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*Wait for your Lab tank to call for spike. Simply cast your spells as necessary. At Dhuum, you are 1 of the 3 people who will stay alive. The others being the EoE/SoS ritualist and obviously the E/Mo bonder. Use your normal spike to take out Minions and Champions of Dhuum. Use Pain Inverter whenever you see Dhuum use [[gww:Judgment of Dhuum|Judgment of Dhuum]] and try to keep [[gww:Weight of Dhuum|Weight of Dhuum]] off the E/Mo as much as possible.
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*Wait for your Lab tank to call for spike. Simply cast your spells as necessary. At Dhuum, you are 1 of the 3 people who will stay alive. The others being the EoE/SoS ritualist and obviously the E/Mo bonder. Use your normal spike to take out Minions and Champions of Dhuum. Use Pain Inverter whenever you see Dhuum use [[gww:Judgment of Dhuum|Judgment of Dhuum]] and try to keep [[gww:Weight of Dhuum (hex)|Weight of Dhuum]] off the E/Mo as much as possible.
   
 
=== Keystone Mesmer2 ===
 
=== Keystone Mesmer2 ===

Revision as of 09:03, 14 October 2010

The PvXwiki community finds this to be a good build.

If you disagree with this rating, please discuss it on the build's talk page.

This build has been designed for the following use:

  EoC This build requires Consumables to operate properly.  

A fun new way to UWSC using mesmers and a shockwave ele

Overview

Labyrinth Team

  • Assassin/Mesmer Shadow Form tank
  • Mesmer/Necromancer Keystone Mesmer1
  • Mesmer/Paragon Keystone Mesmer2
  • Ritualist/Ranger SoS/EoE Ritualist
  • Elementalist/Assassin Shockwave Ele
  • Elementalist/Monk E/Mo Bonder
  • The Labyrinth team is easily able to clear Chamber, Vale, Unwanted Guests, Escort, and Wastes in under 40 minutes.
  • The E/A Shockwave Ele can and should solo the Keeper of Souls on the Vale side during Unwanted Guests.
  • The A/Me Shadow Form tank can cover (Hold off) either side of "The Four Horsemen" quest should either terra fail to do his or her job. This is assuming he is bonded with at LEAST Balthazar's Spirit.

Mountains + Pools

  • Assassin/Elementalist AoE Solo Terra
  • This terra is capable of clearing Twin Serpent Mountains and Spawning Pools, and can solo Demon Assassin (Mountain's Quest) with great ease.
  • This terra must also do the Bone Pits side of "The Four Horsemen" quest in Chaos Planes.

Pits + Planes

  • Assassin/Elementalist GoC Solo Terra
  • This terra is capable of clearing Bone Pits and Chaos Planes. This terra must also do the Spawning Pools side of "The Four Horsemen" quest in Chaos Planes.

Lab Team Builds

Lab Tank

<pvxbig> [build prof=A/Me shadow=12+3+1 ins=9 ill=9 ][Shroud of Distress][Shadow Form][Conjure Nightmare][Mental Block][Illusion Of Pain][Cry Of Pain][Mantra of Resolve][Death's Charge][/build] </pvxbig>

Optionals

  • Empathy Empathy For personal choice switch for cry of pain
  • "Finish Him!" "Finish Him!" For personal choice switch for cry of pain

Your Job

  • Maintain SF,Shroud,Mantra and Mental block.

-Chamber-

  • Once the skele is down in the chamber and the conset has been popped you will be bonded by the emo. Once the emo is set deaths charge into the left aatxe group while the rit takes chamber quest. Grab all the aggro of chamber and pull them to the crevice by the right side stairs at the beginning, once the aggro settles ping to call for the spikers and take down the ball.
  • Continue on and do the same thing clearing the way towards mountains and wastes. Once the terras are free to go safely up the mountain, you and the mainteam will go back towards the chamber. While the team waits you will go into the hallway and aggro the entire room. Pull all your mobs to the right side of the hallway and wall trick the enemies. Once your set up ping a hex for the spike to come in. After all the groups are down kill the terrorwebs to pop the reaper shrine. Once the shrine is popped take Restoring Grenths Monuments and set up for Escort quest.

