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This build has been designed for the following use:
A splitable hammer bar utilizing Weakness and knockdowns for survivability, while being able to deal good damage and constant disruption.
Attributes and Skills Edit
<pvxbig> [build prof=warrior/any strength=12+1+1 hammer=12+1][devastating hammer][Crushing Blow][Hammer Bash][Bull's Strike][Optional][Flail][Enraging Charge][Resurrection Signet][/build]
- [[Hammer Bash] - for an unconditional KD, with the following:
- [[Protector's Strike@14] - for more damage, damage compression and easy q-knocking.
- [[Wild Throw@3] - to remove important stances such as Balanced Stance.
- [[Death's Charge@3] - for instant movement and also a self-heal in split situations
- [[Iron Palm@3] - for an additional, cheap knockdown
- [[Distracting Blow] for a fast recharging AoE interrupt.
- [[Yeti Smash@14] - for AoE KD with quick activation, with the following:
- [[Belly Smash@13] - AoE Blind + more conditions for Yeti Smash.
- [[Overbearing Smash@13] - Daze + more conditions for Yeti Smash.
- Zealous Hammer of Defense/Fortitude, 15^50
- Elemental Hammer of Defense/Fortitude, 15^50
- Vampiric Hammer of Defense/Fortitude, 15^50
- Furious Spear of Fortitude, +5 energy
- Furious or Zealous Axe/Sword of Defense, +5 energy
- Strength Shield of Fortitude, -20% blind
- Strength Shield of Fortitude, -20% cripple
- Strength Shields of Fortitude, +10 armor vs each damage type
- 4x Sentinel's Insignia
- Stonefist Insignia
- Superior Vigor
- Minor Hammer
- Minor Strength
- Use Enraging Charge as a speed boost and for adrenaline gain.
- Bull's Strike moving targets for damage and knockdown.
- Knockdown with Devastating Hammer and Hammer Bash.
- Apply Deep Wound when needed with Crushing Blow.
- When chaining, use (Bull's Strike)->Devastating Hammer->Flail/Crushing Blow->Quarter-step,wait half a second->Hammer Bash.
- Heavy Blow instead of Hammer Bash for more damage, but less utility.
- Replace Resurrection Signet with Death Pact Signet for a hard res.
- Melee shutdown
- Anti-knockdown skills