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The nerf hit this pretty hard. I'm unable to dish out hardly as much damage as I used to. --[[User:Psychedelic Dreams|Psychedelic Dreams]] 15:17, February 18, 2011 (UTC)
The nerf hit this pretty hard. I'm unable to dish out hardly as much damage as I used to. --[[User:Psychedelic Dreams|Psychedelic Dreams]] 15:17, February 18, 2011 (UTC)
:I added a post nerf version but it's different. It now deals less personal damage but more damage to the group. As i'm not an experienced PvXWikia-User I need someone to 1. Remove it from Meta 2. and so on. -- SutechSeth, 10:21, February 20, 2011 (CET)
:I added a post nerf version but it's different. It now deals less personal damage but more damage to the group. As i'm not an experienced PvXWikia-User I need someone to 1. Remove it from Meta 2. and so on. -- SutechSeth, 10:21, February 20, 2011 (CET)
:The new skills for Dervish are not showing up properly in the "new" layout. Vow of Strength has been changed, as has Sand. You would recommend a skill bar of 6, possibly 7 enchantments, 1 skill, and possibly one attack? While the auto attack has been sped up, this is still a pretty significant decrease in damage. Kylar, 11:20pm, February 20th
As u wanted I moved it to trial, keep going on work on it.

Latest revision as of 07:24, February 21, 2011

Comparison to Build:A/D CS Scythe Assassin


  1. Deep wound.


  1. No near-100% critical chance.

What's better, 100 damage from a skill or an extra ~15% chance of a critical? — Skakid9090 16:57, 23 September 2007 (CEST)

It's debatable. But I got one for you. Does changing two skills make a build unique? They both have the exact same premise: using high critical hit rates from assassin primary in conjunction with the high critical damage from scythes. Add an optional slot to the other one and list a deep wound variant imo. Podank 06:12, 24 September 2007 (CEST)
I say we should host the best and only the best builds, not worse variants of them. — Skakid9090 01:29, 25 September 2007 (CEST)
Hmm, that might mean we shouldn't host any crit scythe builds though =P — Skakid9090 01:31, 25 September 2007 (CEST)
That's probably a good point. Don't get me wrong though, I agree with you. I think having 2/10 hits not being critical isn't that big of a deal, especially when you can get deep wound spam as a trade-off for it. Podank 05:30, 25 September 2007 (CEST)

I started running scythe sins lately... Imo deep wound spam > 100% crits, your crit % is still ott anyway and with deep wound spam with a chance to hit 3 things at once... Well it doesnt take a genius. --Advent Mongoose Hex Breaker (talk) 14:56, 2 October 2007 (CEST)

Why didn't you just propose an update for Build:A/D CS Scythe Assassin???--Assassin's PromiseTtibot(Talk) 00:23, 7 October 2007 (CEST)
People would bitch and moan. — Skakid9090 03:13, 7 October 2007 (CEST)
That's a build I posted under the A/D CS Scythe Assassin. I figured what's the point of 100% critical? Really it's not worth it. ever 2 hits being critical is good enough. I saw the Dervish's Wounding Strike build and incorporated the attacks into it. I won' take credit for originally thinking of it, but I know I put it in the other build >.<. Jonny5v 14:26, 18 October 2007 (CEST)

I must try this out... have been using moebius for a while...

What about defense in this build? It surely couldn't hurt to add some of the Moebius farmer defense. Furthermore, I like the 100% crit and thus energy and +dmg from Malicious Strike. A builld I used for some AB-battles was the following: Crit Defense, Mystic Regen, Way of the Master, Critical Eye, Wounding Strike, Malicious Strike, Mystic Sweep/Victorious Sweep, Dash. So suggested skills are: Crit Defense, Malicious Strike, (Assasin's Remedy).--ClaudiusMaxus 08:07, 25 January 2008 (EST)

You don't need defense. That is what monks are for! You don't have a 100% crit rate btw...its about 75% at the very very most. --GatessMoebius Strike IconThe Gates Assassin 15:35, 2 March 2008 (EST)

I usually hate Assassins using anything but daggers and having to constantly cast enchants but this is a lot of fun easily applies DW a lot of damage etc. Crassus 05:38, 13 April 2008 (EDT)

Chilling Victory should be listed on variants, I find it much better since mystic and ermites are 1 sec now, which you are basically already attacking at that speed. Lumpen α Ω ∞ 20:39, 20 April 2008 (EDT)

Actually, Mytic Sweep and Eremite's Attack only activate a quarter of a second slower, and that update is only temporary. Plus, their activation times will also be decreased by Critical Agility. Chilling Victory is okay for spikes, but quick-recharging attack skills suit this build better. -Mike 20:43, 20 April 2008 (EDT)

