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This build has been designed for the following use:

  EoC.png This build requires Consumables to operate properly.  


Build for completing the Underworld with 8 players in a short time.

Overview

Labyrinth Team

  • Elementalist/Mesmer Lab Tank
  • Monk/Asterisk.jpg Bonder
 *Elementalist/Template:M Bonder (E/Mo Variant)

Vale Team

  • Elementalist/Monk Emo
  • Necromancer/Asterisk.jpg SS Necromancer

T1 Wastes

  • Elementalist/Mesmer Obsidian Flesh Terra
    • Assassin/Elementalist Shadow Form Variant

T2 Mountains

  • Elementalist/Mesmer Obsidian Flesh Terra
    • Assassin/Elementalist Shadow Form Variant

T3 Pools

  • Elementalist/Mesmer Obsidian Flesh Terra
    • Assassin/Elementalist Shadow Form Variant

T4 Pits

  • Elementalist/Mesmer Obsidian Flesh Terra
    • Elementalist/Monk Obsidian Flesh Smite Variant
    • Assassin/Elementalist Shadow Form Variant

Labyrinth team

Lab Tank

Empathy Lab Tank

Chamber block 1

<pvxbig> [build prof=E/Me dom=7 ill=6 ins=8 ear=12+3+1 ene=5+1][Obsidian Flesh@17][Stoneflesh Aura@17][Mantra of Resolve@9][Armor of Earth@17][Sympathetic Visage@7][Ancestor's Visage@7][Empathy][Cry of Pain][/build] </pvxbig>

Variants

Crystal Lab Tank

Chamber block 2

<pvxbig> [build prof=E/Me ins=3 ear=12+3+1 ene=12][Stone Daggers@16][Obsidian Flesh@16][Kinetic Armor@16][Stoneflesh Aura@16][Crystal Wave@16][Teinai's Crystals@16][Channeling@3][Mantra of Resolve@3][/build] </pvxbig> Note: The Crystal Wave Tank is superior to the Cryer, able to deal high AoE damage, including Hex Breaker Mindblade Spectres. Crystal Wave Tank does not require any additional help.

Equipment

  • Weapon: A +20% enchantment weapon and earth offhand, or a staff with +20% enchantments.
  • Armor: full geomancer's insigna, super vigor rune

Usage

  • Know how to block foes
  • Mantain Mantra of resolve, Armor of earth, Stoneflesh Aura, Obsidian Flesh
  • Cycle between visages too keep up them as much as possible to prevent mass-interrupting
  • When doing UWG, kill keepers with your damage skills, block skeletons attack with walls (and kill if needed)
  • If doing escort, block them to let SS kill, or kill yourself

Walkthrough

  • Wait for SS to kill skeleton
  • Wait for cons to be activated
  • Cast and mantain everything and aggro the entire chamber. Dont be bodyblocked, aggro new enemies only when you dont need to cast (cast = dont move = get surrounded)
  • Block foes so that SS can kill (See picture for Blocking Spot - Hug that wall then take a small step off the wall).
  • Go to waste door and kill all foes in that chamber (remember to block if you take more than 3 per time)
  • Go to monument, aggro all foes and block (see picture) so SS can kill
  • Go toward vale, kill aatxes and skeleton in the way
  • Popup the 2 mindblades groups and make SS kill them
  • Aggro all popup in vale, avoid skeletons, and block at house
  • Kill any skeleton attacking you (should be blocked by the house)
  • Wait for vale to have popped reaper
  • Let SS kill graspings
  • Go back to lab, have the monk take UWG and complete the quest, kill the keeper in fron of you first.
  • You (and vale maybe) or waste can do escort (depending on who finishes first), if you do:
  • Return to lab again, make monk take escort, and do that in dayway style (pull away, then kill). If Vale has already done, you may be helped by the SS, in this case take your time to block foes.

At Dhuum

  • Go beside Dhuum when the battle begins and kill yourself so you can spawn as a soul.
  • Talk to Mayor and get back to the fight with Dhuum. *Stay on the seal where the SS mantain the ward*
  • Always Spam 1 until the Dhuum's rest bar is full. NEVER CAST 3! Cast 2 for healing spirits or necro, cast 4 on Emo When he needs!
  • Spam 5 and kill him.

