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(Attributes and Skills)
 
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{{Meta-Build-Spanish|rating=Great|HA|AB|CM}}
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{{Meta-Build|rating=Great|HA|AB|CM}}
 
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Un guerrero de martillo con la capacidad de los enemigos caída múltiple si están de pie juntos.
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A Hammer Warrior with the ability to knockdown multiple foes if they are standing close together.
   
== Atributos y Habilidades ==
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== Attributes and Skills ==
 
<pvxbig>
 
<pvxbig>
 
[build prof=Warrior/any Strength=12+2 Hammer=12+1+1][Earth Shaker][Crushing Blow][Hammer Bash]
 
[build prof=Warrior/any Strength=12+2 Hammer=12+1+1][Earth Shaker][Crushing Blow][Hammer Bash]
 
[Bull's Strike][Optional][Flail][Enraging Charge][Resurrection Signet][/build]
 
[Bull's Strike][Optional][Flail][Enraging Charge][Resurrection Signet][/build]
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*[[Song of Concentration] - Most common optional in HA
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*[[Death's Charge@3] - for instant movement and also a self-heal in split situations
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*[[Grasping Earth@8] - especially great for hex builds (go with a spec of 14 hammer, 11 strength, 8 earth)
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*[[Lions Comfort@14] - adrenaline gain and self-heal
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*[[Sand Shards@9] - AoE damage triggered by your kds
 
</pvxbig>
 
</pvxbig>
* [[gww:Song of Concentration|Canción de Concentración]] - La mayoría opcional común en HA
 
* [[gww:Death's Charge|Muerte de carga]] - para el movimiento instantáneo y también una auto-cura en situaciones de separación
 
* [[gww:Grasping Earth|Presa de la tierra]] - especialmente grande para los maleficios (ir con una especificación de 14 de martillo, la fuerza de 11, 8 tierra)
 
* [[gww:Lion's Comfort|Confort León]] - aumento de la adrenalina y la auto-sanar
 
* [[gww:Sand Shards|Cristales de arena]] - los daños provocados por el área de efecto KDS
 
   
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== Equipment ==
== Equipo ==
 
 
{{equipment-template|data=PkpRhOxDkkqIhmIFyQjmIDLjimIVRhgmIDrxh2O9EA}}
 
{{equipment-template|data=PkpRhOxDkkqIhmIFyQjmIDLjimIVRhgmIDrxh2O9EA}}
* Superviviente insignias y una insignia Stonefist en el arranque o la mano.
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* Survivor insignias and 1 Stonefist insignia on boot or hand.
* Cataclismo o Martillos vampírico Hammer, elemental, y furioso. Fortaleza o en cualquiera de Defensa mod.
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* Sundering or Vampiric Hammer, Elemental, and Furious Hammers. Fortitude or Defense mod on either.
* Un juego de defensa con lanza + escudo. Lanza debe tener 30 de salud y un mod furioso (a menudo querrá estar en este lote para construir Adren). Mantenga una variedad de escudos en el inventario (todas las formas de daño, la reducción de paralizar, la reducción de ciegos)
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* A defensive set with spear + shield. Spear should have +30 health and a furious mod (you'll often want to be in this set to build adren). Keep an assortment of shields in your inventory (all the damage types, cripple reduction, blind reduction)
* Mant
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* Keep a longbow in your inventory to build adrenaline from afar
* Cuerpo a cuerpo de cierre
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* Superior Vigor, Clarity, and Restoration runes.
* Lucha contra el derribo habilidades
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* Blackout desactiva tus habilidades y causa la pérdida de toda la adrenalina.
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== Usage ==
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*Upon entering battle, begin building adrenaline. When you and any other warriors on your team have adrenaline, organize a spike on a suitable target.
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*Try to spike down low health targets.
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*Use [[gw:Bull's Strike|Bull's Strike]] to knock people down and set up spikes.
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*Use [[gw:Crushing Blow|Crushing Blow]] for an extremely powerful attack on targets you've knocked down.
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*Use [[GW:Flail|Flail]] to build adrenaline faster and to speed up your spikes.
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*Use [[GW:Enraging Charge|Enraging Charge]] to gain adrenaline and catch up to targets.
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*After knocking someone down with [[gw:Earth Shaker|Earth Shaker]], it is often useful to 1/4 knock them with [[gw:Hammer Bash|Hammer Bash]]. To do this, you use Flail after Earth Shaker, hit once with a Hammer attack, and then pause for half a second before using Hammer Bash. If done correctly, the target will be knocked down again directly after standing up and not even be able to cast a 1/4 second activation skill.
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*Use your Elemental weapon to bypass enemy warriors' resistance to physical damage.
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*Of course, use [[GW:Resurrection Signet|Resurrection Signet]] to resurrect dead party members.
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== Variants ==
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* Replace [[gw:Resurrection Signet|Resurrection Signet]] with [[gw:Death Pact Signet|Death Pact Signet]] for a hard res.
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* Equip [[gw:Protector's Strike|Protector's Strike]] for fast, spammable damage.
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* For additional damage and possible extra source of deep wound, take [[gw:Body Blow|Body Blow]].
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* Take [[gw:Mokele Smash|Mokele Smash]] for additional adrenaline gain and damage.
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* [[gw:Sprint|Sprint]] or [[gw:Rush|Rush]] for additional movement capability.
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* Take [[gw:Belly Smash|Belly Smash]] and [[gw:Yeti Smash|Yeti Smash]] for two AoE KDs.
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== Counters ==
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*Melee shutdown
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*Anti-knockdown skills
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*[[gw:Blackout|Blackout]] disables your skills and causes loss of all adrenaline.
 