Malicious Strike Edit

I'ma put it in variants. ɟoʇuɐʌʎʞɔıɹPanic srsbsns 09:41, 18 March 2008 (EDT)

put asura scan into variants too now that it's insta cast, you deal some crazy dmgNittle Grasper 22:14, 8 August 2008 (EDT)

First thing I thought while looking at the bar was "Where the hell's Malicious Strike?" Take out Eremite's for Malicious and I think this build will kick some ass. TheDarkshineKnight 10:56, 22 October 2008 (EDT)

MS with ws is just wtfaoepwnomg

Way of the Assassin Edit

With the new form of this elite, the variation should be taken out. Works only with daggers now. 12:34, 9 August 2008 (EDT)

You had Critical Agility, anyway. Way of the Assassin always sucked for PvE (maybe ok for heroes, though). ــмıкεнaшк 12:44, 9 August 2008 (EDT)

Suggestion to move? Edit

Critical Wounder since it's basically the other build with the elite changed.--GatessMoebius Strike IconThe Gates Assassin 17:37, 18 August 2008 (EDT)

Optional Eremite&#039;s Attack Mystic Sweep Asuran Scan Way of the Master Aura of Holy Might Critical Agility Optional

Optional 1:

Wounding Strike
Reaper's Sweep

Optional 2:

Res Sig
critical eye
critical defenses

builds merged.--reason.decrystallized I frenzy-healsig. 21:47, 21 October 2008 (EDT)

And do it on this page because this one has a more general name. ــмıкεнaшк 21:52, 21 October 2008 (EDT)
make new build. PvE Critscythe.--reason.decrystallized I frenzy-healsig. 22:52, 21 October 2008 (EDT)
or else delete the low votes here.--reason.decrystallized I frenzy-healsig. 22:56, 21 October 2008 (EDT)

Reap Impurities... Edit

...Couldn't that make a good skill for variants too? It costs 10 energy but it seems like it could be useful.--Vgfanatic2 10:04, 6 December 2008

It's a bad skill. Victorious Sweep does around the same damage, recharges faster, and the condition is easily met in PvE. --GoD Hammer and Sickle Guild of Deals 10:07, 6 December 2008 (EST)
Oh, I didn't know. To be honest I don't know about most dervish skills, I just looked at the outdated build and saw it there.--Vgfanatic2 10:15, 6 December 2008 (EST)

Where the fuck... Edit

...Malicious Strike????? --Anonimous. 10:11, 6 December 2008 (EST)

...Why would you use Malicious Strike? The only time you'd REALLY need it is where there's blocks, otherwise Victorious Sweep recharges faster and has a better bonus. Spamming 2 quick attacks is extremely good (considering they frequently trigger their plus damage). Whoever thinks they would swap out a quick attack for whatever medicore melee attack they suggest on this build needs to sober up. --GoD Hammer and Sickle Guild of Deals 10:12, 6 December 2008 (EST)
Malicious is 100% chance to crit on every mob you hit with your scythe fucksake Guild. --Anonimous. 10:48, 6 December 2008 (EST)
Who cares? Bring Crit Eye and you'll get ASSLOADS of crits. I wouldn't drop a quick attack for it, no way in hell. And the damage buffs do more damage than Malicious could every make up for. --GoD Hammer and Sickle Guild of Deals 10:49, 6 December 2008 (EST)
You dont have 100% to crit on every mob you hit. --Anonimous. 10:52, 6 December 2008 (EST)
You'll get atleast 1 crit on a mob, actually you'll probably get lots. Malicious Strike isn't worth it. --GoD Hammer and Sickle Guild of Deals 10:53, 6 December 2008 (EST)
Also, I actually though Malicious was unblockable. With that not being there, it's really quite pointless compared to quick attacks. --GoD Hammer and Sickle Guild of Deals 10:54, 6 December 2008 (EST)
Thats right probably. Probably not. With level of mobs chance of crit would decrease. That means no 1 crit per mob Guild. However you argue, 100% crit on every mob is hot. --Anonimous. 10:59, 6 December 2008 (EST)

Malicious Strike owns. Fast activation is kind of redundant if you have a 33% IAS. And it's guarenteed bonus damage. ɟoʇuɐʌʎʞɔıɹPanic srsbsns 11:00, 6 December 2008 (EST)

Fast activation always owns though. --GoD Hammer and Sickle Guild of Deals 11:01, 6 December 2008 (EST)
<3 Rick lets rape Guild. --Anonimous. 11:03, 6 December 2008 (EST)
(ec)It would, if you were spiking in PvP. No, Anon, you're both just as bad... ɟoʇuɐʌʎʞɔıɹPanic srsbsns 11:04, 6 December 2008 (EST)
You are wrong. --Anonimous. 11:06, 6 December 2008 (EST)

EYE? guild is right. you need eye. but wounding + malicious still powns.--I r OgR3. Meh. 04:00, 10 December 2008 (EST)