Bonder

Life Barrier

<pvxbig>

[build prof=Mo/? pro=12+3+1 div=9 hea=9][Heal Party@10][Blessed Signet@10][Rebirth][Optional][Succor][Balthazar's Spirit][Life Bond@17][Life Barrier@17][/build] </pvxbig>

Variants

  • Optional slot for another bond such as Mending, Watchful Spirit) or a skill to escape aggro such as Dash or "You Move like a Dwarf!"
  • Note: this is a safe versione, exp teams could swap this for another E/Me tank, able to solo UWG, while other do vale and escort, but this requires the EMO to bond the tank and some kind of personal consumables.

<pvxbig> [build prof=E/Mo fir=3 ene=12+1+3 pro=12][Aura of Restoration][Burning Speed][Ether Renewal][Life Bond][Rebirth][Balthazar's Spirit][Essence Bond][Protective Bond][/build] </pvxbig>

Equipment

Usage

  • Casts Life barrier, life bond, balthazar's spirit, succor on tank (in this order) and balthazar's spirit on self
  • Follow from a good distance the E/Me because if any monster reaches you, you and the E/Me will die.
  • Mantain energy outside battle with Blessed signet
  • Within battle counter any damage taken or bleeding with heal party
  • Take quests (UWG and escort) when the tank asks for

At Dhuum

  • Go beside Dhuum when the battle begins and kill yourself so you can spawn as a soul.
  • Talk to Mayor and get back to the fight with Dhuum. *Stay on the seal where the SS mantain the ward*
  • Always Spam 1 until the Dhuum's rest bar is full. NEVER CAST 3! Cast 2 for healing spirits or necro, cast 4 on Emo When he needs!
  • Spam 5 and kill him.

Vale Team

Emo

<pvxbig> [build prof=E/Mo fir=6 ene=12+1+3 pro=11][Aura of Restoration][Elemental Lord (Kurzick)][Ether Renewal][Burning Speed][Flame Djinn's Haste][Flame Burst][Infuse Health][Protective Bond][/build] </pvxbig>

Equipment

  • Armor: Radiant Insignias.
  • Weapon: any enchanting +20% weapon

Usage

  • Wait for cons to be activated
  • Cast and mantain your enchantments
  • Use Protective bond on everyone but the chamber tank (Helps if foes lose aggro, and helps terras to get to their areas)
  • Use Infuse health on someone if needed (it is the only big heal in the team).
  • Spam skills for energy and health gain
  • Wait for the chamber team to clear the chamber, the path for terras, and the monument. Always keep prot bond on anyone.
  • Help clearing skeletons in the way to vale
  • Kill skeletons in vale while E/Me aggro and tanks graspings
  • If a nightmare popups kill it fast and re-enchant the emo, or just run away
  • Run past the E/Me aggro (dont aggro!) and kill dryders
  • Bond any alive friendly spirit, then have SS take quest, Mantain the friendly spirit targeted and heal with infuse if needed
  • Tank and kill all hostile spirits

At Dhuum

  • You will need 13 protection prayers and its advised to have 18 energy storage, so you must use a personal cons to raise attributes by 1
  • Go beside Dhuum when the battle begins and bond yourself and the SS so you can keep Dhuum attacking you.
  • Always maintain 1,2,3,5 and Spam 4. Ask for dp reducer when needed (4 for spirits)
  • Bond Everybody else in the group when they come back as spirits. Maintain Enchants.
  • You will get most of Energy-denial when Dhuum uses judgment. You have to manage it.

