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m (moved Build:Team - UW DwGway to Build:Team - UW Glaiveway: consistent naming)
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====Usage====
 
====Usage====
 
*'''Always stay as a group, and work as a unit.'''
 
*'''Always stay as a group, and work as a unit.'''
**Make sure to precast {{skill icon|Destructive Was Glaive}} before going in.
+
**Make sure to precast {{skill icon|Destructive Was Glaive}} before going in.
  +
**Use {{skill icon|Death's Charge}} to quickly shadow step into monsters, or as a quick heal.
 
**'''Blade Aatxe,Grasping Darkness,Skeleton of Dhuum:''' before you do anything, make '''SURE''' to cast {{skill icon|Unseen Fury}} to blind them. Blind = can't be hit, interrupted, and requires '''A LOT''' less healing from the Emo. Use {{skill icon|Spirit Rift}} on Blades Aatxe to apply cracked armor to quickly take them out.
 
**'''Blade Aatxe,Grasping Darkness,Skeleton of Dhuum:''' before you do anything, make '''SURE''' to cast {{skill icon|Unseen Fury}} to blind them. Blind = can't be hit, interrupted, and requires '''A LOT''' less healing from the Emo. Use {{skill icon|Spirit Rift}} on Blades Aatxe to apply cracked armor to quickly take them out.
 
**'''Smite Crawlers:''' are very Nasty, but very easy to kill. Double drop of {{skill icon|Destructive Was Glaive}} from all DwG rits(6x DwG drops) quickly wipes Smite Crawlers.
 
**'''Smite Crawlers:''' are very Nasty, but very easy to kill. Double drop of {{skill icon|Destructive Was Glaive}} from all DwG rits(6x DwG drops) quickly wipes Smite Crawlers.
 
**'''Coldfire Night,Terroweb Dryder:''' '''Do not''' stand in AoE, avoid it and kill them from another side.
 
**'''Coldfire Night,Terroweb Dryder:''' '''Do not''' stand in AoE, avoid it and kill them from another side.
 
**'''Mindblades:''' Avoid casting {{skill icon|Spirit Rift}} on Mindblade Spectre for they will interrupt you.
 
**'''Mindblades:''' Avoid casting {{skill icon|Spirit Rift}} on Mindblade Spectre for they will interrupt you.
  +
**'''Dhuun''': If minions come to you, make sure to Use {{skill icon|Unseen Fury}}, then kill them.
 
 
 
== Lab monk ==
 
== Lab monk ==
 
====Attributes and Skills====
 
====Attributes and Skills====
 
<pvxbig>
 
<pvxbig>
[build prof=Monk/elementalist prot=12 divine=12+1+3 ][protective spirit][shield of absorption][spirit bond][spell breaker][glyph of swiftness][Ear bite][blessed aura][balthazar's spirit][/build]
+
[build prof=Monk/elementalist prot=12+1 divine=12+1+3 ][protective spirit][shield of absorption][spirit bond][spell breaker][glyph of swiftness][Ear bite][blessed aura][balthazar's spirit][/build]
 
</pvxbig>
 
</pvxbig>
   
 
====Variation====
 
====Variation====
 
<pvxbig>
 
<pvxbig>
[build prof=Monk/elementalist prot=12+1+3 earth=12 ][protective spirit][shield of absorption][spirit bond][obsidian flesh][glyph of swiftness][stone daggers][stoneflesh aura][balthazar's spirit][/build]
+
[build prof=Monk/assassin prot=12+1+3 shadow=12 ][protective spirit][shield of absorption][spirit bond][deadly paradox][shadow form][optional][radiation field][balthazar's spirit][/build]
 
</pvxbig>
 
</pvxbig>
   
  +
'''Optional''': take either {{skill icon|Death's Charge}} {{skill icon|Viper's Defense}}
<pvxbig>
 
[build prof=E/Mo ear=12+3+1 prot=12][protective spirit][shield of absorption][spirit bond][obsidian flesh][stone daggers][sliver armor][stoneflesh aura][balthazar's spirit][/build]
 
</pvxbig>
 
 
<pvxbig>
 
[build prof=Monk/assassin prot=12+1+3 shadow=12 ][protective spirit][shield of absorption][spirit bond][deadly paradox][shadow form][viper's defense][radiation field][balthazar's spirit][/build]
 
</pvxbig>
 
   
 
====Equipment====
 
====Equipment====
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*Health around 500+
 
*Health around 500+
 
*Energy around 50+
 
*Energy around 50+
*+20% enchantments weapon highly recommended.
+
*+20% enchantments weapon.
   
 
====Usage====
 
====Usage====
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**'''Grasping Darkness:''' Precast {{skill icon|Shield of Absorption}} before aggro or tanking these.
 
