PvXwiki
(Radiant armor not necessary unless you have Shock. Tweaked Usage, Counters and Variants sections.)
(Added mighty blow in place of hammer bash, moved bash to variants.)
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== Attributes and Skills ==
 
== Attributes and Skills ==
 
<pvxbig>
 
<pvxbig>
[build prof=Warrior/any Hammer=12+1+1 Strength=12+1][Earth Shaker][Crushing Blow][Hammer Bash]
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[build prof=Warrior/any Hammer=12+1+1 Strength=12+1][Earth Shaker][Crushing Blow][Mighty Blow]
 
[Bull's Strike][Flail][Rush][Enraging Charge][Resurrection Signet][/build]
 
[Bull's Strike][Flail][Rush][Enraging Charge][Resurrection Signet][/build]
 
</pvxbig>
 
</pvxbig>
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* Use [[gw:Earth Shaker|Earth Shaker]] as a powerful AoE knockdown.
 
* Use [[gw:Earth Shaker|Earth Shaker]] as a powerful AoE knockdown.
 
* Use [[gw:Bull's Strike|Bull's Strike]] opportunistically to knock down kiting targets.
 
* Use [[gw:Bull's Strike|Bull's Strike]] opportunistically to knock down kiting targets.
* Use [[gw:Hammer Bash|Hammer Bash]] for an unconditional knockdown, but be very wary of using when you have any adrenaline built up.
 
 
* Use [[Flail|Flail]] and [[gw:Crushing Blow|Crushing Blow]] on any knocked down target. Be wary of using Flail on unsnared targets.
 
* Use [[Flail|Flail]] and [[gw:Crushing Blow|Crushing Blow]] on any knocked down target. Be wary of using Flail on unsnared targets.
* On spikes, use Earth Shaker, activate Flail, followed by Crushing Blow, followed by either Hammer Bash or Bull's Strike when the target stands up again.
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* On spikes, use Earth Shaker, activate Flail, followed by Crushing Blow and [[gw:Mighty Blow|Mighty Blow]].
   
 
== Counters ==
 
== Counters ==
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== Variants ==
 
== Variants ==
* [[gw:Shock|Shock]] can replace either Hammer Bash or Bull's Strike. If using Shock, it can be useful to take at least some pieces of Radiant armor to deal with [[gw:Exhaustion|Exhaustion]], particularly when combined with [[gw:Death Penalty|DP]].
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* [[gw:Shock|Shock]] can replace either Mighty Blow or Bull's Strike. If using Shock, it can be useful to take at least some pieces of Radiant armor to deal with [[gw:Exhaustion|Exhaustion]], particularly when combined with [[gw:Death Penalty|DP]].
* Swap [[gw:Hammer Bash|Hammer Bash]] for [[gw:Protector's Strike|Protector's Strike]] for a sharper spike, for [[gw:Mighty Blow|Mighty Blow]] for more raw damage, or for [[gw:Yeti Smash|Yeti Smash]] for some AoE.
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* Swap [[gw:Mighty Blow|Mighty Blow]] for [[gw:Protector's Strike|Protector's Strike]] for a sharper spike, for [[gw:Hammer Bash|Hammer Bash]] for more knockdowns, or for [[gw:Yeti Smash|Yeti Smash]] for some AoE.
 
* [[gw:Frenzy|Frenzy]] can replace Flail as your IAS, although this can cause energy management issues.
 
* [[gw:Frenzy|Frenzy]] can replace Flail as your IAS, although this can cause energy management issues.
 
* A utility skill from your secondary profession can replace Enraging Charge.
 
* A utility skill from your secondary profession can replace Enraging Charge.

Revision as of 16:18, 6 July 2007

This build requires a rating. Please apply the appropriate tag based upon consensus.

This build has been designed for the following use:

The Earthshaker uses Earth Shaker and other hammer attacks for massive disruption and powerful spike damage.

Attributes and Skills

<pvxbig> [build prof=Warrior/any Hammer=12+1+1 Strength=12+1][Earth Shaker][Crushing Blow][Mighty Blow] [Bull's Strike][Flail][Rush][Enraging Charge][Resurrection Signet][/build] </pvxbig>

Equipment

  • Armor
  • Weapons

Usage

  • Use Enraging Charge to build adrenaline.
  • Use Earth Shaker as a powerful AoE knockdown.
  • Use Bull's Strike opportunistically to knock down kiting targets.
  • Use Flail and Crushing Blow on any knocked down target. Be wary of using Flail on unsnared targets.
  • On spikes, use Earth Shaker, activate Flail, followed by Crushing Blow and Mighty Blow.

Counters

  • Standard anti-melee counters (snaring, kiting, blinding, hexing, etc).
  • Anti-KD skills (Balanced Stance, "Brace Yourself!", Ward of Stability, etc).

Variants

  • Shock can replace either Mighty Blow or Bull's Strike. If using Shock, it can be useful to take at least some pieces of Radiant armor to deal with Exhaustion, particularly when combined with DP.
  • Swap Mighty Blow for Protector's Strike for a sharper spike, for Hammer Bash for more knockdowns, or for Yeti Smash for some AoE.
  • Frenzy can replace Flail as your IAS, although this can cause energy management issues.
  • A utility skill from your secondary profession can replace Enraging Charge.
  • In GvG, the Res Sig is sometimes replaced with Death Pact Signet as a back-up hard res for the team.