SS Necromancer

<pvxbig> [build name="spiteful spirit necromancer" prof=necro/? curses=12+3+1 soulre=8+1][spiteful spirit]["By Ural's Hammer!"][Optional][Optional][Optional][Signet of Lost Souls][Pain Inverter][Ebon Battle Standard of Wisdom][/build] </pvxbig>

Variants

Adjust attribute points according to preferences <pvxbig>

  • Necromancer: [[Defile Enchantments@17], [[Desecrate Enchantments@17], [[Hexer's Vigor@11]
  • Ritualist: [[Flesh of my flesh@0], [[spirit rift@10], [[Ancestor's Rage@10]
  • Mesmer: [[Arcane Echo], [[Mantra of Resolve@6], [[Wastrel's Worry@9]
  • Ranger: [[Serpent's Quickness@6], [[Edge of Extinction@9]

</pvxbig> Suggested Bars:

Spiteful Spirit Spirit Rift Ancestor's Rage "By Ural's Hammer!" Signet of Lost Souls Pain Inverter Ebon Battle Standard of Wisdom Flesh of my flesh


Spiteful Spirit Wastrel's Worry Defile Enchantments "By Ural's Hammer!" Mantra of Resolve Signet of Lost Souls Pain Inverter Ebon Battle Standard of Wisdom


Note: It is advised to carry res scrolls if not taking a res skill.

Equipment

  • Armor: Radiant Insignias.
  • Weapon:: 40/40 Curses set

Usage

Chamber:

  • Kill the skeleton through the wall
  • Wait for tank to have balled foes, then kill them. (see Picture in the Lab Tank section for the right position to cast from)
  • Follow chamber tank and kill whenever he say it. Dont run in and ss a foe while he's pulling or they will kill you.
  • Go down to the vale stairs and kill the Bladed Aatxes and the Skeleton of Dhuum Remaining.
  • Wait for tank to have balled, then kill the 2 groups of popup mindblades

Vale:

  • Help Emo killing skeletons
  • Dont aggro graspings and kill dryds with Emo
  • Run to the other side of the house (the side you came from) and SS graspings
  • Take quest and help killing. Complete quest (a summoning stone is useful)
  • Come back to lab and help in escort if needed

At Dhuum:

  • Stay on the platform, mantain the ward, kill minions with ss, PI+"BUH!" whenever he uses judgment

Waste (T1)

<pvxbig> [build prof=E/Me ear=12+3+1 ins=11 ene=6+1][Obsidian Flesh][Stoneflesh Aura][Mantra of Earth][Stone Striker][Sliver Armor][Ebon Battle Standard of Honor]["By Ural's Hammer"][Ether Feast][/build] </pvxbig>

Variants

<pvxbig> [build prof=A/E air=3 ear=12 sha=12+3+1][Shadow Form][Stoneflesh Aura][Glyph of Lesser Energy][Sliver Armor][Ebon Battle Standard of Honor][Shroud of Distress][Death's Charge][optional][/build] </pvxbig>

  • Optional for "By Ural's Hammer", Dash, Feigned neutrality, Shadow Sanctuary, Dark escape

Equipment

  • Armor: Geomancer Insignia and rune of superior vigor
  • Weapons: A Staff with Enchanting +20%

Usage

  • Wait for the chamber team to clear your path
  • Clean the waste and pop the reaper for waste's quest

At Dhuum:

  • Go beside Dhuum when the battle begins and kill yourself so you can spawn as a soul.
  • Talk to Mayor and get back to the fight with Dhuum. *Stay on the seal where the SS mantain the ward*
  • Always Spam 1 until the Dhuum's rest bar is full. NEVER CAST 3! Cast 2 for healing spirits or necro, cast 4 on Emo When he needs!
  • Spam 5 and kill him.

Mountains (T2)

<pvxbig> [build prof=E/Me ear=12+3+1 ins=12 ene=3+1][Obsidian Flesh][Stoneflesh Aura][Mantra of Earth][Stone Striker][Sliver Armor][Ebon Battle Standard of Honor]["By Ural's Hammer!"][Optional][/build] </pvxbig> Note: Elementalists cannot attack due to new Obsidian Flesh, so cannot interrupt the behemoths.