**'''Grasping Darkness:''' Precast {{skill icon|Shield of Absorption}} before aggro or tanking these.
 
**'''Mindblades:''' Maintain whatever anti caster enchantment you chose to bring and {{skill icon|Shield of Absorption}}.
 
**'''Mindblades:''' Maintain whatever anti caster enchantment you chose to bring and {{skill icon|Shield of Absorption}}.
  +
**'''Dying Nightmare''':Just maintain your {{skill icon|optional}} elite, if DwG rits get there enchantments removed, cast {{skill icon|Protective Spirit}} on them.
*'''Unwanted Guest:''' Each variation has there pros and cons during this quest. Either one can offer more protection to yourself or teammates alike, better maintainability, faster kills, or if get stuck you can get yourself out of that situation.
+
*'''Unwanted Guest:''' Both variation has there pros and cons during this quest. Either one can offer more protection to yourself or teammates alike, better maintainability, faster kills, or if get stuck you can get yourself out of that situation.
 
**When done escorting DwG rits and Emo to Vale, Run back to Lab reaper and take '''Unwanted Guest'''. Precast all your enchantments required for you to stay alive.
 
**When done escorting DwG rits and Emo to Vale, Run back to Lab reaper and take '''Unwanted Guest'''. Precast all your enchantments required for you to stay alive.
 
**Always maintain {{skill icon|Shield of Absorption}} and {{skill icon|Protective Spirit}}. Use {{skill icon|Spirit Bond}} to keep yourself afloat.
 
**Always maintain {{skill icon|Shield of Absorption}} and {{skill icon|Protective Spirit}}. Use {{skill icon|Spirit Bond}} to keep yourself afloat.
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**For the Keeper of Souls leading to Mnts passage, watch out for the Bladed Aatxe patrol. Wait untill they go away then go in for the kill.
 
**For the Keeper of Souls leading to Mnts passage, watch out for the Bladed Aatxe patrol. Wait untill they go away then go in for the kill.
 
*For escort tank the mindblades(just need to maintain your {{skill icon|optional}} elite and {{skill icon|Shield of Absorption}}).
 
*For escort tank the mindblades(just need to maintain your {{skill icon|optional}} elite and {{skill icon|Shield of Absorption}}).
**Use the walls and staircase to ball the Mindblades up, then block them into place.
+
**Grab both spawn of Mindblades, use the walls and staircase to ball them up, then block them into place, rits come in and kill.
*Waste is very easy, wait untill the Smite Crawlers ball around then the DwG rits come in and spike.
+
*Waste is very easy, '''Wait''' untill the Smite Crawlers ball around you, then the DwG rits come in and spike.
 
*Use the your skills to prot and heal other team members if needed.
 
*Use the your skills to prot and heal other team members if needed.
   
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====Attributes and Skills====
 
====Attributes and Skills====
 
<pvxbig>
 
<pvxbig>
[build prof=E/Mo ene=12+1+3 hea=3 pro=12][Infuse Health][Heal Party][Rebirth][Burning Speed][Elemental Lord][Aura of Restoration][Ether Renewal][Protective Bond][/build]
+
[build prof=E/Mo ene=12+1+3 hea=3 pro=12][Infuse Health][Life Bond][Rebirth][Burning Speed][Elemental Lord][Aura of Restoration][Ether Renewal][Protective Bond][/build]
 
</pvxbig>
 
</pvxbig>
   
 
====Usage====
 
====Usage====
 
*Heal group with {{skill icon|Infuse Health}}.
 
*Heal group with {{skill icon|Infuse Health}}.
  +
*'''Maintain''' {{skill icon|Life Bond}} on the lab monk until escorted to vale.
 
*'''Maintain''' {{skill icon|Protective Bond}} on the Rits and yourself.
 
*'''Maintain''' {{skill icon|Protective Bond}} on the Rits and yourself.
*For Mindblades best to stay back and spam {{skill icon|Heal Party}} and use {{skill icon|Infuse Health}} when needed.
+
*For Mindblades best to stay back and use {{skill icon|Infuse Health}} when needed.
  +
 
*Tank Dhuun.
 
*Tank Dhuun.
   
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===Dhuum===
 
===Dhuum===
*Make sure the rit with '''Pain inverter''' stays alive.
+
*Make sure the 2rit stays alive, One with '''Pain inverter''' , other one helps will kills.
 
*Emo tanks, and bonds party members.
 
*Emo tanks, and bonds party members.
*Monk '''could''' stay alive and help with prots.
+
*Monk '''could''' stay alive and help with prots, then turn into spirit later on.
 
*Rest turn into spirit.
 
*Rest turn into spirit.

Revision as of 18:42, 10 May 2010

This build requires a rating. Please apply the appropriate tag based upon consensus.

