obsidian Flesh]], [[gww:Stoneflesh Aura|Stoneflesh Aura]], [[gww:Stone Striker|Stone Striker]] and [[gww:Mantra of Earth|Mantra of Earth]].
 
  +
[http://www.youtube.com/watch?v=IiQLa71Q12M| E/Mo walk-through with narration part 1]
*Use [[gww:Ebon Battle Standard of Honor|Ebon Battle Standard of Honor]], [[gww:Sliver Armor|Sliver Armor]] and [[gww:"By Ural's Hammer!"|"By Ural's Hammer!"]] for damage.
 
  +
[http://www.youtube.com/watch?v=J62c5_YSuyY&feature=related| E/Mo walk-through with narration part 2]
*Tank Front side of Pits quest.
 
  +
[http://www.youtube.com/watch?v=MxnOfpziqLA&feature=related| E/Mo walk-through with narration part 3]
*Tank Pits side of 4 Horsemen.
 
   
  +
Tutorial 2 -
==Planes==
 
  +
[http://www.youtube.com/watch?v=iyowJJ_1D_Q| Part 1]
  +
[http://www.youtube.com/watch?v=Fvdtg7sclh8&feature=related| Part 2]
  +
[http://www.youtube.com/watch?v=bRBVzmRYAyU&feature=related| Part 3]
  +
[http://www.youtube.com/watch?v=etdObHhu69A&feature=fvw| Part 4]
  +
==== Equipment ====
  +
*'''Armor:''' Radiant Insignias.
  +
*'''Weapon:''' any enchanting +20% weapon
  +
==== Usage ====
  +
* Wait for cons to be activated.
  +
* Cast and mantain your enchantments, prot the chamber tank.
  +
* If aggro fails, help the tank, as long as you maintain prot bond on yourself you are a good tank yourself.
  +
* Follow the chamber tank around and help with the quests.
  +
* At Dhuum, just tank.
  +
* Don't be a newbie, cast Protective Bond '''before''' Life Bond.
  +
  +
== Vale Team ==
  +
=== Tank ===
 
<pvxbig>
 
<pvxbig>
[build prof=A/E ear=12 sha=12+1+3 cri=3][Shroud of Distress][Shadow Form][Heart of Shadow][Glyph of Concentration]["By Ural's Hammer!"][Sliver Armor]["Finish Him!"][Death's Charge][/build]
+
[build prof=W/Mo heal=12 strength=12+3][Primal Rage] [Frenzy] [Mending] [Resurrection Signet][/build]
  +
  +
  +
==== Equipment ====
  +
* '''Armor:''' Full Survivor.
  +
* '''Weapon:''' any with +20 Energy
  +
==== Usage ====
  +
* Help blocking foes
  +
* Complete Vale with SS (Summoning Stones are useful).
  +
* Run back to the labyrinth reaper when LT and Emo have cleared the path from UWG. If you have time, kill any remaining skeletons and wait for tele.
  +
* Help with Pits and Wastes quest with SS.
  +
* Stand on the platform and stay alive.
  +
* Spam spirits to kill the skeletons Dhuum spawns.
  +
  +
=== SS Necromancer ===
  +
==Attributes and Skills==
  +
<pvxbig>[build prof=necro/monk bloodm=12+1+3 protec=9 healin=8 soulreaping=5+3][protective spirit][healing breeze][spoil victor][vampiric touch][watchful spirit][mending][essence bond][balthazars spirit][/build]
 
</pvxbig>
 
</pvxbig>
=== Equipment ===
 
*'''Weapons:''' one handed 20% enchantment weapon, +10AL vs Blunt shield, 20% Earth Staff, 20% Enchanting Zealous Scythe
 
*'''Armor:''' Full [[gww:Blessed Insignia|Blessed insignias]], [[gww:Rune of Attunement|Runes of Attunement]] and a [[gww:Rune of Vigor|Superior Vigor rune]].
 
*'''Personal cons:''' Birthday Cupcake, Golden egg, Candy Corn
 
===Usage===
 
*Maintain [[gww:Shadow Form|Shadow Form]] and [[gww:Shroud of Distress|Shroud of Distress]].
 
*Use [[gww:Sliver Armor|Sliver Armor]], [[gww:"By Ural's Hammer!"|"By Ural's Hammer!"]] and [[gww:"Finish Him!"|"Finish Him!"]] for damage.
 
*Glitch skeles in pits and tank backside of pits quest.
 
*Pop Plains Reaper and pull mindblades to pools side and tank poolside 4 Horesmen.
 