"You are wrong. --Anonimous.". That sure solves everything. I know you think its cool but you look like a dork when you post useless statements that you're not willing to explain


change vetted builds without consensus. yes we know wounding is better, but the build is a combination of the two previous critscythe builds and we have both as optionals because of that. also, malicious strike is utter crap compared to one of the quick attacks. guaranteed crit? whoopdeedoo. you have ~60% crit rate anyway. boosting your attack speed and having lower recharge means more overall damage than one more crit on a longer recharge cycle that takes longer to activate.--reason.decrystallized I frenzy-healsig. 17:23, 6 December 2008 (EST)

I made it a fair compromise to satisfy both of you. Don't change it, seriously. --GoD Hammer and Sickle Guild of Deals 17:23, 6 December 2008 (EST)
Ups. Wrong, as level of mobs rises so your crit rate against them decreases, chances are you wont crit on every mob you heat means no 210 damage.
Rick made fair point really, its not pvp, you have 33% IAS. --Anonimous. 17:27, 6 December 2008 (EST)
It's personal preference. Both do decent damage, and quick attacks are always good for any situation. Generalizing bars is to satisfy everyone. Let everyone be satisified and eat pie. --GoD Hammer and Sickle Guild of Deals 17:28, 6 December 2008 (EST)
More like effectiveness. --Anonimous. 17:33, 6 December 2008 (EST)


your going to get banned... stop. →J.J. berks (contrib) 17:25, 6 December 2008 (EST)

And? --Anonimous. 17:28, 6 December 2008 (EST)
Or if you keep coming back, we can just have it locked and everyone will get angry and you can't do anything to it. --GoD Hammer and Sickle Guild of Deals 17:31, 6 December 2008 (EST)


it's now 1rv-ed. rv-ing again is a violation of policy. if you want it changed, discuss here or qq to an admin, because editing the build again will probably get you banned.--reason.decrystallized I frenzy-healsig. 17:28, 6 December 2008 (EST)

and in regards to this, removing comments is also a policy violation.--reason.decrystallized I frenzy-healsig. 17:30, 6 December 2008 (EST)
Thats wrong way to reach consensus Reason. --Anonimous. 17:34, 6 December 2008 (EST)
2 out of 3 people say the build should be generalized. That's concensus. I posted on the AN. --GoD Hammer and Sickle Guild of Deals 17:35, 6 December 2008 (EST)
2 out of 4 so no. --Anonimous. 17:36, 6 December 2008 (EST)
Are you really counting yourself as 4 people? Whatever helps you sleep at night... --GoD Hammer and Sickle Guild of Deals 17:37, 6 December 2008 (EST)
Rick. --Anonimous. 17:38, 6 December 2008 (EST)
He never said no to a generalized bar (with 2 Optionals). He just wanted Malicious Strike. --GoD Hammer and Sickle Guild of Deals 17:39, 6 December 2008 (EST)
We merged the WS and Reapers Crit scythe sin, because they were identical in every way except the elite. ~ PheNaxKian Sysop 17:40, 6 December 2008 (EST)
People, Malicious Strike is perfect on A/D bars. Think effectiveness. --Anonimous. 17:41, 6 December 2008 (EST)
Fine, keep Malicious, but let the elite be Optional. --GoD Hammer and Sickle Guild of Deals 17:42, 6 December 2008 (EST)
no, it blows. eremites has lower recharge and fast activation, so more total attacks therefore more total crits and more total damage.--reason.decrystallized I frenzy-healsig. 17:45, 6 December 2008 (EST)
TBH both have their advantages and disadvantages. Eremite's recharge faster, malicious is a guaranteed crit, just leave the slot open and list both as optionals. Why are both of you screaming and pulling hair out over something so trivial?PikaFanLightningbolt sig 17:48, 6 December 2008 (EST)

Alright now, here we go:

Malicious Strike

  • 100% Crit most of the time
  • +29 damage
  • 6 second recharge

Eremite's Attack

  • 3/4 sec activation
  • Up to +27 damage, conditionally (since you have the +9 per person hit benefit and it can only hit up to 3 people)
  • 4 second recharge

Seriously, I think we should vote on Eremite's bar, Malicious bar, or Optionals. --GoD Hammer and Sickle Guild of Deals 17:51, 6 December 2008 (EST)