This build has been designed for the following use:

  EoC This build requires Consumables to operate properly.  


  • An alternate and fun way to quickly clear Underworld.

Overview

Destructive Was Glaive Spirit Rift "By Ural's Hammer!" Ancestors' Rage Pain Inverter Flesh of My Flesh Unseen Fury Death's Charge
Destructive Was Glaive Spirit Rift "By Ural's Hammer!" Ancestors' Rage Light of Deldrimor Flesh of My Flesh Unseen Fury Death's Charge
Destructive Was Glaive Spirit Rift "By Ural's Hammer!" Ancestors' Rage Light of Deldrimor Flesh of My Flesh Unseen Fury Death's Charge
protective Spirit Shield of Absorption Spirit Bond Optional Optional Optional Optional Balthazar's Spirit
Infuse Health Rebirth Heal Party Burning Speed Elemental Lord Aura of Restoration Ether Renewal Protective Bond
Shadow Form Stoneflesh Aura Sliver Armor "By Ural's Hammer!" Shroud of Distress Death's Charge Ebon Battle Standard of Honor "I Am Unstoppable!"
Shadow Form Stoneflesh Aura Sliver Armor "By Ural's Hammer!" Shroud of Distress Death's Charge Ebon Battle Standard of Honor "I Am Unstoppable!"
Shadow Form Stoneflesh Aura Sliver Armor "By Ural's Hammer!" Shroud of Distress Death's Charge Ebon Battle Standard of Honor "I Am Unstoppable!"


DwG ritualist (x3)

Attributes and Skills

<pvxbig> [build prof=Ritualist/Assassin Channel=12+1+3 Shadow=12][Destructive Was Glaive][Spirit Rift]["By Ural's Hammer"][Ancestors' Rage][optional][Flesh of My Flesh][Unseen Fury][Death's Charge][/build] </pvxbig>

Variation

<pvxbig>

Usage

  • Always stay as a group, and work as a unit.
    • Make sure to precast Destructive Was Glaive Destructive Was Glaive before going in.
    • Use Death's Charge Death's Charge to quickly shadow step into monsters, or as a quick heal.
    • Blade Aatxe,Grasping Darkness,Skeleton of Dhuum: before you do anything, make SURE to cast Unseen Fury Unseen Fury to blind them. Blind = can't be hit, interrupted, and requires A LOT less healing from the Emo. Use Spirit Rift Spirit Rift on Blades Aatxe to apply cracked armor to quickly take them out.
    • Smite Crawlers: are very Nasty, but very easy to kill. Double drop of Destructive Was Glaive Destructive Was Glaive from all DwG rits(6x DwG drops) quickly wipes Smite Crawlers.
    • Coldfire Night,Terroweb Dryder: Do not stand in AoE, avoid it and kill them from another side.
    • Mindblades: Avoid casting Spirit Rift Spirit Rift on Mindblade Spectre for they will interrupt you.
    • Dhuun: If minions come to you, make sure to Use Unseen Fury Unseen Fury, then kill them.

Lab monk

Attributes and Skills

<pvxbig> [build prof=Monk/elementalist prot=12+1 divine=12+1+3 ][protective spirit][shield of absorption][spirit bond][spell breaker][glyph of swiftness][Ear bite][blessed aura][balthazar's spirit][/build] </pvxbig>

Variation

<pvxbig> [build prof=Monk/assassin prot=12+1+3 shadow=12 ][protective spirit][shield of absorption][spirit bond][deadly paradox][shadow form][optional][radiation field][balthazar's spirit][/build] </pvxbig>

Optional: take either Death's Charge Death's Charge Viper's Defense Viper's Defense

Equipment

  • 60 armor
  • Health around 500+
  • Energy around 50+
  • +20% enchantments weapon.

Usage

  • Always maintain Balthazar's Spirit Balthazar's Spirit, it is your main energy source.
  • Unwanted Guest: Both variation has there pros and cons during this quest. Either one can offer more protection to yourself or teammates alike, better maintainability, faster kills, or if get stuck you can get yourself out of that situation.
    • When done escorting DwG rits and Emo to Vale, Run back to Lab reaper and take Unwanted Guest. Precast all your enchantments required for you to stay alive.
    • Always maintain Shield of Absorption Shield of Absorption and Protective Spirit Protective Spirit. Use Spirit Bond Spirit Bond to keep yourself afloat.
    • Cast Spirit Bond Spirit Bond + Shield of Absorption Shield of Absorption + Spirit Bond Spirit Bond in this order to permanently maintain Shield of Absorption Shield of Absorption and repeat this proceeds until the keeper of soul is dead.
    • You can tank up to 6 Vengeful Aatxe, and 2 Skeleton of Dhuun at a time, anymore would require you to bring personal consumables to speed up your casting time.
    • After the Keeper of soul is dead Run Out and head to the next one. Personal speed boost is highly recommended to outrun the Skeleton of Dhuun.
    • For the Keeper of Souls leading to Mnts passage, watch out for the Bladed Aatxe patrol. Wait untill they go away then go in for the kill.
  • For escort tank the mindblades(just need to maintain your optional optional elite and Shield of Absorption Shield of Absorption).
    • Grab both spawn of Mindblades, use the walls and staircase to ball them up, then block them into place, rits come in and kill.
  • Waste is very easy, Wait untill the Smite Crawlers ball around you, then the DwG rits come in and spike.
  • Use the your skills to prot and heal other team members if needed.