   
==Mountains/Pools==
+
== Equipment ==
  +
* Each of your armor pieces need to have a superior attribute [[gw:Rune|Rune]]. This will lower your base Health to 105. (The only required type is blood, but 5 are necessary to hit 105 health. 1 Superior Soul Reaping may be useful for the 3 extra energy per kill.)
  +
* It is a good idea to bring a second set of armor. This will allow you to adjust your health manually based on any [[gw:Death Penalty|Death Penalty]] you might accumulate.
  +
* Any +5 energy/20% longer enchanting sword/axe such as [[gw:Rajazan's Fervor|Rajazan's Fervor]] or [[gw:Totem Axe|Totem Axe]].
  +
* The -50hp [[gw:Grim Cesta|Grim Cesta]] from the [[gw:Cities of Ascalon|Cities of Ascalon]] quest. (This is not required if you don't mind dying once and using a -20 offhand to hit 13hp. This will work better in most cases.)
  +
** For the 13hp build, any -20hp offhand will work (preferably +12 energy). (Life is Pain [[gw:Inscription|Inscription]]s help with this.)
  +
* If you have any +hp offhands they could also be useful if any DP is accumulated.
  +
  +
== Usage ==
  +
* Cast your four maintained enchantments when entering the explorable area. Try to allow full energy regeneration after each one until you're used to an area.
  +
* As you approach your target cast [[gw:Protective Spirit|Protective Spirit]] and [[gw:Healing Breeze|Healing Breeze]].
  +
* Target the boss monster and cast [[gw:Spoil Victor|Spoil Victor]].
  +
* Get as much aggro as possible from the boss's mob of monsters.
  +
* Begin using [[gw:Vampiric Touch|Vampiric Touch]] on the boss
  +
* After any touch attempt '''refresh''' either [[gw:Healing Breeze|Healing Breeze]] or [[gw:Protective Spirit|Protective Spirit]]. Alternate the refresh between the two.
  +
* Having the touches interrupted is not an issue. They have a fast refresh time.
  +
* Refreshing [[gw:Healing Breeze|Healing Breeze]] and [[gw:Protective Spirit|Protective Spirit]] early is ideal when facing a boss whose mob has interrupt capability. If they are interrupted this is less problematic as they'll likely refresh before they expire.
  +
* To keep melee foes from fleeing, keep hitting them with your axe or sword.
  +
'''At Dhuum:'''
  +
# Stay alive and go to the little stage.
  +
# Use PI on Dhuum when he uses Judgement of Dhuum.
  +
# Maintain Wisdom!
  +
'''At Dhuum:'''
  +
# Stay alive and go to the little stage.
  +
# Use PI on Dhuum when he uses Judgement of Dhuum.
  +
# Maintain Wisdom!
  +
  +
== Wastes (T1) ==
  +
== Attributes and skills ==
 
<pvxbig>
 
<pvxbig>
[build prof=A/E ear=12 sha=12+1+3 cri=3][Shroud of Distress][Shadow Form][Heart of Shadow][Ebon Battle Standard of Honor][Sliver Armor][Optional]["I Am Unstoppable!"][Death's Charge][/build]
+
[build prof=eleme/monk waterm=12+1+3 firema=9 energy=9+1 healin=3][Watchful Spirit][Mending][Healing Breeze][optional][Immolate][Fire Attunement][Armor of Mist][Mist Form][/build]
 
</pvxbig>
 
</pvxbig>
  +
The Optional Slot should be filled with [[gw:Celestial Storm|Celestial Storm]], however, if you are using this build for anywhere other than Raisu Palace, you can use [[gw:Purge Conditions|Purge Conditions]], [[gw:Mend Ailment|Mend Ailment]], or [[gw:Remove Hex|Remove Hex]] instead.
*{{Skill icon|Radiation Field}}
 
*{{Skill icon|"Finish Him!"}}
 
=== Equipment ===
 
*'''Weapons:''' one handed 20% enchantment Spear, +10AL vs Blunt shield, 20% Earth Staff
 
*'''Armor:''' Full [[gww:Blessed Insignia|Blessed insignias]], [[gww:Vanguard Insignia|Vanguard Insignia]], [[gww:Rune of Attunment|Runes of Attunment]] and a [[gww:Rune of Vigor|Superior Vigor rune]].
 
*'''Personal cons:''' Rock candy (red blue or green), Golden egg, Candy Corn, Birthday Cupcake
 
===Usage===
 
*Maintain [[gww:Shadow Form|Shadow Form]] and [[gww:Shroud of Distress|Shroud of Distress]].
 
*Use [[gww:Ebon Battle Standard of Honor|Ebon Battle Standard of Honor]] and [[gww:Sliver Armor|Sliver Armor]] for damage.
 
*Pop Twin Serpent Mountain Reaper and complete Demon Assassin.
 
