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<Font color=deeppink>{{Meta-Build|RA|CM|AB|GvG|HA|TA}}
   
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The '''Gale Axe''' is a [[gw:PvP|PvP]]-oriented [[gw:Warrior|Warrior]]/[[gw:Elementalist|Elementalist]] build, focusing on adrenaline spikes and disruption through the Elementalist skill [[gw:Gale|Gale]].
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Anymore the eviscerate executioner's strike spike don't work that much but it's fairly effective. very weak against any type of anti-melee and shock is a costly interrupt skill.
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== Attributes and Skills==
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<pvxbig>
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[build prof=warri/eleme axemas=12+1+1 streng=11+1 airmag=6][eviscerate][executioner's][disrupting chop][gale][endure pain][frenzy][sprint][Resurrection Signet][/build]
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</pvxbig>
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== Equipment ==
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*Zealous Axe of Defense/Fortitude, 15^50
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*Elemental Axe of Defense/Fortitude, 15^50
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*Vampiric Axe of Defense/Fortitude, 15^50
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*Air Focus of Fortitude, 15/-1 energy
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*Furious Spear of Fortitude, +5 energy
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*Strength Shield of Fortitude, -20% blind
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*Strength Shield of Fortitude, -20% cripple
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*Strength Shields of Fortitude, +10 armor vs each damage type
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=== Runes and Insignia ===
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*4x Radiant Insignia
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*Stonefist Insignia
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*Superior Vigor
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*Minor Axe
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*Clarity
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*Restoration
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*Minor Strength or Attunement, depending on preference
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== Usage ==
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* Upon entering combat, carefully select a target and begin auto-attacking to build up [[gw:Adrenaline|adrenaline]] (Use a Furious Spear/Bow or a Wand to gain adrenaline when you can't get too close).
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* Knock down the world with [[gw:Gale|Gale]].
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* Spike targets with [[gw:Eviscerate|Eviscerate]] and [[gw:Executioner's Strike|Executioner's Strike]].
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* Use [[gw:Frenzy|Frenzy]] to spike faster and/or increase the amount of pressure you're putting out.
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* Use [[gw:Sprint|Sprint]] to chase [[gw:Kite|kiting]] foes, cancel [[gw:Frenzy|Frenzy]], or as a simple movement speed buff.
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* Use [[gw:Disrupting Chop|Disrupting Chop]] at opportune moments to interrupt and disable skills (for example, use it as a Monk recovers from a knockdown).
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* Swap to appropriate weapon sets as necessary (Ebon when attacking another Warrior without sentinal's insignia, sundering with, etc.)
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* [[gw:Resurrection Signet|Resurrect allies]] when necessary.
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== Variants ==
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* [[gw:Body Blow|Body Blow]] can be replaced by [[gw:Executioner's Strike|Executioner's Strike]], or alternatively [[gww:Dismember|Dismember]] to have more sources of Deep Wound (use with Agonizing Chop and Prot Strike variants).
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* You can switch out Disrupting Chop for [[gw:Agonizing Chop|Agonizing Chop]].
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* [[gww:Death Pact Signet|Death Pact]] can be taken over the Res in GvG/HA for a hard res.
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* Possible replacements for Gale:
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:*[[gw:Rending Touch|Rending Touch]] for enchantment removal.
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:*[[gw:Power Spike|Power Spike]] for a ranged interrupt.
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:*[[gw:Disrupting Dagger|Disrupting Dagger]] for a half ranged hard interrupt.
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:*A [[gw:Conjure Lightning|Conjure]] with 10 points in the required element for bigger damage.
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:*[[gww:Protector's Strike|Prot Strike]] for damage compression and general pewpewness.
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:*[[gw:Antidote Signet|Antidote Signet]] or [[gw:Mending Touch|Mending Touch]] to combat blind (and conditions generally).
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:*[[gw:Sight Beyond Sight|Sight Beyond Sight]] to Build Wars Bsurge fgts.
 
[[Category:Multi-campaign builds|W/E Gale Axe]]
 
[[Category:Multi-campaign builds|W/E Gale Axe]]
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Revision as of 05:35, 2 November 2010

The PvXwiki community finds this to be an important part of the metagame.

If you disagree with this rating, please discuss it on the build's talk page.

This build has been designed for the following use:

The Gale Axe is a PvP-oriented Warrior/Elementalist build, focusing on adrenaline spikes and disruption through the Elementalist skill Gale.


Anymore the eviscerate executioner's strike spike don't work that much but it's fairly effective. very weak against any type of anti-melee and shock is a costly interrupt skill.

Attributes and Skills

<pvxbig> [build prof=warri/eleme axemas=12+1+1 streng=11+1 airmag=6][eviscerate][executioner's][disrupting chop][gale][endure pain][frenzy][sprint][Resurrection Signet][/build] </pvxbig>

Equipment

  • Zealous Axe of Defense/Fortitude, 15^50
  • Elemental Axe of Defense/Fortitude, 15^50
  • Vampiric Axe of Defense/Fortitude, 15^50
  • Air Focus of Fortitude, 15/-1 energy
  • Furious Spear of Fortitude, +5 energy
  • Strength Shield of Fortitude, -20% blind
  • Strength Shield of Fortitude, -20% cripple
  • Strength Shields of Fortitude, +10 armor vs each damage type

Runes and Insignia

  • 4x Radiant Insignia
  • Stonefist Insignia
  • Superior Vigor
  • Minor Axe
  • Clarity
  • Restoration
  • Minor Strength or Attunement, depending on preference

Usage

  • Upon entering combat, carefully select a target and begin auto-attacking to build up adrenaline (Use a Furious Spear/Bow or a Wand to gain adrenaline when you can't get too close).
  • Knock down the world with Gale.
  • Spike targets with Eviscerate and Executioner's Strike.
  • Use Frenzy to spike faster and/or increase the amount of pressure you're putting out.
  • Use Sprint to chase kiting foes, cancel Frenzy, or as a simple movement speed buff.
  • Use Disrupting Chop at opportune moments to interrupt and disable skills (for example, use it as a Monk recovers from a knockdown).
  • Swap to appropriate weapon sets as necessary (Ebon when attacking another Warrior without sentinal's insignia, sundering with, etc.)
  • Resurrect allies when necessary.

Variants

  • Body Blow can be replaced by Executioner's Strike, or alternatively Dismember to have more sources of Deep Wound (use with Agonizing Chop and Prot Strike variants).
  • You can switch out Disrupting Chop for Agonizing Chop.
  • Death Pact can be taken over the Res in GvG/HA for a hard res.
  • Possible replacements for Gale: