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* Feel No Pain can replace Endure Pain. If using Feel No Pain, beware that the health gain requires the runner to be intoxicated.
 
* Feel No Pain can replace Endure Pain. If using Feel No Pain, beware that the health gain requires the runner to be intoxicated.
 
* If using alcohol, Drunken Master and Dark Prison can replace Sprint and Enraging Charge. This variant is faster, but requires alcohol for every zone. Bring Dwarven Stability instead of "Don't Trip!" if using Drunken Master.
 
* If using alcohol, Drunken Master and Dark Prison can replace Sprint and Enraging Charge. This variant is faster, but requires alcohol for every zone. Bring Dwarven Stability instead of "Don't Trip!" if using Drunken Master.
  +
* Bring "I Am The Strongest!" in place of "To The Limit!" to reduce energy costs.

Revision as of 06:21, 1 April 2010

The PvXwiki community finds this to be a good build.

If you disagree with this rating, please discuss it on the build's talk page.

This build has been designed for the following use:

Uses Shadow Form to safely run from Beacons Perch to Droknar's Forge.

Attributes and Skills

<pvxbig> [build prof=W/A Tact=12+1+1 Shadow=12 Str=3]["To the Limit!"][Soldier's Speed][Shadow Form][Don't Trip][I Am Unstoppable][Death's Charge][Signet of Stamina][Heart of Shadow][/build] </pvxbig>

Equipment

  • Sentry's or Survivor's Insignia
  • A superior absorption rune is optional
  • A staff with +10 inherent energy, +5 energy insightful staff head, +5 energy while health is above 50% inscription (Hale and Hearty), and +20% longer enchantments.
  • Optionally, a defensive set consisting of a +45/-2 in stance strength shield and a one handed weapon with +5 energy and +30 hp, +7 AL vs physical, +5AL, or +20% longer enchantments. Warriors already have high AL, however, so a staff is more desirable.

Usage

  • Use Shadow Form only around Ice Golems, Stone Summit Heretics, and Ice Imps.
  • Maintain "To the Limit!" and Soldier's Speed.
  • Use Death's Charge whenever it recharges to cover more ground faster. It also can provide a good heal.
  • Use "Don't Trip" and "I am unstoppable!" to avoid knockdowns from Frost Wurms, Azure Shadows, and Tundra Giants.
  • Endure Pain is an emergency spike heal. Don't be afraid to use it if you get down to 100 hp or so with Death's Charge and Heart of Shadow recharging.

Counters

  • Aggroing hex users without Shadow Form up or with Shadow Form recharging.
  • Mistiming your shouts in Snake Dance.

Variants

  • Dwarven stability can replace "Don't Trip!" (Alcohol should be brought in this case.)
  • Feel No Pain can replace Endure Pain. If using Feel No Pain, beware that the health gain requires the runner to be intoxicated.
  • If using alcohol, Drunken Master and Dark Prison can replace Sprint and Enraging Charge. This variant is faster, but requires alcohol for every zone. Bring Dwarven Stability instead of "Don't Trip!" if using Drunken Master.
  • Bring "I Am The Strongest!" in place of "To The Limit!" to reduce energy costs.