*Run to Pools and pop Reaper
 
*Do Terrorweb Queen
 
   
==SoS==
+
== Equipment ==
  +
There is no special armor needed, as long as you have +4 energy regen.
  +
Recommended weapons are expensive but effective. There are two separate groups of equipment needed. Water Running and Fire Fighting.
  +
  +
Water Running equipment includes: (weapons set 1)
  +
* Helm that is +4 total Water Magic. (Superior rune of [[gw:Water Magic|Water Magic]] on Hydromancer helm)
  +
* {{W}} [[gw:Totem Axe|Totem Axe]]+5 weapon with enchantments 20% longer
  +
* {{E}}[[gw:Flint's Artifact|Flint's Artifact]] ( +1 [[gw:Water Magic|Water Magic]] 20% & 1/2 Recharge of [[gw:Water Magic|Water Magic]] Spells 20%)
  +
  +
(A Water staff with a a [[gw:perfect|perfect]] [[gw:Staff Wrapping|Staff Wrapping]] [[gw:of Enchanting|of Enchanting]] and 20/20 casting is also workable as this weapons set, see collector items with mods.)
  +
  +
Fire Fighting equipment includes: (weapons set 2)
  +
* Helm that is +4 total [[gw:Fire Magic|Fire Magic]] (Superior rune of [[gw:Fire Magic|Fire Magic]] on Pyromancer helm)
  +
* {{E}}[[gw:Wayward Wand|Wayward Wand]] of [[gw:Fire Magic|Fire Magic]] or {{E}}[[gw:Rago's Flame Wand|Rago's Flame Wand]] (1/2 Recharge of [[gw:Fire Magic|Fire Magic]] Spells 20%)
  +
* {{E}}[[gw:The Kindlerock|The Kindlerock]] ( +1 [[gw:Fire Magic|Fire Magic]] 20% & 1/2 Recharge of [[gw:Fire Magic|Fire Magic]] Spells 20%)
  +
  +
(A Fire staff with a [[gw:perfect|perfect]] [[gw:Staff Wrapping|Staff Wrapping]] [[gw:of Enchanting|of Enchanting]] and 20/20 casting is also workable as this weapons set, e.g {{E}}[[gw:Rago's Flame Staff|Rago's Flame Staff]].)
  +
  +
=== Usage ===
  +
* Wait for the chamber team to clear your path
  +
* Clean the waste and pop the reaper for waste's quest
  +
  +
*After Lab Team has cleared path, do Escort if nobody did before.
  +
  +
'''At Dhuum:'''
  +
* Go beside Dhuum when the battle begins and kill yourself so you can spawn as a soul.
  +
* Talk to Mayor and get back to the fight with Dhuum. *Stay on the seal where the SS mantain the ward*
  +
* Always Spam 1 until the Dhuum's rest bar is full. '''NEVER CAST 3! Cast 2 for healing spirits or necro, cast 4 on Emo When he needs!'''
  +
* Spam 5 and kill him.
  +
  +
== Mountains/Pools (T2) ==
  +
== Attributes and skills ==
 
<pvxbig>
 
<pvxbig>
[build prof=Rt/any cha=12+1+3 spa=12+1][Signet of Spirits][Bloodsong][Agony][Destruction][Painful Bond][Pain Inverter]["By Ural's Hammer!"][Summon Spirits (Kurzick)][/build]
+
[build prof=eleme/monk waterm=12+1+3 firema=9 energy=9+1 healin=3][Watchful Spirit][Mending][Healing Breeze][optional][Immolate][Fire Attunement][Armor of Mist][Mist Form][/build]
 
</pvxbig>
 
</pvxbig>
  +
The Optional Slot should be filled with [[gw:Celestial Storm|Celestial Storm]], however, if you are using this build for anywhere other than Raisu Palace, you can use [[gw:Purge Conditions|Purge Conditions]], [[gw:Mend Ailment|Mend Ailment]], or [[gw:Remove Hex|Remove Hex]] instead.
=== Equipment ===
 
*'''Weapons:''' Any high energy set
 
*'''Armor:''' Full [[gww:Radiant Insignia|Radiant insignia]]s, [[gww:Rune of Attunement|Runes of Attunement]] and a [[gww:Rune of Vigor|Superior Vigor rune]].
 
*'''Personal cons:''' Birthday Cupcake
 
===Usage===
 
*Follow the Chamber/Vale Team, placing spirits to kill off final enemies.
 
*Help Wrathful Spirits with spirit spamming.
 
*Use [[gww:Pain Inverter|Pain Inverter]] and [[gww:"By Ural's Hammer!"|"By Ural's Hammer!"]] against [[gww:Judgement of Dhuum|Judgement of Dhuum]].
 
