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(Attributes and Skills)
 
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{{Meta-Build-Spanish|rating=Great|HA|AB|CM}}
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{{Meta-Build|rating=Great|HA|AB|CM}}
 
{{TOCright}}
 
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Un guerrero de martillo con la capacidad de los enemigos caída múltiple si están de pie juntos.
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A Hammer Warrior with the ability to knockdown multiple foes if they are standing close together.
   
== Atributos y Habilidades ==
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== Attributes and Skills ==
 
<pvxbig>
 
<pvxbig>
[build prof=Warrior/any Strength=12+1 Hammer=12+1+1][Earth Shaker][Crushing Blow][Hammer Bash]
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[build prof=Warrior/any Strength=12+2 Hammer=12+1+1][Earth Shaker][Crushing Blow][Hammer Bash]
 
[Bull's Strike][Optional][Flail][Enraging Charge][Resurrection Signet][/build]
 
[Bull's Strike][Optional][Flail][Enraging Charge][Resurrection Signet][/build]
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*[[Song of Concentration] - Most common optional in HA
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*[[Death's Charge@3] - for instant movement and also a self-heal in split situations
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*[[Grasping Earth@8] - especially great for hex builds (go with a spec of 14 hammer, 11 strength, 8 earth)
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*[[Lions Comfort@14] - adrenaline gain and self-heal
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*[[Sand Shards@9] - AoE damage triggered by your kds
 
</pvxbig>
 
</pvxbig>
* [[gww:Song of Concentration|Canción de Concentración]] - La mayoría opcional común en HA
 
* [[gww:Death's Charge|Muerte de carga]] - para el movimiento instantáneo y también una auto-cura en situaciones de separación
 
* [[gww:Grasping Earth|Presa de la tierra]] - especialmente grande para los maleficios (ir con una especificación de 14 de martillo, la fuerza de 11, 8 tierra)
 
* [[gww:Lion's Comfort|Confort León]] - aumento de la adrenalina y la auto-sanar
 
* [[gww:Sand Shards|Cristales de arena]] - los daños provocados por el área de efecto KDS
 
   
== Equipo ==
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== Equipment ==
 
{{equipment-template|data=PkpRhOxDkkqIhmIFyQjmIDLjimIVRhgmIDrxh2O9EA}}
 
{{equipment-template|data=PkpRhOxDkkqIhmIFyQjmIDLjimIVRhgmIDrxh2O9EA}}
* Superviviente insignias y una insignia Stonefist en el arranque o la mano.
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* Survivor insignias and 1 Stonefist insignia on boot or hand.
* Cataclismo o Martillos vampírico Hammer, elemental, y furioso. Fortaleza o en cualquiera de Defensa mod.
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* Sundering or Vampiric Hammer, Elemental, and Furious Hammers. Fortitude or Defense mod on either.
* Un juego de defensa con lanza + escudo. Lanza debe tener 30 de salud y un mod furioso (a menudo querrá estar en este lote para construir Adren). Mantenga una variedad de escudos en el inventario (todas las formas de daño, la reducción de paralizar, la reducción de ciegos)
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* A defensive set with spear + shield. Spear should have +30 health and a furious mod (you'll often want to be in this set to build adren). Keep an assortment of shields in your inventory (all the damage types, cripple reduction, blind reduction)
* Mantenga un arco en su inventario para construir la adrenalina de lejos
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* Keep a longbow in your inventory to build adrenaline from afar
* Superior de Vigo, claridad, y las runas de la Restauración.
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* Superior Vigor, Clarity, and Restoration runes.
   
== Uso ==
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== Usage ==
* Al entrar en batalla, comenzar la construcción de adrenalina. Cuando usted y los otros guerreros de su equipo han adrenalina, organizar un aumento de un objetivo adecuado.
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*Upon entering battle, begin building adrenaline. When you and any other warriors on your team have adrenaline, organize a spike on a suitable target.
* Trate de pico que se establecen metas de salud a bajo.
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*Try to spike down low health targets.
* Uso de Strike Bull para golpear a la gente y crear picos.
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*Use [[gw:Bull's Strike|Bull's Strike]] to knock people down and set up spikes.
* Use un Golpe Triturador de un ataque muy potente en los objetivos que ha derribado.
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*Use [[gw:Crushing Blow|Crushing Blow]] for an extremely powerful attack on targets you've knocked down.
* Utilice mayal para construir la adrenalina más rápidamente y acelerar los tacos.
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*Use [[GW:Flail|Flail]] to build adrenaline faster and to speed up your spikes.
* Utilice Carga enrabietada para ganar adrenalina y ponerse al día con las metas.
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*Use [[GW:Enraging Charge|Enraging Charge]] to gain adrenaline and catch up to targets.
* Después de golpear a alguien con la Tierra Shaker, a menudo es útil a 1 / 4 golpes con Martillazo. Para ello, se utiliza mayal después Temblor de tierra, golpeó una vez con un ataque de martillo, y haga una pausa de medio segundo antes de usar Martillazo. Si se hace correctamente, el objetivo será derribado de nuevo inmediatamente después de ponerse de pie y ni siquiera ser capaz de lanzar una habilidad 1.4 segundos de activación.
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*After knocking someone down with [[gw:Earth Shaker|Earth Shaker]], it is often useful to 1/4 knock them with [[gw:Hammer Bash|Hammer Bash]]. To do this, you use Flail after Earth Shaker, hit once with a Hammer attack, and then pause for half a second before using Hammer Bash. If done correctly, the target will be knocked down again directly after standing up and not even be able to cast a 1/4 second activation skill.
* Utilice su arma elemental para eludir la resistencia guerreros enemigos 'al daño físico.
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*Use your Elemental weapon to bypass enemy warriors' resistance to physical damage.
* Por supuesto, el uso Sello de resurrección para resucitar a los miembros muertos de las partes.
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*Of course, use [[GW:Resurrection Signet|Resurrection Signet]] to resurrect dead party members.
   
