FANDOM


m (@athrun - the situation where anyone else ever can provide it. frontline is the absolute worst place to put SY.)
m (Yeah, the whole point of this build it is can spam sy above any other warr build. so lets stop being shitters and reverting k)
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== Attributes and Skills ==
 
== Attributes and Skills ==
 
<pvxbig>
 
<pvxbig>
[build prof=warri/any streng=12+2 swords=12+1+1][Dragon Slash][Optional][Optional][Optional]["For Great Justice!"][flail][enraging charge][Optional][/build]
+
[build prof=warri/any streng=12+2 swords=12+1+1][Dragon Slash][brawling headbutt][Optional]["Save Yourselves!"]["For Great Justice!"][flail][enraging charge][Optional][/build]
 
</pvxbig>
 
</pvxbig>
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*[[image:Optional.jpg|25px]] '''Optional''' should be:
*[[image:Optional.jpg|25px]] '''Optional 1''' should be:
 
**[[Image:Brawling Headbutt.jpg|25px]][[gww:Brawling Headbutt|Brawling Headbutt]]
 
**[[Image:"Save Yourselves!".jpg|25px]] [[gww:"Save Yourselves!"|"Save Yourselves!"]]
 
 
*[[image:Optional.jpg|25px]] '''Optionals 2 & 3''' should be:
 
 
** [[image:Whirlwind Attack.jpg|25px]] [[gw:Whirlwind Attack|Whirlwind Attack]] for massive damage and adrenaline management.
 
** [[image:Whirlwind Attack.jpg|25px]] [[gw:Whirlwind Attack|Whirlwind Attack]] for massive damage and adrenaline management.
 
** [[image:Enduring Harmony.jpg|25px]] [[gw:Enduring Harmony|Enduring Harmony]] for greater FGJ! upkeep.
 
** [[image:Enduring Harmony.jpg|25px]] [[gw:Enduring Harmony|Enduring Harmony]] for greater FGJ! upkeep.
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** [[image:Body Blow.jpg|25px]] [[gw:Body Blow|Body Blow]] '''/''' [[image:Low Blow.jpg|25px]] [[gw:Low Blow|Low Blow]] for damage and an easy source of '''Deep Wound''' and '''Cracked Armor'''.
 
** [[image:Body Blow.jpg|25px]] [[gw:Body Blow|Body Blow]] '''/''' [[image:Low Blow.jpg|25px]] [[gw:Low Blow|Low Blow]] for damage and an easy source of '''Deep Wound''' and '''Cracked Armor'''.
   
*[[image:Optional.jpg|25px]] '''Optional 4''' should be:
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*[[image:Optional.jpg|25px]] '''Optional 2''' should be:
 
** [[image:"Finish Him!".jpg|25px]] [[gw:"Finish Him!"|"Finish Him!"]] for '''Deep Wound/Cracked Armor''' finishing blow.
 
** [[image:"Finish Him!".jpg|25px]] [[gw:"Finish Him!"|"Finish Him!"]] for '''Deep Wound/Cracked Armor''' finishing blow.
 
** [[image:Asuran Scan.jpg|25px]] [[gw:Asuran Scan|Asuran Scan]] for great damage increase.
 
** [[image:Asuran Scan.jpg|25px]] [[gw:Asuran Scan|Asuran Scan]] for great damage increase.

Revision as of 20:53, June 24, 2010

The PvXwiki community finds this to be an excellent build.

If you disagree with this rating, please discuss it on the build's talk page.

This build has been designed for the following use:


Mission-icon This build is part of the current PvE meta.
Remove this tag if it is no longer used in the current PvE meta.


This warrior is a PvE build designed for sustained damage output. It uses adrenaline-control skills from the Factions and Nightfall campaigns to maintain a steady flow of damaging attacks.

Attributes and Skills

<pvxbig> [build prof=warri/any streng=12+2 swords=12+1+1][Dragon Slash][brawling headbutt][Optional]["Save Yourselves!"]["For Great Justice!"][flail][enraging charge][Optional][/build] </pvxbig>

Equipment

  • Sentry's Insignia with Superior Vigor and Absorption runes.
  • A sword and shield of your choice; Furious sword hilts and "while stanced" shields are particularly useful.

Usage

  • As you approach the enemy, activate Enraging Charge to quickly obtain melee range. This will give you an initial burst of adrenaline as you enter the fray. Try to set yourself up near multiple enemies so you can switch quickly from foe to foe in mid-battle.
  • The adrenaline gained from Enraging Charge allows you to activate Flail as soon as you strike your first target.
  • Chain your attacks, using Dragon Slash to maintain adrenaline.
  • When there are no more targets in your immediate area, you can use Enraging Charge to cancel Flail and quickly move to the next target. If you are engaged in a protracted melee, Enraging Charge can be used to gain a few extra strikes of adrenaline instead.
  • If you are fighting a target that will run around or are fighting enemies that will quickly be dispatched, avoid using Flail. The slower movement speed can reduce your DPS in these situations and becomes not worth the IAS boost.

Counters

  • Standard anti-melee counters

Variants

Notes

  • Avoid using Dragon Slash on a nearly dead foe that is being targeted heavily by your allies. Sometimes, that enemy will drop in mid-swing, causing your Dragon Slash to fizzle; your damage output will be lowered until you regain the ten strikes of adrenaline needed by Dragon Slash if this occurs.
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