   
==E/Mo==
+
== Equipment ==
  +
There is no special armor needed, as long as you have +4 energy regen.
  +
Recommended weapons are expensive but effective. There are two separate groups of equipment needed. Water Running and Fire Fighting.
  +
  +
Water Running equipment includes: (weapons set 1)
  +
* Helm that is +4 total Water Magic. (Superior rune of [[gw:Water Magic|Water Magic]] on Hydromancer helm)
  +
* {{W}} [[gw:Totem Axe|Totem Axe]]+5 weapon with enchantments 20% longer
  +
* {{E}}[[gw:Flint's Artifact|Flint's Artifact]] ( +1 [[gw:Water Magic|Water Magic]] 20% & 1/2 Recharge of [[gw:Water Magic|Water Magic]] Spells 20%)
  +
  +
(A Water staff with a a [[gw:perfect|perfect]] [[gw:Staff Wrapping|Staff Wrapping]] [[gw:of Enchanting|of Enchanting]] and 20/20 casting is also workable as this weapons set, see collector items with mods.)
  +
  +
Fire Fighting equipment includes: (weapons set 2)
  +
* Helm that is +4 total [[gw:Fire Magic|Fire Magic]] (Superior rune of [[gw:Fire Magic|Fire Magic]] on Pyromancer helm)
  +
* {{E}}[[gw:Wayward Wand|Wayward Wand]] of [[gw:Fire Magic|Fire Magic]] or {{E}}[[gw:Rago's Flame Wand|Rago's Flame Wand]] (1/2 Recharge of [[gw:Fire Magic|Fire Magic]] Spells 20%)
  +
* {{E}}[[gw:The Kindlerock|The Kindlerock]] ( +1 [[gw:Fire Magic|Fire Magic]] 20% & 1/2 Recharge of [[gw:Fire Magic|Fire Magic]] Spells 20%)
  +
  +
(A Fire staff with a [[gw:perfect|perfect]] [[gw:Staff Wrapping|Staff Wrapping]] [[gw:of Enchanting|of Enchanting]] and 20/20 casting is also workable as this weapons set, e.g {{E}}[[gw:Rago's Flame Staff|Rago's Flame Staff]].)
  +
  +
=== Usage ===
  +
* Wait for the Chamb sin to clear your path
  +
* Run to the peak of the mountain and kill the enemies there
  +
* The Bohemoths cast Healing Spring one after another so wand them to interupt(tab-space to rupt them all)
  +
* Kill the Dryders and take the quest
  +
* DC to the bottom of the hill in the center
  +
* Wait for the Slayer and Sliver him to death (usually 2 slivers)
  +
* If there were no enemies around the reaper he should have become invincible (he will dissapear from the party window), if he didn't then you will have to kill the dryders accompanying the Slayer
  +
  +
'''At Dhuum:'''
  +
* Go beside Dhuum when the battle begins and kill yourself so you can spawn as a soul.
  +
* Talk to Mayor and get back to the fight with Dhuum. *Stay on the seal where the SS mantain the ward*
  +
* Always Spam 1 until the Dhuum's rest bar is full. '''NEVER CAST 3! Cast 2 for healing spirits or necro, cast 4 on Emo when he needs DP removal!'''
  +
* Spam 5 and kill him.
  +
  +
== Planes (T3) ==
  +
== Attributes and skills ==
 
<pvxbig>
 
<pvxbig>
[build prof=E/Mo ene=12+1+3 hea=3 pro=12][Ether Renewal][Burning Speed][Aura of Restoration][Ebon Battle Standard of Wisdom][Infuse Health][Balthazar's Spirit][Life Bond][Protective Bond][/build]
+
[build prof=eleme/monk waterm=12+1+3 firema=9 energy=9+1 healin=3][Watchful Spirit][Mending][Healing Breeze][optional][Immolate][Fire Attunement][Armor of Mist][Mist Form][/build]
 
</pvxbig>
 
</pvxbig>
  +
The Optional Slot should be filled with [[gw:Celestial Storm|Celestial Storm]], however, if you are using this build for anywhere other than Raisu Palace, you can use [[gw:Purge Conditions|Purge Conditions]], [[gw:Mend Ailment|Mend Ailment]], or [[gw:Remove Hex|Remove Hex]] instead.
   