Variants

  • Extra damage skill such as Finish Him!
  • Extra armor skill if needed or GoLE
  • Play a A/E

<pvxbig> [build prof=A/E air=3 ear=12 sha=12+3+1][Shadow Form][Stoneflesh Aura][Glyph of Lesser Energy][Sliver Armor][Ebon Battle Standard of Honor][Shroud of Distress][Death's Charge][Feigned Neutrality][/build] </pvxbig>

Equipment

  • Armor: with Geomancer Insignia with rune of superior vigor.
  • Weapon: Staff with Enchanting +20%

Usage

  • Wait for the Chamb sin to clear your path
  • Do the Basic Mountains quest

At Dhuum:

  • Go beside Dhuum when the battle begins and kill yourself so you can spawn as a soul.
  • Talk to Mayor and get back to the fight with Dhuum. *Stay on the seal where the SS mantain the ward*
  • Always Spam 1 until the Dhuum's rest bar is full. NEVER CAST 3! Cast 2 for healing spirits or necro, cast 4 on Emo When he needs!
  • Spam 5 and kill him.

Pool (T3)

<pvxbig> [build prof=E/Me ear=12+3+1 ins=11 ene=6+1][Obsidian Flesh][Stoneflesh Aura][Mantra of Earth][Stone Striker][Sliver Armor][Ebon Battle Standard of Honor]["I am Unstoppable!"][Ether Feast][/build] </pvxbig>

Variants

<pvxbig> [build prof=A/E air=3 ear=12 sha=12+3+1][Shadow Form][Stoneflesh Aura][Sliver Armor][By Ural's Hammer!][Shroud of Distress][Death's Charge][Feigned Neutrality]["I Am Unstoppable!"][/build] </pvxbig>

Equipment

  • Armor: Geomancer Insignia and rune of superior vigor
  • Weapon: A Staff with Enchanting +20%

Usage

  • Wait for the Chamb sin to clear your path
  • Do the Basic Pools quest
  • Use your Anti-kd skill when killing the queen, behemots knock down on critical strike.

At Dhuum:

  • Go beside Dhuum when the battle begins and kill yourself so you can spawn as a soul.
  • Talk to Mayor and get back to the fight with Dhuum. *Stay on the seal where the SS mantain the ward*
  • Always Spam 1 until the Dhuum's rest bar is full. NEVER CAST 3! Cast 2 for healing spirits or necro, cast 4 on Emo When he needs!
  • Spam 5 and kill him.

Pits (T4)

<pvxbig> [build prof=E/Me ear=12+3+1 ins=6 fir=10 ene=6+1][Obsidian Flesh][Stoneflesh Aura][Mantra of Earth][Stone Striker][Sliver Armor][Ebon Battle Standard of Honor][Lava Font][Optional][/build] </pvxbig>

  • Note: you need some personal consumables that increase your speed to run past the skeletons in pits, this is due to lack of the shadowstep skill.

Variants

<pvxbig> [build prof=E/Mo ear=12+3+1 smi=12 ene=3+1][Obsidian Flesh][Stoneflesh Aura][Symbol of Wrath][Kirin's Wrath][Light of Deldrimor]["By Ural's Hammer"][Balthazar's Spirit][Optional][/build] </pvxbig>

  • Go A/E and take the following bar:

<pvxbig> [build prof=A/E air=3 ear=12 sha=12+3+1][Shadow Form][Stoneflesh Aura][Glyph of Lesser Energy][Sliver Armor][By Ural's Hammer!][Shroud of Distress][Death's Charge][Optional][/build] </pvxbig> For exp take extra damage skill (extra cons for self advised)

Equipment

  • Armor: Geomancer Insignias with rune of superior vigor
  • Weapons: A Staff with Enchanting +20%

Usage

  • Wait for the Chamber sin to clear your path
  • Run to the monument of Pits, if you are A/E with Death's Charge use it on foes on the will, to avoid aggroing the 3-skele group in the middle, otherwise you need personal consumables to break aggro.
  • Clear the pits monument for quest

At Dhuum:

  • Go beside Dhuum when the battle begins and kill yourself so you can spawn as a soul.
  • Talk to Mayor and get back to the fight with Dhuum. *Stay on the seal where the SS mantain the ward*
  • Always Spam 1 until the Dhuum's rest bar is full. NEVER CAST 3! Cast 2 for healing spirits or necro, cast 4 on Emo When he needs!
  • Spam 5 and kill him.
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