-Escort- will be added soon.

Keystone Mesmer1

<pvxbig> [build prof=Me/Mo Fast=12+3+1 Domination=12][Symbolic ][Symbolic Posture][Keystone Signet]["By Ural's Hammer"][Unnatural Signet][Signet of Clumsiness][Pain Inverter][Remove Hex][/build] </pvxbig>

  • Wait for your Lab tank to call for spike. Simply cast your spells as necessary. At Dhuum, you are 1 of the 3 people who will stay alive. The others being the EoE/SoS ritualist and obviously the E/Mo bonder. Use your normal spike to take out Minions and Champions of Dhuum. Use Pain Inverter whenever you see Dhuum use Judgment of Dhuum and try to keep Weight of Dhuum off the E/Mo as much as possible.

Keystone Mesmer2

<pvxbig> [build prof=Me/N Fast=12+3+1 Domination=12][Symbolic ][Symbolic Posture][Keystone Signet]["By Ural's Hammer"][Unnatural Signet][Signet of Clumsiness][Signet of Corruption][Signet of Sorrow][/build] </pvxbig>

Your Job

  • You will follow the same spiking guides as the Keystone Mesmer1 up until Dhuum, where you will die with the rest of the team.

SoS/EoE Ritualist

<pvxbig>[build prof=Rt/R chan=12+3+1 spawn=8+1 beast=10 resto=2][Signet of Spirits][Bloodsong][Agony][Feast Of Soul][Summon Spirits][Edge of Extinction][Ebon Battle Standard of Wisdom][Flesh of my Flesh][/build]</pvxbig>

Your Job

  • Maintain EoE before/during spikes. Use SoS to take out stragglers. Stay alive at Dhuum, maintain SoS, Bloodsong and EoE. Use wisdom for helping spirits with recharge time on Dhuum's Rest.

Shockwave Ele

<pvxbig> [build prof=E/A earth=12+3+1 energy=12 shadow=3][Death's Charge][Light Of Deldrimor]["By Ural's Hammer"][Shockwave][Crystal Wave][Teinai's Crystals][Glyph Of Concentration][Earth Attunement][/build] </pvxbig>

Optional

instead of a shockwave

<pvxbig> [build prof=M/P Fast=12+3+1 Domination=12][Symbolic ][Symbolic Posture][Keystone Signet]["By Ural's Hammer"][Unnatural Signet][Signet of Clumsiness][Mirror of Disenchantment][Signet of Return][/build] </pvxbig>

E/Mo Bonder

<pvxbig> [build prof=E/Mo energy=12+3+1 prot=12 heal=3][Burning Speed][Ether Renewal][Aura of Restoration][Optional][Infuse Health][Balthazar's Spirit][Protective Bond][Life Bond][/build] </pvxbig> Optionals

  • Elemental Lord Elemental Lord Makes it much easier to maintain high energy.
  • Rebirth Rebirth Makes it easier to resurrect when allies are near or in enemy aggro.
  • Life Attunement Life Attunement For a more spammable infuse.
  • Remove Hex Remove Hex To remove ignorance from Keystones during escort. (Wisdom helps recharge time)

Your Job

  • Run your E/Mo duties as you would any other UWSC run. Infuse players with low health, bond anyone necessary, MAINTAIN YOUR ENERGY, and tank Dhuum.

Terra Builds

Mountains + Pools

<pvxbig> [build prof=A/E shadow=12+3+1 earth=12 crit=3][Shroud of Distress][Shadow Form][Optional][Ebon Battle Standard of Honor][Sliver Armor][Optional]["I Am Unstoppable!"][Death's Charge][/build] </pvxbig> Optional 1

Optional 2

Pits + Planes

<pvxbig> [build prof=A/E shadow=12+3+1 earth=12 crit=3][Shroud of Distress][Shadow Form][Optional][Glyph of Concentration][Optional][Sliver Armor][Optional][Death's Charge][/build] </pvxbig> Optional 1

Optional 2

Optional 3