mNo edit summary |
|||
Line 34: | Line 34: | ||
* Use the same techniques used above on the '''Grasping Darkness'''. However, you won't get interrupted, '''Bonetti's Defense''' is here for mana. |
* Use the same techniques used above on the '''Grasping Darkness'''. However, you won't get interrupted, '''Bonetti's Defense''' is here for mana. |
||
* If a '''Smite Crawler''' casts [[gw:Shield of Judgment|Shield of Judgment]], just escape with '''Sprint''', break aggro, wait for your [[gw:For great justice|"FGJ !"]] to recast, and go again. If you make a good aggro (6 Smites or more), don't worry about that, Smites will be out of mana very quickly. |
* If a '''Smite Crawler''' casts [[gw:Shield of Judgment|Shield of Judgment]], just escape with '''Sprint''', break aggro, wait for your [[gw:For great justice|"FGJ !"]] to recast, and go again. If you make a good aggro (6 Smites or more), don't worry about that, Smites will be out of mana very quickly. |
||
− | * Try to pull as many smites as possible, as you can kill 6 or you can kill 50 in the same amount of time. Watch out for [[GW:Coldfire Night|Coldfires]]and [[gw:Skeleton of Dhuum|Skeletons of Dhumm]] as they can kill you. |
+ | * Try to pull as many smites as possible, as you can kill 6 or you can kill 50 in the same amount of time. Watch out for [[GW:Coldfire Night|Coldfires]] and [[gw:Skeleton of Dhuum|Skeletons of Dhumm]] as they can kill you. |
* If a Dying Nightmare pops up kill it before it can pull your Visage. |
* If a Dying Nightmare pops up kill it before it can pull your Visage. |
||
* You can easily break aggro with [[gw:Skeleton of Dhuum|Skeletons of Dhumm]] by using '''Sprint'''. [[gw:Dodging|Dodging]] is also a good way to negate theirs skills (Skeletons use Bow Attacks) |
* You can easily break aggro with [[gw:Skeleton of Dhuum|Skeletons of Dhumm]] by using '''Sprint'''. [[gw:Dodging|Dodging]] is also a good way to negate theirs skills (Skeletons use Bow Attacks) |
Revision as of 09:06, 28 December 2009
This build requires a rating. Please apply the appropriate tag based upon consensus. This build has been designed for the following use: |
The Hundred Blades warrior uses high powered AoE combo attack (100b + Whirlwind) along with mesmer skills to reduce damage and drain energy to allow you to complete a smite run as fast as 5/6 minutes, being the fastest smite run possible.
Attributes and Skills
<pvxbig> [build prof=warri/mesme sword=10+1+2 strength=11+2 illusion=9 inspiration=4 tactic=2]["For Great Justice!"][Bonetti's Defense][Sympathetic Visage][Physical Resistance][Hundred Blades][Whirlwind Attack][Lion's Comfort][Sprint][/build] </pvxbig>
Equipment
Armor :
- Full Knight's Insignias.
- Superior Absorption Rune and Major Absorption Rune.
- +50hp rune.
Weapons :
- A Zealous Sword of Enchanting.
- A Strength Shield with +30hp/-2damage (stance) inscription. Victo's Bulwark, Strongroot's Shelter and Destructive Shield are ideals.
- A Longbow/Flatbow for pulling smites will help alot.
Usage
The Chamber
- Take the Clear the Chamber quest from the lost soul.
- Use Sprint as an IMS to pull the 3 groups of Grasping Darkness to the center shrine.
- Auto-attack to build up adrenaline.
- Once charged, use Bonetti's Defense followed by Visage, Physical Resistance, Hundred Blades and "For Great Justice !". If you're interrupted when casting the Visage, just use Physical Resistance, re-build up adrenaline and start again.
- Use Whirlwind Attack followed by Lion's Comfort. Using one will recharge the other (as long as you're under the effect of "FGJ !"), so you can constantly spam them.
The Run
- Once you have completed the quest, run along the right side to the open gate, being sure to break aggro with the three or four nearby Aatxes.
- During the 3 seconds when Sprint is recasting, you can use Bonetti to protect yourself if you accidently aggroed Aaxtes.
The Smites
- Use the same techniques used above on the Grasping Darkness. However, you won't get interrupted, Bonetti's Defense is here for mana.
- If a Smite Crawler casts Shield of Judgment, just escape with Sprint, break aggro, wait for your "FGJ !" to recast, and go again. If you make a good aggro (6 Smites or more), don't worry about that, Smites will be out of mana very quickly.
- Try to pull as many smites as possible, as you can kill 6 or you can kill 50 in the same amount of time. Watch out for Coldfires and Skeletons of Dhumm as they can kill you.
- If a Dying Nightmare pops up kill it before it can pull your Visage.
- You can easily break aggro with Skeletons of Dhumm by using Sprint. Dodging is also a good way to negate theirs skills (Skeletons use Bow Attacks)
Counters
- Aggroing Aaxtes, or Coldfires.
- Being stucked and get aggroed by Skeletons of Dhumm
Variants
- You can switch Sprint for Enraging Charge or Mindbender. Enraging Charge make the Smite part easier but the run become harder. Mindbender might be good too, but you'll have to use Bonetti during the run part to protect it from the Grasping Darkness' interrupts.
See also
- UW Whirlwind Solo : Similar build using Echo instead of 100b. Longer but safer.