== Variantes ==
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== Variants ==
* Reemplazar Sello de resurrección con la muerte el Sello del pacto para una resolución de duro.
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* Replace [[gw:Resurrection Signet|Resurrection Signet]] with [[gw:Death Pact Signet|Death Pact Signet]] for a hard res.
* Equipo Strike Protector para una rápida y daños spammable.
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* Equip [[gw:Protector's Strike|Protector's Strike]] for fast, spammable damage.
* En caso de daños adicionales y la posible fuente adicional de herida profunda, llevar el cuerpo de golpe.
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* For additional damage and possible extra source of deep wound, take [[gw:Body Blow|Body Blow]].
* Tome Mokele Smash para ganar adrenalina adicional y daños.
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* Take [[gw:Mokele Smash|Mokele Smash]] for additional adrenaline gain and damage.
* Sprint o Rush para la capacidad de movimiento adicional.
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* [[gw:Sprint|Sprint]] or [[gw:Rush|Rush]] for additional movement capability.
* Tome Smash vientre y Smash Yeti por dos cadetes AoE.
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* Take [[gw:Belly Smash|Belly Smash]] and [[gw:Yeti Smash|Yeti Smash]] for two AoE KDs.
 
== Contadores ==
 
* Cuerpo a cuerpo de cierre
 
* Lucha contra el derribo habilidades
 
* Blackout desactiva tus habilidades y causa la pérdida de toda la adrenalina.
 
   
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== Counters ==
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*Melee shutdown
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*Anti-knockdown skills
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*[[gw:Blackout|Blackout]] disables your skills and causes loss of all adrenaline.
 
[[Category:Multi-campaign builds|W/any Earth Shaker Warrior]]
 
[[Category:Multi-campaign builds|W/any Earth Shaker Warrior]]

Latest revision as of 22:45, March 17, 2011

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This build has been designed for the following use:

A Hammer Warrior with the ability to knockdown multiple foes if they are standing close together.

Attributes and Skills Edit

<pvxbig> [build prof=Warrior/any Strength=12+2 Hammer=12+1+1][Earth Shaker][Crushing Blow][Hammer Bash] [Bull's Strike][Optional][Flail][Enraging Charge][Resurrection Signet][/build]

  • [[Song of Concentration] - Most common optional in HA
  • [[Death's Charge@3] - for instant movement and also a self-heal in split situations
  • [[Grasping Earth@8] - especially great for hex builds (go with a spec of 14 hammer, 11 strength, 8 earth)
  • [[Lions Comfort@14] - adrenaline gain and self-heal
  • [[Sand Shards@9] - AoE damage triggered by your kds

</pvxbig>

Equipment Edit

Skillsdisk
The Equipment Template for this build is:
PkpRhOxDkkqIhmIFyQjmIDLjimIVRhgmIDrxh2O9EA
  • Survivor insignias and 1 Stonefist insignia on boot or hand.
  • Sundering or Vampiric Hammer, Elemental, and Furious Hammers. Fortitude or Defense mod on either.
  • A defensive set with spear + shield. Spear should have +30 health and a furious mod (you'll often want to be in this set to build adren). Keep an assortment of shields in your inventory (all the damage types, cripple reduction, blind reduction)
  • Keep a longbow in your inventory to build adrenaline from afar
  • Superior Vigor, Clarity, and Restoration runes.

Usage Edit

  • Upon entering battle, begin building adrenaline. When you and any other warriors on your team have adrenaline, organize a spike on a suitable target.
  • Try to spike down low health targets.
  • Use Bull's Strike to knock people down and set up spikes.
  • Use Crushing Blow for an extremely powerful attack on targets you've knocked down.
  • Use Flail to build adrenaline faster and to speed up your spikes.
  • Use Enraging Charge to gain adrenaline and catch up to targets.
  • After knocking someone down with Earth Shaker, it is often useful to 1/4 knock them with Hammer Bash. To do this, you use Flail after Earth Shaker, hit once with a Hammer attack, and then pause for half a second before using Hammer Bash. If done correctly, the target will be knocked down again directly after standing up and not even be able to cast a 1/4 second activation skill.
  • Use your Elemental weapon to bypass enemy warriors' resistance to physical damage.
  • Of course, use Resurrection Signet to resurrect dead party members.

Variants Edit

Counters Edit

  • Melee shutdown
  • Anti-knockdown skills
  • Blackout disables your skills and causes loss of all adrenaline.
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