  +
== Equipment ==
  +
There is no special armor needed, as long as you have +4 energy regen.
  +
Recommended weapons are expensive but effective. There are two separate groups of equipment needed. Water Running and Fire Fighting.
  +
  +
Water Running equipment includes: (weapons set 1)
  +
* Helm that is +4 total Water Magic. (Superior rune of [[gw:Water Magic|Water Magic]] on Hydromancer helm)
  +
* {{W}} [[gw:Totem Axe|Totem Axe]]+5 weapon with enchantments 20% longer
  +
* {{E}}[[gw:Flint's Artifact|Flint's Artifact]] ( +1 [[gw:Water Magic|Water Magic]] 20% & 1/2 Recharge of [[gw:Water Magic|Water Magic]] Spells 20%)
  +
  +
(A Water staff with a a [[gw:perfect|perfect]] [[gw:Staff Wrapping|Staff Wrapping]] [[gw:of Enchanting|of Enchanting]] and 20/20 casting is also workable as this weapons set, see collector items with mods.)
  +
  +
Fire Fighting equipment includes: (weapons set 2)
  +
* Helm that is +4 total [[gw:Fire Magic|Fire Magic]] (Superior rune of [[gw:Fire Magic|Fire Magic]] on Pyromancer helm)
  +
* {{E}}[[gw:Wayward Wand|Wayward Wand]] of [[gw:Fire Magic|Fire Magic]] or {{E}}[[gw:Rago's Flame Wand|Rago's Flame Wand]] (1/2 Recharge of [[gw:Fire Magic|Fire Magic]] Spells 20%)
  +
* {{E}}[[gw:The Kindlerock|The Kindlerock]] ( +1 [[gw:Fire Magic|Fire Magic]] 20% & 1/2 Recharge of [[gw:Fire Magic|Fire Magic]] Spells 20%)
  +
  +
(A Fire staff with a [[gw:perfect|perfect]] [[gw:Staff Wrapping|Staff Wrapping]] [[gw:of Enchanting|of Enchanting]] and 20/20 casting is also workable as this weapons set, e.g {{E}}[[gw:Rago's Flame Staff|Rago's Flame Staff]].)
  +
  +
  +
=== Usage ===
  +
* Wait for the Chamb sin to clear your path
  +
* Go pop Planes.
  +
* Use Glyph before every cast.Your health will hang at half.
  +
* Take Poolsside at 4h.
  +
  +
'''At Dhuum:'''
  +
* Go beside Dhuum when the battle begins and kill yourself so you can spawn as a soul.
  +
* Talk to Mayor and get back to the fight with Dhuum. *Stay on the seal where the SS mantain the ward*
  +
* Always Spam 1 until the Dhuum's rest bar is full. '''NEVER CAST 3! Cast 2 for healing spirits or necro, cast 4 on Emo When he needs!'''
  +
* Spam 5 and kill him.
  +
  +
== Pits (T4) ==
  +
== Attributes and skills ==
 
<pvxbig>
 
<pvxbig>
[build prof=E/Mo ene=11+1+3 fir=10 pro=10][Ether Renewal][Burning Speed][Aura of Restoration][Ebon Battle Standard of Wisdom][Lava Arrows][Balthazar's Spirit][Life Bond][Protective Bond][/build]
+
[build prof=eleme/monk waterm=12+1+3 firema=9 energy=9+1 healin=3][Watchful Spirit][Mending][Healing Breeze][optional][Immolate][Fire Attunement][Armor of Mist][Mist Form][/build]
 
</pvxbig>
 
</pvxbig>
  +
The Optional Slot should be filled with [[gw:Celestial Storm|Celestial Storm]], however, if you are using this build for anywhere other than Raisu Palace, you can use [[gw:Purge Conditions|Purge Conditions]], [[gw:Mend Ailment|Mend Ailment]], or [[gw:Remove Hex|Remove Hex]] instead.
=== Equipment ===
 
  +
*'''Weapons:''' 20% enchant weapon. Variable +Energy's, including +15/-1
 
  +
== Equipment ==
*'''Armor:''' Full [[gww:Radiant Insignia|Radiant insignias]], [[gww:Rune of Attunement|Runes of Attunement]] and a [[gww:Rune of Vigor|Superior Vigor rune]]. Rotate between [[gww:Rune of Fire Magic|Superior Fire Magic]] and [[gww:Rune of Energy Storage|Superior Energy Storage rune]].
 
  +
There is no special armor needed, as long as you have +4 energy regen.
*'''Personal cons:''' Lava Arrows build requires Candy Corn and Golden Eggs
 
  +
Recommended weapons are expensive but effective. There are two separate groups of equipment needed. Water Running and Fire Fighting.
  +
  +
Water Running equipment includes: (weapons set 1)
  +
* Helm that is +4 total Water Magic. (Superior rune of [[gw:Water Magic|Water Magic]] on Hydromancer helm)
  +
* {{W}} [[gw:Totem Axe|Totem Axe]]+5 weapon with enchantments 20% longer
  +
* {{E}}[[gw:Flint's Artifact|Flint's Artifact]] ( +1 [[gw:Water Magic|Water Magic]] 20% & 1/2 Recharge of [[gw:Water Magic|Water Magic]] Spells 20%)
  +
  +
(A Water staff with a a [[gw:perfect|perfect]] [[gw:Staff Wrapping|Staff Wrapping]] [[gw:of Enchanting|of Enchanting]] and 20/20 casting is also workable as this weapons set, see collector items with mods.)
  +
  +
Fire Fighting equipment includes: (weapons set 2)
  +
* Helm that is +4 total [[gw:Fire Magic|Fire Magic]] (Superior rune of [[gw:Fire Magic|Fire Magic]] on Pyromancer helm)
  +
* {{E}}[[gw:Wayward Wand|Wayward Wand]] of [[gw:Fire Magic|Fire Magic]] or {{E}}[[gw:Rago's Flame Wand|Rago's Flame Wand]] (1/2 Recharge of [[gw:Fire Magic|Fire Magic]] Spells 20%)
  +
* {{E}}[[gw:The Kindlerock|The Kindlerock]] ( +1 [[gw:Fire Magic|Fire Magic]] 20% & 1/2 Recharge of [[gw:Fire Magic|Fire Magic]] Spells 20%)
  +
  +
(A Fire staff with a [[gw:perfect|perfect]] [[gw:Staff Wrapping|Staff Wrapping]] [[gw:of Enchanting|of Enchanting]] and 20/20 casting is also workable as this weapons set, e.g {{E}}[[gw:Rago's Flame Staff|Rago's Flame Staff]].)
   