[[Category:Multi-campaign builds|W/any Earth Shaker Warrior]]
 
[[Category:Multi-campaign builds|W/any Earth Shaker Warrior]]

Latest revision as of 22:45, March 17, 2011

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If you disagree with this rating, please discuss it on the build's talk page.

This build has been designed for the following use:

A Hammer Warrior with the ability to knockdown multiple foes if they are standing close together.

Attributes and Skills Edit

<pvxbig> [build prof=Warrior/any Strength=12+2 Hammer=12+1+1][Earth Shaker][Crushing Blow][Hammer Bash] [Bull's Strike][Optional][Flail][Enraging Charge][Resurrection Signet][/build]

  • [[Song of Concentration] - Most common optional in HA
  • [[Death's Charge@3] - for instant movement and also a self-heal in split situations
  • [[Grasping Earth@8] - especially great for hex builds (go with a spec of 14 hammer, 11 strength, 8 earth)
  • [[Lions Comfort@14] - adrenaline gain and self-heal
  • [[Sand Shards@9] - AoE damage triggered by your kds

</pvxbig>

Equipment Edit

Skillsdisk
The Equipment Template for this build is:
PkpRhOxDkkqIhmIFyQjmIDLjimIVRhgmIDrxh2O9EA
  • Survivor insignias and 1 Stonefist insignia on boot or hand.
  • Sundering or Vampiric Hammer, Elemental, and Furious Hammers. Fortitude or Defense mod on either.
  • A defensive set with spear + shield. Spear should have +30 health and a furious mod (you'll often want to be in this set to build adren). Keep an assortment of shields in your inventory (all the damage types, cripple reduction, blind reduction)
  • Keep a longbow in your inventory to build adrenaline from afar
  • Superior Vigor, Clarity, and Restoration runes.

Usage Edit

  • Upon entering battle, begin building adrenaline. When you and any other warriors on your team have adrenaline, organize a spike on a suitable target.
  • Try to spike down low health targets.
  • Use Bull's Strike to knock people down and set up spikes.
  • Use Crushing Blow for an extremely powerful attack on targets you've knocked down.
  • Use Flail to build adrenaline faster and to speed up your spikes.
  • Use Enraging Charge to gain adrenaline and catch up to targets.
  • After knocking someone down with Earth Shaker, it is often useful to 1/4 knock them with Hammer Bash. To do this, you use Flail after Earth Shaker, hit once with a Hammer attack, and then pause for half a second before using Hammer Bash. If done correctly, the target will be knocked down again directly after standing up and not even be able to cast a 1/4 second activation skill.
  • Use your Elemental weapon to bypass enemy warriors' resistance to physical damage.
  • Of course, use Resurrection Signet to resurrect dead party members.

Variants Edit

Counters Edit

  • Melee shutdown
  • Anti-knockdown skills
  • Blackout disables your skills and causes loss of all adrenaline.
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