Pits(T4)

Attributes and Skills

<pvxbig> [build prof=A/E air=3 ear=12 sha=12+3+1][Shroud of Distress][Shadow Form][Stoneflesh Aura][Sliver Armor][Ebon Battle Standard of Honor][By Ural's Hammer!]["I Am Unstoppable!"][Death's Charge][/build] </pvxbig>

Usage

  • Wait for the main group to clear a safe Passage to Mnts.
  • Pop pits reaper, clear the bottom of pits.
  • Head to plains pop reaper or make aggro for 4h.

Pools(T3)

Attributes and Skills

<pvxbig> [build prof=A/E air=3 ear=12 sha=12+3+1][Shroud of Distress][Shadow Form][Stoneflesh Aura][Sliver Armor][Ebon Battle Standard of Honor][By Ural's Hammer!]["I Am Unstoppable!"][Death's Charge][/build] </pvxbig>

Usage

  • Wait for the main group to clear a safe Passage to Mnts.
  • Pop pools reaper and do quest.
  • Head to plains pop reaper or make aggro for 4h.

Mnts(T2)

Attributes and Skills

<pvxbig> [build prof=A/E air=3 ear=12 sha=12+3+1][Shroud of Distress][Shadow Form][Stoneflesh Aura][Sliver Armor][Ebon Battle Standard of Honor][By Ural's Hammer!]["I Am Unstoppable!"][Death's Charge][/build] </pvxbig>

Usage

  • Wait for the main group to clear a safe Passage to Mnts.
  • Pop mnts reaper and do quest.
  • Head to plains pop reaper or make aggro for 4h.

Emo healer

Attributes and Skills

<pvxbig> [build prof=E/Mo ene=12+1+3 hea=3 pro=12][Infuse Health][Life Bond][Rebirth][Burning Speed][Elemental Lord][Aura of Restoration][Ether Renewal][Protective Bond][/build] </pvxbig>

Usage

  • Tank Dhuun.

Main Team

  • Emo cast bonds on rits, Rits make a wall on the bottom of the left staircase. Pop cons, take quest, kill everything. Anyone can pull the aggro, as long as they pull it to the rits.
  • Once cleared, clear the passage to mnts for terras(let the monk or emo ball the skeles, watch your back for incoming Aaxte coming from waste).
  • Head back and Pop lab reaper. Rits make a wall at the front entrance of the chamber, monk lures aggro in the rit wall,rit kill. Take restore, head to vale pop reaper and do quest.
  • Lab monk runs back and does Uwg(make sure to first kill the keeper across from the lab reaper)
  • (To save time)For wrathful spirit, the spirits that spawn on the hill, all the DwG death's charge there. Once complete, death's charge to the Black widow.
  • Go back to lab, on the way there Rits kill the keeper(pull him back or quickly spike him) and the skeles lined up on the wall that spawn during UwG. Go to lab reaper, Rits stay on top of staircase, emo takes escort, Monk balls the mindblades, DwG rits come in and kill.
  • Head to waste and Only pop the reaper.
  • By this time Planes/Pits should be poped and mnt/pools quest should be done. Tele planes and do 4H. For 4H,let the terras kill the horsemen.
  • Tele pits, do quest. One terra stands on top of the hill, lures the spawn with a bow. Dwg rits kill the spawn from the other side, then spike the rest quickly.
  • Tele waste, placements, Middle one terra(make sure to only aggro the terrowebs), right of Ice king 1terra(use the gap in the wall to avoid skeles, pretty much be inside the wall) , left of king 1 terra(when going up the hill,on the right theirs a gap were you can stand in and avoid skeles) , near reaper emo, 3 DwG. Monk stays near the king or reaper.
  • Head to Dhuun

Dhuum

  • Make sure the 2rit stays alive, One with Pain inverter , other one helps will kills.
  • Emo tanks, and bonds party members.
  • Monk could stay alive and help with prots, then turn into spirit later on.
  • Rest turn into spirit.