 
=== Usage ===
 
=== Usage ===
  +
* When LT cleared path for other terra's, run to pits, clear monument so reaper can spawn and glitch skeles
*Bond Chamber-Vale with [[gww:Balthazar's Spirit|Balthazar's Spirit]], [[gww:Protective Bond|Protective Bond]], and [[gww:Life Bond|Life Bond]] in that order.
 
  +
* Clear the pits quest area and glitch skeles.
*Stay in bond range until Chamber.
 
*Tank Dhuum.
 
   
  +
'''At Dhuum:'''
=Links=
 
  +
* Go beside Dhuum when the battle begins and kill yourself so you can spawn as a soul.
http://yfrog.com/eugw167zj 20 min UWSC record using DLway bars
 
  +
* Talk to Mayor and get back to the fight with Dhuum. Stay on the seal where the SS mantain the ward.
  +
* Always Spam 1 until the Dhuum's rest bar is full. '''NEVER CAST 3! Cast 2 for healing spirits or necro, cast 4 on Emo when he needs!'''
  +
* Spam 5 and kill him.

Revision as of 17:48, 19 October 2010

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Through the PvX vetting system, it has reached an overall rating below 3.75, or it was abandoned by the community, and thus does not qualify for being stored in the PvXwiki build data base. It is subject to deletion after a grace period of 2 weeks, starting 16:53, October 18, 2010 (UTC).

Build for completing the Underworld with 8 players in 15 mins no cons.

Labyrinth team

Lab Tank (LT)

Attributes and skills

<pvxbig> [build prof=eleme/monk waterm=12+1+3 firema=9 energy=9+1 healin=3][Watchful Spirit][Mending][Healing Breeze][optional][Immolate][Fire Attunement][Armor of Mist][Mist Form][/build] </pvxbig> The Optional Slot should be filled with Celestial Storm, however, if you are using this build for anywhere other than Raisu Palace, you can use Purge Conditions, Mend Ailment, or Remove Hex instead.

Equipment

There is no special armor needed, as long as you have +4 energy regen. Recommended weapons are expensive but effective. There are two separate groups of equipment needed. Water Running and Fire Fighting.

Water Running equipment includes: (weapons set 1)

(A Water staff with a a perfect Staff Wrapping of Enchanting and 20/20 casting is also workable as this weapons set, see collector items with mods.)

Fire Fighting equipment includes: (weapons set 2)

(A Fire staff with a perfect Staff Wrapping of Enchanting and 20/20 casting is also workable as this weapons set, e.g ElementalistRago's Flame Staff.)


Walkthrough

  • Wait for SS to kill skeleton, roll any other skeles you encounter with degen.
  • Wait for cons to be activated.
  • Cast and mantain everything and aggro the entire chamber. Don't be bodyblocked, aggro new enemies only when you don't need to cast (cast = don't move = get surrounded).
  • Block foes so that vale team can kill.
  • Go to waste door and kill all foes in that chamber (remember to block if you take more than 3 per time).
  • Go back to monument, aggro all foes and block so vale team can kill.
  • Do escort with vale team.
  • Pop vale.
  • Return to lab and do UWG.

At Dhuum

  • Go beside Dhuum when the battle begins and kill yourself so you can spawn as a soul. Taking off armor pieces helps.
  • Talk to Mayor and get back to the fight with Dhuum. Stay on the seal where the SS mantains the ward.
  • Always Spam 1 until the Dhuum's rest bar is full. NEVER CAST 3! Cast 2 for healing spirits or necro, cast 4 on Emo When he needs!
  • Spam 5 and kill him.

Emo Bonder

<pvxbig> [build prof=E/Mo ene=12+3+1 heal=3 prot=12][Aura of Restoration][Ether Renewal][Burning Speed][Infuse Health][Protective Bond][Life Bond][Balthazar's Spirit][Optional][/build] </pvxbig> Optionals:

Tutorial 1 - E/Mo walk-through with narration part 1 E/Mo walk-through with narration part 2 E/Mo walk-through with narration part 3

Tutorial 2 - Part 1 Part 2 Part 3 Part 4

Equipment

  • Armor: Radiant Insignias.
  • Weapon: any enchanting +20% weapon

Usage

  • Wait for cons to be activated.
  • Cast and mantain your enchantments, prot the chamber tank.
  • If aggro fails, help the tank, as long as you maintain prot bond on yourself you are a good tank yourself.
  • Follow the chamber tank around and help with the quests.
  • At Dhuum, just tank.
  • Don't be a newbie, cast Protective Bond before Life Bond.