Dont agree with you. It is only 2 second differense and activation times are not big problem when you are under 33% IAS. But you have 100% to crit on every mob which is simply great.
I think you should wait for more people's opinions.
On unrelated note that faggy mod blocked my account for ONE WEEK fucksake kind of harsh just makes matters worse where it is not needed. Ah well, who cares. :P -- 17:52, 6 December 2008 (EST)
EAttack means skill spam. MStrike means there will come a time you have to autoattack. MStrike works on single targets; good for bosses, but on close knit mobs+proper positioning EAttack wins, lower recharge essentially brings EAttack's dps over MStrike.PikaFanLightningbolt sig 17:58, 6 December 2008 (EST)
Why MStrike? Easy to meet conditional damage and crit, does not need to waste time to position.
Why EAttack? Recharges faster, activates faster.
Vote: Just leave the damned slot open and list both as optionals.
PikaFanLightningbolt sig 17:55, 6 December 2008 (EST)
MStrike deals more damage less conditionally. Would say it like that. -- 17:59, 6 December 2008 (EST)
To a single target. To multiple targets, EAttack beats MStrike. Calculators are gud, so i herd.PikaFanLightningbolt sig 18:00, 6 December 2008 (EST)
Please let us know how you calculated this. I don't think that people should believe you that EAttack beats MStrike for 2 adjacent foes unless your calculations are verified. --War_Pig5 15:41, 10 December 2008 (EST)

Who uses malicious strike >.>--Relyk chtistmas2ChristmasRelyk 18:05, 6 December 2008 (EST)

It is actually pretty good. 33% IAS makes fast activation less significant, and that pretty much makes eremite's 3/4 meh.PikaFanLightningbolt sig 18:07, 6 December 2008 (EST)
WS and MS is a nice combo... gj on re-organizing →J.J. berks (contrib) 18:14, 6 December 2008 (EST)
Very funny when people start speaking about consensus but then someone else comes and changes it with no discussion AT ALL! By that I mean Avatar Kuzon.
As Pika said 33% attack speed increase makes activation time less significant. Bonus damage is much easier to achieve with MStrike because there is little need for positioning and best of all it would make every crit hit with critical which is very good speaking of scythes.
Use your brain people! --Anonimous the Sockpuppet. 18:25, 6 December 2008 (EST)
Yeah i alrdy know that, except u can spam eremite's attack faster and do more damage--Relyk chtistmas2ChristmasRelyk 23:27, 7 December 2008 (EST)
^--reason.decrystallized I frenzy-healsig. 06:23, 8 December 2008 (EST)
Kinda-late, but IAS makes 3/4ths go 1/2s, which is insane, and that means activation times do matter, IAS or not :) --Many srs beans Srs Beans R Srs 15:06, 10 December 2008 (EST)

First time seeing this fail discussion. I'll have to agree with User:Anonimous. here. I've been running Malicious Strike on my critscythe bars (they're still lame though) for a while. Malicious Strike is quite good. — Rapta Rapta Icon1 (talk|contribs) 22:44, 20 December 2008 (EST)

Mainbar+variant proposal based on Master of Damage Edit

I propose that we settle the argument of which skills are "best" based on which kill the Master of Damage fastest. The slower skills can be mentioned in Variants. Obviously this is an imperfect solution (since MoD is in a PvP area), but its not opinion-based, so it could end the argument of opinions and improve the article's ease-of-use. If this build can kill another single static foe in a PvE area - perhaps a Luxon Adept in Zos Shivros - that could give us an even more accurate measure of which skills produce maximum DPS. --War_Pig5 18:41, 9 December 2008 (EST)

For DPS, Reaper's Sweep would be at ~4, but if you can kill foes in less than 8 seconds, the spammable DW will be better, so that really depends on the situation. Malicious and Eremite's Attack are mostly personal preference, because they seem pretty even, but if you can get a couple foes standing beside each other (for more bonus damage), Eremite's is definitely better. Tbh, I prefer Wounding Strike and Eremite's Attack. ــмıкεнaшк 19:40, 9 December 2008 (EST)
um, that's actually not a very good way to determine, because real world conditions will never, ever approximate those found at master of damage: eremite's damage varies with number of adjacent foes, real enemies use blocking and enchant shatter (changing the damage from mystic and losing DW from wounding), it won't accurately reflect the contribution of DW (ie, WS adds ~100 and 3 pips degen to every single foe, whereas Reaper's adds 130+ to a few enemies, or more enemies if you're killing slowly, just ... no. nothing in the isle of the nameless is an accurate reflection of the way that anything in the real game plays out.--reason.decrystallized I frenzy-healsig. 19:45, 9 December 2008 (EST)
It was just an idea for ending the argument. As I said, "Obviously this is an imperfect solution" indicating that I was already aware that this was not an accurate representation of gw in general. However, your responses were useful to me in that I found that Mike is using a bar similar to mine (Wounding Strike and Eremite's Attack). This renews my hope that voting may actually lead to a consensus.--War_Pig5 15:00, 10 December 2008 (EST)
for the record, i use this:
Wounding Strike Mystic Sweep Eremite&#039;s Attack Asuran Scan Critical Agility Way of the Master Aura of Holy Might Critical Eye

--reason.decrystallized I frenzy-healsig. 17:06, 10 December 2008 (EST)

