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(Counters)
(Attributes and Skills)
 
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{{Great-Build|HA|TA|AB|CM}}
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{{Meta-Build|rating=Great|HA|AB|CM}}
{{PvP-Meta}}
 
 
{{TOCright}}
 
{{TOCright}}
 
A Hammer Warrior with the ability to knockdown multiple foes if they are standing close together.
 
A Hammer Warrior with the ability to knockdown multiple foes if they are standing close together.
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== Attributes and Skills ==
 
== Attributes and Skills ==
 
<pvxbig>
 
<pvxbig>
[build prof=Warrior/any Strength=12+1+1 Hammer=12+1][Earth Shaker][Crushing Blow][Hammer Bash]
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[build prof=Warrior/any Strength=12+2 Hammer=12+1+1][Earth Shaker][Crushing Blow][Hammer Bash]
 
[Bull's Strike][Optional][Flail][Enraging Charge][Resurrection Signet][/build]
 
[Bull's Strike][Optional][Flail][Enraging Charge][Resurrection Signet][/build]
 
*[[Song of Concentration] - Most common optional in HA
 
*[[Song of Concentration] - Most common optional in HA
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*[[Grasping Earth@8] - especially great for hex builds (go with a spec of 14 hammer, 11 strength, 8 earth)
 
*[[Grasping Earth@8] - especially great for hex builds (go with a spec of 14 hammer, 11 strength, 8 earth)
 
*[[Lions Comfort@14] - adrenaline gain and self-heal
 
*[[Lions Comfort@14] - adrenaline gain and self-heal
  +
*[[Sand Shards@9] - AoE damage triggered by your kds
 
</pvxbig>
 
</pvxbig>
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  +
== Equipment ==
  +
{{equipment-template|data=PkpRhOxDkkqIhmIFyQjmIDLjimIVRhgmIDrxh2O9EA}}
  +
* Survivor insignias and 1 Stonefist insignia on boot or hand.
  +
* Sundering or Vampiric Hammer, Elemental, and Furious Hammers. Fortitude or Defense mod on either.
  +
* A defensive set with spear + shield. Spear should have +30 health and a furious mod (you'll often want to be in this set to build adren). Keep an assortment of shields in your inventory (all the damage types, cripple reduction, blind reduction)
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* Keep a longbow in your inventory to build adrenaline from afar
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* Superior Vigor, Clarity, and Restoration runes.
   
 
== Usage ==
 
== Usage ==
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* Take [[gw:Mokele Smash|Mokele Smash]] for additional adrenaline gain and damage.
 
* Take [[gw:Mokele Smash|Mokele Smash]] for additional adrenaline gain and damage.
 
* [[gw:Sprint|Sprint]] or [[gw:Rush|Rush]] for additional movement capability.
 
* [[gw:Sprint|Sprint]] or [[gw:Rush|Rush]] for additional movement capability.
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* Take [[gw:Belly Smash|Belly Smash]] and [[gw:Yeti Smash|Yeti Smash]] for two AoE KDs.
   
 
== Counters ==
 
== Counters ==
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*Anti-knockdown skills
 
*Anti-knockdown skills
 
*[[gw:Blackout|Blackout]] disables your skills and causes loss of all adrenaline.
 
*[[gw:Blackout|Blackout]] disables your skills and causes loss of all adrenaline.
I LOVE BEN! h3h3
 
 
== Equipment ==
 
* Survivor insignias and 1 Stonefist insignia on boot or hand.
 
* Sundering or Vampiric Hammer, Elemental, and Furious Hammers. Fortitude or Defense mod on either.
 
* A defensive set with spear + shield. Spear should have +30 health and a furious mod (you'll often want to be in this set to build adren). Keep an assortment of shields in your inventory (all the damage types, cripple reduction, blind reduction)
 
* Keep a longbow in your inventory to build adrenaline from afar
 
* Superior Vigor, Clarity, and Restoration runes.
 
 
 
[[Category:Multi-campaign builds|W/any Earth Shaker Warrior]]
 
[[Category:Multi-campaign builds|W/any Earth Shaker Warrior]]

Latest revision as of 22:45, March 17, 2011

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If you disagree with this rating, please discuss it on the build's talk page.

This build has been designed for the following use:

A Hammer Warrior with the ability to knockdown multiple foes if they are standing close together.

Attributes and Skills Edit

<pvxbig> [build prof=Warrior/any Strength=12+2 Hammer=12+1+1][Earth Shaker][Crushing Blow][Hammer Bash] [Bull's Strike][Optional][Flail][Enraging Charge][Resurrection Signet][/build]

  • [[Song of Concentration] - Most common optional in HA
  • [[Death's Charge@3] - for instant movement and also a self-heal in split situations
  • [[Grasping Earth@8] - especially great for hex builds (go with a spec of 14 hammer, 11 strength, 8 earth)
  • [[Lions Comfort@14] - adrenaline gain and self-heal
  • [[Sand Shards@9] - AoE damage triggered by your kds

</pvxbig>

Equipment Edit

Skillsdisk
The Equipment Template for this build is:
PkpRhOxDkkqIhmIFyQjmIDLjimIVRhgmIDrxh2O9EA
  • Survivor insignias and 1 Stonefist insignia on boot or hand.
  • Sundering or Vampiric Hammer, Elemental, and Furious Hammers. Fortitude or Defense mod on either.
  • A defensive set with spear + shield. Spear should have +30 health and a furious mod (you'll often want to be in this set to build adren). Keep an assortment of shields in your inventory (all the damage types, cripple reduction, blind reduction)
  • Keep a longbow in your inventory to build adrenaline from afar
  • Superior Vigor, Clarity, and Restoration runes.

Usage Edit

  • Upon entering battle, begin building adrenaline. When you and any other warriors on your team have adrenaline, organize a spike on a suitable target.
  • Try to spike down low health targets.
  • Use Bull's Strike to knock people down and set up spikes.
  • Use Crushing Blow for an extremely powerful attack on targets you've knocked down.
  • Use Flail to build adrenaline faster and to speed up your spikes.
  • Use Enraging Charge to gain adrenaline and catch up to targets.
  • After knocking someone down with Earth Shaker, it is often useful to 1/4 knock them with Hammer Bash. To do this, you use Flail after Earth Shaker, hit once with a Hammer attack, and then pause for half a second before using Hammer Bash. If done correctly, the target will be knocked down again directly after standing up and not even be able to cast a 1/4 second activation skill.
  • Use your Elemental weapon to bypass enemy warriors' resistance to physical damage.
  • Of course, use Resurrection Signet to resurrect dead party members.

Variants Edit

Counters Edit

  • Melee shutdown
  • Anti-knockdown skills
  • Blackout disables your skills and causes loss of all adrenaline.
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