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(Attributes and Skills)
(This should be the right version actually)
 
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== Attributes and Skills==
 
== Attributes and Skills==
 
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[build prof=warri/eleme axemas=12+1+1 streng=11+1 airmag=6][eviscerate][executioner's][disrupting chop][gale][bulls strike][frenzy][rush][Resurrection Signet][/build]
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[build prof=warri/eleme axemas=12+1+1 streng=11+1 airmag=6][eviscerate][executioner's][disrupting chop][gale][endure pain][frenzy][sprint][Resurrection Signet][/build]
 
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*Superior Vigor
 
*Superior Vigor
 
*Minor Axe
 
*Minor Axe
*Clarity
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*Clariti
 
*Restoration
 
*Restoration
 
*Minor Strength or Attunement, depending on preference
 
*Minor Strength or Attunement, depending on preference
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:*[[gw:Antidote Signet|Antidote Signet]] or [[gw:Mending Touch|Mending Touch]] to combat blind (and conditions generally).
 
:*[[gw:Antidote Signet|Antidote Signet]] or [[gw:Mending Touch|Mending Touch]] to combat blind (and conditions generally).
 
:*[[gw:Sight Beyond Sight|Sight Beyond Sight]] to Build Wars Bsurge fgts.
 
:*[[gw:Sight Beyond Sight|Sight Beyond Sight]] to Build Wars Bsurge fgts.
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[[Category:Multi-campaign builds|W/E Gale Axe]]
 
[[Category:Multi-campaign builds|W/E Gale Axe]]

Latest revision as of 07:36, December 16, 2011

The PvXwiki community finds this to be an important part of the metagame.

If you disagree with this rating, please discuss it on the build's talk page.

This build has been designed for the following use:

The Gale Axe is a PvP-oriented Warrior/Elementalist build, focusing on adrenaline spikes and disruption through the Elementalist skill Gale.


Anymore the eviscerate executioner's strike spike don't work that much but it's fairly effective. very weak against any type of anti-melee and shock is a costly interrupt skill.

Attributes and SkillsEdit

<pvxbig> [build prof=warri/eleme axemas=12+1+1 streng=11+1 airmag=6][eviscerate][executioner's][disrupting chop][gale][endure pain][frenzy][sprint][Resurrection Signet][/build] </pvxbig>

Equipment Edit

  • Zealous Axe of Defense/Fortitude, 15^50
  • Elemental Axe of Defense/Fortitude, 15^50
  • Vampiric Axe of Defense/Fortitude, 15^50
  • Air Focus of Fortitude, 15/-1 energy
  • Furious Spear of Fortitude, +5 energy
  • Strength Shield of Fortitude, -20% blind
  • Strength Shield of Fortitude, -20% cripple
  • Strength Shields of Fortitude, +10 armor vs each damage type

Runes and Insignia Edit

  • 4x Radiant Insignia
  • Stonefist Insignia
  • Superior Vigor
  • Minor Axe
  • Clariti
  • Restoration
  • Minor Strength or Attunement, depending on preference

Usage Edit

  • Upon entering combat, carefully select a target and begin auto-attacking to build up adrenaline (Use a Furious Spear/Bow or a Wand to gain adrenaline when you can't get too close).
  • Knock down the world with Gale.
  • Spike targets with Eviscerate and Executioner's Strike.
  • Use Frenzy to spike faster and/or increase the amount of pressure you're putting out.
  • Use Sprint to chase kiting foes, cancel Frenzy, or as a simple movement speed buff.
  • Use Disrupting Chop at opportune moments to interrupt and disable skills (for example, use it as a Monk recovers from a knockdown).
  • Swap to appropriate weapon sets as necessary (Ebon when attacking another Warrior without sentinal's insignia, sundering with, etc.)
  • Resurrect allies when necessary.

Variants Edit

  • Body Blow can be replaced by Executioner's Strike, or alternatively Dismember to have more sources of Deep Wound (use with Agonizing Chop and Prot Strike variants).
  • You can switch out Disrupting Chop for Agonizing Chop.
  • Death Pact can be taken over the Res in GvG/HA for a hard res.
  • Possible replacements for Gale:
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