I use that too, only I switch ermite's for victorious sweep because most of the time, you're not going to have a bunch of enemies clumped up.--Vgfanatic2 17:33, 12 December 2008 (EST)
Eremite's is mostly for quick activation, and stuff balls up in pve. --Ojamo (>.<(O=(- -Q) 17:34, 12 December 2008 (EST)

PvE Edit

Serious fucking business. ɟoʇuɐʌʎʞɔıɹPanic srsbsns 11:04, 11 December 2008 (EST)

Srs fkng bsns--Relyk chtistmas2ChristmasRelyk 11:14, 11 December 2008 (EST)

Wounding Strike vs. Reaper's Sweep (after buff) Edit

Is reaper's sweep better now that if the enemies is above 50% health, they lose an enchantment?--Vgfanatic2 18:02, 12 December 2008 (EST)

Enchantments arent much of a problem in pve. --Ojamo (>.<(O=(- -Q) 17:35, 12 December 2008 (EST)
If it's not better for enchantment removal, it's better for +damage. 8 recharge is the only serious disadvantage, but I'd just assume inflict Deep wound when enemy is <50% than inflict when at 100%. Bleeding I could care less. I don't intend for my opponent to live long enough to have to worry about bleeding to death. -- 10:58, 15 January 2009 (EST)
covered deep wound every 3 seconds is better than conditional deep wound every 8 seconds. --Ojamo (>.<(O=(- -Q) 15:04, 15 January 2009 (EST)
you could care less about the bleeding but lololol it adds more damage than the +damage on reapers. when you factor in the spammability and nearly-unconditional nature of Wounding, there's simply no comparison.--reason.decrystallized I frenzy-healsig. 13:19, 17 January 2009 (EST)

I wouldn't run Reapers unless you already have a massive source of DW on your team. Chill728