Vale Team

Tank

<pvxbig> [build prof=W/Mo heal=12 strength=12+3][Primal Rage] [Frenzy] [Mending] [Resurrection Signet][/build]


Equipment

  • Armor: Full Survivor.
  • Weapon: any with +20 Energy

Usage

  • Help blocking foes
  • Complete Vale with SS (Summoning Stones are useful).
  • Run back to the labyrinth reaper when LT and Emo have cleared the path from UWG. If you have time, kill any remaining skeletons and wait for tele.
  • Help with Pits and Wastes quest with SS.
  • Stand on the platform and stay alive.
  • Spam spirits to kill the skeletons Dhuum spawns.

SS Necromancer

Attributes and Skills

<pvxbig>[build prof=necro/monk bloodm=12+1+3 protec=9 healin=8 soulreaping=5+3][protective spirit][healing breeze][spoil victor][vampiric touch][watchful spirit][mending][essence bond][balthazars spirit][/build] </pvxbig>

Equipment

  • Each of your armor pieces need to have a superior attribute Rune. This will lower your base Health to 105. (The only required type is blood, but 5 are necessary to hit 105 health. 1 Superior Soul Reaping may be useful for the 3 extra energy per kill.)
  • It is a good idea to bring a second set of armor. This will allow you to adjust your health manually based on any Death Penalty you might accumulate.
  • Any +5 energy/20% longer enchanting sword/axe such as Rajazan's Fervor or Totem Axe.
  • The -50hp Grim Cesta from the Cities of Ascalon quest. (This is not required if you don't mind dying once and using a -20 offhand to hit 13hp. This will work better in most cases.)
    • For the 13hp build, any -20hp offhand will work (preferably +12 energy). (Life is Pain Inscriptions help with this.)
  • If you have any +hp offhands they could also be useful if any DP is accumulated.

Usage

  • Cast your four maintained enchantments when entering the explorable area. Try to allow full energy regeneration after each one until you're used to an area.
  • As you approach your target cast Protective Spirit and Healing Breeze.
  • Target the boss monster and cast Spoil Victor.
  • Get as much aggro as possible from the boss's mob of monsters.
  • Begin using Vampiric Touch on the boss
  • After any touch attempt refresh either Healing Breeze or Protective Spirit. Alternate the refresh between the two.
  • Having the touches interrupted is not an issue. They have a fast refresh time.
  • Refreshing Healing Breeze and Protective Spirit early is ideal when facing a boss whose mob has interrupt capability. If they are interrupted this is less problematic as they'll likely refresh before they expire.
  • To keep melee foes from fleeing, keep hitting them with your axe or sword.

At Dhuum:

  1. Stay alive and go to the little stage.
  2. Use PI on Dhuum when he uses Judgement of Dhuum.
  3. Maintain Wisdom!

At Dhuum:

  1. Stay alive and go to the little stage.
  2. Use PI on Dhuum when he uses Judgement of Dhuum.
  3. Maintain Wisdom!

Wastes (T1)

Attributes and skills

<pvxbig> [build prof=eleme/monk waterm=12+1+3 firema=9 energy=9+1 healin=3][Watchful Spirit][Mending][Healing Breeze][optional][Immolate][Fire Attunement][Armor of Mist][Mist Form][/build] </pvxbig> The Optional Slot should be filled with Celestial Storm, however, if you are using this build for anywhere other than Raisu Palace, you can use Purge Conditions, Mend Ailment, or Remove Hex instead.

Equipment

There is no special armor needed, as long as you have +4 energy regen. Recommended weapons are expensive but effective. There are two separate groups of equipment needed. Water Running and Fire Fighting.

Water Running equipment includes: (weapons set 1)

(A Water staff with a a perfect Staff Wrapping of Enchanting and 20/20 casting is also workable as this weapons set, see collector items with mods.)

Fire Fighting equipment includes: (weapons set 2)

(A Fire staff with a perfect Staff Wrapping of Enchanting and 20/20 casting is also workable as this weapons set, e.g ElementalistRago's Flame Staff.)

Usage

  • Wait for the chamber team to clear your path
  • Clean the waste and pop the reaper for waste's quest
  • After Lab Team has cleared path, do Escort if nobody did before.

At Dhuum:

  • Go beside Dhuum when the battle begins and kill yourself so you can spawn as a soul.
  • Talk to Mayor and get back to the fight with Dhuum. *Stay on the seal where the SS mantain the ward*
  • Always Spam 1 until the Dhuum's rest bar is full. NEVER CAST 3! Cast 2 for healing spirits or necro, cast 4 on Emo When he needs!
  • Spam 5 and kill him.

Mountains/Pools (T2)

Attributes and skills

<pvxbig> [build prof=eleme/monk waterm=12+1+3 firema=9 energy=9+1 healin=3][Watchful Spirit][Mending][Healing Breeze][optional][Immolate][Fire Attunement][Armor of Mist][Mist Form][/build] </pvxbig> The Optional Slot should be filled with Celestial Storm, however, if you are using this build for anywhere other than Raisu Palace, you can use Purge Conditions, Mend Ailment, or Remove Hex instead.