I think reaper's is superior to ws, just because the dmg. With 12 scythe m you have +37dmg, so you'll hitt 70's-80's with it (with a crit), ws only stacks once, and that's when dw is applied. After having used ws once, you don't get any benefit from it until dw runs out again, and with reaper's you keep getting +37dmg and enchant removal or dw while below 50.. so I'd go for reaper's for sure. If you're fighting high lvl foes with alot of defence, healing or a high amount hp, you could condiser ws but normal foes don't nearly live long enough to gain the benefit of ws. Paultjuh45 13:03, 30 March 2009 (UTC)
Wounding Strike also applies bleeding, which is -6 hp per second. While Reapers will do +37 every 8 seconds, WS will do +48 because of the degen. It also covers the deep wound so if the mob has something like mend condition then the deep wound is still there and the bleeding is back in 1-2 seconds. - Panic sig7 13:15, 30 March 2009 (UTC)
Then take sharpen daggers! If you're in a party with atleast 1 more melee it's 90% guarenteed that he's got a bleeding skill, so I'd never take a skill for that reason. Paultjuh45 13:40, 30 March 2009 (UTC)
Or you could just use wounding. Even if the other melee has a bleeding skill, then attack other targets. - Panic sig7 14:15, 30 March 2009 (UTC)
  • In PVE or PVP, everywhere on guild wars, if fighting a party bigger than 3, the best thing is to attack 1 target and kill every foe one by one, why? Because you focus all the strength of your party on 1 foe, so you kill it faster, if you kill it faster than they kill you it will mean that you will end up with more strength than your opponents and you'll very likely win the battle. If your party is fighting 8vs8 and the opposite party is all attacking your monk, then you'll attack their monk, why? Because if you kill their monk faster than they kill yours, they will have less healing than you, and you'll most likely win. So... enemies (also in PVE, most of the times) attack the same target, if you're with a party of 8, and everyone attacks another target, it will mean that you'll kill very slowly. While your enemies kill everyone one by one, you die and you'll scream; "WTF?!?, how can they beat us?!?". This was just a lesson for the noobs who don't know why to attack the called target, thank you ^^.
  • Now that you have learned that you have to attack the same target, it's better to have +dmg rather than having 3 melees in your party with all different bleeding skills. Besides.. reaper's would win it anyways from ws, just because enchantments are used ALOT in PVE. Paultjuh45 14:44, 31 March 2009 (UTC)
It's easy to just take out one target with Scan -> Wounding -> Mystic -> Eremite's. That chain recharges in 5 seconds. Sure Reapers has the +damage, but people tend not to use it because it's not as spammable. Wounding has a covered DW which you can reapply in 3 (4.something if you include the attack time) seconds. DW doesn't just reduce HP by 20% remember, it also reduces healing by 20% making targets easier to kill so its important it's not easily removed. The bleeding from WS is just happens to cover the DW and makes WS even better. And lol, Sharpen Daggers. Seriously? You want to waste a skill slot for that? Spaggage talk 16:42, 31 March 2009 (UTC)
Scan ->Reaper's -> Mystic -> Victorious -> hitt -> Mystic -> Victorious -> Reaper's, that's the chain, so then it is spammable and that's how I'd use it. And sharpen daggers was just a suggestion for the desperate noobs who want bleeding so bad. Most healers now are prot healer, prot healers use enchantments, Reaper's = enchant removal. That plus the damage is why I choose it. And I think this will be a discussion which will never end, in my opinion Reaper's is better and in yours WS is, a party with 1x Reaper's and 1x WS is the best combo... lol. Paultjuh45 16:55, 31 March 2009 (UTC)
That's a pretty long chain. They survive until the second Reapers? That's pretty bad.. I get what you're saying. I'm just saying that it's not as spammable as Wounding. Healers are prot healers? What do you mean by that? Meh, I prefer being on the frontlines on my own as Wounding. It doesn't matter if they start blocking me/putting up enchantments. With Wounding, you can just easily change targets and apply the conditions again and spike themm down then go back to the other target. Spaggage talk 17:36, 31 March 2009 (UTC)
Most of the time they don't survive second Reapers, but lvl24+ do sometimes. And i always have atleast 1 prot healer in my party, and I'm pretty sure every dervish should, just because you get alot of enchants from them, which can benefit skills like mystic vigor and mystic regen. And I understand you like changing targets, but I just h8 it, first kill the target then up to the next one. Paultjuh45 07:37, 1 April 2009 (UTC)
What does having a prot healer in your party have to do with prot healers in PvE? I don't bother taking self-heals in PvE. If you maximise your damage output (Asuran Scan, Aura of Holy Might, Critical Agility) then you can kill quicker meaning they damage you less. Leave healing to your monks and kick ass. Spaggage talk 11:40, 1 April 2009 (UTC)
First, you don't have to attack the same target to not die. If you need to spike down mobs one by one in PvE you are fucking awful at this game. Second, you are wielding a scythe; you can attack three things at once; if you want to attack the same target then position yourself correctly to hit the main target too. - Panic sig7 11:51, 1 April 2009 (UTC)
Not sure if you're refering to me or the other guy but by "spike down" I mean Wounding -> Mystic -> Eremite's. I don't call it with Ctrl or anything.. And yeah, I do hit multiple foes with my scythe. I play as solo frontliner so I can position them better and make sure I hit 2+. Spaggage talk 12:42, 1 April 2009 (UTC)
I'm responding to Paultnub45, which is why I chose to indent that much. - Panic sig7 12:50, 1 April 2009 (UTC)
K, cool. Spaggage talk 12:52, 1 April 2009 (UTC)
1. I don't see what you're still whining about it, as I said, I'd prefer Reapers over WS and that hasn't anything to do with self-healing. Having 4 attack skills does have everything to do with self-healing scince you waste a skill but that's not what this discussion is about. And if this discussion would be about that, I would rather have a nice and steady party, killing a little bit slower, than a total offensive build where there might be some players/heroes who get killed. I don't say the WILL get killed, I'm just saying the chance they get killed if bigger. And I don't do PVEsc I do regular PVE, so I don't have to kill fast. And if I'm with other players I do call a target, just because I h8 panicing noobs who don't.
2. "First, you don't have to attack the same target to not die. If you need to spike down mobs one by one in PvE you are fucking awful at this game. Second, you are wielding a scythe; you can attack three things at once; if you want to attack the same target then position yourself correctly to hit the main target too." ...First of all, not attacking the same target is SLOWER, I mean.. you take a build to kill asap, with 4 noobish offense skills (or more^^), and then you waste that 'killing speed' by attacking different targets, and your calling me noob/awful PVE player? Second.. the whole idea of a scythe sin is high dmg + hitting 3 enemies, so why mentioning that? Every1 who's tanked before knows how to agrro foes the right way so that they can be killed easily, everyone knows that. And spamming wounding on the same target is completely useless because the conditions last longer than the recharge, so then you would have to attack other targets and that's what I', against, so there's no use for me using WS. I think this is the end of the discussion, use WS, I don't care, but I wouldn't use it. Paultjuh45 14:40, 1 April 2009 (UTC)
lol - Panic sig7 14:53, 1 April 2009 (UTC)
(EC ×1)1. Specialisation allows everyone to perfom optimally. Why take your own mediocre self-heals when you can have a monk to heal you (and your party) specifically and efficiently? I don't do speed clears, no idea where you got that from. I just like efficiency. 2. You don't waste any skills because they recharge so quickly. Who said anything about Wounding on the same target? Why randomly change target just because Wounding is recharged? You could just not use Wounding on the same target and use it again once the old one's down.. =O Spaggage talk 14:55, 1 April 2009 (UTC)
...It was going about how spammable WS was, so that means using it over and over again =O And as for the healing, that's just the way you like it, I like not having to depend on monks =O Paultjuh45 15:06, 1 April 2009 (UTC)
Yes it's spammable, that doesn't mean you actually spam it unless you need to. 3 second recharge means you can indefinately use it on every target along with the rest of you attack skills. Dead targets -> no need for as much healing. Spaggage talk 15:11, 1 April 2009 (UTC)
But if you're using it so little, although you can, wouldn't it be more.. efficient to use Reapers if you would spam that skill as much as possible? ^^ Paultjuh45 15:18, 1 April 2009 (UTC)
Nope because Reaper's has a conditional Deep Wound. Deep Wound takes off 100 health and the DW from Wounding is almost certain to apply since you will almost certainly be enchanted. The -100 health from the DW of Wounding is much more useful than the conditional DW, conditional enchantment removal and +damage of Reapers. The spammability of the DW is more important to the PvP use of Wounding to be fair but the fact that it recharges in 3 seconds can't be bad. Spaggage talk 15:32, 1 April 2009 (UTC)

Use wounding strike, they'll die before reapers sweep would recharge--Relyk 09:59, 2 April 2009 (UTC)

Cleanup and ChangesEdit

Going through all the pve builds and cleaning them up/improving them. Bitch about changes here. LifeWikiLOD7 04:33, 5 March 2009 (UTC)

<pvxbig> [build prof=A/D Critical Strikes=12+1+3 Scythe Mastery=12][Optional][Mystic Sweep][Victorious Sweep][Optional][Critical Defenses][Critical Agility][Way of the Master][Critical Eye][/build] </pvxbig>

  • Optional 1: Reaper's/WS
  • Optional 2: Mystic Regen(1 point out of critical and scythe m to get 8 earth p) or AotM, EBSoH, By ural's, etc.

Paultjuh45 13:21, 30 March 2009 (UTC)

Easier to survive, but deal less dmg.Yamiingenkon 16:21, 26 June 2009 (UTC)

Recommended EquipmentEdit

Why 15^50? Theoretically you'll only use this build where you can maintain enchantments, wouldn't a 15 while enchanted make more sense?-- 02:40, 11 March 2009 (UTC)

add it dude.Unreal sig 1 02:42, 11 March 2009 (UTC)
I don't think 15^50 is a must, but while enchanted and 15^50 don't differ alot with this build because you don't come under 50% alot, especially when you're in a normal party with monks in it. So it's up to the player wether he uses while enchanted or 15^50... Paultjuh45 13:10, 30 March 2009 (UTC)
Um....thanks for the useful comment? KJ needed a new sig....sig 15:25, 1 April 2009

How about the of Fortitude, why not an of Enchanting mod? - Decollete 04:24, 19 July 2009 (UTC)

The only thing that really benefits from it is Aura of Holy Might. Way of the Master lasts 60 seconds, and Critical Agility should never go down thanks to your boosted crit rate and Malicious Strike. You could have an enchanting weapon swap for casting it if you cared enough, but it's best to have the Fortitude mod when in the middle of battle. Toraen talk 04:48, 19 July 2009 (UTC)
If anyone actually gives a shit, there's a lot more 15^50 greens than 15^e ones. --Shazzydiddles 06:47, 19 July 2009 (UTC)

Why is....Edit

Eremite on the main bar? Victorious sweep has same recharge time, no activation time, has a max cap damage only 5 points lower than Eremite (but will always do +25, eremite can make from +9 to +30) and can heal you a little. It's far better than eremites, I don't get why it's not even added as a variant. --Lhoj 12:00, June 26, 2010 (UTC)

Activation time--GWPirate 12:08, June 26, 2010 (UTC)
Lol, and what advantages does having a 3/4 activation time provide? --Lhoj 12:15, June 26, 2010 (UTC)
DPS. --Brandnew 12:18, June 26, 2010 (UTC)
3/4s is a lot faster than a normal scythe attack. Activation time is an advantage here and you are bad. Misery 16:47, June 30, 2010 (UTC)

Dump Edit

I tried this build out today, and tbh, before all your enchantments are casted, every single enemy is dead. Besides that, the energy management only works against balled mobs, which you won't get, unless you're using a terra or perma with this, as this build is not made for tanking, and you will die instantly if you try to. imo, this build is only to be kept in meta, or even clasified as Great, if you find an area where this build works as it should, with the right energy management, mobs that require a perma tank etc.--Syncretic 16:12, June 30, 2010 (UTC)