Equipment

There is no special armor needed, as long as you have +4 energy regen. Recommended weapons are expensive but effective. There are two separate groups of equipment needed. Water Running and Fire Fighting.

Water Running equipment includes: (weapons set 1)

(A Water staff with a a perfect Staff Wrapping of Enchanting and 20/20 casting is also workable as this weapons set, see collector items with mods.)

Fire Fighting equipment includes: (weapons set 2)

(A Fire staff with a perfect Staff Wrapping of Enchanting and 20/20 casting is also workable as this weapons set, e.g ElementalistRago's Flame Staff.)

Usage

  • Wait for the Chamb sin to clear your path
  • Run to the peak of the mountain and kill the enemies there
  • The Bohemoths cast Healing Spring one after another so wand them to interupt(tab-space to rupt them all)
  • Kill the Dryders and take the quest
  • DC to the bottom of the hill in the center
  • Wait for the Slayer and Sliver him to death (usually 2 slivers)
  • If there were no enemies around the reaper he should have become invincible (he will dissapear from the party window), if he didn't then you will have to kill the dryders accompanying the Slayer

At Dhuum:

  • Go beside Dhuum when the battle begins and kill yourself so you can spawn as a soul.
  • Talk to Mayor and get back to the fight with Dhuum. *Stay on the seal where the SS mantain the ward*
  • Always Spam 1 until the Dhuum's rest bar is full. NEVER CAST 3! Cast 2 for healing spirits or necro, cast 4 on Emo when he needs DP removal!
  • Spam 5 and kill him.

Planes (T3)

Attributes and skills

<pvxbig> [build prof=eleme/monk waterm=12+1+3 firema=9 energy=9+1 healin=3][Watchful Spirit][Mending][Healing Breeze][optional][Immolate][Fire Attunement][Armor of Mist][Mist Form][/build] </pvxbig> The Optional Slot should be filled with Celestial Storm, however, if you are using this build for anywhere other than Raisu Palace, you can use Purge Conditions, Mend Ailment, or Remove Hex instead.

Equipment

There is no special armor needed, as long as you have +4 energy regen. Recommended weapons are expensive but effective. There are two separate groups of equipment needed. Water Running and Fire Fighting.

Water Running equipment includes: (weapons set 1)

(A Water staff with a a perfect Staff Wrapping of Enchanting and 20/20 casting is also workable as this weapons set, see collector items with mods.)

Fire Fighting equipment includes: (weapons set 2)

(A Fire staff with a perfect Staff Wrapping of Enchanting and 20/20 casting is also workable as this weapons set, e.g ElementalistRago's Flame Staff.)


Usage

  • Wait for the Chamb sin to clear your path
  • Go pop Planes.
  • Use Glyph before every cast.Your health will hang at half.
  • Take Poolsside at 4h.

At Dhuum:

  • Go beside Dhuum when the battle begins and kill yourself so you can spawn as a soul.
  • Talk to Mayor and get back to the fight with Dhuum. *Stay on the seal where the SS mantain the ward*
  • Always Spam 1 until the Dhuum's rest bar is full. NEVER CAST 3! Cast 2 for healing spirits or necro, cast 4 on Emo When he needs!
  • Spam 5 and kill him.

Pits (T4)

Attributes and skills

<pvxbig> [build prof=eleme/monk waterm=12+1+3 firema=9 energy=9+1 healin=3][Watchful Spirit][Mending][Healing Breeze][optional][Immolate][Fire Attunement][Armor of Mist][Mist Form][/build] </pvxbig> The Optional Slot should be filled with Celestial Storm, however, if you are using this build for anywhere other than Raisu Palace, you can use Purge Conditions, Mend Ailment, or Remove Hex instead.

Equipment

There is no special armor needed, as long as you have +4 energy regen. Recommended weapons are expensive but effective. There are two separate groups of equipment needed. Water Running and Fire Fighting.

Water Running equipment includes: (weapons set 1)

(A Water staff with a a perfect Staff Wrapping of Enchanting and 20/20 casting is also workable as this weapons set, see collector items with mods.)

Fire Fighting equipment includes: (weapons set 2)

(A Fire staff with a perfect Staff Wrapping of Enchanting and 20/20 casting is also workable as this weapons set, e.g ElementalistRago's Flame Staff.)

Usage

  • When LT cleared path for other terra's, run to pits, clear monument so reaper can spawn and glitch skeles
  • Clear the pits quest area and glitch skeles.

At Dhuum:

  • Go beside Dhuum when the battle begins and kill yourself so you can spawn as a soul.
  • Talk to Mayor and get back to the fight with Dhuum. Stay on the seal where the SS mantain the ward.
  • Always Spam 1 until the Dhuum's rest bar is full. NEVER CAST 3! Cast 2 for healing spirits or necro, cast 4 on Emo when he needs!
  • Spam 5 and kill him.