You're an idiot. --Short 16:15, June 30, 2010 (UTC)
Quit playing old ascalon in normal mode tbh. Life Guardian 17:05, June 30, 2010 (UTC)
Lol wtf? so what did I say wrong? I gave my opinion, saying I didn't find the build good, and you start insulting me? this is like saying noob to a luxon.--Syncretic 20:25, July 1, 2010 (UTC)
What you said makes no sense. If you can't use this build...well, go to WoW.--Chin pon 20:35, July 1, 2010 (UTC)
Because there's a little red button that says otherwise--Relyk talk 20:36, July 1, 2010 (UTC)
lol? i have never met a more trolling society than pvxwiki. and btw. "if what i wrote didn't make sence to you...go to first grade"--Syncretic 20:41, July 1, 2010 (UTC)
"before all your enchantments are casted, every single enemy is dead". I which i replied: "Quit playing old ascalon in normal mode tbh". Also, if you're having energy issues, i would suggest you look at your equipment and make sure you're using a zealous scythe. Life Guardian 21:03, July 1, 2010 (UTC)
you're trying to safe this build by accusing me for playing normal mode ascalon. you know how weak that makes you seem? just for the record, I was vanquishing and I was running it with a zealous scythe, yes. I even have some radiant and attunement on my armor, because I'm quite poor atm, and I use most of the armor for mainly perma, still I somehow ended on 0 energy against most of the mobs. and I think you don't realise this; "as this build is not made for tanking, and you will die instantly if you try to" <- I sure do hope this won't happen in Old Ascalon, since that will just kill the build even more. what is this worth, if you can't stay alive, even in old ascalon?--Syncretic 21:11, July 1, 2010 (UTC)
Uhh, i was doing HM handbooks yesterday with this and i didnt have any problems. I've actually used this for a long time. You should have enough energy to spam your 2-3-4 skills almost on recharge, although yes, your energy will seem low. As for tanking, i don't see how you can have problems when these things exist in guildwars. Life Guardian 21:23, July 1, 2010 (UTC)
aaah, things to slow you down further :) well, I guess I'm just gonna go, there's no need to have this discussion. it seems that some likes alot of precasting, and others don't. just gonna leave a last comment; if what you linked is true, won't that just make everyone a tank? and you're probably right about the energy thing.--Syncretic 21:27, July 1, 2010 (UTC)
Why yes, PS + SoA can make anyone a tank, short of enchantment removal. That's why they're staple skills in any hero team setup. As for this build, if you're not casting your enchants BEFORE aggroing, you're doing it wrong. Tru...hardly working 22:11, July 1, 2010 (UTC)
... well, thanks for that useless comment? lol--Syncretic 22:13, July 1, 2010 (UTC)

Malacious Strike Edit

I think it should be optional, because when you have critical eye, you can spam attacks against single foes too, and it doesnt really add that much damage. 10:42, August 28, 2010 (UTC)

Viable on heroes. Edit

After a while of searching for a viable hero assassin build I decided to try this build with a small modification. To my surprise heroes seem to run this build as closely to what a player would do as you can get as far as hero builds are concerned. Is there a particular reason why a hero tag was never added? The preceding unsigned comment was added by Tebuddy (talk • contribs) 21:49, September 4, 2010 (UTC).

Probably because no one bothered to try using assassin heroes, since they're rather low AL for frontliners and have the same AI problems with handling a melee bar. Also, your sig needs fixing. ToraenTheJanitorToraenSig2 01:33, 5 September 2010 (UTC)

Victorious Sweep vs Mystic Sweep Edit

Victorious Sweep does a constant +25 damage and could heal you for 70. Mystic Sweep does 9-30 depending on enchantments. If you're dying, then surely Victorious Sweep is good? And, what if you don't have 3+ enchantments on you 100% of the time? At some point, probably quite easily, Victorious Sweep is better right?

No. Fast attacks increase your DPS considerably (Mystic's 3/4 activation time is much faster than the activation on a standard scythe attack under IAS - it's not listed, but normal scythe attacks very obviously are not instantaneous), and mystic's conditional is really easy to trigger fully in this build. You have 3 enchantments on your own bar, and should be running various protection and smiting enchantments on heroes when running this. Victorious Sweep will never save you from dying, it's a low heal amount that requires you have more health than your target. --Toraen 15:41, 6 October 2010 (UTC)
In practice it seems to work well, healing for large amounts due to the scythe hitting multiple targets. I do some things with it that I could not with Mystic Sweep. But, I see your point and don't think I can argue with you.
Victorious Sweep will 'work' because it does do decent damage, and you will see blue numbers when using it. However, I seriously doubt that it is what's making the difference between life-and-death. --Toraen 04:09, 9 October 2010 (UTC)

2/17/11 Edit

The nerf hit this pretty hard. I'm unable to dish out hardly as much damage as I used to. --Psychedelic Dreams 15:17, February 18, 2011 (UTC)

I added a post nerf version but it's different. It now deals less personal damage but more damage to the group. As i'm not an experienced PvXWikia-User I need someone to 1. Remove it from Meta 2. and so on. -- SutechSeth, 10:21, February 20, 2011 (CET)
The new skills for Dervish are not showing up properly in the "new" layout. Vow of Strength has been changed, as has Sand. You would recommend a skill bar of 6, possibly 7 enchantments, 1 skill, and possibly one attack? While the auto attack has been sped up, this is still a pretty significant decrease in damage. Kylar, 11:20pm, February 20th
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